Musical redundancy
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Something for your column, perhaps...
Playing through FFIX, I noticed that one of Uematsu's march themes from
FFVIII is reused in this game. Personally I think this is a little odd, but
if it isn't broke, don't fix it, I guess... Reusing old tunes like that
isn't terribly new, and if you've ever played Legend of Legaia (God
forbid... consider that a warning from someone who actually bought it), you
might have noticed that the main theme for one of the characters is the
funeral theme from Alundra. Copied verbatim, every note. I cracked up when I
heard it.
If you're actually up right now, go to bed.
-Nij
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Googleshng: I noticed that as well. I suppose it's
only fair. In the two hours I played for I noticed new renditions of the classic bridge
crossing theme, traditional sounding battle music, it's only fair that the new ones get
included too. You mean 7 not 8 though I believe.
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Abilities
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Hey Goog,
Sorry ya not feelin' well. seems to be going around! =/
Anyways, as everyone else probly, I have an FF9 question. Don't worry
though, it won't have any spoilers.
I just want to know if, when you assign magic crystals to something, and
get enough AP to "learn it", do you have to keep magic crystals on it in
order to use it. Because, on items, once it's "learned" you have it for
life, but is that the same on magic crystal abilities (support abilities
I think theyre called)
I even got suckered into buying the strategy guide (...it came with a
free mem card -_- ) and it doesn't say.
Thanks-
Styder
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Googleshng: FF9 has blissfully simple mechanics. It
also has instructions which say on page 1 that you don't need them, and a little pamplet
saying you don't need a strategy guide, but if you feel you do, they have one on playonline
for free. Hitting select is a handy thing. Anyway though, it's simple. Every piece of
equipment has an ability a certain character can use. If they have that equipped, they
can use it. Plus, if they were it for a while, you can toss the equipment and still be
able to use the ability. Reminds me of FF5's mechanics. Anyway though, to answer your
question, whether you've learned a support ability or not, you still have to allocate
crystals to it.
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Weirdness
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Sir Googlyooglyooglylot,
Yo Budman! I gots ya some questions about FF9 and RPGMakerrrrr!
- In FF9, can you get the little coca-cola circle? If so, wouldn't that be amazingly cool? I wonder what kind of damage it'd do. Probably a lot.
- Which is your favorite character in FF9, eh? EH? How about in Skies of Arcadia (sucky name... shoulda stuck with Eternal Arcadia... means almost the same thing in Japanese anyhoo)
- Will you marry me, if you're a woman, and be my best bud, if you're a man?
- Oh yeah... What numbers do you reccomend to start characters off with in stats in RPGMaker... I had mine set to mid 50's and my characters kept killing off the monsters in no time flat?
~The Big K
The hoopiest frood RPGamer has ever seen!
Oh... the answer to the third is no, and the fourth is between one and five, with three average. Only go above that if you want a really ultra powerful character like whatsisface in FFT.
Silky
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Googleshng: I know some odd people. Obviously the answer
to the first question is no, and the second, you answered the fourth yourself. As for a
favorite character, obviously Vivi. You can't beat a black mage. In SoA... so far I suppose
the main character. That's such a spiffy way to wear a monicle.
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Arcadia
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So, you have Skies of Arcadia huh? I really don't know very much about it, so can you give me a
general overview?
- Information Station updater Andrew P. Bilyk, aka "Aegis"
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Googleshng: The setting of SoA is very interesting
for starters. It's like the elemental plane of air from AD&D. Nothing but air with some
stuff floating in it. No ground below. People build towns on floating chunks of rock.
Towns therefore are quite small on average relative to most modern games. Bigger towns have
bridges or ropes slung over to other big rocks. Natural features of the world include constantly
present storms, reefs made from countless small floating boulders, and so on. So naturally,
airships are the primary form of transportation, and, in keeping with the 1800s level
of technology, pirates abound... as do creatures that would be right at home in Larry
Niven's Integral Trees. As far as the game mechanics go, there are two kinds of fights.
The normal variety work like most RPGs but with a few noteworthy differences. All spells
cost just 1 MP. They cost varying amounts of SP however, which comes from a pool shared
by all your characters that regenerates a little each round. Characters also have special
moves costing no MP, but lots of SP, and it's possible to spend a turn charging the SP
meter. Furthermore, each round, you can change the elements of your weapons, which effects
monsters based on elemental strengths and weaknesses, and effects what kind of spells
you will learn. The other kind of combat is ship to ship, where each character gets an
action per round, in whatever order you want, doing things like casting spells on the
ship itself, taking evasive manuvers, or firing any of the many many weapons. A few other
factors figure in, like making instant choices (for example, manuvering behind the enemy
ship), and having rounds start with you in a superior position to attack. Highly strategic.
On top of all that, it has some really interesting dungeons. So, in short, BUY IT NOW.
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FF9
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Say, since FFIX isn't coming out here for a long time
coming, and it's been mostly smothered by Square's
lockdown on news, what's the deal, considering you
Americans got it already? What can I actually expect
out of it? A little overview I could use. :)
Mistress Nightshadow
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Googleshng: OK, the stuff everyone knows first: it
looks like Jim Henson did the graphics. It has a fantasy setting. 4 characters in your
party at a time. The crystals are back. Now for some lesser known features. If you're standing
next to, say, a bed with 300 Gil under it, the little hand pointing at your character
will turn into an eclaimation point. This makes it much easier to find little objects
to obsess over, and I believe can be turned off. The mechanics are an awful lot like FF5's
to me. Each character has a different class. Each piece of equipment, aside from normal
features, contains some sort of ability. For example, casting fire, counter attacking,
etc. Only one character can use each of these abilities. More importantly, while they are
equipped, you gain AP. With enough AP, you learn the abilities from your equipment, and
then get to keep them after taking it off. Abilities basically fall into two categories.
Actions, like spells, and support abilities, like countering. Only a certain number of
support abiities can be equipped at a time, by allocating points to them. However, these
points go up as you gain levels, so eventually you can get all kinds of snazzy powers,
while keeping fixed unique classes. Oh, and it has so much nostalgia crammed in everywhere.
The beginning is like the Opera House.
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More on VP
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Hey Goog,
About Seal Rating, here is how it goes. Sending a a character up gets
you plus 12. That is, I believe, the only way to increase it. Now to
decrease, there are many. Not wearing ring during Sacred Phase is minus
2, going to the small meadow is -10, talking to Brahms in his castle is
-10, recruiting Lucian is -18, recruiting Mystina is -14. Oh yes, and
seeing the little event in Gerabellum where Clair throws a rock at
Valkyrie nets you another minus 10. Note that to get the best ending,
you must have sent Lucian up by the end of chapter five, AND have less
than 37 seal rating at the end of chapter 6. Hopes this helps.
Thomas
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Googleshng: I think that's just about everything
there is to be said on the subject of the seal rating. 8)
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