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The Legend of Zelda: Majora's Mask - Review |
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Something's missing.
By: Jake Alley
Review Breakdown |
Battle System |
5 |
Interface |
5 |
Music/Sound |
6 |
Originality |
7 |
Plot |
3 |
Localization |
6 |
Replay Value |
6 |
Visuals |
5 |
Difficulty |
Medium |
Time to Complete |
10-40 hours
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Overall |
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Criteria
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Normally, the release of a new Zelda game draws legions of fans, eager to see
the classic elements of the series blended with new tools, a new engine, and in most cases, a new
console. This is not the case with The Legend of Zelda: Majora's Mask however. Released not too
long after Ocarina of Time, and using the same engine, Majora's Mask is not quite as new and exciting
as its predessessors.
Majora's Mask is somewhat dwarfed by the earlier games in other ways as well. Such
series staples as the Triforce, Master Sword, Ganon, and even the princess from whom the series
takes its name are nowhere to be found past the intro. Instead, the main story involves a new enemy
planning to destroy the world, with no surprises down the line. The scope of the game is smaller as well, featuring
only four dungeons, half as many as the average game. Practically all the tools found in the game
are also in Ocarina of Time, with fewer tools total, and the new additions are rather lackluster and
fail to yield new types of puzzles.
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Do you like fire?
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This is not to say that Majora's Mask is free from innovation or fun however.
Over the course of the game, twenty-four masks can be obtained, each of which bestows a strange, although sometimes
mundane power. Also, the passage of time is quite important. From the beginning of the game, seventy-two
in-game hours elapse before the apocalyptic destruction of the world. Although it is possible to
jump back in time to the beginning, taking along all important items, and the records of defeating
major bosses, this leaves only three hours of real time to accomplish any given task. Additionally,
many of the games side quests may only be done at particular points in time. Most noteworthy are
those involving interaction with the various NPCs in the game, many of whom follow elaborate schedules.
While the time system makes for some unique gameplay experiences, the masks leave
more to be desired. Three masks will transform Link into a member of another race, yielding new
traits and abilities, but the rest are fairly dull. Most masks have no purpose other than solving
a single puzzle. The same goes for many songs, which function just as they did in Ocarina of Time.
In fact, while all the dungeons are cleverly designed, the entire game can be played with the mentality
that any given object will be highly useful for an hour after finding it, and then proceed to collect
dust in your inventory for the remainder of the game.
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Link, the only Zora with a kilt. |
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Aside from these features, Majora's Mask seems like little more than more of
Ocarina of Time. Graphically, it's virtually identical, despite requiring the N64's RAM expansion
pack. Even the various characters in the game are the same as those found in the last game, despite
being found in a different, smaller world. What few original graphics the game features are found
mostly in the bosses, all of which feature a unique style, reminiscent of Aztec art. While these
are well crafted, they clash somewhat with the more traditional characters and objects.
Musically, Majora's Mask is rather immemorable. Nearly
all tracks just fade into the background. The one exception to this is the classic Zelda theme,
which is played on the overworld. This is not to say however that the sound as a whole is inferior
to the Ocarina of Time. The annoying proddings of your fairy companion have been replaced with a
subdued bell sound.
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As a Goron you can roll around killing stuff. It's loads of fun. |
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While the world is possibly the smallest ever to grace the Zelda series, and it
contains only four main dungeons, Majora's Mask is riddled with subquests. Nearly one hundred minor
tasks, unimportant to the plot are scattered through the game. Some yield better stats, others
new masks, and several yield little more than a sense of satisfaction. Collecting all these drasticly
adds to the total play time, but honestly the great scavenger hunt has no real reward beyond a sense
of satisfaction.
All in all, Majora's Mask has the same feel as the rest of the series, but fails to capture that
special charm they offer. Still, while it may not be breathtaking, it's still
a solid, fun game.
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