Final Fantasy
XIII-2
By Mike "Wheels" Apps
Final Fantasy XIII was
a very divisive game to say the least. With a
long history the Final Fantasy series has
produced many different kinds of games, so
naturally everyone wants something a bit
different. Personally, I've always embraced the
diversity the series provides and have found a
way to enjoy every entry, even the strange Final
Fantasy VIII. So I guess it's no surprise
that I was one of the few that actually enjoyed
the new weird entry in the series despite its
early pacing issues and strict linearity. The
story may have had some issues, but the cast was
filled with enjoyable characters. The battle
system just hit home with me, and when news
broke of a sequel with that same system, I was
overjoyed.
That evaporated pretty quickly
once I finally got to sit down with the sequel.
Sure the same battle system was front and
center, and some familiar faces showed up, but
it was pretty clear right from the start that
something was severely off about the game. Final
Fantasy XIII certainly had its story
issues, but this sequel somehow managed to throw
the majority of the story from the original out
in favor of something even more absurd involving
time travel and paradoxes. Couple that with a
primary cast of two annoying characters utterly lacking the charm of the original cast, and you
have a recipe for a mess of a story. This is
without even getting into the fact that despite the game featuring lots of Lightning
advertising, she's barely present.
Now, the story issues can easily be forgiven if the game itself is fun.
After all, it does have that same great battle
system to enjoy. It even has a monster collecting element, which is used to fill up
the third party slot. The problem is the complete lack of any kind of good balance to the
game. There are some tough bosses but for the
most part the majority of the game is way too
easy and simple. Final Fantasy XIII's
battle system stays engaging by requiring lost
of paradigm changes to keep the player on
his/her toes. Final Fantasy XIII-2's battles are mostly too simple and easy for this, making most
fights completely unengaged. The last area of
the game greatly ramps the difficulty up, but
goes a bit too far, and even if it hadn't is too
little too late. Making this more frustrating is
a new status ailment that reduces characters' max health, which could have been used to make
many fun and challenging boss fights. The most
baffling thing of all, however, is the fact that
the game contains an easy mode.
The new elements to the sequel,
namely using a non-linear approach and more
areas with NPCs, don't prove to add anything to
the experience. NPCs had little to say, and
getting to choose where to go next isn't very
rewarding when every area includes a ridiculous story and/or boring combat. This isn't to say
that this change couldn't be a good one from the
first game, rather that nothing was properly
balanced to work with such a game structure.
There is some cool DLC where you can fight
multiple characters from Final Fantasy XIII
and the series in general and get them as
monster companions. Too bad these require the player to be at a high level. Even the simple joy
of getting to fight Ultros is denied unless the
player slogs through the entire game.
Final Fantasy XIII-2 should have been an
easy shoe-in for a game that I love. The elements
are there such as the core of a great battle
system, an amazing soundtrack, nice visuals, and
lots of content to explore. The balance and
terrible story just drag it down into a complete
and utter disaster of a game. Even Final
Fantasy XIII's slower chapters had more
enjoyable moments than this game as a whole. Why
the developers decided to throw out so much of
what made the original game work is a mystery.
It's a testament to how much was wrong with this that Lightning Returns came as a vast
improvement. At least it has wonderful music?
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