Saga Frontier Help Sheet - Ver 0.2 (Now with lots more information added) From : Kain (Zhou Tai An) kain@pacific.net.sg I think this game is coming out next year soon, so this is just something to get you started if stuck. Author's Note : A lot of things in SaGa Frontier (hereby referred to as SF, or at least when I remember to call it that ^_^) are related to each other, i.e. Kowloon's sewers are part of both Blue and Coon's quests, the powerup's are not only integral to Blue's quest but are important in their own way etc. So to avoid complications, everything will be listed in a separate section. Of course...that also means you'll probably be confused by some of the references, so just skip to the pertinent section and read from there. BTW, knowing hiragana and katakana will help tremendously in this game. Section A : General Stuff A : The start screen. The options here are self-explanatory; either start a new game or load an old one. There's also a Quick Start option that will restart your last game. Rumor has it that, upon completion of all 7 characters, Rogue (Blue's brother) and the Joker (Murderer of Emilia's husband) will become playable... 1) The Characters Red : A young boy with the power to transform into another form, a hero for justice. Blue : A powerful magician from the Magic Kingdom, fated to kill his brother. Asellus : A young girl transformed into a half-human Mystic after being crushed under the wheels of a demon chariot. Coon : A monster on a quest to save his dying homeland. T260G : A robot who goes on a journey to fulfill his last duty. Emilia : A ex-top model who hunts her husband's murderer. Lute : A wandering, carefree bard. IMHO, Blue's quest is the easiest and the best for beginners. B : Menus The options on menu are as follows : (top down) Status* Items Combined Attacks Party Rearrange* Weapon Equip Skills Equip Controls Save * = you may access both Skill and Weapon Equip options from here. Just push the button again. Now, an explanation of the options : 1) Status : You should be pretty familiar with this option, but here's a run down on exactly what the different characteristics mean. HP : When this reaches 0, the character is then unable to fight. Any further hits will reduce LP by one. LP : When this reaches 0, the character is then considered dead. I have no idea whether this is reversible. WP : Is expended when Mecha Programs and both Monster and Human Skills are used. JP : Is expended when Magic is used. STR : Determines the Damage done by Swords and Body. QUI : Determines turns and Evade Rates. INT : Determines Magic learning rates and effectiveness of Mecha items. WIL : Determines effectiveness of Magic and Hit Rate of Swords and Guns. PSY : Determines Evade and recover Rates of status affecting attacks. VIT : Determines ability of withstand Damage (with DEF) and Evade Rate of sleep attacks. CHA : Determines Evade and Hit Rates of charm attacks. DEF : Determines Damage taken. 2)Items : Again, a familiar option. You should take note that Saga Frontier differentiates between items that can be used in combat and out of; also, a character may only carry up to 4 items into combat. (That's what the top 4 spaces in the Status option mean.) 3)Combined Attacks : No space to fully elaborate this option, but the top three slots are reversed for the most often used attacks; in other words, attacks placed there will be activated more often and also will not be displaced by newer skills. 4) Party Rearrange : Just like it says! ^_^ 5) Weapon Equip : Self-explanatory 6) Skill Equip : Same here. (More on this in the Skill section...see below) 7) Controls : Changes window color, button configuration...etc. 8) Save : Well...^_^ Okay, here's the place the disclaimer was before. News Update! I have decided to continue the guide without prompting! (Cheers are heard, and there was much rejoicing. Thanks to James Obenshain for the encouragement, though. ^_^) However, I will begin by getting down the bare bones first...the good stuff can wait. C : The World The world of SaGa Frontier is broken up into : Races : Exact rundowns on the Skills, Magic, and Program capability of these will be elaborated on in the Skill section. 1. Humans. Versatile creatures who can use Swords, Guns and Magic. Humans are the only race that can learn additional fighting skills; during a battle, a lightbulb will flash above their head and the character will activate the new skill. Generally, humans level up the slowest, but do not have the restrictions of the other classes. See below. 2. Mystics. Related to both Humans and Monsters, Mystics can level up in only HP, WP, CHA and JP, but may use their own special attacks (Mystics' Sword, Gloves and Leggings) to absorb enemy Monsters, increasing attributes and gaining new abilities. This can cause a Mystic to jump up in "level". 3. Monsters. The stock creatures of every RPG, Monsters become more powerful by absorbing their fallen foes. Doing so has to be done with caution though; once again, see the Skill section. Certain other factors determine a Monster's progress, but that section still awaits translation. ^_^ 4. Mecha. Increasing their ability through equipping Human arms, as well as obtaining Programs from other destroyed foes, Mecha are a force to be reckoned with given time, luck and a lot of cash. Now for the places one can visit : (in order from the airport menu) If you haven't already noticed, you can only get to the second menu of choices by selecting the last option from the Kowloon airport. The information here is pretty general...look at the character walkthroughs for more help. 1. Kowloon. Lots of shops of here, you can buy almost anything. The Armor and Weapon shops are pretty close to each other; don't miss the latter as it's in a manhole. The sewers here are an excellent place to level-up weak characters. 2. Manhattan. Not much here. A few shops. 3. Shrike. Home to the tomb of Seioh, the Factory (important place if you're using Mecha), the BioLab(good place to level-up powerful characters) and one of the places you can sleep for free in the game! (it's a shop in the Street, the crossroads at the top part of the map). 4. Luminous. You can buy both Lunar and Nova magic here, as well as get their powerups. 5. Magical Kingdom. Get Ghost Magic here, and some items. 6. Kyo (Capital). The place to go for Yin magic and powerup. Otherwise, not very important. 7. Yorkland. A swamp is here, good for leveling-up, you guessed it, middle power characters! ^_^ 6. Duvan. Same here, but for Tarot and Rune spells. Both of those powerups are kinda difficult to get (they entail trekking all over the world). The gateway to getting both Space and Time spells is here as well; go up the hill and talk to Rei Hime. (Only for some characters at some times) 7. IRPO. Absolutely nothing to do here unless you're Blue. 8. Mosperiburg. Gateway to Fascinateur (home of the Mystics), and also the place to get the Time powerup. 9. Scrap. Good place to get characters. Also, good stuff can be bought from the Junk Shop here. The airport here requires 100C to use, so make sure you accomplish everything you set out to do. 10. Owmi. Second place to sleep for free, and you get to see the funny guy on the bridge. 11. Nelson. Get here from Owmi...sells cheap gold bars (cheaper than Kowloon) and has a decent weapon shop. 12. Baccarat. No way to actually play the games...but most characters eventually come here for some reason or another. 13. Shingrou. Another character event point. 14. Wakatsu. Same as above. You can also get the Meteor Blade here. Departing from Kowloon sometimes leads you, through a space-time warp, to Tanzer, a plant-like region. Feion, a Chinese martial artist, will lead you out after you get the Rune of Life. Section B : Characters, Leveling up, Combat, Magic and all related stuff. ^_^ This section, however, does not include character walkthroughs. Those will be added when I finish translating the entirety of the guide and actually play the game through. Humans : As stated above, humans have 12 attributes. Of these, 10 of them (with the exception of LP and DEF) maybe increasing through combat. It has been confirmed that Square uses a "hidden" system of leveling-up (i.e., the points aren't shown to the player), but we have deduced that apparently fighting more powerful foes increases the chance of gaining an attribute. Also, not more than 1 point in each attribute (other than HP) may be gained in each combat. Fighting differently also influences how and in which area your characters improve. (Affects Mystics as well) Here's the list : Key : * = 80% or more ^_^ = 50% to 79% X = 1% to 49% O = 0% (no improvement) Sword Body Gun Magic HP ^_^ * ^_^ ^_^ WP ^_^ ^_^ X O JP O O O * STR X ^_^ O O QUI X X ^_^ X INT O O X X WIL X X ^_^ X PSY O O X X VIT X X X O CHA X O X X There is also a "learning curve" of sorts; that is, if you train a certain character in let's say, Magic, then have him\her switch to Guns, he\she will not be as adept and will pick up the affected attributes slower. Some characters are also naturally predisposed towards certain areas, and will be better at them than others. This also applies to the full Skill section; sometimes characters will learn new skills one after another in quick succession. This information still under research by me. ^_^ Skills : Both Sword and Body skills are mastered in the same way; when in combat, upon attacking, a lightbulb will flash above your character's head and a new skill will be learnt. The light bulb may also flash when your character is attacked (in the case of learning countering skills) and also when he\she learns Mikiri (Sight Cut; enemy skills).Of course, better skills are learnt later. After much experimentation, I am pleased to impart to you the secret of learning skills! ^_^ It is simply this; attack with your base attack. When using Swords, attack only with the sword, when using Body, attack with Punch. This will get you skills faster than attacking with already learnt skills. Note that this process is sped up somewhat by fighting stronger foes. When at least 6 skills are equipped (in the Skill Equip option discussed earlier) in a particular field (either Sword, Gun and Body or Magic), your character will become a Master and have a crown displayed in the red\blue field above his\her status. All skills will now cost 1 point less. However, take not than when 8 or more skills are learnt, you will not get any more in combat. Both Gun and Magic skills are gained after combat instead. The higher level Gun skills (not many as they are only 10 total) unlike Sword and Body ones, are gained by using advanced techniques, and so are the higher level Magic spells. More on that in the Magic section later. Full Skill list available on request. (Read : send me enough mail and you get one ^_^) Magic : There are 10 types on Magic in the world of SF. You may not normally learn each magic type's opposite. (The later part of Blue's quest is an exception) The number next to each category is the maximum number of spells you may learn. Tarot - Runes (8) Time - Space (6) Yin - Yang (5, 4) Ghost - Demon (5) Nova - Lunar (5, 6) Zozma is the only character that may use Yang Magic, and Rei Hime the only one to use Phantom Magic, a not-listed type identical to Ghost and Demon. Now to explain Stars and Magic levels. Normal spells manifest without any circles surrounding your user (other than the grey-whitish ones); those are level 1 spells. In order to get level 2 spells (which have 1 circle), one must first obtain the powerup for the spell type. When this is done, a star will appear next to the spell type in the Status screen, signifying the ability to now obtain all the spells in the category (only level 1 spells may be learnt without the star). With the star, using the more powerful level 2 magics will earn you all the spells within that type. Certain magics will also "level-up" and become stronger. Examples of this include the Ghost magic "Energy Chain (first spell)", the Nova "Light Saber" and the Demon "Fascination.". In the case of Energy Chain, the chain will, upon leveling-up, encircle the enemy and may cause "Stop" status. Full spell list also available upon request (see note above). Powerup List : Tarot - Find the 4 Cards : Sword - Wakatsu (must have Gen in party) Shield - IRPO office; you'll be sent to a snowy region. Don't miss Suzaku, one of powerful characters, here. Cup - Through the swamp at Yorkland after talking to people there. Coins - Gnomes at Baccarat caves; bring gold bars. Runes - Find the 4 Runes Victory - Tomb at Shrike Life - Slimes at Tanzer Protection - Underground at Kowloon Release - Boulder at Despair Time - Defeat Tokinokimi at the Region of Time Space - Defeat Kirin at the Region of Space Yin - Buy all the Yin spells at the shop in Kyo, and talk to the lady once more to fight a battle. After that the powerup is yours. Yang - Only Zozma can use this, and he starts with the star. Ghost - Blue and Rouge start with this powerup; it is otherwise non-obtainable. Demon - All Mystics start with this powerup; it is otherwise non-obtainable Nova - Enter the Light Palace at Luminous and make your way through it. Lunar - Pass through Ombre, the Region of Shadows at Luminous (you can get Silence here). Author's Note : Okay, my first really big FAQ. ^_^ This is still kinda skimpy (hey, SF's a BIG game), but it should work you through the basics. Thanks goes to shadowx, author of the Blue FAQ, for helping with the magic section and some gameplay help!