Liv: Games have evolved through the years - from having no cut-scenes to being chock-full of them! Are there advantages to having minimal cut-scenes? Are there disadvantages stemming from the technology used in making cut-scenes in newer games?
Liv: For me, being so used to cut-scenes, going back and playing a game like the original Final Fantasy is just weird.
Liv: I feel like I have no direction!
Christopher: Well, like said earlier, too many really cuts into the gameplay.
Liv: But I guess, for those who enjoy just going out and fighting, strategizing, customizing and the like, it may be nice to not have as much text to read.
Christopher: You don't need cutscenes for direction, really.
Liv: What about a game like Quest 64?
Christopher: What about it?
Andrew: Yeah... at first I found cutscenes intrusive, but once I realized their potential, I grew to accept them... more or less.
Liv: I, personally... absolutely love that game (though I know just about everyone hates it).
Liv: That game has about... no cut-scenes... at all.
Andrew: There's no real sense in yearning for a simpler time, ecuz in my experience, good games continue to be good, cutscenes or no.
Derek: I disliked that game greatly for a variety of reasons.
Christopher: True...but did the lack of cutscenes make it bad? I don't think so.
Christopher: It was other reasons.
Derek: But the lack of cutscenes didn't have anything to do with it.
Christopher: Not that I hate the game by any means.
Liv: Well, without cut-scenes... it's a lot harder to have sudden plot changes and twists, right?
Liv: It's hard to really develop characters enough to be surprised by things.
Christopher: I think Quest manages it's "plot-twists" rather well... considering...
actually...
Christopher: True, the characters didn't have much development.
Liv: What about the newer technology in today's games?
Liv: It is a lot better being able to see and hear what happens in cut-scenes?
Liv: As opposed to just reading dialog from sprites?
Liv: Does anyone have any views on it...?
Christopher: I actually prefer to read the dialogue, myself.
Christopher: Let's me form the character myself, rather than being told how he's supposed to act.
Liv: See, I'm kind of the same way.
Liv: Most of my favorite RPGs are from the days when text boxes were all cut-scenes were.
Adam: I like a little of both.
Adam: The character is going to be who he is, but if i get to feel like i'm 'pushing' him in the direction I want, then it is better that way.
Adam: He or she.
Liv: Yea.
Liv: It's almost like... you get to interact with the game a little more.
Liv: It puts your unique view into the game a bit.
Christopher: That's another thing... RPGs today never let you select what your characters say.
Adam: I don't like it when you want the main character to do one thing, and he refuses.
Christopher: Even a simple "Yes/No".
Adam: When I played the original Suikoden, I fought tooth and nail to stay in the imperial army.
Adam: The game wasn't having any of it - they FORCED me to lead the revolution.
Liv: I *greatly* enjoy games with different options on what to do.
Christopher: But at least you had the option to try to go against it.
Christopher: Nowadays, you don't even get that.
Adam: Kind of - you say "no, thats dumb," and everyone just says "Come on Lefty McDohl, we have to avenge the citizens" or whatever.
Liv: Yeah - now all the characters are pretty much set in stone what they like/do/eat for dinner...
Christopher: Lefty McDohl, eh?
Adam: It just seemed to fit.
Liv: Chrono Cross was nice in that you actually got choices sometimes - and it affected what characters you got in your party.
Christopher: One of the reasons Chrono Cross is one of my favorite games.
Adam: Yeah. Out of the 500 characters you can choose from.
Christopher: It's only 40 <.<
Liv: Even though I didn't like to ***SPOILER***... I always wanted to get Glenn in my party 'cuz he was hot, hehehehe.
Adam: It still sucked to move your elements and characters around.
Christopher: I'll admit, I did end up using the same 3 or 4 characters every time.
Christopher: But still...
Liv: Yea, I know what you mean there.
Liv: But at least you get to use characters you like, and not be forced to use ones you hate.
Liv: It was your own unique party.
Christopher: Like how I don't have to get Pierre!
Adam: Pierre sucked.
Christopher: Obviously.
Liv: Ahahaha.
Liv: Well... it looks like everyone's starting to run out of things to say...
Liv: Does anybody have anything else they'd like to add?
Derek: Not I.
Adam: Yeah, um, more cutscenes is not always better. The end.
Christopher: Lies.
Liv: ^^;
Liv: Ok, well, I guess that'll be it then!
Liv: Thanks y'all for comin'!
Adam: Metal Gear Sigint is the best cutscene ever!
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