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Editorial Archive for April - June 1998


June 29, 1998
 Breaking the barriers: Do RPGs have unbreakable limits? Shawn Bruckner
 Why Linearity in an RPG is a good thing Howard Kleinman
 Linearity as a limiting factor in RPGs Mat Noguchi
June 25, 1998
 Revisionist History at E3 Nich Maragos
 Zelda: RPG or Not? Andrew Ross
 RPGs need stricter definitions Nick Zitzmann
May 17, 1998
 Does the American Public See US As Grown Up? Jeff Adashek
 RPGs for the Modern World Benjamin Avner
 Will we ever see another Dragon Warrior? Christopher Lee Boger
 Limits on Game Storylines Josh Fletcher
 A Happy Medium Jeffrey Lloyd Heatherly
 The Importance of Game Engine in a Game Irwin Kwan
 How Dragonwarrior rivals Final Fantasy Tim Turner
 The Freudian Moogle Tim Turner
 The Mystery of FFVII's ending Daniel Wilkenfeld
 Response to "The American Public Needs to Grow Up" Martin Haller
 An Attack Upon SaGa Frontier Martin Haller
April 20, 1998
 "Mature" religious content in the RPG world Ben Bleything
 The Difficulty Factor: Who are we challenging? Shawn Bruckner
 Why Do We Play Square RPGs?--For the Storyline Andy Church
 A Defense of Full-Motion Video Thomas Lipschultz
 Objections to Previous Claims Thomas Lipschultz
 A Defense of Saga Frontier Brendan McGrath
 Why Wild ARMs Is As Good As A Square Game Brian Petro-Roy
 Stories in Role Playing Games Colin Stewart
 The American Public Needs to Grow Up Aaron Traas


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