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SPOILER ALERT! 07.25.2008
Past Updates: 07.10.2008 | 06.13.2008 | 05.30.2008
"It is incontestable that music induces in us a sense of the infinite and the contemplation of the invisible."
- Victor de LaPrade
Francis "Fermat's Last Theorem" Gayon Final Fantasy IV | The Red Wings and Golbez, Clad in Darkness
Author's Comments

Major spoiler alert, people! If, for some reason, you haven't played the wonderful game from which this piece borrows its themes (perhaps having been comatose for the better part of a couple of decades), you may want to skip the next paragraphs and go straight to downloading.

The inspiration for this composition? The idea just came as I was browsing the shows on TV and came across a rerun of "Brothers & Sisters" on a local channel. I know, I compose for the most inane reasons. Just wait a couple of weeks or so and you'll see another example.

The piece basically summarizes the interaction between the Cecil and Golbez. After the introduction of both themes, it goes directly into a battle-theme-like segment in 7/4—something unusual for good ol'-fashioned me. The themes slowly meld until the two "come to terms" at 2:25 with the two being played simultaneously. As for the ending, I'm sure those who have played the game will understand why The Red Wings lingers with low notes while Golbez, Clad in Darkness (now played in the parallel major which also happens to be the tonic) "soars" above it in terms of pitch while slowly fading away...

Composed using Sibelius 4 and rendered by Kouen using SONAR 6 Producer Edition.

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Okay, this piece was actually submitted later than the other materials I currently have for Sound Test, but I just thought that it's the perfect time for the piece to be used for an update since the North American version of Final Fantasy IV DS just came out rather recently. I personally can't wait to revisit the world of FFIV. I'm quite intrigued by the changes that have reportedly been made. Of course, the nostalgia will definitely be there. Alas, the heavy academic load is taking its toll on my gaming life. Also, I'm currently still tinkering around with FFTA2. I suppose Cecil and company will have to wait just a tad longer...

Moving on to the piece... As with last update's material, this is a personal creation; hence, I shall not analyze it or comment as much as I would have had it been someone else's. I must say, Brothers may not be at par with last update's A Lazy Summer Afternoon in terms of musicality since the former was finished in less than a day—somewhat fast for a slowpoke of a composer such as myself who usually gets all obsessive-compulsive over the tiniest details. I hope you enjoy it nonetheless. Again, just to be on the safe side, I warn the people who haven't played this wonderful game and plan to do so in the future: the themes used and the development of the piece itself may spoil the story for you. I do hope you grab the piece when you finish the game, though. As always, constructive criticisms are more than welcome.

I must admit, the lack of response to Sound Test (as well as the lack of submissions) as of late has been somewhat disheartening, but I'm not one to give up so easily. I'm currently trying to figure out a way to make things better. If you have any suggestions, feel free to give me a piece of your mind. And please do submit, or else you guys'll be stuck with my boring pieces.

Well, I'm off! So many people to slice open, so little time! Have a wonderful weekend, folks!

Fermat's Last Theorem

Sound Test Curator

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