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PLATFORM
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3DS
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BATTLE
SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC
& SOUND
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VISUALS
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CHALLENGE
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Moderate
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COMPLETION TIME
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40-60 Hours
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OVERALL
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+
Great class and party system
+
Entertaining, over the top
story
+
Fantastic soundtrack
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No dub
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A tad too linear
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Time travel plot does not
stand up to logic
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Click
here for scoring
definitions
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It certainly has
been a long time coming, but finally a 7th
Dragon game has been localized in the form
of 7th Dragon III: VFD. A series created
by the same director behind the Etrian Odyssey
series, with similar character creation and
skill mechanics, JRPGamers have long pined to see
an entry come to the West. Seemingly a bookend to
the series, or at least the current version of the
series, it manages to tie together the events of
the previous games while not leaving newcomers to
the series confused. This is important, since the
previous games never left Japan. Featuring an
impressive selection of character classes,
incredibly solid turn-based combat, and a strange
and entertaining cast of characters, 7th
Dragon III manages to entertain throughout.
Some hiccups such as the general linearity of the
proceedings, the lack of a dub, and some
overwrought plot moments do manage to hamper
some of the fun. It's a fine way to make players
wonder about the previous games in the series.
The game takes place
in a somewhat futuristic Tokyo, some years after
the events of 7th Dragon 2020 and 7th
Dragon 2020-II. At the start, players take a
team of player-created characters through a
virtual reality game, fighting some dragons from
the previous games. After defeating them all,
players find out the game was a Last
Starfighter-styled experiment to find those
capable of being dragon slayers. Working for the
"Nodens company", players set off on an adventure
through time to get samples of six true dragons in
order to prepare for the impending arrival
of the seventh, and final, true dragon. The
premise is over the top, and plays pretty loose
with the rules of time travel, but somehow it
works. The tale is largely entertaining, even
though the time travel elements will cause
headaches when logic is applied to them.
Supporting the
dragon-slaying narrative is a colorful cast of
characters, including a talking bunny whose nature
is never really explained. Though emotional scenes
with some of the supporting characters can feel a
bit overdone at times, they largely provide a good
emotional backing to all the dragon-slaying.
Optional quests even provide the opportunity to
learn more about these characters if a player so
desires. With plenty of twists and turns as the
time-travel dragon exterminating adventure
proceeds, 7th Dragon III's story isn't a
masterpiece by any means but proves to be
thoroughly entertaining nonetheless. The only
major downer to the story is the game features a
fair amount of voice acting that does not include
a dub.
The
game's cast of characters is
colorful and entertaining.
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Despite the quality
of the story, turn-based combat and class
mechanics are where 7th Dragon III truly
shines. The game includes some typical fare, such
as a monk type and a mage type, but for the most
part the classes feel fresh and interesting. Many
of them most likely originate in previous series
entries of course, but for Western gamers they
will be new. These include an Agent, adept with
guns and hacking, a Duelist class that uses magic
based on elemental cards drawn, and a debuff
specialist that can use powerful abilities when
enemies are afflicted with ailments. Each
archetype features a variety of skills, and
players are free to apply the skill points gained
from combat to learn skills of their choosing.
Though some classes do have healing skills, the
primary source of healing is through items.
This frees players to use any mix of classes they
so choose, leaving lots of room to experiment.
Further helping this
is the multi-party system. Players are free to
build a roster of characters similar to Etrian
Odyssey, though initially they can only
venture out with one three-person party at a time.
This eventually expands to two, then three
parties. The nice thing about these multiple
parties is that the characters not participating
in combat not only provide occasional help to the
active party in battle, they still gain full
experience. This means there's no extra grinding
required to build up other characters. Parties can
even be swapped at will outside of combat, giving
players fresh troops to make trips into dungeons
much longer and more productive.
Though the random
encounters peppered throughout the game are quite
breezy, it's the titular dragon battles that
provide the game's most challenging encounters.
Similar to Etrian Odyssey's FOEs, dragons
visually roam the game's dungeons. Players are
free to try and maneuver around many of these
encounters, but considering they provide good XP
and a special dragon currency used to purchase
things like an increased item selection at the
shop in town, participating in many of them is a
must. Players have a wide number of status
ailments they can inflict on enemies to help in
these tougher battles, perhaps even more than
enemies have access to. Successfully mixing and
matching character classes and skills in search of
synergies is essential to navigating the game's
difficult battles, especially the small number of
true dragon battles, which are brutal tests to see
how well players have figured out the game's
mechanics.
Get
ready to see plenty of these
through the course of the game.
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While 7th
Dragon III is primarily a linear game, going
from dungeon to dungeon as the story progresses,
the game does a nice job of hiding this fact so as
to prevent players from feeling constrained. Part
of this is the design of the dungeons themselves,
which provide side paths with treasure and many
twists and turns to prevent most places from
feeling like a straight line. In general though,
the game just doesn't pressure players much in
going to the next story point. Previous dungeons
and sidequests are constantly open for players to
venture to. The game even provides a helpful menu
option where the party can be directed to the next
story location, in case such side activities have
distracted the player for awhile. While it does
distract from its linearity very well, it can't be
completely ignored. With such a fine class system
it feels like the game could have used more
optional dungeons and challenges, which it sadly
lacks.
The music and graphics in 7th Dragon III
are some of the best players will find on the 3DS.
The chibi character art style mixes well with the
colorful and varied locations and enemies. Attack
animations, both for PCs and enemies, are colorful
and exciting, but thankfully rarely long enough to
make combat long and tedious. The game does not
use the 3D effect, presumably meaning it is able
to get a bit of extra oomph out of the 3DS's
graphics processor, as there is never any
stuttering or slow down. The soundtrack is by the
legendary Yuzo Koshiro of Streets of Rage
and early Ys fame, and is
understandably quite fantastic. Mixing all kinds
of sounds, from vocal tracks to electric guitar
and synthesized tracks, the music matches
locations and events almost perfectly. A good pair
of headphones are an absolute must for this
game.
It took far too long for an entry in the 7th
Dragon series to reach the West, but it was
worth the wait. 7th Dragon III doesn't try
to break new ground or provide a deep meaningful
story. What it does do is entertain players
thoroughly through its lengthy adventure and a
plethora of classes and skills to toy with. Its
tale of illogical time travel is solid
entertainment, so long as you can suspend
disbelief somewhat. Though it ties together the
previous games, 7th Dragon III makes sure
no prior knowledge of the previous games is
required. Even so, missing out on the previous
games does make the story feel lacking on
occasion, when recurring characters and locations
from them show up with more impact clearly
intended than comes through to players without
such knowledge. Even with this and a few other
small gripes, the end result is a splendid
adventure that no 3DS-owning RPG fan should pass
up.
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