 | Shadow Hearts - Review |  |
Once Upon A Shadowed Heart... By: Jennatar
Review Breakdown |
Battle System |
9 |
Interface |
8 |
Music/Sound |
7 |
Originality |
9 |
Plot |
6 |
Localization |
7 |
Replay Value |
5 |
Visuals |
7 |
Difficulty |
Medium |
Time to Complete |
25-35 hours | | Overall |  |
Criteria |
Shadow Hearts hit the PS2 marketplace without a splash. It's a
game that few know
exist, and fewer have played. The few reviews that dot the internet are
generally bad ones,
and while I see why this game might not appeal to some, it was
refreshing to me. A gothic
horror RPG (rare in itself) is met with a gameplay system so unique as
to push the game into
a category of its own.
The combat system of Shadow Hearts is remarkably different (in a
good way) than any other
RPG I have played, so excuse the lengthy description of its
magnificence. Firstly, characters have
the standard HP and MP of all RPGS, but Hearts introduces Sanity
Points (SP). Basically, for every
turn a character takes (no matter what they do), they lose an SP. Once
their SP reaches 0, they go
Berserk and you lose control of them. There are items that restore SP,
naturally, but it's more of a
nuisance than anything else. Next off: the Judgment Ring. In order to
perform any action in combat (attack, item, or
special ability), you must hit "hit areas" on the Ring. This makes the
combat challenging, as if you
fail to hit all the hit areas a move requires (and more powerful moves
require more hits) you forfeit your
turn. Some see this as a major drawback to the game, but it really isn't
that difficult. In truth, it takes
a few seconds to hit (or miss) the hit areas, so combat moves rapidly.
Leveling is automatic in this game (you don't get to assign "points" for
each level, as you do in other games).
The special abilities that the characters get are set to certain levels
(with the exception of the main character, Yuri).
Each character, however, has a different set of customized specials
(which include some attack, healing, and supportive
elements). Yuri is in a league of his own, however: his special ability
is the ancient art of Fusion. Fusion allows him
to become on of many monsters that reside in his soul, and as the game
progresses you can unlock more monsters. You do not
need to go through the annoying habit of "capturing" enemy monster
skills that so plagued FF games. Acquiring more Fusions
is straight-forward, and they come with three spells each. You can equip
a maximum of three Fusion Souls at a time, letting
you customize Yuri more than any of the other characters.
The interface of the game is well constructed. No single part (or
dungeon) of the game is long enough to bore you. The world
map is quite literally a map, where you point the to destination you
chose to go to. Hearts has achieved the high
standard that we come to expect from an RPG -- it's easy to use, with
one complaint and one compliment. You cannot unequip
characters who are not in your combat party, and, after buying new
weapons from a store, you must manually equip them (a serious
problem when you just bought a new weapon for a character not in your
combat party...). The compliment goes out to the extremely
well-designed help system. Not only is there a "Help" and "FAQ" section
in the main screen, but new items appear in them as
the game progresses. The new items are also accompanied by a yellow
"new" sign next to Help or FAQ in the main menu. The result
is that any time you may go "huh?", you have only to check the Help for
the new entry, and you're set.
 | The Judgment Ring -- he hit it =) | |
The music of Hearts is good, but not ear-popping,
stop-what-you're-doing-to-listen-to-it good. There are some nice scores,
but the music mostly provides a backdrop to the environment. The sounds
are remarkable, though -- at one point, when you walk
across chain that is lying on the floor, you hear the chain jingle.
Combat sounds are well done, with a single exception:
the music that plays whenever a party member goes Berserk is uncalled
for punishment. Summing it up: nothing extraordinary,
and nothing so bad that I made a note of it (save that Berserk music
*shudders*).
I was tempted to give Hearts a 10 for Originality. I have never
seen a game like this, and I doubt I will again.
In addition to the unique combat system, and Yuri's awesome Fusion
ability, the game takes place in Asia and Europe as
it was just prior to World War I. The gothic horror theme of the game
makes it impossible to say that this is just an
average RPG, most noticeably in the setting and enemies of the game,
which I'll get to in graphics...
 | One of the more sinister of Yuri's Fusions. | |
As for the plot -- well, the plot is more at the character level than at
the game level. There was a
solid plot throughout the first half of the game, and the horror theme
transformed it into something rather nice. Then
the second half of the game came along, and the plot became something
you had to chase after (literaly). It turned into
a standard search for the bad guy, who coincidentally showed up wherever
you were. Unlike the allies introduced in the first
half, the first of the two allies that joins in the second half joined
because (and I quote) he was bored, and receives absolutely
no character development. At the end Hearts manages to pick up
some of the plot's fragments and tie them into an
awesome ending, but there are few plot twists and revelations that are
associated with really great RPGs. What keeps you going
through the gaps in the plot is the development of Yuri. I'm not going
to give anything away, but suffice to say that (as with
everything else about this game) it's unique.
This game was originally released in Japan, though almost everything has
been properly translated to English. The voice effects
that accompany all the characters special abilities, though, are still
in Japanese. Beyond that, the quick pace of the game
and creepy settings appeal to everyone.
Personally, replaying a game is unheard of to me, and so I might have
given the game a lower rating than it deserved. If you
hurried through the game, missing all the secrets, you might want to
replay it. There are no quirks for beating the game, nothing
to unlock if you beat it a thousand times. On a more positive note, the
game is short enough, and all the aspects appealing enough
that it'd be much more fun to replay than a 60 hour FF game where you
have to spend 20 hours leveling...
No, Hearts does not have the graphics that FFX does. It's
settings, though detailed and eerie, are pre-rendered. The movie
clips (all five of them) are amazing if you don't count the fact that
everyone's skin looks like plastic. In-game movements
are life-like -- basically, standard PS2 fare. One thing that
Hearts excels in is how the enemies look. The standard
enemies of most RPGs (pixies, animals, globs of goo, etc) have been
replaced by creatures drawn from the depths of a psychopath's
nightmares. Simply put, the monsters are really monsters, and make you
want to eradicate them. For this reason I emphasize the
"Mature" rating on this game: a typical monster may be a corpse-colored
human whose bottom half was replaced by something
resembling a roach's, splattered in blood, with an extra hand sticking
out of it's stomach. And that is a conservative description.
 | A normal spider monster? Heh, must have missed it. | |
Shadow Hearts rates an Easy-Medium difficulty: easy if you take
the time to level a bit, and do some sidequests to get
more powerful Fusions, medium if you don't. It's not a game where you'll
get fed up after being unable to beat a boss seven
times in a row -- personally, I only lost to a boss twice during the
entire game. If you play on the safe side, get everyone's
ultimate weapons and armor, grab Yuri's secret Fusion, and level to the
50's, the final boss is flat-out easy. Whether that's a
good thing or not is up to you =)
In all, Shadow Hearts is a worthy addition to any RPG collection.
30 hours of gameplay brings you to a satisfying
ending to a haunting game, one so original you won't soon forget it. My
advice is to grab Hearts, despite its faults --
you'll be waiting a very long time to see another game like it.
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