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PLATFORM
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PS3 |
BATTLE SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC & SOUND
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VISUALS
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CHALLENGE
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Variable
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COMPLETION TIME
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Less
than
20
Hours
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OVERALL
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+ Brilliant
tweaks
to
the
hack
and
slash
formula
+ Great
pacing
+ Four vastly different playable characters
- Lackluster
multiplayer
- No
post-game content
- Most story choices don't wind up until the
end
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Click here for scoring
definitions
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Dungeon Siege III marks the first entry in
the series to be developed by Obsidian Entertainment, and also the
first numbered game in the series to appear on consoles. More
specifically, Dungeon Siege III
largely abandons the play style of the earlier games to focus on
mechanics more palatable to a console audience. Ditching the tactical,
large party combat of the original games, this new entry instead
provides fast paced hack-and-slash action with a party of two in single
player or up to four in multiplayer. Despite a few hiccups
in multiplayer, Dungeon Siege III more
than
accomplishes
its
goals,
providing
a short but exciting adventure that
manages to bring something new to the hack-and-slash action RPG
formula.
Set in Ehb, the same
kingdom from the original game, Dungeon
Siege
III takes place one hundred and fifty years into the
future where the famed military force known as the Tenth Legion has
been destroyed by the mysterious Jeyne Kassynder. Kassynder
claims the Legion murdered the old king, and it's up to the player, as
a descendant of an old Legionnaire, to help reform the Legion and end a
civil war between Kassynder and the Queen. The setting goes for more of
a steam punk style than the previous entries in the series, with guns,
cannons, and magical automatons a typical sight. For
series veterans it really helps enforce the feeling that a long
time has passed since the first game.
The story is certainly more
in-depth than one would expect to see from an RPG of this type,
offering more than has been seen in previous series games. Voice and
dialog, while
not outstanding, prove to be quite good, and a welcome break from
combat. Obsidian even manages to work a bit of choice into the
storyline, though the consequences of most of these choices don't show
until the ending scenes. It's still a nice touch that gives the player
the sense that they've had some effect on the future of Ehb and adds a
bit of replayability to the adventure.
Hack-and-slash games are
very combat focused, and thankfully this proves to be the strongest and
most original feature of Dungeon
Siege III. Ditching the traditional methods of mana and health
regeneration, there are no potions or healing items of any kind in the
game. Instead, the game's equivalent of mana, focus, is regenerated as
the player connects with regular attacks. Power spheres that can
be used for healing and buffing are also regenerated through standard
attacks. This forces players to stay engaged in combat and use strategy
rather than diving straight in and relying on healing items.
Power spheres can be used
for advanced versions of character's abilities as the game progresses.
Players start with one of these spheres, but gain more over time. This
may seem like a simple change, but it serves to make combat
incredibly engaging. Players need to stay in the fray of things to
generate the fuel for their abilities. With most encounters involving
large groups of enemies, players will need to effectively use
everything at their disposal, from dodging and defensive abilities to
offensive attacks.
The different play styles of the characters
complement each other nicely. |
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The four playable characters
offer a variety of ways to stay in the mix thanks to each having two
different attack stances to utilize. Each stance has three abilities
for players to learn along with a different kind of basic attack.
Switching between these two styles is quick and easy, keeping the pace
of combat, and of the game in general, very quick. The four main
characters somewhat fit typical stereotypes for RPG characters, though
at least doing so in a style befitting the game. First is the wizard, a
character with singular and group magic. And as a nice change, the
wizard features a teleport instead of a roll for dodging. An archer
type is a character who has traded bows in for guns, switching between
a long range rifle and a shorter ranged pair of hand pistols. The
warrior seems the most typical of the four, switching between sweeping
two-handed sword swings and basic sword and shield attacks. Last is the
most original of the group, a unique character who switches between
staff attacks and fire wielding Archon form complete with magic and a
teleport dodge similar to the wizard.
Despite fitting most typical stereotypes, these characters
do play quite differently, offering a vast array of playstyles and even
unique names and personalities beyond just a generic class title. When
leveling players are free to learn abilities however they choose. They
also are free to choose whether or not to strengthen abilities. This
can change a character build to the degree that even same character
will play quite differently. In addition to these choices, players at
each level
can choose various proficiencies to level, ranging from adding a
slowing effect for enemies caught in the path of a wizard's teleport to
simple stat increases during level ups.
The only thing that
serves to slow down the great pace of the game outside of leveling up
is grabbing and examining loot. Since there are no healing items, loot
only takes the form of money and equipment. Equipment management is
handled with a simple and easy to use interface, dividing equipment by
type and clearly showing the player what stats and abilities each
piece of
equipment offers. Helpful base attack and ability damage per second
stats are shown on this screen as well, to show the player the overall
effect on damage output. The highest damage per second isn't always
what players will be looking for however, as many weapons offer
additional effects, such as draining life from enemies. It makes
searching for and finding good weapons quite exciting, though it
doesn't
lead to much visual change on the actual character model, which is
disappointing.
Outside of combat there isn't
much to do besides shopping and completing side quests. This ends up
serving the game well, keeping the
player always moving to some new objective, with non-combat areas
mostly serving as brief respite. The game is linear, though players are
free to go back and forth to the various areas open to them, completing
side-quests or just hunting for rare equipment. A trail of orbs can be
summoned at any time to help point the player to the next objective on
whatever quest they currently have selected. It's a nice feature, and
certainly not required for those who like to figure things out on their
own. Though there is a mini-map which nicely highlights objectives near
the player, there is no way to call up a larger area or world map,
which can make exploring without the trail of
orbs difficult at times. Overall, Dungeon
Siege
III provides enough side objectives, along with some
primary quests that can be completed in any order, to prevent the
game from feeling too linear.
Combat is a frantic and fast-paced endeavor.
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In the area of graphics, Dungeon Siege III doesn't push the
hardware of consoles and PCs to any great lengths, but has a good style
to it. The reduction in graphical quality does serve one purpose in
that it allows the game to continue the series tradition of providing a
seamlessly connected world with virtually no loading times between
areas. Monsters and characters animate quite nicely, especially many of
the game's larger boss monsters. This stays true even with
massive amounts of enemies on the screen at once; with the game never
showing any kind of noticeable dip in frame rate. Spell and ability
animations have a great flare to them, effectively highlighting how
strong the player's character is. There's nothing spectacular here, but
thankfully also nothing that detracts from the gameplay.
The music does a great job of
fitting the current mood for
the game, providing many exciting orchestral pieces. Many of the pieces
aren't particularly memorable, but nothing musically ever stands out as
a negative. Sound design is quite good, with enemies producing all
kinds of different cries and attack noises, and most abilities and
attacks serving to be quite audibly enjoyable. Like the music, there's
nothing here that's particularly original, but it is all well done. The
combined art style and music serve to give the game a nice polished
feel. Something that will silence most critics of Obsidian is that the
technical issues that plagued some of company's previous efforts are
not to be found here.
Dungeon Siege III does disappoint
in one area, that being multiplayer. Given that there's no post-game
content or new game plus option to take a developed character to a
harder difficulty, it would have been nice if the multiplayer mode
allowed players to continue to develop their characters.
Instead, players can only use characters from the host's game, and no
two players can use the same character. After an early patch that fixed
connection problems, there are no major performance issues with four
players in a game, so the technical side works well enough. All
characters
need to be on screen at once, which is typical for this sort of game,
and thankfully it provides a way for players to switch their
character to AI control if they need to step away from the game.
Despite the restriction of all players needing to stick together, only
two players are supported on one system at a time, which is a baffling
and annoying restriction. While it certainly offers lots of options for
players to play through the game in co-op fashion, the design decisions
leave a lot to be desired.
Dungeon Siege III ends up being a
fantastic hack and slack adventure that nearly achieves brilliance if
not for lack of post-game content and expansive multiplayer. The battle
system is one of the best that the action RPG genre has seen in years
thanks to a healing and ability system that require the player to stay
engaged in combat. Thanks to an interesting story, great pacing, and
four vastly different playable characters, there are plenty of reasons
to replay the adventure more than once. Though the changes may alienate
series veterans, anyone that goes in with an open mind will be treated
to one of the best hack-and-slash RPGs this side of Diablo II.
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