09/13-
7:00PM EST
Q&A returns! During the challenge
someone sent in last time about creating
your dream party of RPG characters I
casually mentioned that others should send
in their dream parties, and two people have
already done so! I think it's cool little
exercise. Anyway, let's get this show on the
road, but first a WARNING,
there are spoilers for Persona 3 in
the first letter in case you have not yet
played the game.
Let's get to it!
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River City 2: The
Ransoming
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@AskWheels Is River City Ransom a RPG? Is it
the best RPG? How many of your readers will
give money to its sequel's KS?
Wheels
I wouldn't be
opposed to calling River
City Ransom an RPG. Didn't
it have level ups or something
along those lines? I haven't
played it in a long time. I'm
not sure how many of the readers
will be contributing, but given
the ongoing hardcore love for River
City Ransom, I'd be
shocked if this sequel doesn't
get funded. I probably won't
back it (I'm very picky) but I'd
be happy to buy such a game when
it comes out. Dragon's
Crown has me in the mood
for more RPG brawlers so this River
City Ransom sequel should
do nicely.
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@AskWheels I just finished P3P where in the
end the protag dies. How cliché an ending is
this in RPGs?
@falselogic
Wheels
I actually
don't think it's cliché at all.
More often you get the fake
character death, or the
uncertain end for a character
which likely results in them
still being alive. The actual
death of a main character,
especially one who you name and
make all their choices is not
something that happens often and
is actually quite jarring. I was
shocked by the ending of the
game. Now, I don't think it was
done all that well in this case,
but the shock value was still
there. Maybe its not necessarily
shocking for a Shin Megami
Tensei game given how
bleak other games int he series
can be, but I don't think its
something that should be
considered cliché even in that
case.
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You asked for it, so here it is.
First, Citan from Xenogears (with
his sword of course) for sheer slicing
joy. Second, Rose from Legend of
Dragoon for dark magic and
elegance. Third, Lenneth Valkyrie from
Valkyrie Profile, for the sheer
awesomeness of Nibelung Valesti.
Fourth, Millenia/Elena from Grandia II
for a combination of destruction and
healing. Fifth, Terra from FFVI
as a healer/magic attacker. Sixth,
Misha from Ar Tonelico as a backup
magic-user for Terra and a power in her own
right. Seventh and last, Slayn from Growlanser
III for being an all-powerful
character (can fulfill all roles).
Wheels
A good group,
even if I'm not familiar with a
few of them. Particularly,
Lenneth is a fantastic choice,
and reminds me that I need to
just sit down and play Valkyrie
Profile (this is true of
many games). I also give you a
lot of credit for thinking of Ar
Tonelico. The song magic
in those games is incredibly
powerful and I'm a bit mad I
didn't think of it when putting
together my team. Going to have
to get to Growlanser III
as well to figure out what Slayn
is all about. Finally,
love the combo of characters
from Grandia II as they
can kick some serious butt.
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In addition, a question I've been ruminating
on for years... why is it so hard to balance
the realism of the west with the surrealism
of Japanese games? When American games
try to insert surrealism into their games,
it inevitably seems absurd or ruins the
balance of the game. When Japanese
companies try to make their games more
realistic, they inevitably seem to fall
flat. Rare exceptions - such as the
original Suikoden series (especially
1, 2, and 5) - serve
to illustrate that it is possible to balance
realism (in Suikoden's case,
political realism) in a story with the
deeper character portrayals and the
emotional storytelling that is the hallmark
of a good jrpg. Of course, series like
Mass Effect manage this to a greater
or lesser extent as well... but in the
process of improving the gameplay in later
installments, there is this tendency to
weaken the storytelling or create strange
inconsistencies (Mass Effect 3's
ending as an example).
Wheels
It's a good
question. When you look at RPGs
from both the East and West it's
easy to see common patterns and
weaknesses as you've described.
I've always (including here on
Q&A) wished we could see a
collaboration between prominent
RPG developers, like an
Atlus/BioWare collaboration on a
Persona title for
example. It may just be a matter
of a culture, as the trends of
realism vs. surrealism seem to
apply to other genres as well. I
think if we took a look at indie
RPGs we'd find some examples
were these trends don't
necessarily apply, suggesting
that pressures to appeal to a
market are at play as well.
Given the unfamiliar nature to
those designing these games,
they probably just don't know
how to handle realism/surrealism
correctly. Hopefully this will
change over time.
I'd have to disagree with the
assertion that Mass Effect's
story is hurt by efforts of
improving the gameplay. No doubt
the overarching plot of the
series has some issues, but the
character interactions and more
personal stories, which are more
integral to the actual gameplay,
stay great throughout the series
and I would argue actually
improve. I think issues with the
mythos at large probably have
more to do with writers changing
and other factors than anything
related to actual gameplay
changes.
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I'm also going to repeat one of my favorite
topics here again... the death of 'music as
a tool of enhancing the experience' in
jrpgs. It saddens me that the genre
has yet to pull out of the trend toward
sidelining the use of music as a tool to
enhance and guide the mood of the players,
as voice-acting and graphics have
improved. No matter how good the
soundtrack is technically - and with series
like FF you see really good
soundtracks from a technical perspective -
the tendency toward associating that music
with moods and certain incredible scenes
fades more with every year. Rather
than using all the tools at hand to make
their games' storytelling more powerful, a
tendency to purchase an expensive soundtrack
and assume that the results will be good is
becoming ever more prevalent (ok, it has
been prevalent for over a decade, but it has
gotten downright offensive in the last few
years, with some of the more pathetic
efforts of games like Star Ocean 4).
It doesn't matter how good a tool you have
if you don't use it effectively...
-Travis
Wheels
I don't know,
I've still seen some recent
games that do this very well. No
doubt there are more generic and
less interesting in games these
days though. Its easy to forget
how amazing a tool this can be
when used correctly. I hope its
a trend that somehow reverses at
some point. I've seen some indy
games recently like Runner 2
that use music in incredible
ways so I don't think all hope
is yet lost!
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What's your f8vorite one off
RPG, no sequels no prequels?
-fbm
Wheels
Sadly such a
thing is a rarity in our
sequelized world. I think the
reason there aren't more of
these is because great RPGs
generally leave people wanting
more, so the urge to make
sequels is hard to deny. The
most obvious answer for me would
have to be Resonance of Fate
considering it is one of my
favorite RPGs of all time. That
game works great as an
independent story and gameplay
experience, so as much as I pine
for a sequel I think its best
left on its own. There's also Radiant
Historia but that game was
so good that I'd love to see a
sequel or spiritual successor to
it doing the whole time travel
and parallel timelines. A great
question!
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Hey! It's been a while since I last sent you
some of my ramblings (I promise a question
is going to be in here somewhere), but you
asked your readers to send in their own
ideas for a seven person team, and I
couldn't resist the offer. Ask and you shall
receive!
Wheels
Excellent! I'm glad people are
jumping on this. I'm looking
forward to seeing what other
teams people come up with.
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I had most of this team all planned out, but
then I noticed that the person who
originally asked the question said "no main
characters," which is going to make this a
lot harder. So, I'm going to cheat and add
exactly one main character. It's not like
you obeyed that rule when you made your
list, after all.
Wheels
I'm okay with that! I mean it's
hard to find a leader for the
group without at least one main
character right?
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Team Leader: Stocke, from Radiant
Historia. I need to put him in simply
because he is far and away the most
competent hero to ever take the lead in an
RPG. Master spy, skilled assassin, effective
commander, skilled negotiator, able to learn
techniques with an efficiency that makes
Blue Mages envious... He does it all, and he
does it well, and that is even ignoring his
ability to change history for the better.
Wheels
I
love this pick. It just works on
almost every conceivable level.
Plus Stocke could even help out
your team on multiple different
timelines. He really is almost
the perfect leader for this kind
of setup.
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Main Tank: Biorr of the Twin Fangs, from Demon's
Souls. I played a tank in that game
and he out-tanked me. I couldn't have beaten
that one boss without him, so I owe him a
spot here.
Wheels
I
forget exactly who that is, and
didn't expect anyone from one of
the Souls games anyway!
Does he help you with one of the
bosses near the end of the game?
I'm going to have to go back and
look now.
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Support/Elemental Attack: Melia, from Xenoblade.
She is my favorite character to control from
that game. Her abilities are very effective
and a lot of fun to use, and she always has
the right ability for any problem.
Wheels
Haven't played a ton of Xenoblade
so can't comment on this one
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Tank/Decoy/Buffing/Emergency Healer: Alisa,
from Gods Eater Burst. As her role
description shows, she is really good at
doing a lot of useful things. That game
deserves a shout-out for its great AI ally
characters, and she's the best.
Wheels
I've only played the demo for
the most part, but the AI
characters do seem great.
Something that should be add to
all Monster Hunter
clones, and Monster Hunter itself
for that matter. Come on
developers!
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Main Attacker: Lenna, from Final Fantasy
V. In my most recent run through FFV,
this princess was using a nice Sword
Magic/Dance combo that could do nearly max
damage to one of that game's optional
superbosses (who I swear is pretty much
impervious to almost all forms of attack).
You can't beat a full-powered FFV
character when it comes to game-breaking
offensive ability combos.
Wheels
Any of the characters from Final
Fantasy V work for this,
because you can make them be
almost anything you want.
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Main Healer/Buffer: A Prince or Princess
from Etrian Odyssey III. I used a
Prince as the centerpiece of my EO3
team, and he was really great. Healing and
buffing at the same time, with passive
healing, heavy armor, and some helpful
support abilities. Thanks to sub-classing, I
had three people with this class in my final
party... A touch excessive, maybe, but it
worked.
Wheels
A
great buffer class, though I
like the similar class from 7th
Dragon even more. Buffs
are something that are often
underused by RPGs so its cool to
see RPGs that can make a whole
class around them. I hope this
class comes back in future Etrian
Odyssey games.
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Anything Else: Aigis, from Persona 3 FES.
She's a solid character in the main game,
and her support skills might even be a
little redundant in this team. She really
excels in The Answer, though, and I
always liked her Orgia Mode, so she gets a
spot in this team.
Wheels
Well its a big party, so it
would hard not to have any
redundancy! There's always a
place for powerful androids on
any team in my book.
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Some alternate choices I almost picked:
Galahad from Romancing SaGa, Ryu
from Breath of Fire, almost any main
character from SaGa Frontier, Raquel
from Wild ARMS 4, Yukari from Persona
3, Rise from Persona 4, and
Citan Uzuki from Xenogears.
That's... actually another team of seven.
Huh. A pretty good one, too.
Wheels
OK
I like your second party even
more! I think I'm going to have
to make you do a whole writeup
for them now. I mean you've got
two SaGa characters in
there! That's custom build for
me.
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So, yeah, time for an actual question. I've
had Final Fantasy XIV on the brain
FAR too much lately, so I might as well ask
for some advice. How on earth do I deal with
the problem of MMO addiction? I've never
actually been so obsessed with an MMO
before. I just played Everquest
pretty normally way back when,and it was
hard to really stick with that one, and I
only played World of Warcraft for
about two months. This one though... I may
be in for the long haul. It doesn't help
that I've spent more time wanting to play
the game than actually playing it, thanks to
periods between betas and Amazon taking its
sweet time delivering the game. It's been
disrupting my ability to play other games in
the meantime. Any suggestions? Should I stop
worrying and just enjoy the game (when I
can)?
Wheels
I'm not sure how to deal with
the problem of an MMO addiction.
So long as its not an actual
addiction destroying your
personal life I think the best
thing to do is to just stop
worrying and enjoy the game.
There's plenty of good reasons
to be hopelessly addicted to the
game. Enjoy, while it lasts! I'm
sure at some point you'll run
out of content and move onto
something else, or some other
game will distract you so just
enjoy it while you can.
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Also... When are you going to join us? We
need more RPGamer people to fill out our
Free Company!
-Nathan
Wheels
I
finally got a character on
Leviathan, so keep an eye out
for Wheels Askian!
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See you all next week!
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