Star Ocean: The Second Story PlayStation (C) 1999 Enix Corporation Developed by Tri-Ace Co. and Links Licensed to Sony Computer Entertainment America Special Skills Information written by Walter Williams (wildwalt@mailcity.com) 6/27/99 ---Talents--- These are natural talents possessed by a character. These are given at random when a game begins, so no two Claude Kennis or Rena Lanfords will be exactly alike talentwise. These talents give them the ability to perform certain tasks, called Specialties. Of course, doing a special task while one doesn't have the talent for it, may unlock a hidden talent, allowing them to better perform that task. * Originality - The ability to modify things with one's own creativity. Useful for making art or sculptures. * Dexterity - The gifted talent of beingable to move one's finger tips exactly as one wishes. Useful for tasks that demand the use of one's hands, like metalwork or alchemy. * Writing Ability - The talent of being able to put one's feelings into words. Useful for writing books or composing music. * Pitch - The ability to grasp musical tones well. Useful for composing music. * Sixth Sense - The private ability to sense things that cannot be expressed with words. Useful for the Scout command. * Sense of Taste - The gift of judging what tastes would please anyone. Useful for making good foods. * Sense of Design - The creative talent for the arts. Useful for making fine jewelry and paintings. * Sense of Rhythm - The ability to perfectly grasp musical rhythm. Useful for playing music. * Love for Animals - Animal lover. More than anything, more than anyone. Useful for summoning animals. * The Blessing of Manna - The innate magical power. Only those with the blessing of Manna can use Heraldry magic. ---Skills--- Skills are acquired abilities. You can increase a character's ability in a certain skill by distributing Skill points (a la Shadowrun), which are earned by increasing your characters' levels. By learning certain skills, you can then perform Specialties. * Sketching - The ability to grasp and reproduce objects. Technical skill. * Musical Notation - Knowledge about musical notation. (Agility + 1% x skill level) * Tool Knowledge - Knowledge about different tools and weapons. (Item sale price + 3% x skill level) * Mineralogy - Knowledge of minerals and diamonds. (Intelligence + 3% x skill level) * Herbal Medicine - Knowledge about medicinal herbs. (Recovery by blueberries and blackberries + 3% x skill level) * Craft - The ability to fo jobs that demand manual dexterity. (Agility + 2 x skill level) * Esthetic Sense - the degree of maturity that enables an understanding of love and beauty. * Writing - The intellectual ability to create literature. (Dexterity + 2 x skill level) * Effort - The willpower needed to achieve one's goal. (Experience points needed for next level is reduced.) * Perseverance - The willpower to continue effort. (Skill point consumption is reduced.) * Patience - The willpower to endure difficulties and sadness. (Constitution + 2 x skill level) * Danger Sense - A feeling, high sensitivity to murderous intent. (Stamina + 3 x skill level) * Biology - Knowledge about the science of life. (HP + 10 x skill level squared) * Mental Science - Knowledge about the mysterious powers of the mind, etc. (MP + 5 x skill level) * Kitchen Knife - The ability to use a kitchen knife, essential to any respectable chef. (Strength + 20 x skill level) * Recipe - Knowledge about cooking ingredients. (Effects vary depending on whether or not favorite foods are eaten.) * Good Eye - The ability to choose good cooking ingredients. (Recovery by eating foods increases.) * Whistling - The ability to put fingers in mouth and whistle loudly. Technical skill. * Animal Training - The ability to tame and train animals to do things and obey. Technical skill. * Metal Casting - the ability to cast metals. Technical skill. (Dexterity + 2 x skill level) * Scientific Ability - the ability to use laboratory equipment, such as a still. Technical skill. (Strength + 10 x skill level) * Fairyology - Knowledge about fairies and the origins of life. (Intelligence + 1 x skill level) * Radar - Supernatural powers that enable reception of messages from unknown beings. A gift from heaven! * Piety - Knowledge about faith and the gods. Skills increase somewhat. * Playfulness - An open mind to forgive the God of Creation for thinking up silly things. A gift from heaven! * Functionality - the ability to balance beautiful form with function. A feeling. (Strength, Dexterity, Agility, and Intelligence + 6 x skill level) * Courage - If you have courage you won't be nervous even in a large crowd of people. * Poker Face - The ability to keep a straight face under any circumstance. (Guts + 3 x skill level) * Copying - The ability to grasp the true character of things and make them your own. * Mech Knowledge - Knowledge about machines. * Mech Operation - The ability to operate machines successfully. Technical skill. ---The following are skills used in combat.--- * Below the Belt - The ability to ignore an enemy's defense when attacking. * Strong Blow - The ability to blow away the enemy. * Flip - The ability to flip around the enemy and attack from behind. * Counterattack - The ability to counterattack when attacked by an enemy. * Feint - The ability to improve aim. * Mental Training - The ability to increase attack power. * Motormouth - Reduces the time it takes to cast Heraldic spells. * Body Control - Prevents fainting. * Spirit Force - Increases defensive powers. * Parry - Increases ability to parry the enemies' attack. * Cancel - The ability to eliminate the gap between normal attacks and immediately use a killer move. * Gale - Increases one's combat speed. * Provocation - The ability to use the SELECT button to taunt the enemy during combat. ---Specialties--- Specialties are commands that one is good at doing. These require particular knowledge of one or more skills. Some allow you to create items, while others increase your fighting ability. The higher the specialty rating, the more successful you will be when performing it. Success: what happens when you succeed at a specialty Failure: what happens when you fail at a specialty Requirement(s): skills required to use the specialty * Art - Making items by investing a soul into pictures and statues that you make. Consumes Magic Canvas to make pictures, and Magic Clay to make sculptures. Success: gives you valuable portraits, or dolls that give off weird effects when used in combat. Failure: Useless Decorations, Scribbles. Requirements: Sketching, Esthetic Sense. * Oracle - Gives you helpful (?) messages from Tria, the God of Creation. Requirements: Radar, Piety, and Playfulness. * Musical Talent - composes and plays music. To compose music, you need at least one Feather Pen and a musical instrument, such as a Piano or a Violin. To play music, you need to first compose a song, and you also need to use one Conductor's Baton. Success: songs that enhance your abilities for a set period of time. Failure: nothing happens. Requirements: Music Instrument and Musical Notation. * Customize - modifies weapons into your own original type. Consumes one Smith's Hammer and a metal, such as Iron or Gold. You also need to choose a weapon you want to customize. Success: gives you a more powerful weapon, depending on what metal you used. Failure: Scrap Iron or a useless weapon (like a Stick or Worn-out Sword). Requirements: Craft, Metal Casting, and Functionality. * Identify - Identifies unknown items indicated by a question mark (?) at the start of their names. Uses Spectacles. Success: identifies the item. Failure: item remains unidentified. Requirements: Tool Knowledge, Mineralogy, and Herbal Medicine. * Metalwork - Makes jewelry and equipment out of jewels and precious metals. Success: jewelry that gives protection against magical attacks. Failure: Weighty Rings, Gaudy Earrings, Scrap Iron. Requirements: Mineralogy, Craft, and Esthetic Sense. * Authoring - Maintains a guidebook that gives you the details of your skills as they increase. Consumes one Fountain Pen for each use. Success: Special books, like "The Hermes Theory" and "Before Tea's Ready". Failure: Crumpled Paper. Requirement: Writing. * Practice - Increases your experience points by going through combat with lowered abilities. Requirements: Effort, Perseverance, Patience. * Scout - Allows the user to increase or decrease the probability of enemies appearing. Requirement: Danger Sense. * Compounding - Makes medicines by mixing two types of herbs. Success: better healing herbs. Failure: nothing. Requirements: Biology, Herbal Medicine, and Mental Science. * Cooking - Makes drinks and food with cooking ingredients. Success: delicious dishes that restore HP, or great-tasting drinks that restore MP. Failure: disgusting food or bad-tasting drinks that only restore minimal HP/MP. Requirements: Kitchen Knife, Recipe, and Good Eye. * Familiar - Sends animals to shop for you when you are deep in a dungeon or other such place. Consumes Pet Food. Success: sends bird or stork to buy items for you. Failure: nothing happens. Requirements: Whistling and Animal Training. * Alchemy - Transmutes iron into valuable materials such as metals and jewels. Success: great metals and protective jewels. Failure: ordinary Rocks. Requirements: Scientific Ability, Mineralogy, Fairyology. * Survival - Finds useful items when in the field. Comsumes 4 MP when used. Success: finds items. Failure: finds nothing. Requirements: Herbal Medicine and Patience. * Pickpocketing - Used in conjunction with special gloves to steal items with people using the Square button. Success: steals item from a person. You can find rare items this way. (Don't steal too often while your party members are around, or they'll get mad at you.) Failure: nothing is stolen. Requirements: Courage and Poker Face, as well as the Bandit's Glove, which costs 40,000 Fol. * Reproduction - Makes an item identical to another. You need to buy a Magical Camera, and some Magical film to take the picture of the item. Success: a duplicate of the item is produced. Failure: Blurry Photo. Requirement: Copying. * Machinery - Makes machines that help with your adventure. Success: makes machines and bombs. Failure: doesn't make anything. Consumes a Material Kit. Requirements: Mech Knowledge and Mech Operation. ---Super Specialties--- When all of your characters know how to do a combination of Specialties, then your party can do Super Specialties. These are much more effective than regular Specialties, since everybody is involved, and not just one person. Success: what happens when you succeed at a super specialty Failure: what happens when you fail at a super specialty Requirements: the specialties that everybody needs to know * Master Chef - makes elegant dishes and drinks with everyone's powers. Two ingredients are used instead of just one. Success: extraordinary dishes that restore a lot of HP/MP. Failure: the same icky food that is produced by bad Cooking ability. Requirements: Cooking and Compounding. * Orchestra - makes beautiful melodies and plays them according to the time designated by a conductor. Requires each character to have a musical instrument and a song to play. Requirements: Musical Talent and Art. * Comprehension - everybody tries to combine their power during combat for increased skill points. Requirements: Practice and Survival. * Come On Bunny - sincerely calls the name of a cute little rabbit to have it come to you. Success: calls a bunny, which allows you to move around without running into enemies. Failure: keep trying... Requirements: Familiar and Scout. * Publishing - writes a book that is good enough to print. Consumes a Fountain Pen. Success: a great book starring the chosen character. Failure: Crumpled Paper Requirements: Authoring and Machinery. * Identify All! uses everyone's powers to identify and appraise the value of items correctly. Requirements: Identify and Metalwork. * Blacksmith - makes magnificent armor from ore. Consumes a Smith's Hammer and a metal. Success: powerful armor, depending on the metal used. Failure: Perforated Armor, which is useless. Requirements: Customize and Alchemy. * Reverse Side - makes dangerous items. Is it ambition that fuels crime? Consumes Vellum Paper. Success: items such as Forged Medals, False Deeds, etc. Failure: produces Bounced Checks, which go down in value over time. Get rid of these quickly. Requirements: Pickpocketing and Reproduction. ---Disclaimer--- This guide is freeware, meaning that it was created without any cost to the writer, and is intended to remain as such. Do not distribute this for profit. Do not make any changes to it or pass it off as your own. If you have any questions, please send e-mail to the above addres