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The Legend of Zelda: Link's Awakening - Review |
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Link and The Flying Whale
By: Paul Koehler
Review Breakdown |
Battle System |
8 |
Interface |
8 |
Music/Sound |
9 |
Originality |
6 |
Plot |
6 |
Localization |
8 |
Replay Value |
5 |
Visuals |
9 |
Difficulty |
Easy |
Time
to Complete |
10-20 Hours
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Overall |
 |
Criteria
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It is hard to imagine that 15 years have passed since
The Legend of Zelda was released for the NES. Since then, gamers have
followed Link through seven adventures on four consoles and a brief cartoon
series in the early 90's. Link even holds a seat of honor in the cast
of Super Smash Brothers, where he plays against Nintendo's "hall of fame"
characters. How did he do it? Well, all of the Zelda games have done well
over the years, and the series' freshman effort on the Game Boy system,
Link's Awakening, is no exception.
To the credit of the game's designers, the battle system did not need
to be changed significantly. The formula developed by the original Zelda
game has been the standard for many Adventure/RPG games, and Link's Awakening
is no exception. It is nice to see some of the new items used in Zelda:
A Link to the Past (released two years prior for the SNES), like the Pegasus
Boots. As this adventure takes place in a dream world, Link gets a chance
to use many of these items with his old arsenal. The enemies will provide
an amusing diversion, and the quick pace of battles keep the game going
until the very end. Each dungeon also provides enough of a challenge that
the gamer will need to use all of his resources as the game progresses.
For such a game, the submenus are very simplistic and easy to use. Press
select to see the world map, press start to switch items. That's it. Intertwine
this with the fast-moving battles, and it is easy to see why this game
earned its place in the Zelda series, as well as being one of the best
sounding AND looking Game Boy titles made for a long time.
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What, no Triforce? |
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Not much can be said for Game Boy music, but the plot
of Link's Awakening centers around it, so it is fitting that Nintendo
spent some time developing the score. For the Game Boy, it is exceptional.
From the 8-instrument tune of the Wind Fish Ballad (played piece by piece
with each instrument, then all together seamlessly), the Mamba Fish Ocarina
Song, and the Zelda theme make this an excellent musical score.
Although not on par with the rest of the game's elements, the plot provides
a backdrop for the rest of the game. Just the idea of a flying whale is
good enough for a few laughs, but it's even better when the ending credits
go by as you see the "Wind Fish" himself.
To the benefit of North American players, Link's Awakening received a
through translation. Not that there is much to translate in the Zelda
series, but Nintendo had the smart sense to localize on of its best series
of games the right way.
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Do NOT hit the dog right
now. You will regret it. |
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Was it really possible to have such good graphics on a Game
Boy title released in 1993? Let me set the record straight…Link's Awakening
makes Pokemon look like the kiddie game it is. Why else would this game
receive such a rave review for its re-release on the Game Boy Color? This
is a title that took many elements from its immediate predecessor on the
SNES and ported them to the inferior Game Boy, while preserving most of
the game's appearance at the same time. Looking at the accomplishment
then was impressive, and looking at it in retrospective today is STILL
impressive.
All of this comes in a game that doesn't take a long time to finish.
Find your sword, clear eight dungeons, finish a few sub-quests, and finish
the game. It won't seem that way, however, because the game flows so well
that you might spend more effort listening to the Mamba Fish tune for
the first time. (Not really, but hey…the music is catchy!).
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Genies are nothing next
to the Power Bracelet! |
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When I bought a Game Boy Classic system eight years ago, I opted to
pass on Tetris and buy this game instead. I couldn't have been have been
happier. As a reviewer it is my job to look at the parts of the games
I play, and especially point out any flaws that might make these games
suck. Notice how I have trouble finding anything wrong.
Link earned his place in Super Smash Brothers for many reasons, and although
Link's Awakening can be considered a small part of the Zelda saga, the
game itself was an impressive feat for its time. Best of all, it still
remains a fun game to play after all these years.
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