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Fan Art - 09/16/00

 

 

News and Updates:

The most obvious change is that Kalia (that would be me) has taken over for Lorelai as the Fan Art editor. Please be patient as all the necessary updates are taken care of.

 

 

In The Works

 

Current Projects: Updating and whining about not being able to play all the new games.

Currently Playing: Suikoden 2, again. I'm trying to get all those squirrels. Don't ask.

 

Important Links

  Submission Guidelines
Fanart FAQ
 

Make Contact

  E-mail: kalia@rpgamer.com
 

Archives

  - Artist Archives *Updated*
- Fanart 2000 Archive
- Fanart 1999 Archive
 

Related Art Links

  Coming soon!

 

Greetings!


Your first question must be, "Who the heck is this Kalia and where did she come from?" I'm the new fan art person, as if you haven't guessed. I'd like to take a few moments to wish Lorelai well in all her endeavors and promise all of you that I will try to do at least as good a job as she has done. She left some pretty difficult shoes to fill, and for a little while I will simply try to take the first few tentative steps, keeping true to what this page is about, and providing you with both an opportunity to both share your fan art with others as well as view what others are doing themselves.

As for me, I'm an artist, writer and hardcore gamer. By "hardcore" I mean when a new game comes out, I lose a lot of sleep, forget to eat and often take off from work just to play. As far as credentials are concerned, I have a BFA in Illustration earned from four years of study at School of Visual Arts in NYC. I haven't done much with the degree, but I did get a lot of practice critiquing and learning what makes a good illustration. As the majority of fan art could be considered illustrations, I believe this skill will help me in being fair and just when choosing what will be shown here. One thing you should know about me is that I have a low tolerance for people who don't read Submission Guidelines. So, please, and I can't stress this enough, read them before sending anything.

Now, with all of that out of the way, send me your fan art! ^_^

 

 

New Fan Art - 09/16/00

 

thumbnail - click to view
Ashley from Vagrant Story
"ashley"
Artwork by Mechafreq

Comments: I rarely do fanart, and when I do, I have an odd tradition of doing fanart in pencil. This time I actually colored it (using Photoshop) instead of just tinting it. The pic is a bit customized, so it doesn't adhere perfectly to the Ashley that you see in the game. Added the big title in just to eat up all the empty space. Made the pic just because I haven't drawn fanart in quite some time. It was a one day rush job since I was kinda busy (overhauling my homesite), so it lacks the detail I wanted. Background in particular is pretty crappy. Turned out better than I expected.

thumbnail - click to view
Sierra from Suikoden 2
"Prayer to the Full Moon"
Artwork by LightSoul

Comments: So Googleshng will be taking care of my picture, eh? This is a picture of Sierra from Suikoden 2 in some weird praying pose. Her skin turned out white because I coloured it too pale before the scan, ah well...

 

Kalia's Corner:

Every week I intend to make a statement or two about the art of a recent game, and old game, or game art in general. If you couldn't care less about my opinion, just skip this. But I hope to put something helpful in about game graphics from an artist's point of view. I plan on focusing on style, technique, and representations of characters rather than all the bells and whistles.

This week's topic is: Character Portraits

Usually the first thing that gives us the best idea of what a character is like is a character portrait no matter how the character is represented in the game itself. A smirk, a penetrating glare, all of these give us our first glimpse of what lurks inside a character's mind, before we even start the game and read the first bit of dialogue. Who could think, after seeing that first character portrait of Squall, that he was a happy-go-lucky sort? Whether character portraits are used in a game with the dialogue or not, they are still powerful tools to relay something about the character to the player. However, I know I've been annoyed when character portraits were used in the game with the dialogue and the dialogue didn't match the expression at all.

Xenogears, as one example, often succeeds (changing the character portrait to relay the emotion) and fails ("Why is he smiling when saying that?!") using this method. Visual artists don't have the luxury of words to express emotion to its fullest. The emotion has to come across in a gesture or expression, however slight. A portrait is so much more than just a picture of a character.

I'm reminded of photographs taken from the earliest days of photography where the subjects were made to sit for hours, never smiling as the picture was taken. They looked bored and annoyed and probably were. But then I think of the more candid photos taken when the process had progressed a bit. Here a slight smile could say so much. It would make you wonder, "I wonder what she's smiling about." Sort of like the enigma of the Mona Lisa. And if we had the chance to get to know those people, we might have found out. Well, at least when we play the game we get to find out why they are smiling, smirking, glaring, scowling, or whatever. But it's the portrait that gets us interested first. It's what makes us want to know more.

 

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