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Artist Listings - Updated 08.22.01




A Perfect Square


"Quidquid luce fuit, tenebris agit: but the other way around, too."

          - Friedrich Nietzsche




What we experience in dreams - assuming we experience it often - belongs in the end just as much to the over-all economy of our soul as anything experienced "actually." So we blink through that which defies sight, and dream a world amidst waves of glass.

Greetings, and welcome to Fanart. Through some twist of fate, nearly every fanart submission lately has focused on the Final Fantasy series. Further, most of the ones that happened to not be Final Fantasy-related did happen to be of other Square titles. Hence, we have today's 100% Fanart Squaresoft column.

Not that this is necessarily a bad thing. The art is still wonderful, and I am very pleased with the contents of this week's column. However, variety is always nice, too. Or perhaps this is the Fan Artists' way of proclaiming Square as the continued King of RPGs.

The Ico Distant View Contest continues this week. You've got a few more weeks to finish up your entries, but be sure not to procrastinate too much. I have received very few contest submissions thus far, so it's definitely worth your while to make an effort.

So without further ado, here is your Fanart Column, A Perfect Square.

 

 

New Fan Art - 08/22/01

 

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"Yuna of Final Fantasy X"
Artwork by Nanami Yuki
Yuna of Final Fantasy X

Comments: Hello! This is Yuna from FFX. I really like her character. I drew this pic when I first saw screenshots of the fmv when she was dancing on water! ^_^ Feel free to email any comments to me.

 

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"A New Era Awaits"
Artwork by Ronnie Fernandez
Crono, Marle, Lucca, Magus, Ayla, Frog, and Robo from Chrono Trigger

Comments: This piece was created for someone, but I thought I'll submit it here as well. As with all my artworks, I tried to emulate the style of the great Akira Toriyama, but as you can see, I still got a long way to go. It may also be interesting to note that I drew all the black lines with a mouse and not a digital tablet (Which I plan to get soon!) so you can imagine how long that took me.

 

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"Fair Maid"
Artwork by Karura
Lulu of Final Fantasy X

Comments: From what I know so far, I really like Lulu. She is so pretty and elegant. Her attire is a pain to reproduce on paper though, I had to take some liberties w/ it ^^;;;

 

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"Moogle Poker"
Artwork by Angela Massop
Moogles of Final Fantasy VI

Comments: A cute little spin off of the famous series of "Dogs playing poker" paintings.

 

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"Princess in Bloom"
Artwork by Ryuuzaki
Garnet Til Alexandros the 17th of Final Fantasy IX

Comments: Got lazy with the background. =3

 

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"Ramza"
Artwork by Wulfmune
Ramza of Final Fantasy Tactics
Medium: prismacolor markers

Comments: i was at a friends house who recently started playing FFT again. i loved this games cute 2D character graphics. ramza doesn't seem like an exemplary hero to me but i like his character. kind of like how an average person can make a difference.

 

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"Resting"
Artwork by I Own The Turks
Nanaki from Final Fantasy VII

Comments: Heh... Hey there... First submission to RPgamer... Phew... I did it in Photoshop 5.0, well actually colored it... Drew it in pencil and then outlined it in ink. Umm.. Took a good 12 or 13 hours in total to do. I like how it came out, although my grandma still says the face looks like a pony... *sulks off, hiding under a rock*

 

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"Rikku by the sunset sea"
Artwork by ash
Rikku from Final Fantasy X

Comments: I have always been a big fan of Square artwork, especially those by Tetsuya Nomura. I admire how he's able to mould his style of drawing to whatever suitable game (e.g. cute style in FFIX and Brave Fencer Musashi and realistic style in FFX and Parasite Eve). Not only that, his characters usually have an unique charm not to mention cool clothes! So here's a homage to Tetsuya Nomura!

 

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"The Sky Shark"
Artwork by Chris Montgomery / Slush
Airship inspired by the level of Technology in Final Fantasy VII / VIII

Comments: During my year of studying animation i had to do a piece of model animation, so me and my friend were so nuts about the FF series that we decided to base the entire thing on it. We knew right from the get go that one of the very fundamental aspects of FF is the fact that every one has an Airship of some sort in it so we NEEDED one. So by analyzing available model parts and spending a considerable amount of money on model kits i eventually came up a design similar to that of the Highwind but a bit more technologically advanced looking. The model itself is made from at least 5 different kits, 2 jets 2 helicopters and 1 space craft, string was used for the rigging so as to make the model look more like an airship than a jet or helicopter. The model measures 8 inches from nose to tail and has a 4 inch wingspan so as you can imagine it was a bit difficult to paint, i went for a slightly militaristic look as it fitted the story we had planned

 

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"Summer Beauty"
Artwork by Kagaya Rinoa
Rinoa Heartilly of Final Fantasy VIII

Comments: I was inspired by my summer to render Rinoa in a kimono; and I wanted to try something new. I had drawn this picture a while ago, actually, but with the release of Final Fantasy X and Yuna's similar garment, I had held back from submitting it. It didn't help that some said Rinoa didn't look like Rinoa with her hair up. But, summer doesn't last forever, so in spite of the its flaws, I present "summer beauty". Comments and suggestions are welcome!

 

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"The Tiger of Eblana"
Artwork by Kitt
Edge of Final Fantasy IV

Comments: How many out there have compared Edge to a tiger ^.^ I was inspired to do this one day out of the blue. The background was well worth the effort ^_^

 

 

 

Shards

I received several emails recently asking me to explain how to use Photoshop's "Levels" window. This is something I've brought up before, and is without a doubt one of the most useful and effective tools in Photoshop, particularly for those who scan in drawings or other work not created digitally.

The Levels option (found under Image > Adjust, or by pressing command-L) allows you to control the varying levels of the shades and colors in your image. At it's most basic (and often most useful) point, it can dramatically improve the contrast and impression of your image. You should never ever ever use Photoshop's "Adjust Brightness/Contrast" option. While this will also adjust the image contrast, it is extremely limited, and you will be sacrificing immense amounts of control over your end result. And as an artist, giving up control of your work to a computer program is not usually a good idea.

Upon choosing the Levels option, a new window will pop up. Now, for the sake of this example, let's say that the image below is the one we have scanned in (click it for a larger version). It was done in pencil, and didn't turn out very dark. It may have become even lighter when we scanned it. Thus, our Levels window is going to look like the one beside it.

Bad Leveled image

This image...
Bad Leveled Window

...has this sort of levels graph.

This graph basically shows you how much of each shade there is in your image. The far right side of the graph indicates the white level, the far left is the black level, and everything in between represents the midtone levels. As you can see, this image has a whole lotta white (the entire background), and every other shade is also very bright. There is nothing darker than about 60% - 70%. While there are always exceptions, a good image will usually contain pure black and pure white. With this instance, we've got plenty of white, but we need to bring up the black level. We do this by grabbing that black arrow on the left (the one right under the graph, not the one at the very bottom) and dragging it. If we drag it all the way up to where the graph tapers down to nothing, then we are sure to have at least a little bit of pure black.

Bad Leveled image

This is what it will look like...
Bad Leveled Window

...when you shift the graph like this.

Keep in mind that every image will have a different Levels graph, so there can be no "magic number" or specific distance that will always look good. But you should be able to see your image update as you move the arrows, so just adjust it until it looks the way you want. If you aren't sure, aim for a graph that looks something like the one below, where the graph data extends completely across, touching both sides and containing at least some pure black and pure white. As you can see from the second image, this is a great improvement, and the drawing looks much better with the increased contrast.

Good Leveled Window

This is a pretty healthy Levels graph.

The Levels window has countless uses and applications, but this basic one is something that can be applied to every work. And it is simple enough that it can be used by those unfamiliar with Photoshop's advanced features.

Hopefully that will help someone out. As always, I will field your further questions and Fanart thoughts in this area, so send anything you feel like discussing to fanart@rpgamer.com. Be sure to keep working on your Ico projects, too!

What occurred in the light, goes on in the dark.

merripen

 

Today's column was made possible by Squaresoft®

 

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