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Quest For Glory 4: Shadows & Darkness - Retroview |
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What Do You Call A Game That Goes Bump In the Night?
By: Robust Stu
Review Breakdown |
Battle System |
9 |
Interface |
7 |
Music/Sound |
10 |
Originality |
1 |
Plot |
10 |
Localization |
NA |
Replay Value |
8 |
Visuals |
10 |
Difficulty |
Medium |
Time to Complete |
10-12 hours
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Overall |
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Criteria
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The fourth Quest For Glory game, Shadows Of Darkness, is a bit
different than previous games in the series. While retaining many of the
characteristics that identified the series, it also changed a lot of things,
but mostly for the better.
The story of this game goes that you, the hero are summoned to the
Transylvanian themed land of Mordavia. Initially, you are distrusted by
the inhabitants, who have been cut off from the outside world for years
due to a swamp forming in the place of the road out of the valley. As
you spend more time in Mordavia, you discover more and more frightening
and, in some cases, downright disturbing things about the residents of
this valley. This game has a much darker and more serious tone than
previous games in the series, and is definitely not for small children.
I really can't say much more about it without spoiling the story, but
be prepared for ghosts, monsters, zombies, wraiths, vampires and mutated
werewolves, along with many sad stories of untimely deaths and lost
loves. As dark and frightening as the story is, it is, like it's
predecessors, a very good story, with a lot of surprise twists to keep you
hooked.
The battle system is very different than previous games in the series.
Unlike the more familiar stationary hero and monster, toe-to-toe
battles of the first three games, the battle system of this game has more of
an action-arcade like feel to it. Although the familiar thrust, slash,
and magic return to the battle system, you and the monster are now able
to move back and forth across the battlefield, jump, and duck. This
makes the battles a lot more fast-paced and frantic than veterans of the
Quest For Glory games may be used to.
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Dammit, I sneezed AGAIN!
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The interface is nearly identical to the third game in the series, in
that it is icon driven. You can choose icons to walk, look, manipulate
talk, and use an item. This is a lot more effective and efficient than
the parser interface used in the first two games, because you can just
do something instead of spending an hour searching for a word the game
will recognize.
The music in this game was very, very good. All the music conveyed
creepiness, panic, sadness, and every one of the many emotions you will
experience during the course of the game. As always, the music was done
with a lot of feeling and definitely deserves a high score. Adding to
the score is a good set of sound effects. For perhaps the first time
in the series, the sound effects match the high quality of the music,
and sound like what they're supposed to be.
Although QFG4 was a great game, it brought absolutely nothing new to
the series other than another story. It's all been there, done that, and
not very original. As usual, this game is a product of the US of A, and is not subject to
scrutiny of the localization because, well, there is none. But also as
usual, the script was very well done, and perhaps the most believable
and well written script of any RPG: PC, console, or otherwise, that
you'll find.
This game, like its predecessors, has a good amount of replay value.
There are four character classes: Fighter, Magic User, Thief, and
Paladin, and each have their own solutions to certain problems and side
quests of their own that are class specific. Because of this, you can play
through the game four times and it will be different enough to warrant
the extra play through.
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Be careful, or you may be digging your own grave! |
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The visuals were without a doubt the best in the series to this point.
Everything was done with careful and, in many cases, grotesque detail.
Everything, the characters, monsters, and especially the backgrounds,
were very well done, and definitely set a terrific and enveloping
atmosphere. State of the art at the time, and still rivals many of the
things you'll see all the way up to the end of the 32 bit console era.
This game was about the same length as the previous games in the
series. That is, it will take roughly ten to twelve hours to complete. But
I guarantee you'll love every minute of it.
This game takes numerous great elements: visuals, music, story, battle
system, replay value, atmosphere, and combines them into one of the
best gaming experiences you'll ever come across. Like the other games in
the series, extremely hard to find, but worth it if you can get your
hands on a copy. Highly recommended.
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