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When I was playing Final Fantasy Tactics, I was surprised, and, yes, offended, by the portrayal of the Catholic Church as, in Martin Haller's words, "devil-worshipping despots." I was surprised because I was playing the game at the same time that I heard Square announce that it would not publish Xenogears in the US due to mature (read: controversial) religious content. At the time I thought that Square was merely worried that sales would be low in a predominately Christian country. But then why release FFT? From the review I've read of Xenogears, the game does not attack Christianity, directly or indirectly; it simply portrays a world in which aliens use a false religion to dominate the people of a planet. Sound like Christianity to you? (Please kindly disregard this question, UFO chasers.) Final Fantasy Tactics, on the other hand, sums up the mindsets of two very different, bigoted, anti-Catholic schools of thought: Even if it were possible to argue that FFT and Xenogears have the same amount of anti-Christian bias, Square would still have no reason to release FFT and not release Xenogears. In fact, Square would have good reason to do the opposite, since FFT is a strategy game, a genre that has generated abysmal sales in the U.S. Playstation market. Role-playing games, on the other hand, had just been proven to be viable sources of revenue thanks to another Square game, Final Fantasy VII. In the meantime, however, angry gamers protested (some even wrote editorials for RPGamer) in righteous indignation against all of the religious fanatics who would no doubt come flying out of the woodwork to protest Xenogears, a video game, if Square nobly, courageously, and for the cause of freedom, decided to release it in the immature U.S. Then comes the day when it is announced that Square EA will publish Xenogears in the U.S. RPG fans everywhere rejoice, thanking Square for listening to the plea of gamers! But I don't buy that explanation. Considering the facts, I wouldn't be surprised if the whole "mature religious content" bit was a scheme to hype Xenogears for its inevitable U.S. release. Think about it: When were you first alerted to the fact that Xenogears had controversial religious content? Was it not when Square was explaining why it wouldn't release it in the U.S.? You see where I'm leading don't you? If Square is so concerned about the detrimental effects a controversial handling of religion would have on U.S. sales of a game, why the release of Final Fantasy Tactics? I think that Square was planning to release Xenogears in the U.S. all the time, and they were just trying to generate some publicity and hype by acting as if the "voice of the gamer" saved Xenogears from extinction and brought it to our shores. It's not unlikely, as it has happened before: Sony decided to release Final Fantasy VII a little bit early in the U.S., citing "overwhelming demand" as their reason, when it was obvious to anyone that it was just a way to get more free publicity. I'd be interested in what others think of my theory. Feel free to email me with your opinions. * If you don't see how this applies to Final Fantasy Tactics, re-read the Germonik Scriptures and play through the game again. |
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