by Adriaan den Ouden
Name: Cecil
Hometown: Baron
Origin: Final Fantasy IV
Weapon: Swords, Greatswords, Axes
Specialty: Class Change
Fun Fact: Played a season for the Zanarkand Abes before joining the Red Wings.

Cecil began his career in Final Fantasy with Final Fantasy IV on the SNES. Cecil's destructive past as a member of Baron's elite military unit, the Red Wings, leads him to ultimately embrace the life of a Paladin and set out with several other warriors to stop the wicked kingdom. He is skilled as both a Dark Knight as well as a Paladin, making him a formidable foe on the battlefield.

Cecil might not be the fastest or the strongest of Cosmos's ten champions, but he's certainly one of the most adaptable. Embracing his dark past once more, Cecil is able to switch between his Dark Knight and Paladin forms simply by attacking a foe's hit points while on the ground or in the air respectively. Each of his two forms has its own strengths and weaknesses.

As a Dark Knight, Cecil attacks with powerful blows that can decimate an opponent and send him flying. He can even launch a ball of darkness that will seek out and strike his opponent, no matter where they run. As a Paladin, his attacks are much faster, but not as dangerous. While in the air, he can charge an enemy with his sword, swooping through like a falcon before returning to the sky.

If Cecil enters EX Mode, his opponent had best keep his distance, because his EX Burst makes use of Cecil's light and dark sides in tandem. He can even change jobs without attacking while in EX Mode, and his attacks are significantly strengthened. His ability to adapt to virtually any situation makes Cecil a solid, well-rounded fighter with few weaknesses.

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