Lots of black
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Okay, now if I was unimpressed with Webzen's Mu, this game reached
new levels of just 'who the heck are you trying to fool'? Heading
over there, I had the pleasure of watching the thing crash right on
start seconds in and having to move to a second unit. Unfortunately,
I clearly would've been lucky had that been the only unit on the
floor.
Picking a character and choosing quest mode, which was the more
entertaining one according to the press agent standing behind me, and
waiting through the slightly long loading time, I went ahead started
traveling through the world when two things caught my eye immediately.
The first, is that they weren't doing proper graphic filtering on the
textures for the ground, as they were jaggedy all over the place as I
walked and could very easily be noticed transitioning. The second,
was that I could visibly see the end of the viewing area as things
would cut off visibly on screen and slowly reveal as I walked. This
pretty quickly killed the notion of the graphics being impressive in
any vein, but being not particularly a graphics person, I kept on to
see how the gameplay worked.
"Two! Two guns! Ah, Ah, Ah!" - The Count
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I promptly got a pop-up message on screen telling me to kill five
somethingorothers to break the seal. What seal? I had no idea, but I
went ahead and seeing a set of enemies rushed into them and defeated
them with a few slashes of my sword, never really ending up in any
danger. Eventually I got a message that the seal was broken and I was
allowed to pull this switch and go over the crossbridge where I was
promptly told to smash a few pillars. Hard to guess which as there
were a bunch, but I went around trying to smash them while killing a
few dozen more of the fodder enemies that filled the area and
eventually had a few decide they were explosive and crumble when I was
close and clicked on them a dozen times. Finishing this quest I
walked across to find myself in another kill enemy bit. At this point
I put down the keyboard and was ready to walk away until the Webzen
tour, convinced that this game was trite, boring and unimpressive on
pretty much every front.
Which would end the impression, save that the press agent decided to
share a little tidbit with us during the tour by accident. While he
was busy talking he did, in fact, manage to get killed. This took a
bit with six enemies striking, but it happened. Good to know it was
in fact possible to die. But what happened next? The character
promptly respawned in the same spot, only to be beaten to the ground
over and over and over again. Asking whether this would be included
in the final version I got an answer that what I saw was in fact how
it'd work, though the time dead would be tweaked a bit. So on top of
the other stuff, apparently this game will have the issue going with
it of respawning you in hostile territory over and over again, which I
suspect will be quite a bit of fun for players of this game.
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