Legend of Zelda: Ocarina of Time - Reader Review |
Though the plot is nothing new, great gameplay and fun make an excellent game.
By Richard Jordan
Review Breakdown |
Difficulty | Moderate |
Time to Complete | 30-40 hours | |
Overall |
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It's very rare now or days for a game to live up a deal of hype
surrounding it. Metal Gear Solid, although hyped to a degree, was not to
the extent that Zelda: tOoT was. As a result, even though I loved Zelda
games, I was worried to a degree (Hell, a few summers filled with Godzilla
and Batman & Robin in the theaters is to blame). I am glad, however, to
state that the latest installment did live up to the hype.
Unlike some people, I wasn't expecting a Final Fantasy style plot
from the game...Afterall, It's not Miyamoto's strong point. And it's a
good mind set to have, as Zelda: tOoT doesn't change the formula too much.
To the plot's credit, however, it does make some good efforts to throw
some mystery and a couple twists into the works, although no where as
grand as many RPGs out there. But hey, this is a Zelda game. And as in
all Zelda games, the plot is overshadowed by the excellent gameplay and
fun factor.
The first thing you notice when you start playing is that the
controls, although a little unfamiliar at first, begin to become second
nature. The camera is pure genius considering other 3D games. The
auto-jump is a nice touch as well, as it helps Zelda not fall into the
dreaded "time the jump perfectly or fall to your death" syndrome that
plagues many games out there.
Zelda: tOoT has also got to be one the funnest games I've also had
the pleasure of experiencing. By the time you become an adult, a whole
world of mini-games will have opened up. You can do everything from
bowling to shooting targets on horseback. And the game also adds the nice
touch of adding 100 scattered gold skulltulas throughout the game. Every
10 you kill reaps you a prize, ranging from items such as a bigger wallet
to the stone of agony, a nifty rumble-pack only item. The game seldom
experiences a point of dullness....even traversing across the overland map
gains new life when galloping full speed on your trusty steed.
The game also keeps you engaged with a good level of challenge.
Many bosses are rather easy, but some take require a real level of
patience and observation (Your first fight with Bongo-Bongo I'm sure will
be a "pleasant" one). Dungeons take a very long time to figure out and
complete. This coupled with the fact that there are quite a few of them
(5 medallion temples, 3 stone dungeons, and a few "mini" dungeons) help
add tremendously to the time it will take to you to beat the game. I also
loved the fact that it can become quite easy to get stuck in the game.
It's a feeling and experience I haven't had in a very long time. It's a
game that forces you to pay attention and think things through. More
games should take notice of this.
Finally, on the aesthetic part, Zelda: tOoT also scores big time.
The dungeon tunes and the Gerudo Valley BGM are really great...they fit
the game nicely. Graphics wise Zelda also blows just about everything
away. Fighting Ganon at the end alone deserves a graphical award of some
sorts....it just kicks so much ass I can't describe it in words (Well, I
also don't want to spoil either ). The game is virtually chock full of
excellent graphical touches and masterpieces. It's probably as close to
living FMV as you can come on the N64 console.
Overall, the game was well worth the wait. The game does take
quite a time to beat. The 40 hour figure spewed off by Nintendo was
fairly close....I estimate that the game took about 30 hours for me to
beat. Even after Ganon's demise you'll still come
back for more, as the replay value in the game is also very high (Records
to beat, spiders to find, containers to obtain....). It's an overall
excellent game that will keep you occupied for many hours. Many of us
bought an N64 with Zelda in mind. I'm sure many more will purchase one
just for this game.
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