Time Mage |
|
Job Command: Time Magic. Alters time and space to aid allies in battle. |
Usable Items: Caps, Robes, Light Armor, Staffs. |
Difference from Squire |
HP: -20% |
MP: +50% |
Attack Power: -40% |
Magic Power: +50% |
Speed: +10% |
Best Weapon: Mace of Zeus
Location: Deep Dungeon. |
Prerequisite: Level 2 Wizard. |
Time Magic Abilities |
Ability |
JP Cost |
MP Cost |
Description |
Usefulness (1-10) |
Haste |
100 |
8 |
Doubles allies speed in battle. Add: Haste. |
|
Haste 2 |
550 |
30 |
Doubles allies speed in battle. Lasts the duration of the battle. Add: Haste. |
|
Slow |
80 |
8 |
Slow enemies down. Add: Slow. |
|
Slow 2 |
520 |
30 |
Slows enemies down. Lasts the duration of the battle. Add: Slow. |
|
Stop |
330 |
14 |
Enemy cannot move or act. Add: Stop. |
|
Don't Move |
100 |
10 |
Enemy cannot move. Add: Don't Move. |
|
Float |
200 |
8 |
Ally floats above the ground. Add 1 to the height count to get the true count. Add: Float. |
|
Reflect |
300 |
12 |
Reflects spells cast on the unit to random panels near the caster. Add: Reflect. |
|
Quick |
800 |
24 |
Unit's AT immediately becomes 100. |
|
Demi |
250 |
24 |
HP is reduced by 1/4. |
|
Demi 2 |
550 |
50 |
HP is reduced by 1/2. |
|
Meteor |
1500 |
70 |
Giant meteor crashes down upon a large area, causing extreme damage to all near it. |
|
Trigger Abilities |
Critical Quick |
700 |
- |
When critical, unit's AT is immediately executed. Trigger: Critical |
|
MP Switch |
400 |
- |
HP damage is exchanged for MP damage. Trigger: HP damage. |
|
Modifiers |
Short Charge |
800 | - |
Commands are executed much sooner than usual. |
|
Movement Abilities |
Teleport |
600 |
- |
Teleport to your new destination. Trying to go far will get you nowhere. |
|
Float |
540 |
- |
Always float. |
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