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Secret
of Mana - Retroview |
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The First Square Non-Final Fantasy Gem
By: Noj Airk
Review Breakdown |
Battle System |
9 |
Interface |
10 |
Music/Sound |
9 |
Originality |
9 |
Plot |
7 |
Localization |
8 |
Replay Value |
10 |
Visuals |
10 |
Difficulty |
Easy |
Time to Complete |
25-40 Hours
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Overall |
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Criteria
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After the original Final Fantasy’s release in the US,
which was more successful than its release in Japan,
people avidly awaited a sequel to the legendary
Nintendo RPG. Later, without exporting the next
sequels, the legendary Final Fantasy II (really IV)
was released, proving with its excellence that Square
had a winning formula for making the conventional RPG
amazing. However, the Americans were left in the dark
as to if Square was good for anything else. Then,
about two years later came the answer: yes! The sole
game that did this was Seiken Densetsu 2, or Secret of
Mana, a Final Fantasy style atmosphere with yet
another new perspective on the RPG world.
The game plays more like a medieval action game, only
it contains a plot and all the RPG elements that one
can think of. The battle system is based on a wide
range of movements and actions. Monsters come in many
designs, and each design has a couple of incarnations
of HP and stats. Each design also has it’s own range
of movement, speed and basic abilities all of its
incarnations will carry out. As such, the players are
fighting enemies that are easily as energetic as the
players themselves. Luckily, hacking-n-slashing is
enough to get you through almost all obstacles in your
way, be it baddie or foliage. As for the bosses, you
have the ability to slowly build up your attacks to
strike at them. The bosses are all fairly simple, but
all require a strategy to beat. The weapons
themselves offer the special moves that the player
builds up. With eight different weapons, each capable
of eight special moves, you have a huge variety of
different attacks. You can even switch which
character you play as, in case your main hero is dead
or engulfed in flames; just hope that his battle meter
will make him brave enough to fight.
The interface flows perfectly with the battle system.
After each enemy is defeated, you gain GP and Exp.,
without having to collect anything. When the going
gets tough during a battle, you can just go into the
character option menus, and select either a healing
item or magic. When you access the menus, all action
stops, allowing you to make your choice, for the
character probably knows what he/she wants to do, and
shouldn’t have to be hit while scrolling through the
menus. Additionally, if you are tired or hurt from
fighting, you can simply go to the nearest village or
civilized location and rest and/or buy. You can just
ask a cannon shooter to shoot you to the nearest
place, which is a truly award winning method of travel
in an RPG. Saving comes with the sleeping as an
option; and if you accidentally decline, or simply do
not need to rest, you can for free simply decline
sleeping, yet accept the option to save. You cannot
carry more than a couple of each item, but in case
only a few candies or chocolates isn’t enough, you can
always run into Neko, a cat (it’s Japanese for cat),
who will sell you any normal item, for double the
price, however. He will also sell you the latest in
equipment, but it would be better to just buy them in
the nearest village.
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Am I high, or is
everything all yellow except for us?
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The music in Secret of Mana is both grandeurous and
energetic. The music is usually fun to listen to,
with a few exceptions of course, and the tracks “The
Meridian Dance” and “Save Time for Love” (the last
battle and the theme inside the Mana fortress) are
every bit as good as any track by Nobuo Uematsu’s
Final Fantasy soundtracks. The sound track itself can
wait though, as some of the tracks do seem quite
gameplay oriented. The sound effects are quite nice,
and lovely as far as sound effects go.
This game, from its artistic value to its gameplay, is
very creative. However, the plot isn’t really
something to brace yourself for like the other games
by the company. The storyline is advanced, leading
you from point to point beautifully. However, the
detail of the plot remains quite a bit to be desired,
as the dialogue between the characters resembles the
amount found in the original Final Fantasy than the
fourth in the series. The translation of what
everyone is saying is usually right on the money, but
there just isn’t enough of it to warrant a really high
rating. Secret of Mana is story driven, but what
makes players play through is not the interesting
storyline, but the immense levels of fun the gameplay
offers. The characters will grow on you, and you will
eventually really care about them; but having only
three, that really isn’t overly impressive.
Like I said, the artistic value is nice, but their
executions are great! The maps contain nicely colored
and detailed textures/maps (computer graphic terms),
and the characters look almost identical in style and
detail to those you’ll see in Final Fantasy Tactics.
Each of those special moves I mentioned earlier each
execute different animations of the characters and the
weapons themselves, almost choreographed. Whenever
you freeze an enemy, you see a very cute and hilarious
snowman, there are spell books that flip through pages
and sometimes stop at nude portraits, and there is
later a turtle that speeds toward you by turning its
legs into wheels and its tail into a tail-pipe! I had
to see that one several times to believe it. This was
also the first RPG to really utilize the 3-D map as
you fly around the world. The graphics in Secret of
Mana were a huge step up from Final Fantasy IV.
What makes RPG’s commonly have low replay value is
that the powerful and twisty storyline is far less
interesting during the second time through. However,
like I stated earlier, the fun of the game is what
really drives you to play it through the first time,
so you will easily find as much fun through the second
time and the third time through. This is the prime
example of an RPG that you’ll simply play over and
over again for kicks.
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Shiny treasure? Where? |
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This game is straightforward a blast to play. Anyone
who wishes to escape to a world of simple fun and
enjoyment should pick up a copy of Secret of Mana.
There is really no reason not to buy this game; the
price may be hefty for an old videogame, but there
really isn’t a price for fun is there? Just remember
that somewhere this game is collecting dust, and this
is a title that couldn’t deserve that status less.
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Yes, I'm having my
furniture replaced. That's why this room seems empty. |
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