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96 pages, 2008, $19.99
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Story
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4.5
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Enjoyability
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4
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Adaptability
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3.5
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Intelligibility
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3.5
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Overall
3.5
Good
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Review Scoring
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The first entry to the second Pathfinder Adventure Path introduces
the city of Korvosa to players and Game Masters alike, and then immediate tries to kill
them. Deadly villains, devious traps and bizarre, twisted storylines are the hallmarks
of author Nicolas Logue's adventures, and Edge of Anarchy builds on that
tradition nicely.
Player characters will find themselves immersed in a quest for revenge (both their own
and on the behalf of others) and deadly riots before joining the service of the city
guard. All this is just a prelude to finding out the truth about the powers behind the
city. Along the way the player characters will have the chance to help out many
citizens of the city, earning their respect and making valuable future allies, and
setting the stage for future troubles.
The Curse of the Crimson Throne adventure path makes extensive use of a new
game mechanic, referred to as Harrow. Harrow is a type of fortune-telling, famous in
the city of Korvosa and makes use of the Harrow Deck, a special deck of cards. Edge
of Anarchy provides an extensive guide to the Harrow Deck, so Game Masters and
players are well prepared to use this new mechanic.
The Edge of Anarchy provides a guide to the Varisian peoples, one of the native
peoples of Varisia where Korvosa is located. It also includes the continued adventures
of Eando Kline, Pathfinder, as he adventures into the Cinderlands. The book finishes
up with six new monsters that are likely to be found in and around Korvosa. These
new monsters are varied, from aquatic terrors, to a golem composed of various carcasses,
to the cute and not so friendly Soulbound dolls. These creatures make a great addition
to any setting. Finally the book finishes up with four pre-generated characters, a
wizard, a paladin, a ranger, and a bard for players in a hurry to dive into the
adventure.
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