Sat 14/11/1998 10:15 AM Shining force 3 scenario 3, BLITZ FAQ ver 0.21 By Yohu (yohuland@chez.com) First words: This is the second release of this FAQ for the Shining Force 3 Part III game. Yet this is not a '1.0' version since I want to put the same building design to or previous FAQs. (54485) Now the game had been released for more than one entire month nd many people managed to get it as an import game... Many also still are stuck somewhee in game (I hear someone shouting 'Battle 20' who said that ???) My other Faqs had been delayed because we eed to coordinate ourselves my friend and I and that I do not have much spare time to share, and there after, it will be he who will not be able to (another trip to Japan, Hmm) Now this Faq is more complete than my EARLY faq, who was rather obscure (it was not because I was lazy, stupid or not very good with the game, but it was becuase after 3 weeks of release I could not allow myself to be too precise not to spoil fun...) Later faq, AKA Joe Negron's one, is more precise than mine, and I do not think it is a bad think as both FAQs fill different need and goal. But now this present FAQs is meant to cover more precisely lot of problem. I still left some points in the dark, mainly because memories fail me, or that i also believe One should not be Helped so much (rackle your brains a little more, boys) Instead of what happened to previous FAQ, I wrote this one all alone, as my friend (Jean-Baptiste Soufron) SHOULD be busy making the FAQ for part 2 now (Yes, you should...I agree to help debugging while you are in japan, but please do the core job before) What did change between last FAQ's version and this one ? Added Monster Bestiary Added a 'deeper' Tomb Section Updated informations in Character Section New Tip and Hint section (Known as SPOILER section) Index / Contents: 1- Items, Battles and Towns 2- Tomb Special section 3- Character List 4- Bestiary (Monsters Stats) 5- Tips and Hints (SPOILER section) 6- Appendix and last words (Synchronicity points Section) 7- Credits and other stuff (for exemple, Things to come) 8- Character survey (in work) NOW, SERIOUS THINGS BEGINS 1 - Items, Battles and Towns: Now in the section, all towns and battles are described (Tombs included, but read the new Tomb section anyway...) as well as how mny items there is in each, and when possible, or when needed, the global location of the item listed... Anyway, items in CHESTS are listed but there si no location as they are obvious. Other items listed were previously known among 'Hidden' items (and don't tell me they are right under your nose, there had been VERY HARD items to find) For Battles with new game concepts, no information is needed, but deeper strategic hints and 'rules' of each battle are listed in the SPOILER Section. Note: personnaly speaking, I think the 'rule' in Gamefaqs server about 'no tabs' a nessecity yet a raher annoying thing when you want to pu out a good 'easy to read' layout... As far as I am concerned, what i wuld suggest would be that gamefaqs could also accept HTML written FAQS (useful for tables) Previous notes: All battles are listed using the previous format: (space removed here) Battle Number: (item number) Monsters: Items: (with location) For monsters, the 'ready to use' information in the battle section are: Number/type of monster (HP/MP) boss flag, item dropped For reinforcement, the reinforcement points are listed as shown below: Number of monster within the same point, monster name (HP/MP) if several reinforcement points with the same monster (and same capacity) are available in the battle, it will be shown as: Capacity of one spot Monster blablabla / x? spots (? is the number) If above all this exception still arise, it will be clearly noted down. CHAPTER 0: introduction (Aboard the ship) Battle 1: (none) 3 Pegasus Knights (HP 38) 3 Masked Monks (HP 42) In Boat: - Items: Magic Nectar (Chest) Small Mithril (Box in HQ) - Other: No Weapon Shop now CHAPTER 1 Battle 2: (2) 1 Healer Monk (HP 46/ MP 16, Boss) 2 Pegasus Knights (HP 38) 2 Hunter Archers (HP 40) 2 Masked Monks (HP 42) - Items: Power Wine (Box beetween Dock's Storehouses) Potion (Barrel) Town 1: Destonia - Items: Map for Tomb 1 (Chest) Faery Powder (Chest) Cheerful Bread (Chest) Godess Tear (Chest) Swift Boots (Chest) Antidote (Barrel near factory) Angel Wing (Barrel in house) Mithril, Small (Box near HQ) Mithril, Small - Other: Item Shop, 2 special deals --> Go to church and talk to baboon priest, then leave town for next battle. * Brigit joins the team * Isabella joins the team (Synchronicity point 1) Battle 3: (none) 1 Cleric Monk (HP 48 / MP 21, Boss) 2 Pegasus Knights (HP 38) 2 Hunter Archer (HP 40) 1 Masked Monk (HP 42) 2 Troglodyts (HP 45) 3 Healer Monks (HP 46 / MP 21) TOMB #1 1 Thief I (HP 52) - Items: 2 Life Ring (Locked Chest) Elixir (Chest) Special: Spoiler entry #1 Battle 4: (none) 2 Pegasus Knights (HP 38) 2 Hunter Archer (HP 40) 1 Masked Monk (HP 42) 3 Troglodyts (HP 45) 1 Healer Monk (HP 46 / MP 16) 1 Cleric Monk (HP 48 / MP 21) Reinforcements 1 Goriate 'of the wind' (HP 180 / MP 90, Boss) / Power Wine 1 Healer Monk (HP 46 / MP 16) 1 Cleric Monk (HP 48 / MP 21) 1 Transfert Staff (HP 1, but you cannot destroy it !) Special: Spoiler entry #2 Back To Town 1... - Other: Room in factory now available to visit. New weapons at shop. * Cyclops joins the team --> Go down the stairs for next battle. CHAPTER 2 Battle 5: (3) 2 HermitCrabs (HP 42) 1 Skeleton (HP 45) 2 Ghouls (HP 60) Reinforcements / BOSS . 1 Flying Fish (HP 46), x3 (x3 means 3 reinforcement points) 1 HermitCrab (HP 42) 1 Skeleton (HP 45) 1 Giant Skeleton (HP 110, Boss) / Elixir 1 Ghoul (HP 60) - Items: Map for Tomb #2 (Chest) Mithril, Large (Chest) Protect Milk (Chest) Battle 6: (none) * Rollie joins the team (beginning of the battle) 3 HermitCrabs (HP 42) 2 Skeleton (HP 45) 2 Flying Fish (HP 46) 3 Ghouls (HP 60) 3 Green Dragons (HP 60) 1 Thousand (HP 60, Boss) / Godess Tear * Thousands joins the team (Spoiler entry #3) TOMB 2 1 Thief II (HP 28) - Items: Lucky Cookie (Locked Chest) Healing Rain (Locked Chest) Town 2: FootHill Village --> go to the Gathering Cave to see the Priest's speech... - Items: Godess Tear (Chest) Small Mithril (Cliff sidewall) Small Mithril (Cliff sidewall) ! another wall, of course... Antidote herb (Plant near Gathering cave) Potion (Box in house) Elixir (Barrel in house) Faery Powder (Box in Item Shop) - Other: Weapon shop, 2 special deals --> leave town by the other side for next battle Battle 7: (none) 1 Destonia Officer (HP 108, Boss) / Dark Cube 2 Destonia Gunners (HP 45) 3 Destonia Knights (HP 55) 7 Destonia Soldiers (HP 56) * Leon joins the team. (Talk to him) Battle 8: (3) 4 Destonia Knights (HP 55) 7 Destonia Soldiers (HP 56) 5 Cannons (HP 20, Special) Reinforcements 2 Destonia Soldiers (HP 56) X Destonia Soldiers (HP 56, infinite number) 2 Destonia Knights (HP 55) X Destonia Knights (HP 55, infinite number) 2 Destonia Gunners (HP 45) 1 Difenda (Defender), Destonia General (HP 120, Boss) / (Sword) Special: Spoiler entry #4 - Items: Quick Chicken (Barrel) Dark Cube (Barrel) Mithril, Large (Barrel) CHAPTER 3 * Honnesty joins the team. * Isabella joins the team (if she did not earlier) * Melinda joins the team, Non Player Character (Medion's Mother) Town 3: Gardar Fort - Items: Magic Nectar (Market stall under tent) Mithril, Large (Pillar near exit) Mithril, Large (Barrel in house front of Weapon Shop) Brave Apple (MArket stall at the bottom of Item Shop building) Potion (Barrel in house above Smith) Antidote Herb (Barrel in Smith) Angel Wing (Barrel in house next to Item Shop) Faery Powder (Barrel in Inn's 1st floor) - Other: Item Shop, 3 special deals (3 Large Mithril) --> Leave the town for next battle Battle 9: (none) 1 Magus Monk (HP 78 / MP 17) 4 Aspinia Soldiers (HP 48) 4 Aspinia BirdKnights (HP 48) 4 Aspinia Gunners (HP 53) 1 Green Dragon (HP 60) 3 Stone Golem (HP 120) Special: Spoiler entry #5 Battle 10: (3 / all inside Light Tower) Outside: 1 Hill Giant (HP 100, Boss) / Maul Hammer 2 Mercenaries (HP 70, Boss's Lieutenants) / Heat Axe 2 Aspinia Soldiers (HP 48) 5 Aspinia BirdKnights (HP 48) 2 Aspinia Gunners (HP 53) 2 Aspinia Mages (HP 60 / MP 16) Reinforcements: 6 Aspinia Gunners (HP 53) 1 Aspinia BirdKnight (HP 48) Inside Light Tower: 1 Giant Armor (HP 80, Boss) / Magic Mace 1 Aspinia Soldier (HP 48) 2 Aspinia BirdKnights (HP 48) 1 Aspinia Gunner (HP 53) 1 Aspinia Mage (HP 60 / MP 16) Special: Spoiler entry #6 - Items: Godess Tear (Chest inside LightHouse) Dark Cube (Chest inside Lighthouse) Mithril, Large (Chest inside Lighthouse) Battle 10: (none) 1 Profound, swordman (HP 54 / MP 20, Boss...or not ?) / Elixir 1 ArchMagus Monk (HP 124 / MP 34, Boss) / Godess Tear 3 Aspinia Soldiers (HP 48) 4 Aspinia BirdKnights (HP 48) 5 Aspinia Gunners (HP 53) 1 Aspinia Mage (HP 60 / MP 16) Special: Spoiler entry #7 * Profound join the team (Synchronicity point 1b) Town 4: Banner City (Bribable's City) - Items: Power wine (Chest) Map for Tomb #3 (Chest) Mithril, Large (Barrel downstairs in Inn) Mithril, Large (Box in house) Mithril, Large Dark Cube (Box in Kitchen of Bribable's House) Elixir (Desk in office first floor of Bribable's House) Potion (Table in Smith) Cheerful Bread (Table in Guard House) - Other: Item Shop, 4 special deals (4 Large Mithril) Info / Spoiler entry #8 * Harold joins the team. Battle 12: (none) 1 Great Masked Monk (HP 88, Boss) / Elixir 1 Equal, Aspinia General (HP 90 / MP 36, Boss, if it was not in your team) 6 Aspinia Soldiers (HP 48) 3 Aspinia Pegasus Knights (HP 60) 2 Magus Monk (HP 78 / MP 17) 2 Minotaurs (HP 110) Special: Synchronicity point 1c TOMB #3 1 Thief III (HP 70) 2 Red Dragons (HP 90) - Items: Dark Cube (Chest) ??? (Locked Chest) Spoiler entry #9 Elixir (Chest) Chaos Ring (Locked Chest) Battle 13: (1) 1 Yasha, Destonia Ninja (HP 240 / MP 85) / Bone Cutter 1 Kudan, Great Minotaur (HP 280) / Maul Hammer 3 Minotaurs (HP 110) 2 Magus Monk (HP 78 / MP 17) 4 Aspinia Pegasus Knights (HP 60) 2 Green Ninjas (HP 60 / MP 36) 3 BLue Ninjas (HP 60) 2 Purple Ninjas (HP 60, attack with Shakens) Special: Spoiler entry #10 - Items: HellDragon Rod (Chest) CHAPTER 4 Town 5: Aspia (or what was left of it :-) --> Go to Assembly room in the castle. * King 'BRAIN' Benetram joins the team as ADVISOR - Items: (none)... Or whatever you left in Aspia in Part 1. In this case they are: (Mithril, Large (Chest in Item Shop) ) (Mithril, Small (Barrel in castle, guard quarters) ) --> Leave the castle : you get a Force Sword ! * Pendolf joins the team (Synchronicity point 2) Battle 14: (5) 3 Daemon Bats (HP 52) 5 Giant Wolves (HP 56) 5 Giant Ants (HP 60) 1 BugBear (HP 78) 1 Red Dragon (HP 90) Special: Spoiler entry #11 - Items: Dark Cube (Rock) Dark Cube (Rock) Mithril, Small (Cliff side) Mithril, Large (Rock) Magic Glove (Statue) Battle 15: (none) 1 Hell Succubus (HP 60 / MP 50, Boss) 5 Giant Wolves (HP 56) 5 Giant Ants (HP 60) 2 Hydras (HP 70) Reinforcements: 2 Daemon Bats (HP 52) 1 Giant Ant (HP 60) * Spirited joins the team (Synchronicity entry #3) Town 6: Maya Village - Items: Map for Tomb #4 (Chest) Aura Ank (Chest) Volcano Wand (aka Phoenix Staff) (Chest) See Spoiler entry #12 Mithril, Small (Statue, right side) Mithril, Large (Totem) Dark Cube (Wall in dead alley right of Church) Faery Powder (Barrel in house) Protect Milk (Barrel in house) Power Wine (Barrel in Inn's room) Potion (Plant in corner of Inn) Elixir (Barrel in house) Zaephiros Staff (Barrel in Smith) --> Go to the cave to speak with the Green-haired Witch (noticed the strange crystal there, reminds me of the one in Lookover Tower with Duke Palsis in scenario 1 ). Then leave town for next battle Battle 16: (none) 1 Chimera (HP 120 / MP 12, Boss) 3 Daemon Bats (HP 52) 2 Giant Ants (HP 60) 3 Hell Succubus (HP 60 / MP 50) 3 Hydras (HP 70) 3 BugBears (HP 78) Reinforcements: 2 Hydras (HP 70) 2 BugBears (HP 78) TOMB #4 2 Thief IV (HP 80) 2 Giant Wolves (HP 56) 3 Hydras (HP 78) - Items: White Ring (Chest) Water Cane (Chest) Macho Mace (Chest) Battle 17: (4) Outside (1 Item) 1 Bisyotsupu (Bishop) RED GUARD (HP 240 / MP 80) / Speed Ring 1 Poon (Pawn) RED GUARD (HP 260) / Force Brace 2 Daemon Bats (HP 52) 2 Hell Succubus (HP 60 / MP 50) 6 Kaiser Knigths (HP 66) 2 Hydras (HP 70) Underground (3 Items, in chests) 5 Hydras (HP 70) - Items: Cursed ring (Stone pillar, outside) Gaia Axe (Chest, underground) Godess Tear (Chect, underground) Fire Lance (Chest, underground) Spoiler entry #13 * Jubei joins the team... You can have him joins immediatly, like Leon... (You just need to talk to him... but he runs very fast in those tunnels :-) see Spoiler entry #14 Specials: I'm Rubber, you're Glue (no, just kidding, it is not a hint) Personnal note: I like Jubei very much, and I do not even talk of this strange cool Western-like musical theme... (Cowboy-Ninja ?) CHAPTER 5 --> Go to church and leave it for next battle Battle 18: (2) 1 Evil Fish (HP 98, Boss) 2 Hell Succubus (HP 60 / MP 50) 4 Hydras (HP 70) 2 Sand Worms (HP 75) 4 Cerberus (HP 75) 1 Blue Dragon (HP 120) Reinforcements: 1 Hydras (HP 70) , x2 spots 2 Cerberus (HP 75) 1 Hell Succubus (HP 60 / MP 50) , x4 spots 1 Sand Worms (HP 75) , x2 spots... and 2x1 spot 1 Hell Hounds (HP 75) , x3 spots 1 Blue Dragons (HP 120) , x2 spots Special: Spoiler entry #15 - Items: Quick Chicken (Barrel) Mithril, small (Barrel, blocking secret stairs) Town 7: Airborne Village * Purimla joins the team - Items: Map for Tomb #5 (Chest in house from where Purimla went out) Elixir (Chest, secret room) Thanatos Ank (Chest, secret room) Orichalcum Material (Chest, secret room) ! see Spoiler entry #16 ! Faery Powder (Barrel in house) Mithril, Small (Barrel, in computer/factory house) Godess Tear (Desk in office of Master) - Other: Item Shop, 1 special deal. Special: Camelot's Brain-damaged designers are now SHOPKEEPERS !!! Oh, look out ! what's the hell is in the back room of weapon shop ? Sega Saturn ! (Segata sanshiro...Segata sanshiro...Sega Saturn shiro) Battle 19: (1) 1 Skeleton Lord (HP 94, Boss) 4 Hell Succubus (HP 60 / MP 50) 4 Chimera (HP 120 / MP 12) Reinforcements: 10 Cerberus (HP 75) x10 reinforcement spots/points 10 Sand Worms (HP 75) x7 reinforcement spots/points Special: Spoiler entry #17 TOMB #5 1 Thief V (Hp 90) - Items: Elixir (Chest) Running Pimento (Chest) Tiamat Rod (Chest) Godess Tear (Chest) none are locked, but due to the setting of this tomb, I doubt you will ever manage to get them before the thief (YES, even with 9 or so in movement stat, as it is a matter of turn using carts and not a matter of squares you run by) -Items Orichalcum (IN TOMB #6, near entrance) Personnal note: I nicknamed this one 'Saving Private Gracia' :-) Battle 20: (none) 4 Robots (HP 100) 4 Wall Watcheyes (HP 100 / MP 255) X Evil Fishes (HP 98) X Chimera (HP 120 / MP 12) Special: Spoiler entry #18 Town 8: SnowMountain Shelter - Items: Elixir (Water pool in Smith) Orichalcum (Barrel near Church) - Other: Item Shop, 3 special deals Weapon Shop, 2 special deals You can promote any character at lvl20 or above in Super Class (Innovator) Battle 21: (2) 1 Marky (HP 99 / MP 70, Boss) 3 gargoyles (HP 76) 3 Yetis (HP 90) 2 Evil Fish (HP 98) 1 Blue Dragon (HP 120) ? Ice Crystals (HP 1) Reinforcements: 1 Yetis (HP 90) , x3 spots - Items: Orichalcum (Side of the canyon) Orichalcum * Marky joins the team (Spoiler entry #19) Battle 22: (3) 1 GALM (HP ??? / MP ???, BOSS... Hmmm !) / Power Wine Reinforcements: 1 gargoyle (HP 76) 1 Ice Dragon (HP 120) 1 Skeleton Lords (HP 94) , x2 spots - Items: Orichalcum (In a corner) Orichalcum (In a rock) Ibaru Ring (In a rock) Specials: AT LEAST, You old friend, I have waited for this moment since Shining The Holy Ark ! CHAPTER 6 Town 8: Hot Springs - Items: Dragon Claw (Chest) Map for Tomb #6 (Chest in Smith) Orichalcum (Box near well) Orichalcum (Barrel behind bar counter) Orichalcum (Box in house near Inn) Elixir (Barrel in Items shop) Elixir (Barrel in house with clothesline) Godess Tear (Barrel in house near Smith) Godess Tear (Barrel near clothesline) Mithril, Small (Barrel behind Items shop) ??? (???) - Others: Item Shop, 1 special deal Weapon shop, 2 special deals Battle 23: (none) 1 Ruuku (Rook) RED GUARD (HP 360, Boss) / Axe ? 1 Kuiin (Queen) RED GUARD (HP 280 / MP 90, Boss) / Mace ? 2 Lichs (HP 75 / MP 32) 5 Gargoyles (HP 75) 4 Bloody Knights (HP 90) 2 Skeleton Lords (HP 94) 5 Ice Dragons (HP 120) TOMB #6 7 Thief VI (HP 90) - Items: Thor Wand (Chest) Orichalcum (Chest) Tiamat Rod (Chest) Evil Eye Blade / cursed (Chest) Here again, the chests are unlocked, yet it is impossible to get them yourself, so you have to use the thieves... Battle 24: (3) 1 Yasha, Destonia Ninja (HP 460 / MP 85, Boss... Uh he grew bigger !) 4 Master Ninjas (HP 70 / MP 42) And also, our GUEST STARS : 1 Dantares (HP 51) * 1 Maskyurin (HP 45 / MP 48) * 1 Grace (HP 48 / MP 45) * 1 Oblite (HP 49) * 1 Chivalry (HP 48) * 1 Eldar (HP 48) * 1 Murasame (HP 49) * * May be different if you use a COMPLETE Savegame from PART 1... And EACH time you retry the battle too... See Spoiler entry #20 - Items: Mithril, Small (Wall) Orichalcum (Wall) Orichalcum (Candleabra) You can continue exploring the town if you did not do last time... * Turk joins the team (Spoiler entry #21) --> Leave town for next battle Battle 25: (none) 1 ArchPriest Monk (HP 240 / MP 90) $ 1 Lich (HP 75 / MP 32) 1 Gunner (HP 83) 1 ArchMagus (HP 85 / MP 55) 2 Salamanders (HP 90) 9 Hook Daemons (HP 95) $ Those are second in command after the FOUR OF BULZOME... Remember him when you met Yasha and Kudan (aka Lord Bribable - Brutus in US version) ? Town 6: - Items: none - Others: Item Shop, 1 special deal Weapon Shop, 2 special deals Battle 26: (2 / +1 in a Chest) 1 ArchPriest Monk (HP 240 / MP 90) 1 Lich (HP 75 / MP 32) 4 Gunners (HP 83) 1 ArchMagus (HP 85 / MP 55) 3 Hook Daemons (HP 95) Reinforcements: 6 Ice Golems (HP 92) 1 Kingu (King) RED GUARD (HP 600, Boss) 1 Naito (Knight) RED GUARD (HP 500 / MP 70, Boss) - Items: Abyss Wand (Proserpina) (Chest) Movement ring (Near the exit in mountain by where Rainbloods come) ??? (???) See Spoiler entry #22 Battle 27: (3) 1 Ancient Priest (HP ??? / MP ???) (Spoiler entry #23) 5 ArchMagus (HP 85 / MP 55) And our other GUEST STARS: 1 Medion (HP 57 / MP 31) * 1 Campbell (HP 53) * 1 Synthesis (HP 46 / MP 50) * 1 Uryudo (HP 48 / MP 47) * 1 Zero (HP 48) * 1 Davidi (HP 51) * 1 Jade (HP 47) *+ * As for Symbios team in previous battle, it depends if you use a COMPLETE savegame of PART 2... + Using Synchrnocity between PART 1 and PART 2, we know you may have EITHER Garosh OR Jade, but not BOTH, as if you saved Garosh in PART 1, then you must FIGHT Jade and KILL him... So you may have Garosh here (if not, let me know) --------------------------------------------------- | SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER | --------------------------------------------------- Now I began with the lastest parts of the game. If you do not want to spoil your fun, I advise you to jump over this section ! I left aside the stuff about the optionnal battle ON PURPOSE... This is, as for Hero test in part 1, and its brother in part 2, a single Bonus battle to allow you train more your characters if they are not strong enough... The same rules as in other two apply, so I advise you to read about TEST BATTLES in my FAQ of SF3 PART 1 (Coming soon) that deals with most new game concepts, aside from normal walkthrough concerning PART 1. FINAL BATTLES: BATTLE 28 A: It has two sides, with Symbios and Medion as leaders of two teams... Symbios Side: 1 Ancient Priest (HP ??? / MP 120, Boss) 1 Lich (HP 75 / MP 32) 4 Gunners (HP 83) 2 ArchMagus (HP 85 / MP 55) 4 DragonNewt (HP 95) 3 Hook Daemons (HP 95) 4 Deerahan (HP 100) 1 BirdCommander (HP 120) Reinforcements: 2 Gunners (HP 83) 2 Deerahan (HP 100) 1 BirdCommander (HP 120) Medion Side: 1 Ancient Priest (HP ??? / MP 120, Boss) 1 Lich (HP 75 / MP 32) 4 Gunners (HP 83) 2 ArchMagus (HP 85 / MP 55) 4 DragonNewt (HP 95) 3 Hook Daemons (HP 95) 4 Deerahan (HP 100) 1 Daemon Knight (HP 120) Reinforcements: 2 Gunners (HP 83) 2 Deerahan (HP 100) 1 Daemon Knight (HP 120) Battle 28 B: Julian Side: 1 Brarf, Bassanda's Son (HP 440 / MP 60, Boss) 1 Bassanda, High Bulzome Priest (HP 400 / MP 120, Boss) 1 Lich (HP 75 / MP 32) 3 Gunners (HP 83) 1 ArchMagus (HP 85 / MP 55) 3 DragonNewt (HP 95) 1 Did not catch the name (HP 1) Reinforcements: 4 Gunners (HP 83) 4 Deerahan (HP 100) 2 Bird Commanders (HP 120) Battle 29: 1 Bulzome (HP ??? / MP ??? GUESS WHAT !!!) 1 Goriate, High Bulzome Priest (HP 480 / MP 90) 1 Fear, High Bulzome Priest (HP 430 / MP 90) 1 Death Helen, High Bulzome Priest (HP 390 / MP 90) 2 ArchDaemons (HP 130) And also: 1 June (HP 88 / HP 80) 2 Daemon Knights (HP 120) Special: I have waited since our first meeting to give some slaps in the faces of those 'FOUR OF BULZOME' ! IS THAT ALL ??? Battle 30: See By Yourself and good luck !!! 3 - Character List: Datas purposely only take in account the normal class (equivalent of promotion in previous parts) for you to keep the fun of discovering the new class granted by Gracia and his Elbesem's Innovator Staff... Name: Julian (Ju-Ri-A-N) Sex/Race: Male Human Class: Hero Weapons: Sword, Rapier, Blade, Knife Spells: Egress, Spark Notes: Can equip UNIQUE special weapons... Name: Gracia (Gu-Ra-Si-A) Sex/Race: Male Human (?) Class: Innovator (understand something like a GOD) Weapons: Elbesem's Staff (and only that) Spells: Aura, Inferno, Shining (Granted by staff) Notes: Oh watch this 20MP inferno spell...Still any doubt about SHA ? Name: Donhart (Do-N-Ho-o-To) Sex/Race: Male Centaur Class: Knight Weapons: Lance, Spear, Halberd Spells: none Notes: Kill foes by scaring them with his ugly face Name: Kate (Ke-I-To) Sex/Race: Female Elf Class: Archer Weapons: Shortbow, Crossbow, Longbow Spells: none Notes: she does her job quite well... Name: Equal (E-Kyu-A-Ru) Sex/Race: Male Human Class: Fighter Weapons: Rapier, Mace, Knife Spells: Antidote, Tornado Notes: If you have him at the beginning, then you won't have Profound. Name: Isabella (I-Za-Be-Ra) Sex/Race: Female Human Class: Priest Weapons: Rod, Wand, Ank Spells: Heal, Antidote, Aura Notes: She is very cute ! If you have Edmund, then she joins only at Chapt3. Name: Brigit (Bu-Ri-Ji-Tsu-To) Sex/Race: Female Human Class: Wizard Weapons: Rod, Wand, Ank Spells: Spark, Drain, Attack Notes: Useful spells... Good rounded Spellcastress Name: Cyclops (Ke-Ku-Ro-Pu-Su) Sex/Race: Male, Unknown (Dragon man ?) Class: Dragon Tamer Weapons: Claw, Glove, Knuckle Spells: None Notes: If you finish off a Dragon, he joins the force and you can take it as a 13th member of your team in battle... Cyclops is similar to Frank. Name: Rollie (Ro-O-Ri-I) Sex/Race: Female Unicorn (Unicorn in legend are supposed to be female) Class: Unicorn Weapons: Horn Spells: Antidote, Love, Sleep Notes: Her love spell can be useful... Name: Thousand (Sa-U-Za-N) Sex/Race: Male Dragon Class: Dragon Weapons: Claw Spells: None Notes: Depending on how you got him, he may act on his own (CPU control) Name: Leon (Re-O-N) Sex/Race: Male Halfling (Lionman) Class: Warrior Weapons: Axe, Mace, Tomahawk Spells: None Notes: He acts later than others, but he has HIGH defense and strike hard. Name: Honnesty (O-Ne-Su-Te-I) Sex/Race: Female Pegasus Class: Knight Weapons: Lance, Spear, Halberd Spells: None Notes: Characters that can fly are very useful, especially to find ITEMS. Name: Profound (Pu-Ro-Fu-O-N-Do) Sex/Race: Male Human Class: Fighter Weapons: Sword, Spear, Tomahawk Spells: Slow, Blaze Notes: Very good design, he his strong and good looking. Name: Harold (Ha-Ra-Ru-Do) Sex/Race: Male Human Class: Metal Gunner Weapons: Shortbow, Crossbow, Longbow Spells: None Notes: SLOW !!! Use him on specific battle when you need long-range support. Name: Pendolf (Pe-N-Do-Ru-Fu) Sex/Race: Male Pinguin Class: Scholar Weapons: Beak (But now mithril beak are on sale) Spells: Support, Penko, Pen (yes these are spells) Notes: You may find it silly...But try IT ! Best way to have USEFUL fun. Name: Spirited (Su-Pi-Ri-Te-Tsu-Do) Sex/Race: Female Human Class: Fighter Weapons: Halberd, Rapier, Mace Spells: None Notes: Perfection made Woman !!! (did you notice, Harol looks like her !?) Name: Jubei (Ju-U-Be-I) Sex/Race: Male Human Class: Samurai Weapons: Katana saber, Shaken stars Spells: Raise Magic Defense, Soul Steal Notes: VERY VERY GOOD... Cool visual design...His moves are more good-looking than Murasame and Hagane (I guess they were both ninjas, and that's different to samurai... He does not attack using same moves as them) Western/Enio Morricone Style Music theme when you meet him... Secret TIP: He can do CRITICAL strikes, killing ennemy in ONE blow ! Name: Purimla (Pu-Ri-Mu-Ra) Sex/Race: Female Faery Class: Faery Weapons: Rod, Wand Spells: Heal, Attack, Zephiros (Summon) Notes: She is small, she is cute, she fly, both HEAL and strike with Spells. Name: Marky (Ma-A-Ki-I) Sex/Race: Female Unknown Class: Witch Weapons: Rod, Wand, Ank Spells: Freeze, Soul Steal, Proserpina (Summon) Notes: Very Good. Name: Turk Sex/Race: ??? (Name in Yellow... Grey are for Vandal, blue and pink for normal people) Class: Ogre Rider (yeah, Harley Davidogre) Weapons: Anchor, Longbow Spells: None Notes: I like every ridiculous characters in ALL Shining Force games. I used Kiwi, I used Kokishi and the other steam knight in SF1, I compromised my mantal health with the pinguins... BUT THIS IS FAR TOO MUCH... Anyway, he is after all a steam knigth, able to attack in melee and from range, and with good powers attacks... If you liked Manipul an Roby, as me. He is fun, and he is strong enough... Name: Unoma (U-No-Ma) Sex/Race: Male Human Class: ??? (Not monk as he got no magic as other ones) Weapons: Claw Spells: None Notes: Well, despisee the strange look, he is good in combat. 4 - Bestiary / Monsters stats... Each monster is listed using the following method: 'monster sample format' Name HP/MP, Att; Def, Agi, Luck, Move, Gold Battle: first battle where it appears. Notes/special: Spells, and special abilities or useful things... For now, I could not record down all special effects (such as slow, paralysis, poison and so on) that special attacks of the monsters produce. There are only spells and some other informations yet... Agility is also known as Speed, in opposition to Move... In the sample format, i still use abreviations for you not to head at the top of the list to see what it means... HP=HP MP=MP Att=A Def=D Speed=S Luck=L Move=M Gold=G (easy isn't it ? :-) List of monsters and ennemies: Name: Masked Monk HP 42/MP 0, A 41, D 22, S 15, L 4, M 6, G 280 Battle: 1 Note/Special: Name: Pegasus Knight HP38 /MP0 , A 38, D 20, S 15, L 4, M 6, G 280 Battle: 1 Note/Special: Name: Hunter Archer HP40 /MP0 , A 43, D 21, S 20, L 3, M 5, G 360 Battle: 2 Note/Special: Name: Healer Monk HP 46/MP 16, A 37, D 18, S 25, L 4, M 5, G 400 Battle: 2 Note/Special: Spark Lvl1, Confuse Lvl2 Name: Troglodyte HP 45/MP 0, A 43, D 22, S 9, L 3, M 5, G 360 Battle: 3 Note/Special: Name: Cleric Monk HP 48/MP 21, A 40, D 20, S 12, L 4, M 5, G 420 Battle: 3 Note/Special: HellBlast Lvl3, Heal Lvl2 Name: Thief I HP 52/MP 0, A 47, D 24, S 28, L 3, M 6, G 85 Battle: 3 / Tomb 1 Note/Special: Can open Locked (light brown) chests Name: Goriate Of The Wind (1st Version) HP 180/MP 90, A 46, D 30, S 18, L 9, M 5, G 1000 Battle: 4 Note/Special: Summon Wind Spirit Lvl1 Name: Hermit Crab HP 42/MP 0, A 45, D 27, S 5, L 2, M 4, G 300 Battle: 5 Note/Special: Name: Blood Skeleton HP 45/MP 0, A 52, D 31, S 22, L 5, M 5, G 550 Battle: 5 Note/Special: Name: Ghoul HP 60/MP 0, A 50, D 25, S 18, L 3, M 5, G 600 Battle: Note/Special: Name: Flying Fish HP 46/MP 0, A 48, D 27, S 8, L 3, M 5, G 420 Battle: 5 Note/Special: Name: Giant Skeleton HP 110/MP 0, A 55, D 32, S 16, L 8, M 5, G 700 Battle: 5 Note/Special: Name: Green Dragon HP 60/MP 0, A 54, D 27, S 12, L 5, M 6, G 800 Battle: 6 Note/Special: Can be tamed by Cyclops Name: Thousand HP 60/MP 0, A 61, D 35, S 17, L 9, M 6, G 960 Battle: 6 Note/Special: Can join the team Name: Thief II HP 58/MP 0, A 52, D 30, S 30, L 3, M 6, G 85 Battle: 6 / Tomb 2 Note/Special: Can open locked chests Name: Destonia Soldier (Empire) HP 56/MP 0, A 50, D 29, S 4, L 2, M 6, G 560 Battle: 7 Note/Special: Name: Destonia Knight (Empire) HP 55/MP 0, A 55, D 28, S 16, L 2, M 7, G 600 Battle: 7 Note/Special: Name: Destonia Gunner (Empire) HP 45/MP 0, A 55, D 32, S 5, L 2, M 4, G 650 Battle: 7 Note/Special: Name: Destonia Officer (Empire) HP 108/MP 0, A 60, D 36, S 25, L 7, M 6, G 900 Battle: 7 Note/Special: Name: Rafenda, Destonia General (Empire) HP 120/MP 0, A 62, D 35, S 16, L 8, M 6, G 3200 Battle: 8 Note/Special: Name: Cannon HP 20/MP 0, A 10, D 12, S 9, L 2, M 0, G 0 Battle: 8 Note/Special: Can hit Targets behind fort's walls Name: Fort Gate HP 50/MP 0, A 0, D 15, S 0, L 0, M 0, G 0 Battle: 8 Note/Special: Can ONLY be targeted and destroyed by Cannons Name: Golem HP 120/MP 0, A 58, D 36, S 18, L 9, M 5, G 1200 Battle: 9 Note/Special: Hits EVERY targets within fire-line Name: Aspinia Soldier (Republic) HP 48/MP 0, A 55, D 38, S 21, L 2, M 6, G 800 Battle: 9 Note/Special: Name: Aspinia Birdknight (Republic) HP 48/MP 0, A 53, D 33, S 20, L 2, M 6, G 900 Battle: 9 Note/Special: Name: Aspinia Gunner (Republic) HP 53/MP 0, A 57, D 37, S 17, L 2, M 4, G 500 Battle: 9 Note/Special: Name: Magus Monk HP 78/MP 17, A 45, D 34, S 24, L 7, M 5, G 850 Battle: 9 Note/Special: Spark Lvl2 Name: Aspinia Wizard (Republic) HP 60/MP 16, A 48, D 29, S 25, L 4, M 5, G 1100 Battle: 10 Note/Special: Freeze Lvl3 Name: Mercenary HP 70/MP 0, A 60, D 45, S 17, L 2, M 5, G 900 Battle: 10 Note/Special: Name: Giant Armor HP 80/MP 0, A 62, D 47, S 15, L 3, M 4, G 1200 Battle: 10 Note/Special: DANGEROUS power attack Name: Hill Giant HP 100/MP 0, A 65, D 48, S 13, L 2, M 5, G 1300 Battle: 10 Note/Special: Name: Archmagus Monk HP 124/MP 34, A 52, D 29, S 25, L 7, M 5, G 950 Battle: 11 Note/Special: Spark Lvl2, Confuse Lvl2 Name: Profound (Republic) HP 54/MP 0, A 68, D 40, S 25, L 3, M 7, G 950 Battle: 11 Note/Special: Slow Lvl2, Blaze Lvl1 / May join the team Name: Minotaur HP 110/MP 0, A 63, D 38, S 18, L 3, M 5, G 900 Battle: 12 Note/Special: Name: Aspinia Pegasus (Republic) HP 60/MP 0, A 61, D 40, S 25, L 3, M 7, G 950 Battle: 12 Note/Special: Name: Red Dragon HP 90/MP 0, A 60, D 39, S 16, L 5, M 6, G 1600 Battle: 12 Note/Special: Can be tamed by Cyclops Name: Equal (Repuclic general) HP 90/MP 36, A 66, D 43, S 28, L 6, M 6, G 750 Battle: 12 (if you do not have him in your starting team) Note/Special: Antidote Lvl2, HellBlast Lvl1 Name: Great Masked Monk HP 88/MP 0, A 65, D 45, S 28, L 6, M 6, G 900 Battle: 12 Note/Special: Name: Thief III HP 70/MP 0, A 60, D 43, S 39, L 3, M 6, G 320 Battle: 12 / Tomb 3 Note/Special: Can open locked chests Name: Blue Ninja HP 60/MP 0, A 64, D 42, S 22, L 5, M 7, G 800 Battle: 13 Note/Special: Name: Purple Ninja HP 60/MP 0, A 62, D 42, S 26, L 5, M 7, G 850 Battle: 13 Note/Special: Attack with shaken stars Name: Green Ninja HP 60/MP 36, A 59, D 42, S 30, L 5, M 7, G 900 Battle: 13 Note/Special: Blaze Lvl3, Confuse Lvl1 Name: Kudan HP 280/MP 0, A 70, D 50, S 22, L 9, M 5, G 2900 Battle: 13 Note/Special: Name: Yasha (1st version) HP 240/MP 85, A 73, D 47, S 32, L 9, M 7, G 2500 Battle: 13 Note/Special: Spark Lvl3 Name: Giant Wolf HP 56/MP 0, A 62, D 44, S 20, L 3, M 6, G 700 Battle: 14 Note/Special: Name: Giant Ant HP 60/MP 0, A 64, D 50, S 22, L 2, M 6, G 650 Battle: 14 Note/Special: Name: Daemon Bat HP 52/MP 0, A 61, D 42, S 28, L 2, M 6, G 600 Battle: 14 Note/Special: Name: Bug Bear HP 78/MP 0, A 66, D 46, S 20, L 2, M 5, G 700 Battle: 14 Note/Special: Name: Hydra HP 70/MP 0, A 65, D 42, S 16, L 2, M 4, G 800 Battle: 15 Note/Special: Name: Hell Succubus HP 60/MP 50, A 60, D 44, S 33, L 5, M 6, G 960 Battle: 15 Note/Special: Freeze Lvl3 Name: Chimera HP 120/MP 12, A 70, D 42, S 24, L 9, M 6, G 1100 Battle: 16 Note/Special: Freeze Lvl3, Sleep Lvl1 Name: Thief IV HP 80/MP 0, A 65, D 43, S 42, L 3, M 6, G 460 Battle: 16 / Tomb 4 Note/Special: Can open locked chests Name: Kaiser Knight HP 66/MP 0, A 69, D 52, S 5, L 3, M 5, G 1080 Battle: 17 Note/Special: Drop SaintMace when killed Name: Blue Dragon HP 120/MP 0, A 68, D 48, S 20, L 5, M 6, G 1600 Battle: 18 Note/Special: Name: Pawn (Rainblood) HP 260/MP 0, A 72, D 54, S 28, L 9, M 6, G 1200 Battle: 17 Note/Special: Name: Bishop (Rainblood) HP 240/MP 80, A 68, D 48, S 38, L 9, M 5, G 1000 Battle: 17 Note/Special: Name: Sandworm HP 75/MP 0, A 67, D 42, S 17, L 3, M 4, G 670 Battle: 18 Note/Special: Name: Cerberus HP 75/MP 0, A 68, D 48, S 24, L 4, M 6, G 880 Battle: 18 Note/Special: Name: Evil Fish HP 98/MP 0, A 70, D 50, S 17, L 2, M 5, G 750 Battle: 18 Note/Special: Name: Skeleton HP 90/MP 0, A 76, D 54, S 32, L 3, M 5, G 960 Battle: 19 Note/Special: Name: Thief V HP 90/MP 0, A 65, D 47, S 46, L 3, M 6, G 700 Battle: 19 / Tomb 5 Note/Special: Can open locked chest Name: Robot HP 100/MP 0, A 0, D 0, S 0, L 0, M 5, G 0 Battle: 20 Note/Special: If blocked, face next other direction clockwise for next turn Name: Watcheye Wall HP 100/MP 255, A 0, D 0, S 0, L 0, M 0, G 0 Battle: 20 Note/Special: if Robot ends its turn on runic slate, Wall activate the slate Name: Yeti HP 90/MP 0, A 75, D 47, S 30, L 3, M 4, G 1100 Battle: 21 Note/Special: Name: Gargoyle HP 76/MP 0, A 77, D 54, S 34, L 3, M 6, G 1150 Battle: 21 Note/Special: Name: Marky HP 99/MP 70, A 76, D 52, S 36, L 9, M 5, G 900 Battle: 21 Note/Special: May join the team Name: Ice Crystal HP 1/MP 0, A 0, D 0, S 0, L 0, M 0, G 0 Battle: 21 Note/Special: Worth XP Name: Ice Dragon HP 120/MP 0, A 79, D 54, S 22, L 5, M 6, G 1800 Battle: 22 Note/Special: Name: Galm (Vandal) HP ???/MP ???, A 85, D 60, S 32, L 9, M 6, G 3900 Battle: 22 Note/Special: Chaos Cauldron Lvl1, Spark Lvl3 / Attack twice a round Name: Bloody Knight HP 90/MP 0, A 82, D 58, S 27, L 3, M 4, G 1300 Battle: 23 Note/Special: Name: Lich HP 75/MP 32, A 74, D 50, S 30, L 5, M 5, G 1400 Battle: 23 Note/Special: HellBlast Lvl4, Heal Lvl3 Name: Rook (Rainblood) HP 360/MP 0, A 86, D 57, S 29, L 9, M 6, G 1600 Battle: 23 Note/Special: Name: Queen (Rainblood) HP 280/MP 90, A 84, D 57, S 34, L 9, M 6, G 1900 Battle: 23 Note/Special: Blaze Lvl3 Name: Thief VI HP 92/MP 0, A 80, D 55, S 55, L 3, M 6, G 150 Battle: 23 / Tomb 6 Note/Special: Can open locked chests Name: Yasha (2nd version) HP 460/MP 85, A 88, D 58, S 38, L 9, M 7, G 3000 Battle: 24 Note/Special: Lvl1 Name: Master Ninja HP 70/MP 42, A 84, D 52, S 36, L 5, M 7, G 900 Battle: 24 Note/Special: Freeze Lvl3, Confuse Lvl1 Name: Salamander HP 90/MP 0, A 87, D 60, S 29, L 3, M 5, G 1100 Battle: 25 Note/Special: Name: Hook Daemon HP 95/MP 0, A 85, D 56, S 37, L 3, M 5, G 1300 Battle: 25 Note/Special: Name: Gunner HP 83/MP 0, A 86, D 62, S 31, L 3, M 4, G 1400 Battle: 25 Note/Special: Name: ArchMagus HP 85/MP 55, A 80, D 55, S 41, L 5, M 5, G 1800 Battle: 25 Note/Special: Freeze Lvl3, Aura Lvl2 Name: ArchPriest Monk HP 240/MP 90, A 78, D 55, S 40, L 6, M 5, G 1600 Battle: 25 Note/Special: Spark Lvl3, Heal Lvl3 Name: Ice Golem HP 92/MP 0, A 88, D 60, S 33, L 9, M 4, G 600 Battle: 26 Note/Special: Name: King (Rainblood) HP 500/MP 70, A 90, D 60, S 40, L 9, M 6, G 2100 Battle: 26 Note/Special: Blaze Lvl4 Name: Knight (Rainblood) HP 600/MP 0, A 94, D 62, S 360, L 9, M 6, G 3100 Battle: 26 Note/Special: Name: ArchPriest RED HP ???/MP ???, A 88, D 58, S 42, L 9, M 5, G 400 Battle: 27 Note/Special: Inferno Lvl1, Aura Lvl3 Name: Dragonewt HP 95/MP 0, A 92, D 63, S 30, L 3, M 5, G 1100 Battle: 28 Note/Special: Name: Deerahan HP 100/MP 0, A 97, D 60, S 35, L 3, M 6, G 1200 Battle: 28 Note/Special: Was already in previous shining force games Name: Daemon Knight HP 120/MP 0, A 94, D 60, S 37, L 3, M 6, G 2100 Battle: 28 Note/Special: Name: Brarf (Bassanda's son) HP 440/MP 60, A 99, D 63, S 39, L 9, M 6, G 1500 Battle: 28 Note/Special: Phoenix Lvl2 Name: Bassanda (Bulzome High priest) HP 440/MP 120, A 94, D 62, S 49, L 9, M 5, G 1800 Battle: 28 Note/Special: Thanatos Lvl2, Blze Lvl3 Name: ArchPriest PURPLE HP ???/MP ???, A 88, D 58, S 44, L 9, M 5, G 1900 Battle: 28 Note/Special: Inferno Lvl1, Aura Lvl3 Name: ArchPriest GREEN HP ???/MP ???, A 88, D 58, S 44, L 9, M 5, G 1900 Battle: 28 Note/Special: Inferno Lvl1, Aura Lvl3 Name: Walkyrie HP ???/MP ???, A 80, D 60, S 58, L 9, M 0, G 0 Battle: 28 Note/Special: To disable Walkyrie attacks, cast Shining on Transfert Staff Name: ArchDaemon HP 130/MP 0, A 97, D 63, S 36, L 4, M 5, G 2600 Battle: 29 Note/Special: Name: Death Helen (Bulzome Hogh Priest) HP 430/MP 90, A 96, D 64, S 45, L 9, M 5, G 1800 Battle: 29 Note/Special: Freeze Lvl3, Phoenix Lvl2, Proserpine Lvl2 Name: Fear (Bulzome High Priest) HP 390/MP 90, A 90, D 62, S 43, L 9, M 5, G 1000 Battle: 29 Note/Special: Wendigo Lvl2, Spark Lvl3 Name: Goriate Of The Wind (Bulzome High Priest) (2nd version) HP 480/MP 90, A 99, D 65, S 47, L 9, M 5, G 1000 Battle: 29 Note/Special: Summon Spirit of the Wind Lvl2 Name: June HP 88/MP 80, A 82, D 60, S 48, L 6, M 5, G 1900 Battle: 29 Note/Special: Inferno Lvl2, Aura Lvl3 Name: Bulzome (Vandal) HP ???/MP ???, A 100, D 67, S 38, L 9, M 5/0, G 4000 Battle: Note/Special: 5 - Hints and Tips / Spoilers entry SPOILER section !!! WARNING !!! WARNING !!! WARNING !!! This section, linkd to item/battle section, contain SPOILERS. This mean that when you are stuck at a particular problem, or that you do not understand well the scenarion, this section and its entries contain often CLEAR HINTS if not complete expkicit solution to the problem you may have on each specific point it was linked to... If you read this, however, you must know that in most cases, this will solve the problem, or hint it in such a way you will have no effort required... So if you think you would regret spoiling your fun on a particular problem, stay stuck a bit and think deeply instead of looking here. Once you lok here, don't complain it ruined your fun... #1: To avoid Walkyrie attacks, take cover in the deeper side of the holes in the ground... Slide wont protect, but the bottom of each hole will do... #2: You cannot destroy the staff using regular method. To make the Walkyrie stop attacking (overcharge), cast Shining Spell on the staff (but then you cannot use Gracia as healer) #3: Thousand is the boss... However you can get him in your team by two different ways: You can finish him with Cyclops (you TAME it, but then he will be CPU controlled), or you can TALK to him and the battle ends immedialty, Thousand joining you at once (Player controlled) #4: Defender takes shelter at the top of His Fort... Kick some ass and show him you are ready to fight ! In order to break open the Fort Gate, you must use Cannons... It is not targetable in any other way. To use cannon, simply stand on the square behind the cannon and choose the 'Fire' icon. #5: The Golems alternatively move to face each of both bridge they respectively guard... They strike and their attack hit ANYONE (ennemy or characters) within area effect... You can easily adjust your timing to safely cross bridges and fight other monsters. #6: Impossible mission, tada tadada da ! If at the end of the movement of ANY of your characters #7: See also Synchronicity point 1. If you spared the life of Stella on the docks of Anafect (scenario 2), then whe will be here and the Monk will use her/threaten her to force Profound to fight. You have to manage to pass aside Profound withot killing/hurting him, speak to him, and JUST kill the second boss, the monk, and so he will joins you. #8: For those who are caught by surprise, and mislead by US version, Bribable (exact name, Buraibaburu... And this gives Bribable, a good name for a Republic traitor who is a monster related to Bulzome... If not a vandal... I do not remember if the name Kudan of the minotaur who is his true shape was written in Blue -boy- or Grey - vandal) He was known (falsely) under the name of Brutus (you notice, it suddenly drop some points of the story...). He is the sedond head of Republic Assembly and the magistrate of one of the provinces of REpublic of Aspinia (If I am right, it is Barrand, those who attacked Storich in Part 1) You are in the capital of his province, and the big house his its own. You will meet him at the atzec pyramid when he is discussing with Yasha. #9: Well, first time I played, I managed to get the thief opening this chest but the item may had been sold or LOST among all my other items in HQ and I definitly DONT HAVE TIME to compare all Kanjis in my notes and my inventory... If someone got the item meanwhile I am stil at work, please mail it to me... #10: In three areas of the battlefield, some of the ground will collapse behind the feet of a character who would have move a bit too much further. #11: Items are VERY hard to find, as you must search the EXACT spot in the EXACT side of the rocks... If popular demand requires it, I will make a small ascii map or at least a small explanation. #12: To get there, you must go in the room of the inn and puch the cupboard to free the secret passage that will allow you to go outside and enter the cave by the other stairway. #13: Miscredited as Evil lance in other faqs (sorry, Joe), i know my name is no better (I will try to find out the real one) BUT it dooes not deserve the 'evil' term as it is not cursed at all ! #14: Again, sorry, Joe Negro, but Jubei is DEFINITLY NOT a ninja... Compare both the stands, gestures and looks and powers attacks (using the same weapons, stars and katana) of both Murasame and Hagane with this new character... He does not do the same attacks with katana (with stars they seem to be the same) and DOES HAVE a summon spell (Evil Spirit). If it is true that Hagane and Murasame are Ninjas (even if Murasame looks somehow like the Samurai type a little), Jubei is a Samurain as in Japanese lore, the name Jubei is ALWAYS related to a Samurai (see SNK samurai shodown, Ninja Scroll anime video, and also REAL legends) Do not take offense, please, and see the character section... And if I sounds a bit hars, I will say for my defense that HE is my favorit character in this third part (don't ask me why, it is just feelings...) #15: Brake the barrel at the other end of the battlefield, or you will not be granted access to 3 chests in the village secret room... #16: This is a novelty in scnenario 3... I myself admit I did mistake the name and called it Auria or something like that... However, it is IN NO WAY some sort of mithril (Mithril katakana writing is EASY to recon). It is blue, right... Now lets gather what we say about this metal: It is blue, it can make weapons ONLY usable by 3rd class characters (Innovator-like Promotion done by Gracia and his staff), Specials power attaks granted by those weapons are VERY OFTEN related to FIRE, it reminds of Inferno spell, and... And the exact name is OriHarukon... Japanese pronounciation for a well known metal among RPG/heroic fantasy players: it is ORICHALCUM... It seems to be made of the same material as the Holy Ark (see shining the holy ark) and thats why only third class innovator-like characters can use this... I will refer later in the faq to this items using ORICHALCUM. Anyway, this is SUPPOSITION, but this sounds more credible to me... I had bo evidence within the texts of the game but that is strongly hinted anyway... #17: There is two ways to win this battle...be clever anyway... There is the Macho way (take it like a man, boy) and the CLEVER way (lets design some sort of strategic, my friend) #18: Ah, so many peopel complaining they were all stuck here... It is still a mistery for me as I cannot figure out the difficulty in this one (at least when you watch what happen and not blindly go straight to failure again and again withou paying attention and learning)... The robots go straight to their full movement stat... If they are blocked (by a wall or by a character) in mid-course, they stop at the last case they can move in, and change direction, spinning 90¡ clockwise to face another directino they will walk by the next turn... The goal is to brign all of them in the pentacle where Gracia stands, in a cross sshaped pattern, on each squares directly next to Gracia (It means, squares of valid range for attacking with melee weapon, not diagonal as with range 2 weapons) Once all four are in, it is finished... It took me 2 tries to understand the thing, and I still consider myself someone DUMB and narrow minded, and by the 3rd try, it took me 6 turns or so to ge the robots going in right place, without anyone getting hurt ! RACKLE YOUR BRAIN a bit more, please, before complaining... Things goind like that, and I will need not to write faqs anymore as I will have to move to your home and do the work for you... #19: To get Marky to join you and end immediatly the battle, have Gracia or Julian TALK to her with the special icon. #20: You can figth the hard way trying to protect the lives of Symbios's friends. After all, Julian went on adventure with them. But you can kill them if you like, to ease the battle too. What will change is that they will show '1 defeat' in the character profile and stats. BUT their friendship towards each others DO NOT DECREASE. I think the explanation is because they are torn between the blackmail of Yasha that threaten the life of Symbios and the fact Julian is an old friend and his cause is right. #21: To get Turk, it is a bit difficult. First, buy MEAT at item shop (15 GP) Then you must put the MEAT in Julian's inventory or it won't work... Talk to Turk then, and he will follow you in order to you help him finding his OGRE... Go to the well and inspect the well: Turk's OGRE is here, Turk joins the team. #22: For those who did not catch the point, the name of the rainblood guards are names of chess units. We have Rook, Pawn, Knight, Bishop, Queen, King... But this did not mean you cannot put them CHECKMATE ! #23: For those who want to know some bits of the story: do you notice all those masked priests with their high cap and their strange uniform... They all have differents colors... One of them made Gracia passing some sort of TEST (battle 20) to unravel Gracia's INNOVATOR powers (noticed the new spell) and strengthen the power of Elbesem Staff, allowing all of your characters getting a new 3rd Promotion... Now for those who know Shining The Holy Ark... I am sure you all recognized some music themes from SHA, and also our old Galm... You also remember that It happened 10 years ago, and that one spirit remained in the world while the two others had left with the ark.. Well, look at gracia, he is small, looks like, let say, hmmm a 10 years old boy... And for the priests, they all remind me of the one who helped Arthur, Rodi and Melody to gain their Innovator power in the tower of illusion. This last priest of SHA had the same kind of costume than those priests. All of this is rumor, and i hope to investiguate it further and let all of you know in further versosn of the FAQ, but you may agree with me that Julian chasing Galm to avenge his father SEEMS NOT to be the only TIE in plot between SHA and Shining Force 3... Take it as you want. 6- Appendix / Last words... (Synchronicity version) A- Synchronicity: As you may saw, some actions you make in some scenarios can affect other parts of further scenarios. Though it is tempting to try to do 'all good' and try tp set each Synchronicity points (known as FLAGS) in 'ON state', some are interlinked in such way you cannot always get all the benefits. Some flags are important and can drasticly change the future of your other adventures with another leader, some just had bonus things. Synchronicity is also the way some characters are ACTIVE parts of more than one scenario and they are met many times... It also measure the way the three scenarii happens in time and what happen in one of them while others are doing some other thing in other part AT THE SAME TIME... It is a complete matter, and while knowign what flags of PART 1 affect things in PART 2, when finnally we come in PART 3, it adds one more level of complexity. Some things you did in PART 1 but that did not affect PART 2 can affect PART 3... Some Things you did in PART 1 that affected PART 2 do also affect PART 3... There are many combinations, and as you need a COMPLETE game each time, you may now have just an idea of the work needed to be accurate on this topic (that means that I wuld gladly accept help as I cannot spend my time playin all three parts in a row several times). One of the main exempel of Synchronicity you can witness in PART 3 is the part about Profound and Equal... If you killed Stella on the docks of Anafect with Medion Team in Scen2 Chapt2, then she will not be here to be a tool for Bulzome Monk to force Profound fight for him... Then he will charge you... If you did not kill Stella, you do not get Equal at start (I think the story of Stella is ALSO related to Equal), adn you have a chance to save Profound when the Monk will threaten Stella to force him to fight, but then the Bulzome Cult Will find another tool and THEN you will have to fight Equal but without any hope of joining him... B- Game concepts: New game concepts had been designed by Camelot team to fits within this new shining game without pain for olf fans: Friendship and weapon skills. They are discussed in detail in another FAQ of mine bound to be released by the end of month... If there are some other things needed, it could be put in the appendix in the future... this may be whatever is related to SF3 but not always related to gameplay... Note about Harassement in shops: it stil works and bring items new in shop... Those listed in special deals in this faqs are available WITHOUT harrassement in the given shop of each towns... I in fact try to see and discover some regularity and logic or in fact some solid rules aside from pure random in this feature of SF games... I would appreciate any report or informations from you... C - Check point (54485) 7 - Credits and greetings / Things to come : Things to come: In further versiosn of the FAQ, I plan to put in the following things: ( no particular order) - Complete list of items and weapons (casual ones) - List of Mithril Weapons - List of Mithril Items - List of Special Items you can find - Things about raw materials (Auria, new one after Mithril) - Spell progression of Characters - Friendship system (as in my Part1 FAQ) - Weapon Skill system (as in my Part1 FAQ) - Synchronicity between PART1/PART2 and PART3 - Cast fo secondary characters - Details about the storyline - Maps of Battles and town - HTML version - List of Power Attacks (even unique item's ones) - Comment, review of the game itself - Whatever things people will think useful... This fact is Co-designed by ME (Yohu) and Jean-Baptiste Soufron... The work untill now on SF3 is only from me... And the work on PART 1 is mostly from me with help of JB... The future of this PPRT 3 FAQ shuld be shared by both of us... But this is still not for today :-) I wuld like to Thanx Camelot for the Saturn Shining games (including Holy Ark) and their great work... I wuld also like to thanx the following people, mainly from SF3 message board: (www.rightstep.org/sf3/) * Florent Azam: (for his kind exchange of ideas and mails, and future work on secondary characters) * Joe Negron: (for him doing early YET goot and accurate FAQs, and encouraging feedbacks) * Mano: (for enduring my 'Shining' madness without complaining, and patiently wait for me when I used my time to 'play' and debugging) * People who mailed me for help or feedback (mostly for help, sadly) We can be reached by email: Jean-Baptiste Soufron : soufron@inext.fr Yohu : yohuland@chez.com 8 - Characters survey: This is an experimental try to find out what people things and had more personnal implication in the work... (54485) As you may have notice, with so many characters within all three parts, and such charismatic and good-designed cool-looking opponents, there is in fact an opportunity to make some survey... To show you what is an example of what it will be and on how you can contribute to be, here is the survey, only beginning with MY votes (I am yet the first and only one that replied to the survey :-) Also new topics / points of survey can appear and change... Nothing is definitive... * Most powerful characters: (ok, it is subjective and depends on how far you reach its potential... see explanation) All leaders are not taken in account... 1st Brigit (good spells, good resistance) 2nd Khan (High fighting powers, good spells) 3rd Jubei (Good power attacks, well rounded) * Best Design/Behavior (means voice and moves too) 1st Asuki 2nd Noon 3rd Spirited * Most handsome MENS (Face AND 3d sprite) Class CAN matter 1st Profound 2nd Jade 3rd Dantares * Most cute GIRLS (Face AND 3d Sprite) Class CAN matter 1st Hedoba 2nd Isabella 3rd Marky If other people find out other category to make some contests between characters, let me know to... For the survey, mail me privately at yohuland@chez.com with "SF3 SURVEY" as subject, and in the body, each topic with your favorit two characters in each topic... I will compute the results... oh an tell me what reason made you put each two in your choice (brief, no long explanation, even one word can be enough) THAT'S ALL FOLKS (See you soon in next version) This text is Copyright 1998 DELPY Jean-Jaques If you plan to use some informations within this text contact me for authorisation. This text has only been submitted to GameFAQS, but as I was noticed, the administrator there often shares informations with the administrator of RPGamer. Aside from those two servers, if you find this text elsewhere, tell it to me...