Information on Namco's upcoming title Tales
of Destiny 2 have emerged, released from the company itself. Most
of the details revolve around gameplay, particularly the battle system
players will use.
The game will utilize a modified version of the LMBS system used in the
original Tales of Destiny.
Dubbed the "Trust & Tactical Linear Motion Battle System,"
the addition of various subsystems and features are where the true enhancements
lie.
The accuracy of attacks are now influenced by the presence and allotment
of Spiritual Points (SP). The higher the number possessed by a character,
the better the accuracy of attack it executes. Alternatively, a lower
number generates a higher risk of failure. Spiritual Points can be regained
via magic, rest, or defending in battle.
Once the conflict is resolved, each battle is critiqued, and Battle Grade
Points are awarded in accordance with overall performance in combat. The
points, once distributed and collected in sufficient quantity, can be
used to enhance equipment.
The Auto Zoom option, a new battle function, will immerse the player
into the the thick of the action. While in Auto Zoom special attacks can
be initiated by combining or stringing various attacks and skills together.
Tales of Destiny 2 is slated for a Fall release in Japan, but
there are currently no details on a debut in America. RPGamer will keep
you abreast of other information as it comes along.
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