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128 pages, 2007, $19.95
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Content
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15
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Organization
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14
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Consistency
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15
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Intelligibility
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16
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Overall
15
Hit
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Review Scoring
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Billing itself as a special issue of Dragon Magazine, Dragon: Monster
Ecologies compiles 18 of the Monster Ecology articles into one concise volume. It also includes
an index of all the Monster Ecology articles that have appeared in Dragon up to issue 359.
This index is perhaps the single most useful feature of the book. Also included are brief recollections
by authors, including Gary Gygaz, China Mieville and Rob Kuntz, about their favorite monsters. Special
in-depth looks at how beholders, githyanki, mindflayers and displacer beasts have evolved over different
editions of Dungeons and Dragons and a "Monsters of Suck" reference round out the work.
Each ecology contains a detailed history of the creature, how and where they are likely to live, deities they
are likely to worship, and an example of an advanced member of the species. Also included are typical tactics
in combat, as well typical and overall goals. The included sidebar on knowledge checks details what the player
characters are likely to know about the species in general.
For players, and GMs as well, each article's content provides a lot of the missing pieces in the lore
of the monster in question. This material can be incorporated into the adventure (perhaps the player
characters need to figure out what is driving the inevitable that keeps chasing them) or simply provide
the additional filler materials to make the world more complete. In addition, the advanced version of
the creatures allows the GM to add a little more "umph" to what could otherwise be trivial encounters.
With ecologies of the choker, chuul, dracolich, draconian, ettercap, inevitable, kenku, kobold, kraken,
lizardfolk, mooncalf, night hag, rakshasa, rust monster, shadar-kai, spawn of Kyuss, spell weaver, and
will-o'-wisp; Dragon: Monster Ecologies covers some of the most dangerous and enigmatic foes
adventurers may ecounter while out and about. Unfortunately, the book does not cover all the monster
ecologies that have been printed over the years in Dragon. This may result in disappointment for
fans of particular monsters that were excluded, but what is covered is a good mix in terms of levels
covered and common versus uncommon monsters.
The additional features, such as the recollections and in-depth looks at how some creatures have evolved,
increases the value for anyone interested in the history of Dungeons and Dragons. The
"Monsters of Suck" outlines some of the "lovable losers" of Dungeons and Dragons including the ever
popular flumph.
Dragon: Monster Ecologies is an interesting, but not a necessary read. With it, a GM can add
additional flavor and substance to his campaign, which is always good, but it adds nothing essential
to the game world. Fans of a particular monster might find the additional information gratifying, but most
would be better off spending their money elsewhere.
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