Liv: There are many different aspects relating to the quality of cut-scenes. What are some of the most important elements? Also, what are some games you would deem as having the highest quality cut-scenes?
Liv: I try, lol.
Adam: I might get bashed for this, but the whole Xenosaga series really impressed me.
Andrew: Well... plot advancement is obviously important, but some attention to the rudimentary elements of cinematography never hurts.
Christopher: Voice acting is huge. If I can't stand the voices, I'm not going to enjoy the scene.
Derek: I'm not that far, but FFXII's opening was at least very nice.
Liv: Voice-acting is a big thing for me, too.
Derek: Yeah.
Andrew: And yes... I can't count the number of reviews I've
written complaining about horrendous voice acting.
* Liv wishes that she could watch FFXII's opening.
Andrew: If somebody walking by is likely to find the voice acting preposterous, then there's something wrong .
Liv: Or any of it for that matter.
Andrew: Because video games should at least have the same level of dramatic complexity of... oh, say, a saturday morning cartoon, in any case.
Andrew: I don't really hope for the next coming of Shakespeare.
Christopher: Hehe.
Liv: One thing that definitely helps along that line is if the dialogue is actually believable.
Andrew: But you'd think we're at least at the point where SOME attention is paid to this sort of thing.
Liv: So the cut-scenes need to be written well.
Andrew: And if FFXII is any indication... Andrew: We may be. ^^
Andrew: (finally)
Adam: Have you seen the scene compilations from the CDi Zelda games? They're horrendous.
Christopher: I love those things.
Christopher: I'm so hungry I could eat a dodongo!
* Liv has never heard of those! O.o
Adam: He says octorok.
Christopher: Whatever.
Adam: He can't WAIT to bomb dodongos!
Derek: I may have, but I'm not sure.
Adam: And the ending of the one where you play as Link.
Adam: "I just saved you from Ganon!" "You did not!"
Christopher: Yeah, it's been a while since I've seen them.
Adam: What the heck?!
Christopher: The Hotel Mario ones aren't much better.
Liv: In my opinion, if I can actually imagine someone in a real movie saying the dialogue (as opposed to the crappiness that is, say, Disney Channel movies), then it is good writing.
Liv: I tend to abhor corny in-game puns... and things of that
nature.
* Andrew agrees wholeheartedly.
Christopher: I think it depends on how they're used.
Andrew: I just dislike that voice clips are recorded separately often.
Andrew: If you're going to stage a conversation...
Andrew: You should at least do so in one sound clip, regardless of what impact that has on load times .
Liv: I would definitely agree with you there.
Andrew: Because otherwise you get character reactions that just don't sound natural.
Liv: Ahahaha, exactly.
Andrew: I'm willing to wait that extra few seconds.
Adam: Kingdom Hearts 2 had a few voices that were dubbed straight in from the Disney movies
Liv: AHAHA! Yeah, like the James Earl Jones part in the Pride Lands.
Adam: That's not even cool. Cut corners somewhere else.
Liv: I could quote them as he was saying them.
Christopher: Oh wow, I didn't even notice that.
Liv: What are some games that you think have the best cut-scenes?
Andrew: <.< FFXII for one, much as I guess I could still be in the novelty phase.
Adam: NOT the Zelda CDi games.
Andrew: KotOR had some pretty good cutscenes, too.
Adam: But Kingdom Hearts and XS series had some quality cut scenes.
Andrew: And Xenosaga wasn't bad, even if I do find the game dull at stretches.
Christopher: I'm going to need to say Xenosaga here - I love those things.
Christopher: FFXII's haven't impressed me that much outside of the opening.
Adam: XS2 was the worst of the three, but the cutscenes still delivered.
Adam: Especially when ***SPOILER***
Andrew: I've enjoyed FFXII's strictly cuz of the writing.
Andrew: OMG SPOILER!!!
* Andrew stabs Odd's ears out in a bizarre departure.
Christopher: YOU RUINED THE GAME FOR ME!!!!
Adam: XS2 has been out way over a year. Also, I can no longer hear.
Christopher: Back on track, FFXII's writing hasn't really grabbed me either.
Andrew: :o
* Andrew refuses to speak to you ever again.
Christopher: That's right, I said it.
Christopher: I've found the story quite boring so far... and I found out earlier that I'm a good portion through the game already.
Christopher: I'm still waiting for something good to happen.
Andrew: Hmph.
Derek: ^^;
Liv: I really need to hurry up and get FFXII... I just need to find time to play it.
Liv: But I digress.
Liv: Why don't we head on to the next topic before things get too heated in here?
Liv: Hehehe.
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