Microsoft has announced that it will be delaying the release of Sudeki, its
Climax-developed RPG for the XBox, until Spring of 2004. Originally,
Sudeki was planned for a fourth-quarter release in 2003 to get it out in time for the major
shopping holidays. However, the reasoning for the delay is that the game still needs
"polishing" and that the greatest possible experience for gamers needs to be
ensured.
Sudeki is being designed as a cinematic combat RPG in which gunslingers and
sorceresses do battle in a Hong Kong movie style, real-time battle system. To add to
the movielike feel, combat will incorporate such effects as slow-motion bullet
time, earthshaking effects, and a large selection of weapons and moves. These
options will be divided up amongst four playable hero choices including a sorceress,
a steam-punk gunslinger, a man-at-arms, and a dark huntress. In addition, there
will also be a cooperative spirit strike option, in which characters combine to attack
the enemies.
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