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Castlevania: Harmony of Dissonance Impressions

Appearing on the show floor under a modified North American name, Castlevania: Harmony of Dissonance (formerly Castlevania: White Night Concerto) lived up to the legacy created by its immediate predecessors Symphony of the Night and Circle of the Moon. Those complaining about the darkness of Circle of the Moon will be pleased to discover that Harmony of Dissonance's colors are clear and vibrant on the GBA's LCD. The game also has a more colorful look than the previous Castlevania games while, interestingly enough, retaining the graphical style of its predecessors.

The game stars Juste Belmont, sent by a friend to rescue a mutual friend lost inside a castle. Enemies are taken straight out of previous Castlevania titles, from the purple spear knights to the zombies in the entry hall. The style is much more reminiscient of Symphony of the Night than Circle of the Moon, with the return of the relic system and an enhanced inventory. The magic system, however, is unique. Books containing elemental spells can be found in the game and combined with secondary items. For instance, when a book is enaled, weapons no longer use hearts, but deplete the magic meter. If the ice book is enabled while an axe is thrown, an ice block will fall diagonally from the ceiling onto an enemy. If the ice book is enabled with a dagger, however, the ice will be thrown from the player instead.

This newest entry into the Castlevania series retains those factors that made its predecessors classics, while adding several new features bound to please those looking for originality. Control is spot-on, while the music is exactly what one should expect from a Castlevania title. This game is hotly anticipated for a reason, and should find a place near the top of every GBA owner's to-buy list.


by Justin Weiss    
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