The Saving Throw
Dungeons and Dragons, 3.5 Edition Nov. 22, 2006
Prestige Classes for your enjoyment.

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contributed by Matt "RedBeastMage" Foster

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 Deadly Distance +10 ft, Deadly Arrows
2nd +2 +0 +3 +0 Deadly Distance +20 ft, Deadly Aim, Deadly Accuracy
3rd +3 +1 +3 +1 Deadly Distance +30 ft, Deadly Knowledge
4th +4 +1 +4 +1 Deadly Distance +40 ft, Deadly Damage
5th +5 +1 +4 +1 Deadly Distance +50 ft, Greater Accuracy
6th +6 +2 +5 +2 Deadly Distance +60 ft, Improved Aim
7th +7 +2 +5 +2 Deadly Distance +70 ft, Improved Accuracy
8th +8 +2 +6 +2 Deadly Distance +80 ft, Perfect Damage
9th +9 +3 +6 +3 Deadly Distance +90 ft, Perfect Accuracy
10th +10 +3 +7 +3 Deadly Distance +100 ft, Perfect Aim

The sniper is a master of stealth and precision. A masterful killer, Snipers may be found in many walks of life, but are few in number. The sheer amount of training and stress that snipers put on themselves to perfect their art is not something many individuals can manage, even if they want to.

Hit Die: d6


To qualify to become a Sniper, a character must fulfill all of the following criteria.

Base Attack Bonus: +5
Skills: Hide (8), Move Silently (8), and Spot (8)
Feats: Point-blank Shot, another ranged attack feat
Special: Must have killed an opponent from a distance without having been seen.

Class Skills
Skill points at each level: 4 + Int Modifier

Class Features

Weapon and Armor Proficiency: %%list%%

Deadly Distance (Ex): "Nothing is outside your range." As a sniper, you hit targets that are so far away, they don't know you exist. For every level of sniper, you gain an additional 10 ft. to your ranged attack. This bonus is applied after Far Shot (if you have it).

Deadly Arrows (Ex): - "Shoot to kill." Your attacks are made with dangerous intent. All ranged weapons have an doubled crit range, as though they were enchanted with the "keen" ability.

Deadly Aim (Ex): "You put your shots right where you want them." You can hit a target specifically in the body, arms, legs, or head.

  2 6 10  
Body +1 +3 +5 +1 damage
Leg -2 0 +2 50% chance to immobilize, normal damage
Arm -2 0 +2 -4 to hit next turn, normal damage
Arm -5 -2 0 +6 damage

Target must have the aforementioned appendage for it to be targeted. When hitting the arm, only the damaged arms suffers the penalty. If a creature has more than two legs, the creature is only slowed (to a percentage decided by the DM). When using this ability, you take only one shot for the round, using your highest base attack bonus.

Deadly Accuracy (Ex): "Nothing can hide from your shots." When a target is hidden by concealment, reduce your chance to miss by 10%. With Greater Deadly Accuracy reduce chance to miss by 20%, 30% at Improved, and 40% at Perfect.

Deadly Knowledge (Ex): "Knowledge brings power." Take a free feat that pertains to your ranged attack (ask Dungeon Master if unsure).

Deadly Damage (Ex): "Faster then a speeding bullet." You fire your shots so fast that if they hit just right, they become even more lethal. Increase your critical damage multiplier by 1 and then at perfect by 2. (2x -> 3x -> 4x) (3x -> 4x -> 5x)

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