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Editorial Archive for April - June 1998
June 29, 1998
Breaking the barriers: Do RPGs have unbreakable limits?
Shawn Bruckner
Why Linearity in an RPG is a good thing
Howard Kleinman
Linearity as a limiting factor in RPGs
Mat Noguchi
June 25, 1998
Revisionist History at E3
Nich Maragos
Zelda: RPG or Not?
Andrew Ross
RPGs need stricter definitions
Nick Zitzmann
May 17, 1998
Does the American Public See US As Grown Up?
Jeff Adashek
RPGs for the Modern World
Benjamin Avner
Will we ever see another Dragon Warrior?
Christopher Lee Boger
Limits on Game Storylines
Josh Fletcher
A Happy Medium
Jeffrey Lloyd Heatherly
The Importance of Game Engine in a Game
Irwin Kwan
How Dragonwarrior rivals Final Fantasy
Tim Turner
The Freudian Moogle
Tim Turner
The Mystery of FFVII's ending
Daniel Wilkenfeld
Response to "The American Public Needs to Grow Up"
Martin Haller
An Attack Upon SaGa Frontier
Martin Haller
April 20, 1998
"Mature" religious content in the RPG world
Ben Bleything
The Difficulty Factor: Who are we challenging?
Shawn Bruckner
Why Do We Play Square RPGs?--For the Storyline
Andy Church
A Defense of Full-Motion Video
Thomas Lipschultz
Objections to Previous Claims
Thomas Lipschultz
A Defense of Saga Frontier
Brendan McGrath
Why Wild ARMs Is As Good As A Square Game
Brian Petro-Roy
Stories in Role Playing Games
Colin Stewart
The American Public Needs to Grow Up
Aaron Traas