Final Fantasy Adventure Charts "Rhys" (nham@escape.ca) 2:42 PM 12/5/98 These are simple lists of stuff you might get. List of Equipment 01. Sword : Broad 02. Sword : Silver 03. Sword : Blood 04. Sword : Ice 05. Sword : Dragon 06. Sword : Rusty 07. Sword : Excalibur 08. Axe : Battle 09. Axe : Were 10. Axe : Zeus 11. Flail : Chain 12. Flail : Flame 13. Spear : Wind 14. Spear : Thunder 15. Scythe : Sickle 16. Chain : Star 17. Armor : Bronze 18. Armor : Iron 19. Armor : Silver 20. Armor : Gold 21. Armor : Opal 22. Armor : Flame 23. Armor : Ice 24. Armor : Dragon 25. Armor : Samurai 26. Shield : Bronze 27. Shield : Iron 28. Shield : Silver 29. Shield : Gold 30. Shield : Opal 31. Shield : Flame 32. Shield : Ice 33. Shield : Dragon 34. Shield : Aegis 35. Helmet : Bronze 36. Helmet : Iron 37. Helmet : Silver 38. Helmet : Gold 39. Helmet : Opal 40. Helmet : Samurai List of Items 01. Candy : Recovers 10 HP. 02. Cure : Recovers 30 HP. 03. X-Cure : Recovers 100 HP. 04. Ether : Recovers 10 MP. 05. X-Ether : Recovers 15 MP. 06. Elixir : Recovers all HP and MP. 07. Pure : Recovers poison. 08. Eyedrop : Recovers darkness. 09. Soft : Recovers stone. 10. Moogle : Does nothing. 11. Unicorn : Recovers poison, darkness, and stone. 12. Mattock : Breaks a pot, rock or wall. Same as the Morning Star. 13. Key : Unlocks a dungeon door. 14. Ruby : Sell for 100GP 15. Gold : Sell for 750GP 16. Opal : Sell for 1750GP 17. Pillow : Slep Magic. 18. Silence : Mute Magic. 19. Flame : Fire Magic. 20. Blaze : 2X Fire Magic. 21. Blizzard : Ice Magic. 22. Frost : 2X Ice Magic. 23. LitBolt : Lit Magic. 24. Thunder : 2X Lit Magic. 26. Nectar : Temporarily increases Power. 28. Stamina : Temporarily increases Stamina. 27. Wisdom : Temporarily increases Wisdom. 25. Will : Temporarily increases Will. 29. Crystal : Instantly fills the Will Meter. 30. Bronze Key : Required to enter Cave of Marsh. 31. Mirror : Required to get rid of the doorman at Kett's. 32. Oil : Needed to work the trolley of Silver Cave. 33. Silver : Watts will take it when you receive it. 34. Fang : Needed in exchange for a clue in Jadd. 35. Amanda : Needed to free Lester from Davias's curse. 36. Bone Key : Required to enter the Undersea Palace. Magic Spells 01. Cure : Recovers HP (2) 02. Heal : Recovers poison, darkness, and stone (1) 03. Slep : Enemies can fall asleep (2) 04. Mute : Enemies can't cast spells (2) 05. Fire : Fire Attack (1) 06. Ice : Ice Attack (2) 07. Lit : Lightning Attack (2) 08. Nuke : Nuclear Attack (3)