=============================================================================== GENSO SUIKODEN ENGLISH VERSION INFO SHEET 1.11 =============================================================================== After playing Genso Suikoden through for five times and reading the available walkthroughs afterwards, I decided to write this info sheet. The purpose is to enhance the replay value of the game, revealing the little mysteries that may have been left unsolved on the first or second play time. I have included some information from Iwata Shoji's Genso Suikoden Tips & Tricks v.1.0 (the basics of combination attacks and defending characters), but the rest is my own. One significant reason for making this was also that all the material I had seen had been made for the Japanese version, with all names in romanized katakana, which makes reading names difficult to those who are not familiar with katakana and how to interpret it. Also this eliminates needless translations from Japanese. I hope this will be of some use to at least someone, and at least I got a good excuse to play it for the sixth time... INDEX 1.0 - Complete list of the 108 Stars 2.0 - Combat Guide 3.0 - Duel Guide 4.0 - Strategic Guide 5.0 - Walkthrough 6.0 - Remaining Mysteries 7.0 - Notes 1.0 --- COMPLETE LIST OF THE 108 STARS CHARACTER | FUNCTION ------------------------------------------------------------------------------- 1. Player | Your link into the world of Genso Suikoden 2. Lepant | Fighter 3. Mathiu | Chief Strategist, strategist 4. Luc | Keeper of the Stone Tablet of Promise, fighter 5. Humphrey | Fighter 6. Kasim | Fighter 7. Kwanda | Fighter 8. Pesmerga | Fighter 9. Gremio | Fighter 10. Warren | Fighter 11. Kun To | Ally, merchant 12. Cleo | Fighter 13. Viktor | Fighter 14. Valeria | Fighter 15. Griffith | Fighter 16. Clive | Fighter 17. Flik | Fighter 18. Camille | Fighter 19. Kreuz | Fighter 20. Stallion | Fighter 21. Kage | Ninja, fighter 22. Fu Su Lu | Fighter 23. Kirkis | Fighter 24. Milich | Fighter 25. Pahn | Fighter 26. Sonya | Fighter 27. Anji | Fighter 28. Tai Ho | Fighter 29. Kanak | Fighter 30. Yam Koo | Fighter 31. Leonardo | Fighter 32. Hix | Fighter 33. Tengaar | Fighter 34. Varkas | Fighter 35. Sydonia | Fighter 36. Eileen | Fighter 37. Leon | Strategist 38. Georges | Cardplayer 39. Ivanov | Painter 40. Jeane | Runemaster 41. Eikei | Fighter 42. Maximillian | Leader of Maximillian's Knights 43. Sancho | Squire 44. Grenseal | Fighter 45. Alen | Fighter 46. Tesla | Forger 47. Jabba | Appraiser 48. Lorelai | Fighter 49. Blackman | Fighter 50. Joshua | Ally, Lord of Dragon Knights 51. Morgan | Fighter 52. Mose | Smith, fighter 53. Esmeralda | Hostage 54. Melodye | Keeper of Sounds 55. Chapman | Armorer, merchant 56. Liukan | Fighter 57. Fukien | Fighter 58. Futch | Fighter 59. Kasumi | Ninja, fighter 60. Maas | Smith, fighter 61. Crowley | Fighter 62. Fuma | Ninja, fighter 63. Moose | Smith, fighter 64. Meese | Smith, fighter 65. Sergei | Inventor of the elevator, fighter 66. Kimberly | Fighter 67. Sheena | Fighter 68. Kessler | Fighter 69. Marco | Gambler 70. Gen | Shipwright, fighter 71. Hugo | Librarian 72. Hellion | Fighter 73. Mina | Fighter 74. Milia | Fighter 75. Kamandol | Fighter 76. Juppo | Fighter 77. Kasios | Musician 78. Viki | Teleport controller 79. Rubi | Fighter 80. Vincent | Nobleman 81. Meg | Fighter 82. Taggart | Messenger 83. Giovanni | Scout 84. Quincy | Fighter 85. Apple | Strategist 86. Kai | Fighter 87. Lotte | Fighter 88. Mace | Smith, fighter 89. Onil | Gossiper 90. Kuromimi | Fighter 91. Gon | Fighter 92. Antonio | Fighter 93. Lester | Fighter 94. Kirke | Fighter 95. Rock | Storage guard 96. Ledon | Scout 97. Sylvinia | Fighter 98. Bell | Fighter 99. Gaspar | Gambler 100. Window | Window maker 101. Marie | Innkeeper 102. Zen | Florist 103. Sarah | Fighter 104. Sansuke | Bath maker, fighter 105. Qlon | Envoy 106. Templeton | Mapmaker 107. Krin | Scout, fighter 108. Chandler | Hardware store keeper, merchant KEY: Fighter - someone you can take into your adventuring party Ally - someone who does not actually take residence in your castle Strategist - someone who can be used to boost your charge strength in large battles Scout - someone you can use to scout for the enemy's plan in large battles (50% chance of success) Ninja - someone who can be used reliably to scout for enemy's plans in large battles (100% chance of success) Merchant - someone who can try to bribe the enemy to join you in large battles Other - this usually describes the service they offer at your castle after being recruited 2.0 --- COMBAT GUIDE This is divided into several sections dealing with party-level combat. The sections are: United attacks, which describe the characters which can unite to perform special attacks. Defending characters, which tell which characters defend other characters when they are near death Rune combinations, which describe which runes work together to create new spells Special runes, which describes the unique runes possessed by some characters Spell runes, which describes the effects of spell runes. On a more general note, it is usually always worth it to fight, unless you are saving your strength for some big battle ahead. Every battle gives a little bit of experience, and more importantly, money. Sometimes you can obtain some very good random items from monsters as well (although this is very rare). 2.1 -- UNITED ATTACKS Characters | Attack's Name | Damage ------------------------------------------------------------------------------ Gremio & Pahn | Talisman attack | x2 Tai Ho & Yam Koo | Fisherman attack | x3 U Lepant & Eileen | Couple attack | x2 Player & Kai | Master pupil attack | x2 A Kuromimi & Gon | Kobold attack | x2 Juppo & Meg | Trick attack | x1.5 A Kirkis & Any elf | Wild arrow attack | x1 A U Varkas & Sydonia | Bandit attack | x2.5 Humphrey & Krin | Bumpy attack | x2 Gen & Kamandol | Fatal attack | x2 Gen & Sansuke | Carpenter attack | x2 Hix & Tengaar | Warriors attack | x2 Futch & Milia | Dragon Knight attack | x2 Kirkis & Sylvinia & Stallion | Elf attack | x2 Kuromimi & Gon & Fu Su Lu | Kobold + 1 attack | x3 Lepant & Eileen & Sheena | Lepant family attack | x2.5 Cleo & Eileen & Valeria | Beauty attack | x1 A S Cleo & Eileen & Sonya | Beauty attack | x1 A S Flik & Alen & Grenseal | Pretty boy attack | x2 Anji & Kanak & Leonardo | Pirate attack | x2.5 Pahn & Morgan & Eikei | Martial arts attack | x3 A Liukan & Fukien & Kai | Flash attack | x3 U Kasumi & Kage & Fuma | Ninja attack | x2.5 Camille & Tengaar & Kasumi | Pretty girl attack | x2.5 (59. U) Maas & Meese & Moose & Mose | Blacksmith attack | x3.5 ------------------------------------------------------------------------------ U = leaves the characters unbalanced for one turn A = attacks all enemies S = stuns enemies 2.2 -- DEFENDING CHARACTERS CHARACTER | PROTECTED CHARACTER || CHARACTER | PROTECTER CHARACTER ------------------------------------------------------------------------------- Gremio | Player || Kimberly | Tai Ho Pahn | Player || Lepant | Eileen Pahn | Cleo || Eileen | Lepant Cleo | Player || Eileen | Sheeva Camille | Gremio || Kirkis | Sylvinia Kasumi | Player || Gon | Kuromimi Yam Koo | Tai Ho || Hix | Tengaar Tai Ho | Yam Koo || | ------------------------------------------------------------------------------- 2.3 -- RUNE COMBINATIONS RUNES | EFFECT ------------------------------------------------------------------------------ Fire & Earth | Volcano (damage to all opponents) Wind & Earth | Boulder Crash (damage to all opponents) Wind & Water | Extreme Conditions (damage to all opponents, heal allies) Lightn. & Water | Energy Drain (damage to one opponent, heal allies) Lightn. & Fire | Shocking Fireblast (damage to all opponents) Of the more powerful combinations hinted by Crowley I've found none. 2.4 -- SPECIAL RUNES RUNE | HOLDER | POWERS ------------------------------------------------------------------------------- Boar Rune | Pahn (Morgan) | Martial Arts rune Clone Rune | - | Enhanced striking power, unstable Trick Rune | Juppo | Trick doll Falcon Rune | Valeria | Lightning strikes True Holy Rune | Stallion | Speeds up overland travel Shrike Rune | Kasumi | Air Power Bomb throw Hate Rune | Ronnie Bell | Fireball (hateball?) Rage Rune | Alen | Enhanced fire rune Resurrection | Fukien | Various attacks and heals Double-beat | Eikei | Martial Arts rune The Boar Rune is special, because there are two of them. The only persons able to use them are Pahn and Morgan (from Temple of Qlon). 2.5 -- SPELL RUNES Small descriptions of all the spells of all the spell runes follow. 2.51 - FIRE RUNE The more powerful version of the fire rune is the rage rune, in posession of Alan. NAME | DESCRIPTION ------------------------------------------------------------------------------- Flaming Arrows | A low-power attack spell Firestorm | A low-power attack spell affecting all enemies Dancing Flames | A middle-power attack spell affecting all enemies Explosion | A high-power attack spell affecting all enemies Final Flame | An extreme attack spell affecting all enemies 2.52 - WIND RUNE The more powerful version of the wind rune is the cyclone rune. NAME | DESCRIPTION ------------------------------------------------------------------------------- Wind of Sleep | Attempts to stun all enemies The Shredding | A medium-power attack spell Healing Wind | A medium-power healing spell Storm | A high-power attack spell affecting all enemies Shining Wind | A combined medium-power attack and healing spell 2.53 - WATER RUNE The more powerful version of the water rune is the flowing rune. NAME | DESCRIPTION ------------------------------------------------------------------------------- Drops of Kindness | A medium-power healing spell Fog of Deception | Attempts to stun all enemies (?) Water of Kindness | A medium-power healing spell affecting everyone Tears of Kindness | A high-power healing spell affecting everyone Mother Ocean | An extreme healing spell affecting everyone 2.54 - EARTH RUNE The more powerful version of the earth rune is the mother earth rune. NAME | DESCRIPTION ------------------------------------------------------------------------------- Clay Guardian | A low-level protection spell Voice of Earth | A medium-level attack spell affecting all enemies Copper Skin | Grants invulnerability from all blows to one character Earthquake | A high-level attack spell affecting all enemies Guardian of Earth | A medium-level protection spell affecting everyone 2.55 - THE SOUL EATER The spells which just make the enemies disappear are useless against the unique monsters (the zombie dragon, Neclord, etc). NAME | DESCRIPTION ------------------------------------------------------------------------------- Deadly Fingertips | Make one enemy disappear Black Shadow | A medium-power attack spell affecting all enemies Hell | Make all enemies disappear Judgement | An extreme attack spell 2.56 - THE RESURRECTION RUNE NAME | DESCRIPTION ------------------------------------------------------------------------------- Scolding | A low-power attack spell Yell | A low-power healing spell Scream | A high-power healing spell affecting all allies Charm Arrow | An attack spell affecting all enemies, medium damage 3.0 --- DUEL GUIDE This section is divided between the duels that are fought in the game: Kwanda Rosman vs Player, Teo McDohl vs Pahn and Teo McDohl vs Player. The chart describes the responses your opponent will make when doing a certain kind of maneuver. There are about 30 different responses for each battle, the charts are not complete, but they should be enough to guarantee victory. 3.1 -- Kwanda Rosman vs Player ATTACK - - - "Taste the sharpness of my blade!" - - "Well done. But can you take this?" - - "Heh, now it's my turn." - - "Ha ha! You'll have to do better than that!" - - "At a loss, are you? But I'll show no mercy!" - - "What's the matter? If you don't attack, I will!" - - "Damn! I underestimated you." - - "Whoa! Pretty good, Teo's little boy. Now it's my turn!" - - "That's nothing!" - - "You're better than I thought. But how about this?" DEFEND - - - "Can you break my invulnerable defenses?" - - "Pretty good. How about another one?" - - "Damn! My turn!" - - "Now it's your turn. Come on!" - - "Don't bore me. Show me what you can do." - - "Cautious, aren't you. Just like a leader." - - "Carefully..." - - "Arghhh! I underestimated you." - - "Forget it. You're methods are obvious." - - "What now?" DESPERATE - - "Victory is near! I strike with all my might!" - - "The next one won't be so easy!" - - "I'll get you!" - - "Here we go again!" - - "Take that!" - - "We're getting nowhere. Here I come!" - - "Impossible! You can't avoid my blows!" - - "Well done. You're a worthy opponent. Now it's my turn!" - - "I'll show you how it's done." - - "Interesting. How about another round?" 3.2 -- Teo McDohl vs Pahn (2 missing) ATTACK - - - "My sword's not rusty yet." - - "Pretty good, Pahn." - - "Is that all you've got? Now it's my turn!" - - "All you can do is defend, Pahn? No mercy!" - - "We're getting nowhere. Here I come!" - - "Did you see me coming?" - - "That was a good one, Pahn. Now it's my turn." - - "Get serious, Pahn. This is how it's done." - - "The numbness in my hands, it's real." DEFEND - - - "Strike me, Pahn!" - - "All right, do it again!" - - "I'll see that coming next time!" - - "Do you give up?" - - "Come on, Pahn. See if you can kill me." - - "You're a smart one, Pahn." - - "Good work, Pahn. I'll have to be more careful." - - "I'm losing my cool. Better be careful." - - "What's the matter, Pahn? How about another round?" DESPERATE - - "Finish me with a single blow!" - - "Can you dodge my blade, Pahn?" - - "My killer blade..." - - "Hmmm. Here I come again!" - - "The next one will be more painful." - - "If you don't attack, I will!" - - "Impossible! Take that!" - - "Now that I've seen what you've got, I'll show you what I can do. - - "That's...no good." - - "Excellent, Pahn. You're a real fighter. Here's another!" 3.3 -- Teo McDohl vs Player (2 missing) ATTACK - - - "Here I come, my son." - - "Well done!" - - "That was nothing. Now it's my turn." - - "Do you see how much better I am?" - - "Is defending youself all you can do? You'll never win that way." - - "We're getting nowhere. Here I come!" - - "Did you see that coming?" - - "That was pretty good. Now it's my turn." - - "You're soft...soft! This is how you attack!" - - "The numbness in my hands, it's real!" DEFEND - - - "Show me what you've learned." - - "Good, try it again!" - - "Is that all you've got?" - - "Come on! Show me what a man you've become." - - "Leader of the Liberation Army! No wonder you're careful." - - "Well done! I must be more careful too." - - "I'm losing my cool. I must be more cautious!" - - "I underestimated you! What's wrong? Another round?" - - "I mustn't underestimate you." DESPERATE - - "My sword is the Emperor's sword. I'll show no mercy!" - - "Can you avoid my sword?" - - "My deadly sword..." - - "Hmmm. Here I come again!" - - "The next one will be more painful." - - "If you don't attack, I will!" - - "Are you trying to surpass me?" - - "Now that I've seen what you've got, I'll show you what I can do." - - "That's...no good." 4.0 --- STRATEGIC GUIDE The manual describes the best ways to counter against enemy attacks, so I won't go into that. In strategic combat, there are simple guidelines to follow. The combat goes like this: 1. Use ninja to scout (if not available, use thieves) 2. Counter in the most effective way (don't forget to use strategists to enhance your charge attacks) 3. Return to 1 until you win or lose The Dragon Knights are useful in the beginning of a battle, as using them will give you no losses. If you are unable to gather any information about your enemy's plans and you haven't figured out the enemy's pattern, use the bow attack, it will always inflict casualties on the enemy. If you are losing or have clearly inferior forces, use the merchants to get some of your enemies to join you. It is to your advantage to gather complete three-character command teams, as they are more powerful than incomplete teams. A complete list of command teams and their powers (unaugmented) follows: COMMAND TEAM | MEMBERS | POWER ------------------------------------------------------------------------------- CHARGE | | ------------------------------------------------------------------------------- Knights Party | Maximillian - Sancho - Qlon | 30 Lepant Family | Lepant - Eileen - Sheena | 26 Commander's Team | Player - Pahn - Gremio | 26 Old Soldiers | Kai - Liukan - Fukien | 24 Wild Geese | Kreuz - Morgan - Kirke | 24 Humphrey's Team | Humphrey - Alen - Grenseal | 24 Viktor's Team | Viktor - Warren - Taggart | 23 Pirates | Anji - Leonardo - Kanak | 23 Former Imperial Team | Kasim - Griffith - Valeria | 22 Invulnerable Defense | Kwanda - Eikei - Gaspar | 21 Fellows | Blackman - Zen - Ivanov | 21 Bandits | Varkas - Sydonia - Kessler | 21 Fishermen | Tai Ho - Yam Koo - Kimberly | 19 Warrior's Village Kids | Flik - Tengaar - Hix | 17 Good Buddies | Marie - Onil - Sansuke | 16 Black Golds | Maas - Meese - Mose | 15 Carpenters | Gen - Kamandol - Tesla | 14 Secret Factory Team | Moose - Bell - Sarah | 14 Kobolds | Fu Su Lu - Kuromimi - Gon | 13 Tricksters | Juppo - Jabba - Meg | 6 ------------------------------------------------------------------------------- BOW | | ------------------------------------------------------------------------------- Forest Protectors | Kirkis - Sylvinia - Stallion | 21 Experts | Clive - Pesmerga - Mace | 19 Adventurers | Lorelai - Quincy - Mina | 17 Cooks | Antonio - Lester - Rock | 14 Engineers | Sergei - Hugo - Templeton | 12 Archers | Rubi - Georges - Marco | 8 ------------------------------------------------------------------------------- MAGIC | | ------------------------------------------------------------------------------- Children of the Runes | Crowley - Luc - Lotte | 25 Magicians | Jeane - Hellion - Viki | 20 Soldier Beauties | Sonya - Cleo - Camille | 20 Narcists | Milich - Vincent - Esmeralda | 18 Musicians | Kasios - Melodye - Window | 14 ------------------------------------------------------------------------------- SPECIAL | | ------------------------------------------------------------------------------- Dragon Knights | Joshua - Milia - Futch | Merchants | Kun To - Chapman - Chandler | Ninjas | Kage - Kasumi - Fuma | Thieves | Krin - Ledon - Giovanni | Strategists | Mathiu - Leon - Apple | ------------------------------------------------------------------------------- 5.0 --- WALKTHROUGH Well, this was supposed to be a very brief walkthrough since the game is not very hard to finish, but although I wrote quite briefly, and concentrating more on the characters you will encounter and can recruit, it still became quite long. The characters are described in a similiar format to the one used by Iwata Shoji. Mine goes like this: Weapon [CHAR] Star # Name-of-character Level Weapon stats Rune For example, Pahn is described thus: [CHAR] 25. Pahn 1 Claws 1/6 Boar The walkthrough is divided into sections, usually according to missions either Mathiu or someone else gives to you. The index is here: 5.1 Beginning 5.2 Liberation Army 5.3 First Allies 5.4 Elven Forest 5.5 Worthy Leaders 5.6 Teo 5.7 Neclord and Viktor 5.8 Dragon Knights 5.9 Devious Plans 5.10 The Final Fight I will attempt to mention all the unique/special items and their locations, but I might miss some. Please email me if you notice some objects missing. 5.1 -- BEGINNING In the beginning, go through the initial choices, until after your father has left for north. If you wander around the city and enter the various buildings, you will meet people who look awfully familiar if you've played the game before... [CHAR] - Ted 1 Steel Bow 3/10 [CHAR] 9. Gremio 1 Axe 1/9 [CHAR] 25. Pahn 1 Claws 1/6 Boar [CHAR] 12. Cleo 1 Air Sword 1/6 Go to meet Kraze, get your mission, go east to Futch and his dragon, and ride to Magician's Isle. Fight the monsters, search the chests and encounter Luc and his golem. Climb to the tower, get the Astral Conclusions and leave the island. Return to Kraze for your next mission. Kanaan will accompany you. Go to attach the fire rune to Cleo. Go east to Rockland, talk with Grady, go east to Mt. Seifu. Search the caves until you reach the large room with the insect queen in the middle. Don't waste spells on it, just kill the little ants and defend for a few rounds. It doesn't matter if anyone dies. After the queen is vanquished, climb up to the exit. There is a thunder rune piece in one of the chests. proceed to confront Varkas and Sydonia*. Kill their henchmen, then defeat them. Return to Rockland, talk to Grady and return to Gregminster. Go home and watch the sequence until you exit your house. Go to Marie's inn and stay there. Go downstairs and attempt to exit the inn. After you are outside, go north and talk to Viktor. Accept his help and leave the city. [CHAR] 13. Viktor 7 Taia Sword 3/11 Head south to Lenankamp. Sharpen your weapons and attach any rune pieces. I found Cleo's sword very powerful after attaching the thunder rune piece to it. Go to the inn and stay there. As the trouble starts, go with Odessa down the stairs. 5.2 -- LIBERATION ARMY After the events that follow, you'll be again accompanied by Viktor and heading towards Rockland. Go into Grady's mansion and search all the rooms until you find Varkas and Sydonia. Rescue them and return to Lenankamp's hideout. There you will be briefed on the Liberation's Army plans for making fire spears. You get eventually underway, accompanied by Odessa and Viktor. [CHAR] - Odessa 6 Steel Bow 5/18 Wind Go northwest across the bridge to Mt. Tigerwolf. Continue until you reach the inn and stay there. A chest contains a wind rune piece. After waking up again, continue your journey towards Sarady. In one chest a bit aside is the Clone crystal. In Sarady, stay at the inn. During the night, go talk to Odessa. In the morning you set back towards Lenankamp. Attach the Clone Rune to Viktor. Go into the inn and down the stairs. After either you or Viktor comply with Odessa's wishes, leave Lenankamp and head south towards the fortress of Kwaba. General Ain Gide lets you pass. Head south towards Seika. You will find Mathiu outside his house/school, but you have to go inside and ask the children about him before he confesses to being Mathiu. He will not listen to you. Go after him to the house. He sends you away. Exit the house. When the troops arrive, go back and defeat the troops. Go inside and talk to Mathiu. After a short talk, he will join you. [CHAR] 3. Mathiu - - - 5.3 -- FIRST ALLIES Go southwest to the fishing village of Kaku. There go to the tavern, where you will meet Camille. [CHAR] 18. Camille 9 Galm 4/19 Go downstairs and beat Tai Ho in a game of dice (it might be useful to save before attempting if you have bad luck). Then go to the ship and sail west to the castle. Tai Ho will accompany you. [CHAR] 28. Tai Ho 10 Satsuki 3/15 Pass through the caverns (notice the secret door in the east wall just before the castle proper begins, there is a wind crystal in the chest) and go down the stairs until you reach the zombie dragon. Kill the dragon and the castle is yours. Time passes and the castle is reorganized to act as your headquarters. Leknaat will deliver Luc and the Stone Tablet of Promise to you. [CHAR] 30. Yam Koo 9 Uranami Spear 3/15 [CHAR] 4. Luc 12 Wind Rod 3/7 Wind Now, it is time to continue your mission. Head south towards Kouan. Go to the inn, talk with Krin, go to talk to Giovanni, return to Krin. According to his plan, sneak into the Lepant mansion via the roof. Get Rock from the storage room to join you. [CHAR] 95. Rock - - - Avoid going between any of the robots in the machine room, and head downstairs. There is a fire rune piece in the northeastern corner of the house and white paint is in one of the other chests. Talk with Juppo and go through the roulette room (might take some time, have patience). Get Kirinji and exit the same way you came. After Lepant finds you, return his sword. Follow him north towards Kraze's new place. Assist him when he needs you. Go upstairs, dispatch Kraze, recruit Lepant, his wife and Pahn. [CHAR] 2. Lepant 18 Kirinji 5/16 [CHAR] 36. Eileen 13 Ruby Darts 4/20 Earth Search all the rooms in the house. Return to your castle. You have new allies. [CHAR] 107. Krin 7 Needle 2/8 [CHAR] 76. Juppo 10 Iron Gear 4/20 Trick [CHAR] 83. Giovanni - - - [CHAR] 34. Varkas 16 Lightn. Hatchet 5/28 [CHAR] 35. Sydonia 14 Ryuuseisui 6/31 5.4 -- ELVEN FOREST Next morning you will find Kirkis on your doorstep. After he tells you his story, you assemble a scouting party. [CHAR] 23. Kirkis 15 Light Bow 5/18 However, before you go into the woods, this would be a good time to search for allies. Below is a list of characters who will accompany you at this time: Kwaba: [CHAR] 108. Chandler - - - * Seika: [CHAR] 101. Marie - - - [CHAR] 92. Antonio 8 Milk Pan 2/14 ** [CHAR] 89. Onil - - - Kaku: [CHAR] 81. Meg 16 Assass. Dagger 6/31 *** [CHAR] 65. Sergei 4 Wrench 4/10 [CHAR] 99. Gaspar - - - **** * = Remember that Chandler can only sell items of the shops you've visited, so make sure you visit them in every village. ** = Antonio will join only after Marie has said she needs a cook *** = Meg will join only if you have Juppo in your party **** = Gaspar will join only if you have Tai Ho in your party After you have collected the characters you wish, head southeast to the village on the edge of the Great Forest. In the village you will find two more people willing to join you. [CHAR] 60. Maas 18 Wooden Hammer 3/15 [CHAR] 104. Sansuke 1 Long Saw 5/22 Go east into the forest (this path can only be used if there are elven characters in your party). After travelling some distance, Viki will appear nearby. She will join you. [CHAR] 78. Viki - - - The chests in the forest have at least a water rune piece and a fortune rune piece. After leaving the Kobold Village, head southeast towards the Village of the Elves and go to talk to the chief. Talk to the other prisoners and try to open the eastern door. After being freed, go outside the village. You will gain a new member into your party. [CHAR] 14. Valeria 23 7 Star Sword 7/33 Falcon Head east towards the Dwarf Trail. The chests on the trail contain at least a killer crystal and a fortune rune piece. Enter the Dwarven Village and recruit Meese from the smithy. [CHAR] 64. Meese 20 Chrome Hammer 9/56 Then go talk to the dwarven chief (in northeastern part of village). After finishing, head north towards the vault. The puzzles are all very simple. The first one is solved by flipping the switches left-middle-right. There is a sunbeam crystal in the chest. The chest in the "floating bridges" room has a thunder rune piece. The next room has a skill rune piece. The bee-pop puzzle goes as follow: LRRLLLRR. The Gigantes monster you face is immune to fire, but wind magic is quite effective against it. The left room behind it has a defense rune piece. After retrieving the Running Water Root, head back to the Dwarven Village. Talk to the chief, then go back across the mountains to the Village of the Elves. After the sequence leave, then come straight back again. Recruit Templeton. [CHAR] 106. Templeton - - - Now would be a good time to save your game using the blue sphere. Head back towards the Kobold Village. Kuromimi will join you in your fight. [CHAR] 90. Kuromimi 26 Sword 6/20 After the fighting, give the orders to march forward, and face your first major battle. MAJOR BATTLE: Kwanda Rosman vs Liberation Army You will be at a serious disadvantage, so fight carefully. After winning the battle, head into Pannu Yakuta. The rooms have many good items, so make sure you search them all. When you are finished, go up to the roof, through the dragon, and face Kwanda Rosman in a duel. After his defeat talk to him, and recruit him. [CHAR] 7. Kwanda 30 Alkaid Hatchet 6/32 Outside, you will gain some more new allies. Return to your castle. [CHAR] 97. Sylvinia 12 Night Bow 5/18 [CHAR] 20. Stallion 16 Bow of Shiva 6/35 5.5 -- WORTHY LEADERS After three months have passed, the remnants of the new liberation army arrive. Flik will not join at first, but others will. [CHAR] - Sanchez - - - [CHAR] 5. Humphrey 23 Murasame 7/34 Before going to fetch Flik, this would be an another good chance to gather some more allies. Seika: [CHAR] 67. Sheena 28 Rapier 6/20 Ltn. * Kouan: [CHAR] 48. Lorelai 18 Short Bow 5/18 Kobold Village: [CHAR] 91. Gon 25 Cool Sword 7/33 ** [CHAR] 22. Fu Su Lu 33 Double Axe 6/32 *** * = Sheena will only join if you have Lepant in your party ** = Gon will only join if you have Kuromimi in your party *** = He will cost 10.000 bits to you Then go to Kaku and talk to Flik. He will join forces with you. Return to your castle. [CHAR] 17. Flik 32 Odessa+ 9/47 Ltn. There you will be informed of the threat to the west. Battle at the fortress of Garan ensues. MAJOR BATTLE: Imperial garrison vs Liberation Army After winning the battle, you will charge west towards Scarletica. You will have no chance of winning. A reconnaisance party, led by you, will be assembled. Leave the fortress and come back immediately. Pick up Kai. [CHAR] 86. Kai 21 Conjur. Staff 8/39 Hazy Go northwest to Teien and enter the inn. There you will find Hellion, who will join you. [CHAR] 72. Hellion 30 Land Rod 3/7 M.Earth In the chest on the right contains the Blinking Mirror. Exit and head south to Rikon. Take the boat up the river until you reach the rapids. Return and head back north to Teien. Go talk to Gen and enlist his help. [CHAR] 70. Gen 23 Regular Steel 9/49 Go to the house next door and get Kamandol and his engine. [CHAR] 75. Kamandol 22 Steel Rod 3/7 With the engine on your backs, travel back to Rikon. In the morning, start your journey upstream to Liukan's place. Get the black paint from the house before talking to him. Return to your castle and consult Mathiu. After he gives you his letter, travel to Antei. Recruit Mina from the inn, Kimberly and Tesla from their houses, Jeane from the runeshop and Chapman from the armory. [CHAR] 73. Mina 14 Lovely Shawl 6/25 [CHAR] 66. Kimberly - - - [CHAR] 46. Tesla - - - [CHAR] 40. Jeane - - - [CHAR] 55. Chapman - - - * * = Remember that Chapman can only sell you items of the armories you've visited, so make sure you visit the armory in each town. Then return to your castle and talk to Mathiu. If you want to have all the 108 Stars it might be useful to take Pahn with you now. With your fake orders, go to Soniere prison and free Liukan from the furthest cell. The various chests around the castle contain an old book and a sound setting. Remove all the things you want to keep from Gremio before returning to the ground floor. Back at your castle, Liukan joins and gives you the antidote to Milich's poison. [CHAR] 56. Liukan 19 Stick 2/5 Now you face another major battle. MAJOR BATTLE: Milich Oppenheimer vs Liberation Army You'll be at a disadvantage again, so be careful. After defeating your enemy, enter Scarletica. Within the castle you can find red paint, a window setting, a magic rune piece and a spark crystal. Spare Milich's life and he will join you. [CHAR] 24. Milich 32 Rose 6/20 5.6 -- TEO If you wish to have all the 108 Stars (and to see the special ending), you must at this point embark on a training journey for Pahn. It can be more easily accomplished by gathering up allies as you go. Scarletica: [CHAR] 39. Ivanov - - - * [CHAR] 77. Kasios - - - ** Antei: [CHAR] 105. Qlon - - - [CHAR] 53. Esmeralda - - - *** Rikon: [CHAR] 47. Jabba - - - **** * = If you give him all the paints found in the game, he will give you binoculars, which you can use to change the point-of-view in battles (team level) by using the player 2-controller. ** = Will only join if you have Milich in your party. *** = Will only join if you have an Opal (can be obtained from monsters in Soniere) **** = Will only join if you have a nameless urn (can be obtained from monsters in the area defined by Dragon's Den, Garan, Northern Checkpoint and Lorimar) Pahn should be at least level 31 and his weapon level 9, but if you have patience I recommend at least one level higher on both, it will not be easy even then. See the duel guide for help if you can't do it otherwise. After you have trained Pahn as high as you think he can go, return to castle and SAVE. Then go upstairs and talk to Kasumi. She'll join you. [CHAR] 59. Kasumi 38 Big Sakura 6/31 Shrike Then you will face a battle you cannot win, so don't bother yourself with it. Losses can be minimized by using the worst command teams. After the battle Pahn will face Teo in a duel. Whether you lose or win, you should go to rest after the battle. In the morning, talk to Flik. Exit 4th floor and reenter it again to form a party which must include Tai Ho. Go to the docks and talk to Gen. Ride north to Kirov with your new boat. Talk to Sarah, do the parody object-collecting and recruit her. Play cards with Georges and recruit him as well. [CHAR] 103. Sarah 30 Throwing Knife 2/8 [CHAR] 38. Georges - - - Then head north to the ruins of Kalekka. You can find an earth rune piece, an old book and the sound crystal. Also be careful not to trample Blackman's sprouts so you can recruit him. [CHAR] 49. Blackman 38 Seeding How 3/18 Head north to the Secret Factory. There you can recruit Ledon, Kessler and Kage. [CHAR] 96. Ledon - - - [CHAR] 68. Kessler 16 Battle Axe 9/67 [CHAR] 21. Kage 40 Second Sword 9/45 * * = Kage will cost you 20000 bits. Talk to Mose. You can find a window setting in the chest. Return to Kirov and talk to Kun To. He will join you and so will Mose and Ronnie Bell. [CHAR] 11. Kun To - - - [CHAR] 52. Mose 23 Titanium Hammer 8/47 [CHAR] 98. Bell 27 Claw 7/28 Hate Taste a few stews and recruit Lester. Deliver the sound crystal to recruit Melodye. [CHAR] 93. Lester 13 Pan 3/18 [CHAR] 54. Melodye - - - Before the major battle, there is one more ally that you can recruit now. Go to Seika and recruit Mathiu's student. [CHAR] 85. Apple - - - Return to your castle and talk to Mathiu. The rematch is about to begin. MAJOR BATTLE: Teo McDohl vs Liberation Army You can inflict damage only with the fire spears, and that means by charging. Boost charge attack power and take them on. Then comes the duel against Teo. Fight carefully, Teo strikes hard but can't take much more damage himself. His final request will give you Alen and Grenseal. [CHAR] 45. Alen 29 Flame Sword 7/33 Rage [CHAR] 44. Grenseal 29 Lightning Sword 7/33 Thunder 5.7 -- NECLORD AND VIKTOR Talk to Lepant and agree to attack Lorimar. Watch the sequence and leave the fortress. Come back and recruit Kirke. [CHAR] 94. Kirke 35 Death 5/22 Travel to the Warriors' Village. Go talk to the village chief and Viktor. In the morning you face Neclord. You cannot win. Talk to the chief again and then head west towards Qlon. Talk to Fukien and he will join you. [CHAR] 57. Fukien 19 Sup. Punishment 9/38 Resurr. Enter the Cave of the Past and find the two secret corridors. The first one contains the window crystal, the second one is the hermitage of Crowley, who will not yet join you. Within other parts of the cave you can find the war scroll, a flowing crystal, an old book, a skill rune piece, and, finally, the Star Dragon Sword. In the Village of the Hidden Rune, you can find a champion's crystal and a boar crystal. Exit the cave and recruit Hugo and Morgan. [CHAR] 71. Hugo - - - * [CHAR] 51. Morgan 35 Talons 6/22 Counter * = Will join only if you have the war scroll. Take the old book from the shelf and return to the Warriors' Village. Talk to the chief and recruit Window from the hardware store. [CHAR] 100. Window - - - * * = Will join only if you have the window crystal. Depart for Neclord's Castle. Hix will join you at the door. [CHAR] 32. Hix 38 Tengaar+ 10/59 The sequence in the painting room (if the painting on the left is 1 and the one on the right is 4) is 3241. Inside the castle you can find a sound setting, earth boots, green paint, an earth rune piece and a magic rune piece. After you have listened to the scariest verion of the wedding march I've heard, you'll fight Neclord. Only strike with Viktor on the first round to avoid wasting spells and taking excess damage. Then it's time to leave. Remove any stuff you want to use in the near future from Viktor before exiting the castle. Outside, Viktor will leave and Tengaar will join you. [CHAR] 33. Tengaar 42 Ray Knife 7/28 Return to your castle, where you will be briefed on your next mission. 5.8 -- DRAGON KNIGHTS Before you leave to meet the Dragon Knights, it would be a good idea to recruit some allies. The following ones will now join you: Warriors' Village: [CHAR] 69. Marco - - - [CHAR] 63. Moose 27 Copper Hammer 12/97 * Qlon: [CHAR] 102. Zen - - - ** Teien: [CHAR] 41. Eikei 47 Wolf 6/22 D-B *** Pirates' Fortress: [CHAR] 27. Anji 40 Demon God Spear 7/40 **** [CHAR] 29. Kanak 37 Sickle & chain 4/19 **** [CHAR] 31. Leonardo 36 Horse-killer H. 5/28 **** Rikon: [CHAR] 87. Lotte 22 Silver Rod 4/10 ***** * = Will only join if you have Maas, Meese and Mose in your party. ** = Will only join if you have red, yellow and blue flower seeds. *** = Will only join if you are level 40 or above. **** = Will only join if you have Tai Ho and Yam Koo in your party. ***** = Her cat is the one in Kaku. Then it is time to head west towards the Dragon's Den. Talk to the gatekeeper. Then head towards Antei and pay Vincent de Boule's bill before returning to the Dragon's Den. There observe his attempts at entering the domain of the Dragon Knights, and then follow his advice. Inside the caves you can find an old book and power gloves. Follow Milia and Futch to the Dragon Knights' Fortres. Within you can find Fuma and Kreutz. [CHAR] 62. Fuma 37 Ultra Shuriken 11/78 [CHAR] 19. Kreutz 40 Big Denta 9/49 Go upstairs. You can find a window setting in the chest and an old book in the bookshelf on the right. Return to your castle and take Liukan to your party. Return to the fortress and talk to Joshua. Milia will join you. [CHAR] 74. Milia 51 Valhalla 9/56 Ride to Seek valley on Thrash. In the valley you can find a sound setting and Mace, who will not yet join you. The crystal core gets worse the further you damage it, so save some of the more deadlier spells for the final stage of combat. Behind it is a cyclone crystal. Go fetch the weed and return to the fortress. Talk to Joshua, then guide Futch to the black dragon orchid (first one on the right). After watching the sequence, go talk to Joshua again. Joshua and Futch will join you. [CHAR] 50. Joshua - - - Dragon [CHAR] 58. Futch 19 Sigmund 9/56 Return to your castle. After watching the scene in the lobby, go talk to Mathiu. Taggart will join you. [CHAR] 82. Taggart - - - Agree to Mathiu's suggestion. 5.9 -- DEVIOUS PLANS Now again you can gather a few allies for the upcoming battles. Garan: [CHAR] 84. Quincy 22 Lightning 6/31 Rikon: [CHAR] 16. Clive 47 Tornado 13/99 * Kalekka: [CHAR] 37. Leon - - - ** * = Will show up at the inn occasionally. If he's not there, check back once in a while. ** = Talk to Mathiu after you have talked to him for the first time. You might want to train and equip Kasumi and Krin before going to sleep. Agree to Mathiu's proposition and sleep. In the morning, go talk to him and prepare for maneuvers, which escalate into a major battle. MAJOR BATTLE: Griffith vs Liberation Army This one is easy. You now have ninjas for the first time, use them to achieve a perfect victory. Also check out the power of the Dragon Knights. Recruit Griffith, then use Mathiu's ploy to sneak into Moravia. Within the castle you can find pink paint and taikioku wear. Freed from the cell, Viktor and Warren join you. Soon afterwards, so does Kasim Hazil. [CHAR] 15. Griffith 28 Black Blade 8/40 [CHAR] 10. Warren 40 Odin 12/97 [CHAR] 6. Kasim 45 Emer. Moonlight 13/105 Return to the castle immediately and get the mother earth crystal and Vincent de Boule from the prison. [CHAR] 80. Vincent - - - Return to the Northern Checkpoint, recruit Maximillian and Sancho and get the old book from the chest. [CHAR] 42. Maximillian - - - [CHAR] 43. Sancho - - - Now it's time to gather the few remaining (but not last!) allies. Neclord's Castle: [CHAR] 8. Pesmerga 48 Death Crimson 7/34 Cave of the Past (Qlon): [CHAR] 61. Crowley 50 Comet Rod 2/5 Cycl. Return to your castle. In the morning you face a major battle. MAJOR BATTLE: Sonya Shulen vs Liberation Army Although your forces are evenly matched, you have the ninjas. Use them and the Imperial forces should fall easily. After the battle, go talk to Mathiu and select a party. I recommend including Kirkis in it since he will need to be of high level soon. Inside the fortress you can find a chaos shield and master garb. The Shell Venus seems somewhat resistant to fire and wind magic but vulnerable to earth magic. Also remember that you have to fight an another greater enemy before leaving the fortress, so save your spells. The chest holds a thunder crystal. Go to the exit and fight Sonya Shulen. Exit the fortress and watch the sequence. 5.10 - THE FINAL FIGHT Now it is time to gather the last allies. Liberation Army HQ (prison cell): [CHAR] 26. Sonya 48 Turquoise Blue 11/70 Water Kobold Village: [CHAR] 79. Rubi 61 Bow of Garuda 6/35 * Seek Valley: [CHAR] 88. Mace 45 Platin. Hammer 15/136 ** * = Rubi will join only if you have Kirkis in your party and he is of high level (somewhere above 50). ** = Mace will join only if you have Maas, Meese, Mose and Moose in your party. Now you have all the 107 Stars still alive gathered under your command. Go talk to Mathiu and prepare to engage the core of the Imperial forces with all 108 Stars of Destiny assembled. MAJOR BATTLE: Yuber vs Liberation Army Despite the evening of odds by Leknaat and Joshua, the Imperial army is still superior, but your ninjas will bring you the advantage. Now it is time to choose your elite to face the best of the Empire, the worst of Windy and, finally, the Emperor himself. I personally used Viktor, Flik, Milich, Cleo and Rubi (runes Clone, Thunder, Cyclone, Flowing and Mother Earth). The worst thing about this is that none of them can use the windspun armor found within the palace. Sharpen your weapons and buy the best gear, then enter the palace. An old acquintance, Ain Gide, is waiting for you on the drawbridge. After you defeat him, find and defeat the Emperor and watch the special 108 Stars ending. Fitting, don't you think? 6.0 --- REMAINING MYSTERIES All right, the two unsolved mysteries from 1.0 have been revealed to me, one was the binoculars, now explained in the walkthrough, and the for the inability to enter the room in the village near the Great Forest we can thank the americans, the room had a character but getting to it was considered to be too difficult for americans, so they removed it. (The question is why they didn't leave it as it was in the European version?) The only remaining unknowns are the possible further combinations of spell runes. If you know anything about these, or anything else you notice I've missed, please notify me (addresses below) and I shall include it, credited to your name, in this info sheet. 7.0 --- NOTES So now it's six times I've played Genso Suikoden through. Well, all I can say is that it's the Suprise of the Year. Almost didn't buy it, but the few words I saw about it were good and I still remembered the good games Konami made for the MSX, so I decided to risk it. Cost me nearly three days of my life, playing it through for the first time. Suikoden is very well made, and refreshingly different from all the western RPGs, with its Japanese freestyle fantasy enviroment and a storyline that beats most of what I've seen. It also has a tremendous potential for sequels, and, much to my delight, one is being made! It may alerady be on sale in Japan, the english version should be published during 1998 (SHOULD be). Well, I hope you have enjoyed playing it as much as I have, and continue to do so in the future, as I will. The future of this info sheet is clear: v.1.0 had most of the basic stuff, not including most of the duel section or the spell rune descriptions, v.1.1 now has all the spell rune descriptions, and most of the duel responses, plus some little additions and corrections. The final version of this info sheet will probably be 1.2, which will include all the duel responses, what items can be bought at which shops, plus further corrections and additions requested by those who have read this (like the stats and names of all the weapons). If there is ever 1.3, it will probably only add some trivia information (whatever anyone has suggested to me). ------------------------------------------------------------------------------- This info sheet was compiled by Juha "Talgor" Jantunen Anyone wishing to send me something physically tangible (I accept all kinds of gifts and donations, including combs) may send it to this address: SŠdetie 2 45910 Voikkaa Finland A few of the things I might have missed otherwise were taken from the Genso Suikoden Tips & Tricks Post by Iwata Shoji No, I didn't ask his permission, but I hope that he will not mind, as his posts were meant for the Japanese version, and included a lot of translations, etc. If he is unhappy with me borrowing information from him, he can mail me and complain about it. Ah, and finally: Genso Suikoden means "Simulation of Suikoden". Suikoden itself is a Chinese book (original title either Shui Hu Zhuan or Liang Shan-po) and literally means "water margin". It has been translated into English under several titles, some of which are "The Water Margin", "All Men Are Brothers" and "The Men of The Marshes". I am told the book does feature 108 main characters, but the game can be said to be based on the book only loosely. Thanks for the above information to David McGrath. Last modified on 05-02-98.