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Fan Art - 09/08/01

 

 

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    New Art: 10 works
  Feedback: Composition
  Shards: Scanning
 

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Artist Listings - (Updated 09.08.01)




Mantra


"There are painters who transform the sun into a yellow spot, but there are others who with the help of their art and their intelligence, transform a yellow spot into the sun."

          - Pablo Picasso




Greetings. Welcome once more to Fanart. This week brings us a myriad of wondrous works, with a nice mix of paintings, drawings and 3D models.

I thought I would try something new this week, as well. Each column, I will try to select one of the submitted works that I think can be improved, and provide some critique on it. I've been getting many requests from people asking for tips and feedback on their art, and I think this will be an effective way to provide that artistic advice. And of course, such commentary will benefit all of us as artists, as well as the individual and their specific work. You can find each week's selected work and commentary preceding the Shards section.

I want to note that this is by no means a negative thing, and nobody should feel bad if their work is selected for this weekly feature. A fundamental part of being an artist is trial and error, making mistakes, and finding new ways to approach the creative process. However, if your work is chosen, you will always have the right to request that I remove my comments for any reason at all, and I will do so immediately.

In other news, the Ico Distant View Contest is nearing a close. Put on those finishing touches on your works and send them on in. In order to aid those of you who have produced beautiful work that now needs to be scanned, as well as everyone else who would just like to understand scanning a little better, there is a short tutorial in this week's Shards. Also, as I mentioned earlier, an additional prize has been added to the contest... which is soon to be revealed.

You're all brimming with anticipation, I just know it. On to this week's gallery works.

 

 

New Fan Art - 09/08/01

 

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"Sierra on the Night"
Artwork by Maëva
Sierra of Suikoden 2

Comments: another Sierra! (yes yes I will change next time^^; I will send you a pic about Xenogears if I can^^;;;;;). well Sierra was colored with my markers and the background with paint shop pro 6! I don't know how to think about this art.... and violet color again (I think I have a problem with this color^^; poor me^^; )

 

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"Night Light"
Artwork by Laura
Sydney of Vagrant Story

Comments: This is supposed to be Sydney during the ending of the game right before you-know-what happens...I think I did a pretty spiffy job with the lighting considering it was the first time I've ever attempted lighting like that. Enjoy.

 

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"Forgotten"
Artwork by Laura
Carlin Ramsus of Xenogears

Comments: A long long time ago (back in April of this year I believe) I did a picture of Ramsus....Now this picture was ok at the time - but looking back at it yesterday I decided to work on it a little more. The problem with it was that it didn't really look much like Ramsus and the expression on the guy's face wasn't very conducive to the mood I wanted to convey. I think it is better now, though certainly not perfect. It does look more like Ramsus. In case your wondering the place he is standing at is supposed to be a dump (or something of that nature) on Solaris.

 

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"Evel"
Artwork by Tommy Moo
Aya of Parasite Eve

Comments: I met the coolest girl at college named Eve. She promised me she'd play the game if I'd make her a poster of it. This is the internet-friendly-sized version of that poster. I think blending airbrushed hair with a cel-style body gives a cool effect. Also I think Aya needed a cigarette. Definitely a cigarette.

 

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"Former Sorceress"
Artwork by Serafina
Edea Kramer of Final Fantasy VIII

Comments: I made this with just pencil while on vacation in Cape Cod.... I always found Edea to be such a paradoxical character; Matron one day, then, boom, she's trying to kill you. who knows? not much else to say, other than i'm somewhat proud of it and i know i probably won't like it in about a week, so hey. i hope it's good enough for RPGamer! ^_^;;;

 

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"Masquirin"
Artwork by Izlude
Masquirin of Shining Force 3

Comments: Sega will pay for not bringing scenarios 2 and 3 to the US. Anyway, this really came out of nowhere when I was supposed to be minding some kids at work. It reminds me a bit of the cover art to Shining the Holy Ark. Either way, the quality isn't that high due to the fact that I never use anything but pencils and computer paper. Oh well. Enjoy...

 

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"Karen Bromide"
Artwork by Katie
Karen of Harvest Moon: Back to Nature

Comments: I'm a huge fan of Karen. A while ago I drew bromides of all the bachelorettes from HM:BtN, and I really liked this one I did of Karen. I colored it with prisma colors a while ago, then recently touched it up in Adobe Photoshop. This is my third submission to RPGamer fanart, although none of my stuff has ever been posted before. Hopefully, that'll change this time. ^_^

 

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"Water Camouflage"
Artwork by Phát
Leviathan from the Final Fantasy Series

Comments: This is an artwork I made about a month ago. It was sketched in pencil and colored in PS 5.0. Its Leviathan from the Final Fantasy series. I tried to make Leviathan blend with the water as much as possible. It took a while to finish. The result was not as good as I wanted it to be but I'm satisfied.

 

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"Untitled"
Artwork by Hawke440
Rikku from Final Fantasy X

Comments: Well, this is my first real fanart submitted, but I've got more time now so I may send some more later. I know that this pose of Rikku is practically a copy of the cg image of her, but I only did it to practice her clothing and body type. Then it turned out pretty well, so I decided to color it, something I don't do much. I trashed the goggles cause I didn't really like them. Well, if you have any comments/suggestions, you can email me anytime.

 

Feedback

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"3D Link"
Artwork by Great Heap
Link from Legend of Zelda: Ocarina of Time

Comments: I've made a lot of this before using Bryce and Photoshop, but this is my first attempt at a person. This is also my first submission to RPGamer. Most everything was made in Bryce, while the final touches were done in Photoshop.

Director Comments: First of all, this is a really great rendering. I know firsthand how difficult object modelling can be in Bryce, and you've done a fantastic job.
rule of thirds There is something that I think you could do to make this much more effective. See how Link is dead center in the image? He basically cuts the frame in half. As well, the horizon line, while not dead center, is very close to the midpoint. This kind of layout divides the frame into quadrants, and while not "incorrect" by any means, is usually not the best way to allocate your space.
I'm glad you put the rainbow arc in, as that definitely helps to break up the space and keep your eye moving, but consider different camera angles in this scene. Photographers often speak of the "rule of thirds", which basically just refers to the division of the frame into 9 segments, like the image to the right
If you use those dividing lines as guides to the placement of your objects and images, you will find that your composition becomes a lot more interesting. In this case, perhaps the horizon line could be lowered to the bottom horizontal line, and maybe Link himself could be off-center a bit, possibly walking towards the camera. In 3D space, you can achieve angles and camera views very quickly and easily, even ones that would be impossible with a physical camera. The rule of thirds is just one method of dividing space, but it is a good one, and fundamental in understanding others. Experiment with different composition layouts, and see which ones you like best.

 

 

 

Shards

The following is a quick and basic tutorial on scanning. Hopefully this will help those of you who do not work digitally, but would like to submit work nonetheless.

For the sake of this tutorial, I'm using VistaScan, the default scanning software that comes with Umax scanners. There are lots of different scanner packages available, and yours will vary depending on the brand of scanner you are using. Some are more complex than this one, but they tend to all have the same basic options. So here is your scanning window (click to get a bigger image):

Scan Window

For the most part, we can ignore the buttons in this window. All we really need to be concerned with are those menus at the top right. Here's a breakdown of what they are:

Scan OptionsThe first menu should almost always be set to Reflective. This is the setting for any solid surface, like paper or canvas. Other options here include Transmissive, which is what you use to scan transparent things (like overhead transparencies) and Negative, a special setting to scan photographic negatives.

The second menu is your color selection. You should keep this on RGB color all the time if you have Photoshop. Other settings include Web Color, which only allows for the 216 web-universal colors, and a black & white setting. Now, you can use these settings if they pertain to what you are scanning, but I highly recommend that you scan everything as RGB color, and then alter it later in Photoshop. I have found that scans of black & white photos come out much more vividly if scanned in RGB color and then converted to true black & white in Photoshop.

The third menu is dpi (dots per inch), and this is the biggest choice you have to make when scanning. The higher this number, the longer it will take to scan. If you intend to only show this image on the web, you only need to do 72 dpi, as that's the highest that can be displayed on computer monitors (unless you have one of those really pretty flatscreens). If you want to print this image, then you need to do at least 200, sometimes higher, depending on what kind of printer you will be using. It is very important to know beforehand what kind of output device your image will be going to. If you don't have any idea, then scan it at somewhere around 400 or so, just to be safe.
As well, there is another use for this menu. If you have a small image that you want to make larger, and then show on the web, scan it in at a higher resolution. Say you have a drawing that is only 3 inches by 4 inches, and you want to double that. Scan it in around 150 dpi, and then you will be able to later convert it to 6 by 8 at 72 dpi, effectively trading size for resolution, without any quality loss.

The fourth menu is the descreen menu. Ignore this for fanart concerns and leave it off. This is only used for special settings when scanning newspaper articles or high-resolution art magazines.

The fifth menu is the filters menu. If you have Photoshop, you may refer to this as the "Useless Crap" menu. It will contain filters like blur and sharpen, which can also be found in Photoshop. However, since this is free scanning software and not expensive graphics software, these filters will turn out a lot uglier than the Photoshop ones. Never use them. If you do not have a graphics program with these filters, and you wish to apply them, you can give them a try, but be advised that scanning software pretty universally sucks at filters.

Finally, the last menu is the resize menu. It's another one I recommend you never use. This will make your image larger or smaller, but it will do a vastly inferior job to what most graphics programs are capable of. Use it only as a last resort.

And that's pretty much it as far as important settings. Other things to remember are to always preview your image. Most scanners can give you a preview in less than 10 seconds, and that is a lot faster than it will take you to correct a problem later or rescan the entire thing. As well, if you can afford the time and disc space, scan multiple versions of things, at different resolutions. The best way to learn what works best is to try different settings and experiment. If all else fails, go down to Kinko's and have them scan it for you. But hopefully this will aid those of you who were struggling with scanner software. Good luck.

merripen

 

This column was not filmed before a live studio audience.

 

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