Behold the graphic update
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Today we got a chance to take a look at Mythic's new Dark Age of Camelot
expansion, Darkness Rising. This expansion has content for players level 30
to 50. The King of each realm is in danger, and he seeks out champions to
protect him from a mysterious rebellion. If you chose to accept this
responsibility you will be given a quest that will take many sub quests to
complete. These quests will take you to both new and old areas. As for new
areas, there are 3 new outdoor instance zones that will be available at
launch. The quests are given by the king himself and are difficult and
legenthy. The final steps of the quest will require a full group of 8 to
complete sucessfully. The end reward of this quest will be a "Champion
Weapon" that is class specific. These "Champion Weapons" will rival the
artifact weapons in power.
There are five Champion Levels, and you will be required to be level 50 to
gain access to any of them. The Darkness Rising expansion also features a
new sub-class system, which will allow you to go to another class trainer and
learn new skills and abilities using sub-class points. These sub-class points
are given as rewards for completing parts of the Champion Quest. There are
also milestone rewards as you complete certain parts of the Champion Quest.
One of these milestone rewards is access your King's special store, which
features items that are either extreamly rare or not available anywhere else
in the game.
Camelot is where I unload my RAGE!
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This expansion also features the thing most DAoC players have
been long waiting for, player owned mounts. The expansion features two new
mounts at launch which are available to all players level 35 and above. There
is also an advanced mount which is exclusive to owners of the expansion that
are level 45 and above. These advanced mounts are highly customizable, in
that you can alter its looks to your liking. For thoes looking for mounted
combat, I am afraid that you will probably be disapointed. Mounted combat is
still in the planning stages but due to balance issues, it will most likely be
cut in the final design stage.
The last item we went over with Mythic was how they were giving Daoc a
graphics overhall. In March, RPGamer's Heath Hindman gave an exclusive report on this after attending the Dark Age of Camelot Roundtable here. The company will be upgrading the look of the popular Darkness
Falls dungeon, with new textures, areas, and monster graphics. When asked
about upgrading the character animations, they hinted that it was on the
planning table, so we might see it happen as a future patch.