Date: Thu, 09 Apr 1998 13:59:35 PDT ______________________________________________________________________ SaGa Frontier (revised and updated) Asellus Walkthru *** This walkthrough is slightly revised from my old one. I just added a few things to make it clearer. If you still need help on this, e-mail: final_fantasyfan@hotmail.com. Iāll answer your sent e-mail ASAP. *** If you want to use this on your web site, notify me first. It isnāt polite to take from others. First, you start of in Facinaturu, a weird place with lots of coffins and flowers decorating, (or ruining) the place. You are Asellus, dressed up in rags as you wake up and find yourself in a strange looking room. You wonder where you are and what happened. You remember running an errand for your aunt, and then you remember a carriage running you over. This part is pretty self-explanatory, so I wonāt waste my time talking about it. Just walk around. After you meet with Orlouge, and get stabbed by his servant, you learn you are half-mystic. (Iām guessing he stabs you to see if you are a true mystic yet. Orlouge has given you his blood.). Ildon will be ordered to chaperone you, and White Rose to teach you manners or something. When you are with Ildon, go to the town of Rootville, located south from the throne room. Youāll change into a pink dress. Go back to Facinaturu and get White Rose. She is located in the tower to the lower right. Go and examine her coffin and sheāll join your group. Examine all the rooms with a room with one coffin in them. White Rose will explain who rest there and what relation they have with Orlouge. Once youāre done exploring, go to your room (room you started in) and Ildon and White Rose will leave you until you get them back. Ildon will wait for you in the Training Grounds, (located right of the throne room) and youāll train. Donāt worry if you die, you arenāt actually ĪDeadā. White Rose will be where you found her. Get her after you train a bit, and go to Rootville again with her. Sheāll talk to the store keeper and he will trade you items for you Life Points. Itās pretty bad to do this, but the weapon (Asura) is really, really good. Get it if you want, you can still get it later in the chapter. You can buy the Sand Timer, an item needed for gaining a character. You can buy it now or later. It doesnāt really matter. Anyway, now you can go back to your room in Facinaturu and get rid of White Rose for now so you are alone. Go back to Rootville and talk to Gina, the girl in the tailor shop. Now go to the bar that was empty before, but now you find a pilot here who says thereās an exit from Facinaturu, just that you have to pay him to get out of the place. White Rose has some cash (precious metals actually), so get White Rose in your party and leave through the small door that had been locked. *** Oh, you probably have met Zozmo, some weird Mystic with orange hair. You will get him later, so donāt worry about him. The room with the treasures near your room that you canāt get, youāll get later. Once you reach the end of the cave, you will be confronted by Orlougeās servants. Asellus will stupidly jump off the cliff, but sheāll land on the pilotās plane. White Rose and Asellus escape together into the town of Owmi. When you walk around, youāll see a bridge. White Rose will mention Water Mystics, and read the message in the water that says something about a lost mermaid/water mystic. Talk to the townspeople and youāll find that the Lordās Manor is located North. Go there, and the man who owns the house will show you where he is keeping the mermaid/water mystic. After you talk to the mermaid, Mersatheum, she will join your party. Asellus tells the man that she would like to walk around the house (youāre really trying to free the mermaid), so you walk around. Search everywhere and get the treasures in his house. Then, go to the locked door of the manās house and this will be your first mission. There are enemies here, so I suggest fighting them for experience. (Youāll fight something pretty soon.) Asellus walks around, gets the treasures, and..... OOOPS! Itās a giant squid blocking your way! Save before you fight him. He is deadly. *** Before you fight him, to make it easier, unequip the mermaidās ĪBlue Elfā armor and equip on White Rose or Asellus. (Preferably White Rose). This way, when the giant squid casts the water spell, you will have two people living instead of one, and White Rose can revive Asellus with her ĪStarlight Healā or the mermaid can cast ĪLife Rainā which heals Asellus and White Rose, sacrificing her Life Points. Trust me, it helps. And itās logical. After you beat the giant squid, donāt run near that shiny treasure yet. Save. When you touch the treasure, you will be teleported or dropped somewhere else. Itās okay. There are no more bosses, so feel free to look around some more and gather treasures. Youāll eventually find the exit and free Mersatheum. Then you will automatically get out of the dungeon. When you get out of the dungeon, you now have to visit your aunt in Shrike. Go to the port, and you will go to Shrike. Be prepared. Once you go to your house (a red-roofed house), your aunt will not recognize you, and run away. You find out you have been dead for 12 years. After the sad little scenario, you will fight the Fire Knight. He is pretty easy to beat. After you beat him, go to the ĪStreetā and sleep. (It costs no money). Go to Koorong now. Explore the town if you want, now go to the side of Koorong with the enemies and sewer system(bunch a birds, maybe a few thugs that ask you for 100 credit as a toll to pass) located. You will fight another one of those Knights. Beat the boss. (You still have two more people to fight!) Now, Iām not really sure about the last two bosses, but I went to Devin and headed for the Shrine. When I did, I fought the third boss. For the fourth and final boss, I went to Bacarrat and fought in the Parking Lot. *** The location of the third and fourth boss may change, due to game play. Youāll still have to fight them, itās just something random that happened for me. Donāt worry, theyāre easy to beat, just be really careful on the last boss. If you don't meet them, travel around the world for awhile. *** Want more characters? There is a section of characters to get at the end of this FAQ. The last boss is the Lion Princess. She is tough to beat. After you beat her, she will leave. Now you can either do the Rune Event, the Arcane Event, or maybe even both. I collected the Arcane first, then I collected the Runes. *** Go to Devin in order to get to do the Arcane and Rune events. You ask about their gifts, and the man or woman, (depending on which event you are doing) will give you 4 stones, or 4 cards. *** You might have come across in the Dark Labyrinth (a random event it is, so donāt fret if you havenāt seen it yet. You will). Grown attached to White Rose yet? Well, Iād hate to rip your heart out, youāll lose White Rose in this Labyrinth. If you want that turnip thing to join, talk to him before you exit the maze. The exit is the door in the middle of the screen, in the same room with the turnip monster. After this event, White Rose had sacrificed herself in the Labyrinth. Zozmo and the turnip (optional turnip) will join you. I found no way to get past this event. It is completely random at some times, but it always comes. If you find a way to skip this event, email me please. I stalled this event until I got all Arcane Cards. *** When you lose White Rose, I suggest you go to Devin, talk to that girl near the Shrine and get Kyrin (ask about Space magic), a very powerful horse? Well, itās very powerful in magic, so when you beat the maze trial he gives you, heāll join. *** This leads to the natural cave, a place where you can get the Hide Rune. See below in ĪNow for the Runesā. *** I heard that the lady near the shrine joins you. I heard she was the runaway empress that White Rose had told you earlier. I think you can get her, but Iām not sure exactly. I never got her. Location of Cards- (No specific order) Gold Card- Bacarrat Grail Card- Yorkland Saber Card- Wakatu Shield Card- IRPO Gold Card- The Gold Card is located in Bacarrat. Before you do this event, go and buy 4 Gold Ingot. (Buy it from Nelson, you can get there from Owmi. Itās cheaper than any other sales of Gold). Go to the casino and talk to the ladies in Bunny Suits over there. One of these ladies is Emilia. When you talk to her, Asellus will see a small little gnome walk by. Emilia will follow you, and you have to follow the gnome. You probably canāt catch up with him, but the fast way is to go to the Parking Lot. Youāll see that the sewer is open. When you start to climb down, Emilia will stop you and join you. Climb down the ladder and enter the gnome cave. This is what got me pretty angry. Youāll search around, but the gnomeās lair is located hidden in the left of a certain room. Iām not sure how to say it exactly, just keep walking left and search the walls on the left. Youāll come across to another room. The gnome lair is up. More enemies and exploring are down. I forgot a bit of what is down of the gnome lair, but just be prepared, just in case. When you get to the gnome lair, talk to the gnome at the table. He will ask that you give him gold in exchange for the Gold Card. Give him the 4 Gold Ingot. Youāve got the Gold! Grail Card- You go to Yorkland for this card. Talk to all the people in the houses, they will make you drink and tell you to go to the next cellar. Keep going and when you reach the last house, it says that the card is located in the middle of the swamp. When you reach the swamp, you will have some difficulties in control. Asellus might move when you didnāt even touch the controller. Donāt worry, itās not your controller, itās the alcohol! Try your best to avoid the monsters (Itās hard being drunk and all) and go to the shrine. Walk up to the altar and examine around it. Asellus will receive the Grail Card. Saber Card- In Koorong, talk to the skeleton. He will tell you about Gen. Go to Scrap to get Gen, a drunk guy in the Pub. He will join you. Now go to Wakatu. Follow Gen and youāll come across a room. Enter it, and make your way up to a room with a slot machine type puzzle. Now this is the tricky part. Every time you hear a noise from the icons, press the accept button. If you get a different combination, you may fight enemies. It depends on the combination you have. Anyway, once you get three swords, youāll get the Saber Card. Leave the place. One more card to go! Shield Card- Go to IRPO. Talk to the receptionist. She will lead you into a room where you will meet a patrol named Fuse. He has the card, and will give it to you, if you help him get a flower from the top of the mountain of Mosperiburg. Itās pretty self-explanitory. You can get the treasures from the cave, etc. When you reach the top, there will be the flowers you are looking for. You will *sigh* fight yet, another boss. Itās a fire bird. Beat it, and then Fuse will give you the Shield Card. Yay! You got all the cards. Now all your characters can learn Arcane magic. Now for the Runes...... (No specific order) Hide Rune- Koorong Freedom Rune- Despair Victory Rune- Muās Tomb Vitality Rune- Tanzar Hide Rune- This rune is located in the sewers of Koorong in a Natural Cave. If you got Kyrin, youāll notice that when you want to go back, you end up in the sewers. You can get to the Natural Cave from here. Itās pretty self-explanitory here also. Youāll end up in a cave of SPIDERS! Donāt worry, just beat the first group of spiders and youāll get the Hide Rune. Now escape and youāll end up in Koorong Port. Freedom Rune- This event might be accessible after you get at least one of the runes. Talk to Annie, that girl standing outside of the restaurant who had always told you to, ćStay back!ä. Sheāll lead you to Despair and join you. Follow Annie, and avoid the slides in the pipes. Youāll come across a room in which you canāt save in, so save in the room before this room. This room is TOUGH! You have to get through the invisible security forcefields or else youāll fight really tough machines. Iām not sure how I did this, but I did a quick save, I figured out what path to take, and then I loaded up my real game. Try not to fight often here because there will be a boss later on. After you get through that room, keep going and youāll end up near a vent where Annie will try to open it. You will fight a mechanical centipede. After you defeat the electronic bug, go and touch the large stone. Itās the Freedom Rune! You will automatically leave Despair. *** The Vitality Rune might come before the Victory Rune. You might get swallowed up by the monster, Tanzar. Victory Rune- This rune is located in Muās Tomb. The Tomb is located in Shrike, it is located near the Bio Laboratory on the left. Enter the site and walk to your right. You will find a door that is labeled, ĪDangerā. Go down that way and find your way to a room with a large bone skeleton. Save first. Just punch this boss for the first round, then start using your special moves on the second round where it becomes a live skeleton. Beat this boss, and you now have the Victory Rune. Escape Muās Tomb. You only have one more to go! Vitality Rune- This rune is located when you fly in a ship. If you are traveling from a port, youāll probably see a large ship youāve never seen before. This indicates you are going to be eaten by the monster, Tanzar. Youāll meet Nomad, a crime commiting woman and her two dummies, a skeleton and a man. Theyāll talk for awhile, then Fei-on, a kung fu fighting man will come and confront Nomad. After this scenario, talk to Fei-on, and follow him to his place. Talk to everyone and talk to Fei-on. Youāll have the choice of helping him against Nomad. Say Īyesā and heāll join, say Īnoā heāll wonāt join. Talk to him again if you said Īnoā and heāll help you get the Vitality Rune. Heāll help you still even if you say Īyesā. The only difference is that he will join or wonāt depending on your answer. Anyway, follow Fei-on. Get sucked up in places. Youāll end up in a small island in the middle with only one other teleport thing. Save. Now go into the sucker upper thing. When you get there, go down the slide, go right and youāll hop to the right. (Iām not too sure of this path, but if you donāt make it, go into the hole, go left, and try again.) Now you will end up on a different road. When you try to advance, Fei-on warns you of slimes guarding the rune. Tell him, ĪWaitā and save. Now go and face this weird and annoying slimes. You have to kill off the biggest slime. Use some powerful specials so you can reach the biggest slime. The small slimes revive so hurry. When you kill off the biggest slime, there will be the rune. Make someone, (a human, no animal or machine) touch the rune. You have won the battle and gotten the Vitality Rune. Tanzar will spit you out and you will now have all four runes. Congratulations! ***You can follow this order and get both Rune and Arcane. Itās your choice. If you get the Rune, you canāt get Arcane. Now back to the story. Asellus has just accomplished getting all the Arcane Cards and Rune Stones. Stock up on items and equipment. Head for Owmi. You will find the pilot who helped you escape Facinaturu. He will take you back, for the final confrontation between you and Orlouge. Be prepared, because if you want to go back, youāll have to come back to Facinaturu all over again. You will find yourself in Rootville. Remember this place? Well, go to the tailor shop. You will find out that Gina was kidnapped. The ending will change depending on if you save Gina or if you do a lot of mystic or not. Anyway, you can get the weapons and items from the craft man here.... in exchange for your life points. Itās not, heāll damage your life points, heās just gonna lower them! If you have 8/8 life points, youāll only have 5/5 life points after you buy, letās say, the Asura sword. Unless you are really good, and wonāt die easily, I suggest getting the sword. Itās the last battle anyway, so get whatever you wish. Go to Facinaturu up the mountain of enemies that Ildon had earlier told you that you were too weak to fight. Climb up the mountain. The rooms with crystals heal you, so use them as often as you want. You might meet a giant monster blocking a big door. Thatās where Gina is captive. Beat it, and youāll save Gina. (This is optional, but it determines what ending you get also.) The big monster guy is hard. But after you beat it, Gina is now saved. After this, go to the crystal room and heal. This is your last chance to heal before confronting Orlouge. Now avoid the enemies, and youāll end up in the flower garden. Go up the way that was blocked before to the right. Youāll fight two bosses before Orlouge himself. The first is a Bat Knight. Beat him, and advance. (If you want, go and heal. I would at this point, after these bosses.) Now itās the Lion Princess again. Beat her, and youāll get her weapon. Talk to the person before the Lion Princess. She will give you ĪPluto Armorā. Now you are extremely close to Orlouge himself. Go up and youāll meet Orlouge. He and Asellus will talk for awhile. After the scenario, Orlouge will wait for you in the room with a large rose on the floor. This is it! And it is HARD!!!! The Portraits on the wall will aid Orlouge and raise his statistics. The spirits that also aid Orlouge do all the fighting. Beat Orlouge, and youāve beat the chapter!!!! Congrats!!!! *Characters Asellus Can Get* Rouge- Magic Kingdom> say Īyesā when he asks you about your search for magic. Lute- Scrap> go to the pub; heāll join. Cotton- Bio Research Lab> it is in a room with scientists preforming experiments on the small animal. Save it, and itāll join. Thunder- Yorkland> heās in the town southeast. Talk to him, (standing near the windmill), say Īyesā when he asks you, and heāll join. Fuse- IRPO> make sure you are collecting cards. Go to IRPO; heāll join. Emilia- Bacarrat> make sure you are collecting cards. Go to Bacarrat, ask about cards. She will join. Gen- Scrap> make sure you are collecting cards. Go to Scrap, heāll join. Kyrin- Devin> after you lose White Rose, ask the lady about Space Magic. Beat Kyrinās maze and heāll join. (Iām not sure on this one. I heard there are requirements.....) Turnip monster- Dark Labyrinth> talk to this guy and heāll join when you escape. Zozmo- Dark Labyrinth> he will automatically join after you escape the Dark Labyrinth. Fei-on- Tanzar> make sure you are doing the Rune Event. Tell him youāll help him save the people from Nomad. He will join. King Sei- Seiās Tomb> Yeah, I know I didnāt mention this dude. Go to Seiās Tomb, collect the three treasures, place them on the colored altars, beat him, and you can make him join. Annie- Koorong> make sure you are doing the Rune Event. She will join after you talk to her about the Freedom Rune. Escaped Empress?- Devin> you should have explored Facinaturu in the beginning of the game, and run across this escaped empressās room. She should join after White Rose is gone, but I never got her? Time Lord- Mosperiburg> you should get the ĪSand Timerā from the man in Fascinaturu. Go to Mosperiburg, talk to the lady, and itās pretty self-explanitory. Silence/Silent- Luminous> Obtaining Shadow magic> Talk to his shadow. When you leave the maze, heāll join. Slime- Tanzar> After you defeat the slimes which block the Vitality Rune, the slime thing will automatically join. *** This walkthrough was made specifically for answering questions as what to do next, etc. I didnāt include the items, because I donāt even remember them, and also since others have included items in their walkthroughs. This is a revised version of my walkthrough. Hope you enjoyed it. Anymore comments, questions, etc. e-mail me: final_fantasyfan@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com