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BATTLE SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC & SOUND
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VISUALS
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CHALLENGE
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Easy
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COMPLETION TIME
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20 to 35 hrs.
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OVERALL
3.5/5
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Rating definitions
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Pokemon XD: Gale of Darkness is only the second game in the series to appear on
the GameCube, but it improves on its predecessor, Pokemon Colosseum, in every way. While the bulk of
the game system remains intact from previous titles, minor variations such as improved enemy AI, more
varied creature movesets, and a stronger plot go a long way towards giving Pokemon XD its own style.
This, along with some unusual mini games, makes it a lot of fun to play. With closer attention
payed to the overall visual and musical style of the game, Pokemon XD is improved on an aesthetic as
well as a technical level, with more detailed creature and character models. While Pokemon XD: Gale of
Darkness may lack some depth of gameplay that the GBA versions rely on so heavily, it more
than makes up for it with more demanding combat, a deeper story, and an upbeat, entertaining style.
The character design in Pokemon XD doesn’t take quite the left turn away from
series tradition that Colosseum did, but it does a far better job of bringing the bright, colorful
look of the series into 3D. As with the music, there are a large number of returning favorites from
the previous title, but these tend to build upon, rather than distract from, the overall feel of the
game. That said, the art direction in this game is really top notch. Pokemon XD’s bright colors are
never to the point of being garish, but rather just enough to make the visuals upbeat, youthful, and
appealing.
In Pokemon XD: Gale of Darkness, the player takes the role of a young man charged
with defeating Cipher, a nefarious organization responsible for corrupting the hearts of Pokemon
stolen from their trainers and turning them into Shadow Pokemon, creatures with the ability to attack
humans and capable of causing massive damage to other Pokemon. The story is decidedly less dark than
Pokemon Colosseum, but it’s also written a good deal better. Overall, it isn’t going to be a religious
experience for anyone over the age of ten, but it’s a step in the right direction.
More Shadow-type attacks give XD a higher level of challenge.
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One of the primary strengths of Pokemon Colosseum was its superior sound quality
and composition. Pokemon XD improves on the sound quality, but so many of its themes are holdovers
from Colosseum that it is often difficult to tell. The new themes are quite well done and work
reasonably well with the visual setting, being bright and upbeat. Orchestral themes are used perhaps
a bit more often than necessary, especially for such a modern setting, but by and large the
soundtrack is a highly enjoyable piece of work. Sound effects, on the other hand, are something of a
mixed bag. While most of the effects are very lifelike, the re-use of GBA sound effects for Pokemon
cries stands out as clanky and overly mechanical in an otherwise well-done selection of sounds.
Combat in the Pokemon series is based around choosing a team of six creatures
from a selection of nearly four hundred unique monsters, each with their own weaknesses and strengths.
The player is tasked with turning them into effective fighting machines and sending them into battle
against the teams of various people from around the Pokemon world, all in a turn-based combat system.
Creature selection, as well as a limit of four moves per creature, makes for a profound level of
tactical variety in combat. Pokemon XD uses the two-on-two variation of the Pokemon combat system,
adding another level of consideration to be taken in when constructing a team - having two creatures
with the same weakness in play at the same time means that a third of your party could potentially be
wiped out at a stroke. Though the combat system is largely unchanged from previous entries, Pokemon
XD’s use of Shadow-type creatures and attacks adds a bit of spice. In addition, some of the other
previously available creatures in Pokemon XD learn moves which were previously un-obtainable, giving
veterans something new to consider.
Better art direction means better cinema sequences.
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Pokemon XD’s menu system is a bit laggy and overcomplicated, dividing the
menu into the main menu, which contains the Pokemon, Item, PD*A and Exit commands, and the PD*A,
which contains the Strategy Memo, E-Mail, and a few of the more esoteric commands. It wouldn’t be a
problem if Pokemon XD’s many mini games didn’t require the player to open and re-open the load-prone
PD*A every time a buzzer goes off. Overall, it isn’t a huge problem, but it is one that could have
been avoided.
Pokemon XD is an easy title to complete, with superiority in levels being the
primary deciding factor in most player-vs-AI battles. The real challenge lies in catching, not
defeating, Shadow-type Pokemon and then purifying them, rather than simply beating them senseless. Capturing
all 83 of the Shadow Pokemon is something of a time consuming task, though not one that affects the
plot to any significant degree. With the plot taking only approximately twenty hours to complete,
Pokemon XD: Gale of Darkness is a fairly short game, though mini-games, optional side quests, and
a small number of Colosseum challenges do make things a bit more interesting.
Pokemon is a series that knows what it does well and tries to stick with those
things as much as possible. Collection, turn-based combat, and elemental tactics are this series’
bread and butter, and Pokemon XD: Gale of Darkness does all these things quite well. By adding in a
higher than normal level of technical excellence and a few unique concepts of its own to this mix,
Pokemon XD is an above-average entry to the series.
Review Archives
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