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PLATFORM
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Vita
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BATTLE
SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC
& SOUND
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VISUALS
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CHALLENGE
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Unbalanced
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COMPLETION TIME
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40-60 Hours
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OVERALL
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+
Super fast battle system.
+
Entertaining story.
+
Well designed dungeons.
-
Unbalanced and often unfair
bosses.
-
Occasional annoying fan
service.
-
Character building a bit
lacking.
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Click
here for scoring
definitions
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Demon Gaze
is an anime-infused first-person dungeon crawler
from Kadokawa Games and an experienced developer
in this sub genre, Experience Inc. Experience's
expertise in the genre shows quickly, as super
fast battles and easily grasped mechanics make the
game easy to get into. Publisher NIS America's
fine localization helps as well, with several fun
and well voiced characters to entertain when not
exploring dungeons. Unfortunately, a lot of little
issues mar what is otherwise enjoyable dungeon
crawling. These problems range from uneven
difficulty and annoying bosses to needless, gross
fanservice in what is otherwise a fun and
interesting story. This is a shame, because so
much about the rest of the game provides a
refreshing take on the Wizardry style of
first person dungeon crawlers.
The story
begins with the player-created demon gazer, a
person with the rare ability to capture demons,
setting up shop at an inn full of
monster-battling-mercenaries. Taking over for the
previous, now-injured demon gazer, the player is
tasked with tracking down and capturing ten demons
with the help of the various colorful
personalities employed at the inn. The story at
the start mostly provides a goofy distraction from
dungeon crawling, and provides a nice break,
especially after a particularly difficult boss.
Some seriousness does make its way into the
narrative as the true purpose of the demons and
the secrets of the inn's various residents come to
light. The story is far from a masterpiece, but
provides enough funny and serious moments to keep
players intrigued and entertained. Some
questionable fanservice moments do pop up at
times, which could be best summed up as "weird
underpants shenanigans." Thankfully, these moments
are few and far between.
Players start
off selecting the look of their main character
from a list of portraits, but can't set the class,
which as the premise suggests is locked to the
gazer class. Despite some basic similarities
between Demon Gaze and other Wizardry-like
dungeon crawlers, the game quickly sets itself
apart from the pack by streamlining much of the
experience. For starters, players don't begin by
building a party, instead having to earn enough
gold to rent another room to add another party
member, to a maximum of a party of five. The game
even offers a pre-made character, for those who
may not want to bother with class selection for
each new member. Though this limits party
construction a good deal, it does help get the
game moving much quicker as it spreads out party
construction over the course of the game instead
of cramming it into the start.
I hope
you don't kiss your mother with
that mouth. |
|
As for
character creation itself, there are a small
number of races and classes to choose from. This
includes your typical fantasy fare including elves
and dwarves, and healers and wizards. There's no
real customization to be had beyond these initial
selections, except for some freedom in selecting
stats to increase on level ups. There are
equipable artifacts that allow the usage of skills
from other classes for a bit more customization,
but these prove to have a somewhat limited use.
Abilities are often very tailored to the skillset
of a given class, so wizard skills won't provide
much utility for a paladin for example.
To round out
the party, the main character has the ability to
summon demons in battle. This shouldn't be
confused with anything like the Shin Megami
Tensei series, as there are only ten demons
to be gathered in the game. The summoned demon
will use skills on its own each turn. A gauge,
which fills up by defeating enemies, slowly ticks
down each turn a demon is out. If this gauge
reaches zero, the demon will enter rage mode and
attack friend and foe alike. Points from this
gauge can also be used for special skills from the
currently equipped stock of demons, and they
provide exploration abilities as well, such as
preventing damage from trap floors. It's just a
shame there aren't more of them. Since these
demons correspond to boss fights in the game, the
last few aren't even available until near the end
of the game.
Once in
dungeons, Demon Gaze's best features get a
chance to shine. The combat in the game is
lightning fast. After selecting attacks and
skills, holding down the X button will zoom
through a round in a matter of seconds with
animations flying by. It can get so fast that
players may have to pull up the combat log to see
what just happened. It keeps things moving, which
is good, as the game's dungeons can get quite
sizeable. Skills for each of the classes provide a
lot of options and utility in battle, and even
wizards and clerics have plenty of support
abilities beyond elemental damage and healing.
Each of the
dungeons generally has the same objective: to
capture a number of maps points to eventually
unlock a demon boss fight. Capturing these points
involves fighting a random set of difficult
enemies, but they reward the player with new
equipment in addition to advancing towards the
next boss. Since these can be recaptured on each
visit to a dungeon, they provide a great way to
grind for gear and experience. With a clear goal
of finding these points in almost every dungeon,
the game feels like there's always forward
momentum, and less aimless wandering.
Maybe
best not to try and tackle this
monster with two party members
down. |
|
The dungeons
themselves are quite varied, using plenty of
tricks like trap floors, conveyer belts, one-way
doors, hidden doors, and even underwater areas
where magic can't be used. The look of the
dungeons stays interesting as well, as each new
location brings a completely new look and feel
along with it. Though combat primarily occurs
through random encounters as the player explores,
there are also a number of stationary monsters
that the player can walk into to initiate a
battle. These typically block paths forward, and
contain random sets of enemies so they can
sometimes be very challenging. Oddly, players are
free to attempt to run away from these battles and
then go right back in and get a different set of
random enemies in case things go poorly. Another
notable feature of dungeons is the ability for
players to leave helpful notes for each other, Dark
Souls style. Though many of these are
unfortunately bad attempts at jokes, there are
plenty that prove to be extremely helpful.
Though parts of
the early game can be tough, especially the
bosses, everything is generally well balanced and
things move quickly and smoothly. Unfortunately, Demon
Gaze seems to lose its way a bit as it
progresses, right as the story picks up. Major
bosses for the most part become huge difficulty
spikes, often using annoying tactics that require
luck to get past instead of sound strategy. The
difficulty can be changed at any time at the inn,
but even on the easiest difficulty these boss
battles don't prove to be any less infuriating.
It's a shame, as the enemies in the dungeons
leading up to these battles are generally well
balanced, and exploring remains fun for the
duration of the game. Obviously, frequent
roadblocks put a damper on this. Worst of all is
the final boss, which is a lesson in absolute
frustration.
At least the
visuals and music provide some relief from these
annoyances. As previously mentioned, the dungeon
styles are varied and stay fresh for the duration
of the game, providing something new just as the
tileset of one dungeon becomes stale. Monsters and
player characters are all static sprites but come
in all sorts of shapes and sizes, avoiding generic
fantasy tropes for the most part. Though some of
these enemy sprites are reused, it's not frequent
enough that it becomes bothersome. The music is a
bit of a mix of more classical themes and rock
themes, with frequent female vocals mixed in.
While not always stellar, the music does a great
job at setting the tone and making boss encounters
feel epic. The only real complaint in the
audio/visual department is the small number of
animations for attacks and spells. The game could
have used a greater variety to spice up battles a
bit.
All in all, Demon
Gaze is a decent experience. It streamlines
Wizardry-likes and provides a much more
palatable experience. Battles are quick, dungeons
are interesting, and party building is good, if
lacking a bit in customization options. If not for
the severe balancing issues, Demon Gaze
would have been a breezy and fun dungeon crawler.
The story, despite some gross fanservice, is
enjoyable and would have been better off without
multiple road blocks requiring a good amount of
grinding. Still, it's not a totally wasted
experience. With a sequel on the way, it appears Demon
Gaze will become a series, so hopefully
future entries will fix the issues with this one.
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