From: Gareth Bowler Heroās Quest 5: Dragonfire (aka Quest for Glory 5. The original title of the series was Heroās Quest, but it was changed because Mattel had copyrighted ćHeroQuestä for a board game. I personally still call these games ćHeroās Questä myself, out of nostalgia.) This is not so much a walk-thru as a guide. It is impossible to write a real walk-thru for a game like this, where so many sub-plots come and go and the gameās progress changes depending not only on your class, but on your actions. Events when you play never go in a set order, so neither does this guide. TABLE OF CONTENTS: I. Which Class to Play (and what skills to have) II. Miscellaneous Adventures. 1. Combat 2. Magic Magnets 3. Sarraās basket 4. Shells for Sarra 5. Pegasus Feathers 6. Hippocrene Water 7. Science Island 8. Helping Ann 9. Solving the bank robbery 10. All about poisons and drugs 11. Amassing great personal wealth III. In-Class Sub-Quests 1. Thief tips (general) 2. Thief tips (break-in house) 3. Thief tips (bank) 4. Becoming Chief Thief 5. All about blackbirds 6. Getting a magical staff 7. Making a truth ring IV. The Rites of Rulership (and endgame sequence) if you can't find what you're looking for elsewhere in this guide, look here. V. Spells (all kinds) VI. Combat VII. Item list VIII.Beefing IX. Women X. Myths ******************************** I. WHICH CLASS TO PLAY (and what skills to have) My favorite class is the Thief with magic. The most powerful class is probably a Paladin with magic, but imho the Thief has more fun. Since you can buy/get any weapon in the game with any class, and all classes are equally good with them, and all weapons hit at roughly the same speed, a thief can run around with the magic ax and chop everything to smithereens. The Paladin and the Wizard each have one very minor sub-quest, where as the thief has a large variety of fun extra things to try. Under no circumstances should you play a fighter. They are the same as Paladins but with less to do and no extra powers. Yawn city. In short, (imho) the most fun classes are: 1. Thief with magic 2. Paladin with or without magic 3. Mage At character creation, do not give yourself swimming. You can learn it just as well from the swimming book at FAās. As a side note, even if you have ćout of classä abilities (such as magic on a thief) you may not be able to use the other classās solutions for some puzzles. For example, the thief cannot use levitate to get Pegasus feathers. ********************************** II. MISCELLANEOUS ADVENTURES. This covers small quests which can be done at any time, even before you enter the Rites. In fact, it is kind of fun to do some of them beforehand, when you are not pressed to accomplish the Rites. COMBAT- Combat can happen anywhere on the map as you wander around, but it happens rather rarely. If you really want a fight, go to one of the dragon pillars. There are almost always baddies there, except at the one marked by the skull. Most commonly, you will meet Boar Men, Goons and Mercenaries at the pillars, during the day. At night, you might see various Undead, Cougarmen and Batties. Batties (along with the Dragonlings found at the southwestern pillar) are a pain. Just run away. You get nothing for fighting them and they are a pain. Fighting Boar Men, Goons and Mercs is a great way to earn cash. Thereās a more extensive section on combat later. MAGIC MAGNETS- Make it a point to buy them immediately from Shakra, then put one in your trunk in your room. There are many places from which you cannot return unless you do this. BASKET- Sarraās Basket is found on the beach south and slightly each of Silmaria. You will see a place where a river drains into the ocean, and if you go there, you will be attacked by goons. Sarraās basket is there. If you bring it to her, sheāll give you a cheap necklace, and will now sell you good luck charms and the Hera Ring., which you need if you want to get married. The Paladin gets honor for this. SHELLS- You can get shells to sell Sarra if you get into a fight near the ocean. A good place for this is the western pillar that is right on the shore. She only buys them for 1 drachma, but you do get points for finding them. HIPPOCRENE WATER- Buy (or steal) amphorae from Wolfie to hold the water in. Now go to the horsie symbol on the map and click the amphora in the stream. You may as well take several amphorae. You will need 2 for plot reasons, and it never hurts to have extras to chug in an emergency. Once you give this to FA, he will become much more lively and useful, plus he will give you stuff based on your class. PEGASUS FEATHERS- You have to get up to the nest to get Īem. If you see a see-saw-like arrangement with a boulder and a stick, stand on the stick, and use force bolt or a thrown item to knock down the upper boulder. If you are a thief, you must use your rope and grapnel. You get the rope from the guild and the grapnel from talking to Rakeesh. Combine them in inventory. You must either climb the smaller of the two pillars here, or walk up the first, then use the rope to tight-rope walk to the second. Then click on the extended root to swing to the nest. You can carry 100 feathers, but only need 1 for plot purposes. You can sell the rest to Salim for a drachma each. You cannot buy stamina pills until you do this. SCIENCE ISLAND- To get onto Science Island, replace the broken lever with a spear. Climb in the gondola, then hit the spear with a thrown dagger or force bolt. You must bring each doctor a pizza. First, get the two pizzas from Marak, then goto Andre and ask about fishing and fish until he gives you anchovies. Put them on the artichoke pizza. Grab the peppers from the apothecary and put them on the pepperoni pizza. Give these to the two scientists. One works at night and the other works during the day. HELPING ANN- There are many ways to help Ann make her Inn more inviting. Not that this brings in any patrons or anything, but you get points for it. First off, you can show her the balloon picture, then talk to her about the Inn and mention Wolfie. Heāll come paint the Inn and make a sign for outside. You can also give her the magic seeds. (unless you want to marry Erana and have only the one set) Third and finally, sheāll eventually ask you to talk to Ferrari about the deed. Go give him the Atlantean peace statue (make sure you have won the Rite first) or, if you are the Thief, you will have to give him the real blackbird instead. However, if you are trying to marry Nawar, do NOT get the deed until AFTER she asks you to show up Ferrari. If you return to the Inn at early night, after giving her the deed, you may be asked to dance. Say yes and start shaking! SOLVING THE ROBBERY- If you are the Thief, the robber is you. That was easy. Otherwise, visit the bank and pick up the tool kit. Show it to Shakra, and he will tell you to go show it to Erasmus. Do this. Visit the dead parrot inn, and follow the guy in red with one arm. Use either brute force or the open/trigger spells to open the hidden door, and follow him into the guild. Acuse him of the robbery, and say that Erasmus caught him by magic. He will go willingly. Talk to him if you see him in the jail, then go talk to Julanar about him. She will mend his arm, because EVERYTHING in this game HAS to have a happy ending. ALL ABOUT POISONS AND DRUGS- If you have talked to Ugarte several times in the Dead Parrot and thiefās guild, he will approach you during Rite 1 if you walk from the Dead Parrot back to the Gnome Inn. At this point he will be assassinated. Give him a poison cure pill, and or run to fetch the guards by knocking on the door at the base of the tower near the main gate. Rakeesh will be struck down after Rite 2 is finished. Give him a poison cure pill and/or run to get the guards from near the Hall of Kings. Talk to both Salim and Julanar, exhausting all topics, each time something new happens, that means each time someone is poisoned or drugged, and when you return after having given them any of the items I mention in the section. After Rite 3 is over, Erasmus will be drugged. If you are the wizard, use trigger on the hat to go visit Fenris and get the drugged chocolates. Whether you do this or not, another (and sometimes even a third) box of drugged chocolates will appear in your room at the Inn. Give the drugged chocolates to Salim. As of the end of Rite 4, Shakra will be drugged as well. Bring Salim the black lotus from the oracleās pool on Delos. If you do not do this, you will not survive being poisoned later on. Eventually, Salim will ask you to bring him Lethe water to cure the drug victims. You can find this in Hades. See Rite 5. Iām unsure what happens if you donāt do this. Maybe Erasmusā house comes crashing down and the whole kingdom dies. AMASSING GREAT PERSONAL WEALTH- Is really easy in this game. Get into combat a lot and sell all the surplus gear you get. Teach spells to Shakra. Break into the bank. Each village in Rite 1 contains a small treasure. The Hydra's cave and Minos' house both contain enormous ammounts of wealth. You can also win the 3 in a row game over and over. Also, try getting into a arena match vs a weak foe (like Kokeena) now bet 1000 on him and throw the match. >:) ***************************** III. IN-CLASS SUB-QUESTS This is where I put quests that can only be done by a particular class or if you have certain skills. You may notice that 90% of this section is devoted to the Thief. THIEF TIPS (General)- First, make the thief sign to Arestes or Ugarte, both are in the Dead Parrot at night. You get points for making the sign to both of them, and to Ferrari also. Go under the bridge at night, and disarm the trap on the door. Enter the guild and pay to join it. Then buy a torch, rope, oil, a blackjack and a pick-pocket knife. If you canāt afford all this, buy the torch first and comeback after you visit the break-in house. Enter the bidding contest if you want to become Chief Thief. You can wait and enter later, when you have more money than you know what to do with, but be sure to enter before Rite 6. Try the pick pocket dummy each time you are here. If you leave and come back, the dummy gets harder. You can also practice traps by clicking a drachma on the safe. Ugarte and the cloaked man occasionally appear here for you to talk to. You can try to pick peoplesā pockets also. You never seem to get caught, even if you screw up, unless you go for a guard or something. If you try to pick the pocket of the cloaked man when he is in the guild, your pick pocket score goes up even though you donāt really do anything. I recommend beefing it to at least 400 this way, even though it is kind of boring. Picking pockets is fun, but never useful in the game, unfortunately. I was hoping thereād be some point where you have to pick someoneās pocket to get a special key or some such. You can pick the pockets of: Guards in the town square, any random townsfolk, Salla, Marak, Julanar, Salim, the guard INSIDE the Dead Parrot, Ugarte (in the dead parrot, you get 200 from him) and Wolfie (when he appears in the Inn) With the exception of townsfolk in the Dead Parrot, you can only pick someoneās pocket once per game, even random townsfolk. In the town square, you can steal fruit, an amphora, a bead necklace, and coins from Marrak, Wolfie, Sarra and Salla respectively by clicking on their stands, or Sallaās coindrop amphora. You can steal from each of them once per day. THIEF TIPS (Break-in House)- On Nob Hill, thereās a house you can burglarize. Thereās only two houses here, and its the one with no guard, near the arena. Sneak up to the door, and pick the lock. Light and wield your torch, once inside. Pick up the obvious vase, and click the hand on all the furniture to find hidden goodies. Click a dagger on the cabinet to get at whatās inside. There is (of course) a safe behind the painting here. Donāt worry about that upstairs door for now. It leads to the roof of Ferrariās house, but you cannot break in there until AFTER you give him the blackbird. THIEF TIPS (The Bank)- Once you have your blackjack, you can blackjack the guards in this room, if you are careful. Always take the stationary one (by the steps) first. Once you Ījack Īem, loot the body, hide it, then disarm the trap on the bank door. Then you have to pick the gate inside the bank, and disarm the safe trap. You can break into the bank twice, but it gets harder the second time. (and less interesting and less lucrative) Now go deposit your plunder in the bank, to keep it safe. BECOMING CHIEF THIEF- To do this, enter the betting contest (at any point in the game) and bring in the real blackbird AFTER stealing it back from Ferrari. You must have the bird on you at the end of the game. You also must have entered the contest BEFORE Rite 6 and BEFORE getting the bird. ALL ABOUT BLACKBIRDS- Early in the game, make the thief sign to Elsa, and be sure to talk to both Arestes and Ferrari about the blackbird. The night AFTER she comes to talk to you about suspecting Minos, Elsa should appear to tell you about the blackbird. She will smuggle you onto Minosā island. Itās possible to do this with very little combat. Sneak and Ījack the obvious goon, then search him. Now sneak around to the left, keeping behind the low rocks and trees. Even when you pass by gaps between the rocks, the guards will not see you. They are all near-sighted. Lucky you. Keep going left and you will see a small trail against the foot of the mountains. At the end of it is a small ledge with a dead tree on it. Click the rope Īnā grapnel on the tree to climb up to the ledge. Now walk around to the right on the ledge. Keep heading right til you run out of ledge. Click the hand on the parapet a couple of times to jump over there. You can walk around on the parapet to near the gate, but this seems to serve no purpose. Instead, jump down to where the guard is, and blackjack him. Get his stuff, then pick the lock on the only available door and you will be inside with ease. Blackjack the Goon who has his back to you. Now sneak over to the left on the bottom floor. Click the rope Īnā grapnel on the railing nearest the front of the screen to climb up. Open the door and go in. I cannot seem to avoid fighting these two goons, but thereās probably a way. Now disarm all the traps and collect all the loot. If you have magic, I suggest triggering one of the traps, then dazzling the guards that come in. Now trigger the rest and dispatch the dazzled guards. This way, you open all 8 traps without having to do the trap puzzle once, and only one set of goons comes in, instead of the normal 8 sets. In addition to the six alcoves, you can grab the winged lion statue off the table, and trigger the traps on the two small chests on the floor. One is near the door, and one is near the lower alcoves on the right hand side. To get the statue on the ledge, use the rope Īnā grapnel to climb up there, then use the sheet to safely take it. Do not take the potions from the potion alcove. Leave them for later. All in all, you should wind up with: A magic dagger, spear, helm, sword, shield and leather armor, one of each type of magical jewelry mentioned in the manual, a handful of normal jewelry, tons of drachmas, and the three statues. The surplus magical items can mostly be fenced to various merchants, and Arestes will buy the lion and magic statues. Now that you have the bird, give it to Wolfie and ask him to make a duplicate. Leave and come back. Talk to him to get the real bird, and then buy the dupe. You must give the real bird to Ferrari to get the deed. Give Ann the deed, then break into Ferrariās house to swap the real bird for the fake. If you are trying to marry Nawar, you should wait to give Ferrari the bird until AFTER she has asked you one-up him. Now go up to Ferrariās and notice the extra security. Go over to the break-in house. Use the rope Īnā grapnel to climb onto the roof, or break in again and go up the stairs and out the door. Rope Īnā grapnel your way up on top of the nearby ledge, and then up onto the tall building behind you. Walk left and climb down to the ledge below. Jump down to the left, and then jump over to Ferrariās roof, sneaking all the way. Just ignore the guard on the roof, you cannot blackjack him safely. Click the hand on the middle window, and try to remove the bars and use your kit. Now click stealth oil on the bars, then your toolkit, then the hand again. Select ćtwist barsä and then ćuse tool kitä to get inside. Sneak down and blackjack the guard. The lower of the two paintings conceals a safe with a difficult trap. Disarm it, and take the loot. Now take the vase, push the table over to the ledge with the bird, and climb onto it. Swap the real bird for your fake one, and magnet your way home. Go show Arestes the real bird. GETTING A MAGICAL STAFF- This is for the Wizard only. Talk to Shakra re magical staffs and magic wood. When you give the Delos dryads the Hippocrene water during Rite 4, they will drop some magic wood for you. Give it to Shakra BEFORE turning in the plate to complete Rite 4. MAKING A RING OF TRUTH- This is for Paladins only. Talk to Rakeesh about the ring of truth, then talk to the hall of kings guards to get to talk to logos. Talk to him about the ring and he should give you the kingās ring. Click it on yourself when you are wounded, then go to the dragon blood pool (early in the game, going late crashes it) and dip it in the lava. (use the heat resistance potion to avoid damage) Lastly, while in Hades, dip it in the river Styx. Viola. ******************** IV. THE RITES OF RULERSHIP (and endgame sequences) The Rites are the main part of the game. I do not think it is possible to lose any of the Rites except the first and the third. In fact, itās downright easy to lose the first one. I did, my first time through. 1st RITE, Rite of Freedom- Make sure you are ready to rock-n-roll before you enter the Rites, and do so very early in the morning. Note that the weaponsmith will sell you very powerful items after you enter. Have the RIP spell, if you have magic, and a good supply of pills or potions, especially stamina pills. Your challenge is to free Naxos. It is easy enough to do this, and win the Rite, but you get more points and stuff for freeing them ALL. To free a village, you must kill the four boss mercs, who are inside one of the houses. You can also calm/dazzle/peace/awe them if you like, and grab the stuff from the chest while they are distracted. The bosses are in the house with the door that you have to kick, lock pick, or use magic to open. Save your game at the start of each village, and raid houses til you find the right one. (It has a chest in it, and the other mercs flee when you kill the 4 bosses.) Then restore and RUN straight to that house. Believe it or not, you can do this without getting hit, usually, if you use the mouse. If you are really bloody- minded, then just slaughter everybody instead. The thief can generally use stealth and his blackjack to get to the boss house unseen at night (esp if you have the stealth charm or good luck charm), but there is no avoiding the final fight. If you are a Paladin use peace/awe or only fight in self defense for maximum honor. If you are a Mage, dazzle and calm are your best friends. Most likely though, youāre just going to end up running to the right house. Since Gort will win if you take too long, free his village, Keros, first, to ruin his chances. In the same day, free Elsaās and Magnumās villages. (Ios and Tinos) See why I had you start early in the morning? Now you can take your time freeing Naxos and Paros. Doing all 5 villages gets you the yummy amulets of defense and attack, the atlas armband, a magic axe which is the most powerful weapon you get without buying one off Pholus, and magic leather armor. Plus you get to kill lots of nasty men and take their money and gear til your are severly overloaded. After you free all 5, visit the Pillar south of the city, and fight off the nasties. Examine Kokeenoās body, then go to Silmaria, and inform the guards by knocking on the door near the gate. Show the Naxos sigil to the palace guards to end this rite. 2nd RITE- Rite of Conquest Talk to Andre first thing in the morning and hire his boat. The mercsā fort is on Silfnos, (or Sifnos, the game is inconsistant about its name) which is not labelled on any map, and its name will not show up if you look at it on the map screen. It is to the southwest, and Andre will start talking if you get near it. It is just to the west of Kea I think. Note that you MUST have the Magnets set up, or you cannot leave this island. The thief wants to sneak past the first two marching guards. Just hug the base of the fort and they wonāt see you. Next, blackjack the two stationary guards at the base of the stairs, and head up them partway. Use the rope Īnā grapnel to get down to the ledge with the round grate, then use the tool kit to open the grate and enter the outhouse. Go right and blackjack the two guards, then up the parapets and around blackjacking the guards one at a time. When you knock out the last guard on the left hand side, the centaur will appear, so save him for last. The wizard or warrior will have to fight/dazzle/run their way inside, and procede to deal death and despair to the guards. The Paladin can Awe them all away if he has the spell by now. Eventually, the centaur mage will appear. If he doesnāt, go into the big building in the courtyard. He will teleport back and forth casting spells. Running can help you avoid the spells easily. See combat section for tips on defeating him without breaking a sweat. Do not blackjack the centaur or the game may get buggy and refuse to progress. After this, Claudius will emerge. See the combat section for tips on beating him, including advice on blackjacking him. He has a magic axe (perfect for Hydra-hacking) and the Generalās shield, which is the best shield in the game. There doesnāt seem to be a way for the Paladin to peacefully beat the General, unfortunately, although Rakeesh hints that there is. (and web rumors abound) The closest you can get is to use peace and then sense aura him. This way you know he has lost all honor and you should just butcher him. After completing this Rite, you go to talk to Rakeesh, and he will be gunned down by the Assassin. Give him a cure poison pill quickly or run to get the guards. 3rd Rite: The Rite of Valor To get to the island, you must make icarus wings. Take the beeswax from near the dragon pillar north of Silmaria, and one pegasus feather. See miscellaneous quests for advice on getting them. If you gave them all to Salim, you can buy one back. Just one is enough. Gice the scientist on duty his prefered type of pizza (see science island) and use the wax and feather on the wing frame in Science Island and youāll fly to Hydra Island. Be sure to have an empty amphora to collect some goop from that melting tree. Let Elsa help you. One of you needs to hack the heads off, one needs to burn the wound closed using either flame dart or the torch. *sizzle* Thereās no way to beat the Hydra alone. Donāt bother trying. You must have a magic weapon (like Claudiusā axe) to harm this thing. Some people have reported Elsa being unable to damage it. If this is the case, you have to fight it yourself. If you are trying to marry Elsa (or are just a nice guy) you should give her the teeth to let her win. You can also get Hydra scales to give to Saleem for fire-proofing potions. Behind the Hydra is a big cave of treasure. If Elsa helped you, agree to split the treasure and she will take a magic bow. Thereās no way to get this bow for yourself, alas. Thereās some very neat other stuff here anyway. The chest in particular should not be missed. If you miss anything you can come back later by boat. Leave via Magnet. Be sure to get a rope from here if you donāt have one already. Go visit Fenris after the Rite is done, by casting trigger on the portal. Erasmus will be out for the count. You can get the drugged chocolates from Fenris 4th Rite: The Rite of Destiny This time you have to make a balloon. Show Anne the balloon painting, then tell her about Wolfie, and she will have him paint the Inn. Then give her the sheets you swiped from your bed/bedroom. Tomorrow she will have made a balloon out of them for you. Now go show the balloon picture to Marak and buy his brasier. Go to science island and out onto the deck. Enter 100, 50 and close claw into the crane machine, then use the sewn sheet, rope, goo, brazier and tinder box on the gondola in that order. Insta-balloon! You can now go pretty much anywhere in case you missed some stuff on a prior island. Delos is the furthest west island on the map. Fly there and land. Go see the dryads and pour some Hippocrene water on each of their roots (there are 7) Pretty. You should now have magic wood if you are a mage. Be sure to show it to Shakra BEFORE you turn in the proof of destiny to complete this Rite. Go to the Sybilās hangout and check out the pillar near the fountain. Grab the deadly flower from the fountain, and huck in a gold coin. Death, huh? Figured as much. Balloon away home (donāt use the magnet unless you want to lose your balloon) and hand in the plate to win. Shakra is toast after this Rite, so be sure you already have all the +mana stuff you need. 5th Rite: The Rite of Courage This is one pain-in-the-ass Rite, plain and simple. Make sure you have plenty of health and stamina pills/potions, and head out to the dragon pillar marked by the weird skull. Here you will find a decomposing corpse and another shattered pillar. Use an empty amphora on the water near the body, and then pour the fouled water you just picked up into the other end of the stream, wear it turns dark and flows underground. The entrance to Hades will then open up, and Cerberus will emerge. Banter with him a while. You can fight him if you want, but he canāt be killed. The three heads each want a different type of food, namely a gyro, a pepperoni pizza, and a box of chocolates. You may now enter Hades at your leisure. You will be attacked by infinite Manes, Shades and Lemures. You could fight them, but why? They donāt have any stuff, and they just keep on coming. Just run past Īem and you probably wonāt get hit much except by the Manesā fire spray attack. From the entrance, run to the right. The path to the left is a dead-end. The path to the right is hard to see, and cuts behind part of the scenary, but it is there. Eventually youāll come to a cliff that gets its own close up. Click on the ground below and youāll be presented with options on how to get down, either by falling, climbing (with rope Īnā grapnel) or by levitating. If you fall, you lose most of your hps. Continue running around to the right, skip the swirling pool for now and run alllll the way around the back of the river styx til you come to the entrance to Hades. I thought we were in Hades already, but apparently not. Click on the entrance to chat with the gatekeeper. Hmmm, resurrect Erana, who spent her life bringing peace and joy and magic to many lands, whose gardens have appeared in 3 games so far, always supplying you with a safe and efficient place to sleep, not to mention the occasional spell scroll or magic fruit? Or resurect Katrina, who was a vampire and tried to use you to summon a nasty demon into this world? Tough choice. This is one place in particular where the game feels like its trying too hard. I donāt see why anything sad that happened in a prior game has to be undone. Oh well. Anyway, pick one. I think you can still beat the game without picking one, otherwise why would you be given the water amulet by the gatekeeper? I have never bothered to find out. Now go back to the swirling pool. If you click on the right side of the pool, you get Styx water. If you click on the left side you get Lethe water. You need one of each. If you are a Paladin, click the kingās ring on the right side of the pool to complete the Truth Ring quest. Now run out of Hades. Itās not quite the same as the way you came in, but itās pretty simple. Go turn in the Styx water and youāve won. 6th Rite: The Rite of Peace This Rite seems to be kind of poorly coded. Go talk to FA about everything you can. If you freed a soul, talk to them to get a waterbreathing amulet. If you freed nobody you should already have it. Get in your balloon and fly to the new Atlantis marker west of the Generalās fort. Land, put on your amulet, and dive in. Pry the gate open with a magic spear or the open spell, and fight or avoid the two Tritons who attack you. If you swim into the gate past them, they will not follow you. If you swim away to the right before they emerge, and wait til the one on the right is facing right, you can blackjack the one on the left (the hero will swim around and over the pipe to do so) and then whack the other one. You may not be able to blackjack inside unless you do this. Enter the tunnel. You appear behind two Triton guards. You can blackjack them if you are the Thief. If you want, swim into the middle of the courtyard and just kill everyone. Otherwise, swim behind the guards to the wall with the 5 small squares on it. Click the middle one to use a secret passage. These may not work if you have not talked to FA about Atlantis. Swim down the long wall to the spiral shaped building which also has the small squares on it. You can blackjack the two guards along this wall if you are the Thief. When you reach the spiral building, and get the close up, click on the middle panel. Use lock picks, brute force or open to open it. Once inside, keep trying to give the queen the flowers or talk to her. Sometimes a fight will start and sometimes it wonāt. If one starts and you wanted to avoid a fight, just restore and try again a little differently. Give the flowers to the queen and tell her about FA. The other option is to kill everybody, and then the queen will listen to you. To stop combat in here, you only have to kill the dragonfish. Eventually it will be happy peace time. Give the peace statue to the guard to win. A quick note. If you are the Thief and want to do the blackbird quest, it ALL happens during this rite. I recommend beating the Rite and then hanging on to the statue til you are done with the subquests. Also, before completing this rite, go to science island. Gort will have moved from that panel he's been guarding. Typein your password from the apptitude test (take it if you have not done so) to reveal the secret lab. Talk to the scientist inside. If Gort is still there, be sure you have given both scientists their favorite pizzas, then leave and come back. This will get Gort disqualified. 7th Rite: The Rite of Justice This one is easy. Be sure you have given the black lotus to Salim and gotten the new poison cure pills. Now walk across the bridge by the guild at night. The Assassin will attack you. Kill him. If you do not want to complete this Rite just yet, avoid crossing this screen this way at night. Pop the cure poison pills as needed. If you have not given the black lotus to Salim, you can expect to die horribly here. Next you must accuse Minos. This is pretty easy too, just talk enough and he'll give himself away. Use the ring of truth if you are a Paladin and have it. After this, its endgame time. Be sure you have OODLES of health, mana and stamina pills/potions BEFORE fighting the assassin, because once you do, its a non-stop thrill ride to the endgame and the Dragon! ENDGAME: Minosās House CHARGE! Kill everything and everybody. You can try to stealth these guys the same way I mention in the guide to stealing the blackbird but you wonāt get too far, there are more Goons around this time. If you chose the direct approach, use open or brute force to get into the courtyard and kill more people. Do the same to the front door, go inside and kill more people. Go into the upper left hand door. Kill the minotaur and the goons. Give Elsa her toolkit and sheāll get herself out. Or you can pick the lock or open spell it. Search the minotaur and Minos, then search the alcove Elsa points out. Now prepare to die. Erana/Katrina should arrive and summon you to battle. Sometimes they donāt and I canāt seem to figure out why. Just hit restore and do it over again. Dragon Battle If Katrina is here, instead of Erana, talk to her to get her to summon Toro and Gort. Quickly talk to Toro and Gort and get them to help fix the pillar. Give Toro the minotaur axe, and you may want to give them both some potions. Now fix the pillar with them. After that, use the fire proofing potion (and the resistance spell, you get points for both) and ATTAAAACK! See the combat section for battle tips on the best way to damage the dragon. Unless someone sacrifices themselves, the Dragon takes reduced damage. If Erana is here, and you did not marry her, talk to her and volunteer to sacrifice yourself. She will beat you to it. If you DID marry her, Gort will interrupt her and sacrifice himself. None of this works consistently, btw. You CAN sacrifice yourself, but that kind of defeats the point. I do not know how to make someone sacrifice themselves if you have freed Katrina. All I can say is that you probably wonāt need to. Katrina kicks heiny with her ice version of Dragon Fire. Dragon Frost I guess. ******************* V. SPELLS (all kinds) Hereās a list of spells, where to get them, and a brief commentary on their usefulness. If I noted another game as the place to get a certain spell, that means you either start with it or buy it from Shakra. If you buy it from Shakra do it early on, before he is drugged. If you didnāt start with it, and canāt buy it from Shakra, then you have to be a Wizard to start with it. Some spells (such as Reversal) are unattainable by magic-using Thieves, Fighters or Paladins. Zap- Zap is always useful. If you use this on throwing daggers or spears, ALL of them will become charged. You start HQ1 with this. Detect Magic- It does its job, but why waste the mana? You get this from the Meeps in HQ1. Open- You can open chests with it, but trigger works the same. Buy from Zara in HQ1. Fetch- Fetch is very seldom useful in this game. Buy from Zara in HQ1. Trigger- You need trigger to visit Erasmus or to kill the centaur. Also great for setting off traps from far away. A gift from Īenry in HQ1. Flame Dart- Cheap and quick to cast. Easy to beef up to 500 for nice damage. The downside is people can dodge this (and they will) You buy this from Zara in HQ1. Calm- There are many ways to avoid/slow down combat, and this is one of them. You get this from Eranaās Meadow in HQ1. See? How could you ever pick Katrina over her? Dazzle- See calm. You get this from beating Erasmus at his game in HQ1. Dazzle is great to team up with frost bite or dragon fire. Levitate- Not as useful as in prior games, but it has its moments. Buy from Keapon Laffin in HQ2. Force Bolt- Has a couple game uses. Fun to cast around town or in your room. The coders did a nice job with the way this bounces off scenery. Useful in Atlantis if you beef or Augment it. You buy this from Keapon in HQ2. Reversal- Very useful since many monsters cast spells. You get this for beating the WIT challenges in HQ2. Juggling Lights- Useless. This is a gift from Keapon Laffin. You recieve it at the start of HQ3. Lightning ball- You learn this from Johari in HQ3. Summon Staff- Give magic wood to Shakra You INITIALLY get this spell in HQ3 from Rakeeshās wife. Itās good. Allows me to cast dragonfire 2 extra times. Also, if you use lightning ball while you have your staff, it will become lightning BOLT, and will hit multiple foes (you included, be careful where you aim it.) Cast it when you get up in the morning with full mana. That way you can whip it out when the need arises. Hide- Kinda useful. Most enemies will ignore you if youāre hidden, I think dazzle is a little more effective though. Hell, use both. You initially get this in HQ4 from Baba Yaga. Glide- Glide is not in this game. You initially get it from Eranaās Garden in HQ4. I guess you forgot the spell somehow. Aura- Let me just say thereās too many damn protection spells in this game. I get them confused. This one helps you in Hades, or if you are stupid enough to fight undead at night. You originally get it from the gypsies in HQ4. Protection- This one you obtain from a barrow in HQ4. Itās pretty good, but by the time you cast all these protection spells you couldāve aced the monster with damage spells. Maybe if they lasted more than 3 seconds... Frost Bite- You get this in HQ4, I believe from Katrina. Itās been a while. It has its uses, especially if you use dazzle to keep the enemy cemented in the same spot. Fascination- Works inconsistently. Fun for luring goons into boom skulls though. Resistance- Resistance is futile! Actually its pretty good against the Hydra, the dragon, shades and the queen and dragonfish in atlantis. Boom- Kind of fun. Does good damage, but expensive. Useful for Rite 2. RIP- Probably worth buying, although the few times I havenāt used it sleeping outdoors I havenāt had an encounter anyway. Augment- Centaurs Augment is fun in certain situations, and it saves you beefing up your skill in a spell. I recommend Augmenting Frost Bite vs the Dragon at the end of the game. Shrink- Treasure on Hydra Isle This spell is relatively useless. You canāt beef it unless you cast it on people, and it hardly ever works. I was hoping it would have some specific game use but apparently not. If you do shrink an opponent, he will do almost no damage, but just as hard for you to kill as if he was large. Harder, in fact, because his size makes him harder to hit. First Aid- From Erana Ahhh. Magic healing. Always a plus. Dragon Fire- From Katrina BIG fat damage. BIG fat mana cost. Carry oodles of +mana stuff if you want to use this effectively. Whirlwind- From Erasmus Whirlwind is basically an expensive form of dazzle or calm, except it works less consistently and on fewer targets. Thermon. Blast- From FA I canāt seem to survive it. Maybe Iām missing something. I think the wizard is supposed to use this to sacrifice himself and kill the dragon. Game crashes on me when I try this, tho. Paladin spells- You learn these as your honor goes up. You generally start the game with the first 4. Paladin Sword- This is used automatically. It helps you hurt things good. Heal- Healing is good. Very good. Magic Ward- A protection spell. Donāt bother using it, just kill the damn thing instead. Honor Shield- Another damn protection spell. Destroy Undead- 375 Honor Useful if you fight undead, but why would you do that? Peace- 400 Honor See calm. Sense Aura- 425 Honor Its pretty easy to know who to trust in this game. Use this on Claudius Holy Strength- 450 Honor Makes your Strength very big. Good for damage. Awe- 475 Honor Great spell. Clear out the entire merc fort with one cast! ******************** VI. COMBAT- Combat is kinda fun in this game, but thereās too much of it imho. In the prior games, a thief or mage could go the ENTIRE game without fighting anything. No such luxury here. First, some commentary on various modes of combat. THROWING STUFF- Use spears. They do more damage than daggers and are easier to find afterward, plus they are not that much heavier. The downside to throwing stuff is that losing some each battle is inevitable. If you zap a throwing weapon, all weapons of that type will be zapped. This works especially well on large, relatively stationary targets like the centaur mage, goons, the dragon, or anything you cast dazzle on. The best part is, unless you throw ALL your zapped/spears/daggers, they will all remain zapped after you retrieve them. You can waste a goon with two zapped spears, so its worth it, trust me. MAGICAL COMBAT- Unfortunately, many enemies will dodge magical projectiles, and frost bite doesnāt do much damage, and dragon fire is very expensive. Use dazzle beforehand to immobilize your foes, and you can probably ace most of them with a single dragon fire or two frost bites. DIRECT COMBAT- You will take considerable in direct combat without chainmail. Avoid it when possible unless you are a big burly paladin or fighter. If you *MUST* fight up close, use zap before each strike. It helps a lot, practically doubling damage if you beef zap high enough. I have finally fought every foe in the game. Hereās a list of where to find them, what they give, and strategies for beating the harder foes. Youāll find (as I did) that there is disappointingly little variety. MERCS- Try NOT to find them. They show up in random encounters, at the pillars, in the village, in their fort, at Minosā, etc. They are actually pretty smart. They will dodge fireballs, and shoot arrows at you if they canāt get near you. They come in several different levels of toughness. They give swords, shields, arrows and coins. Most of them are not super tough, and can be whacked to pieces pretty quickly. GOONS- Goons do largish damage, and are fairly tough, but fortunately they are idiots. Avoid letting two of them gang up on you, unless you LIKE popping health pills like chiclets. They give health pills and coins. You can find Īem at the pillars, at the beach where Sarraās basket is, and at Minosā. Goons LOVE having zapped spears thrown at them. BOAR MEN- These show up randomly or at the pillars. Boar men are weak and pretty stupid. They give spearheads, stamina pills and coins. There are a couple varieties (gore men) but these are not much tougher. BEAR MEN- These are tougher than Boar men, but no smarter. Theyāll come out for random encounters later in the game. They give healing and stamina pills, and coins. COUGARMEN- The cougarmen are fast and smart, but not very scary. Theyāll come out for random encounters at night, or at the pillars at night. They give coins, mana potions (not that Iāve seen them use spells, they may, I usually kill Īem too fast) and leather armor. TRITONS- Under the sea. Under the sea. These guys are weak. Theyāre only advantage is that you cannot use chainmail/shields against them, and you must use a spear or trident. I recommend the trident. These give tridents, coins, mana, stamina or health pills. They can cast force bolt, and will use reversal if you use it on them. REMORAS- Thereās one guarding Atlantis, and also you can find them in random undersea encounters. They arenāt too hard, and make a nice big target. No treasure, so just avoid Īem. DRAGONFISH- These are harder, they do big damage, have an acid breath attack like the hydra, and are hard to hit with spells. They also seem to be immune to dazzle/calm. Fortunately, they donāt have very many hp themselves. No treasure. SALAMANDERS- Find these in random undersea encounters. AGAIN, no treasure. They take a good amount of damage, but donāt deal out very much. Also they are a big, slow target. BATTIES- Flying foes are a pain to kill. These have no treasure, just leave em be. Youāll see em at occasional random night encounters, and at the dragon temple. HOMUNCULI- Find these at random night encounters on Zante. They have coins, but nothing else. They fly too, but are bigger and easier to hit than batties. Still not worth the effort imho. DRAGONLINGS- These do lots of damage and are hard to hit. Youāll find Īem at the seaside dragon pillar. No treasure, so just leave Īem be. GRANGLERS- Iāve only ever found one Grangler, at the basket location at night. Nothing special. Just caries coins. WEIRDINGS- These are tough and do largish damage. They attack randomly at remote parts of Marete. They give mana potions and lots of coins. LEMURES- Skeletons. Not too hard. Find Īem in Hades. No treasure SHADES- These require a magical weapon or magical attacks to kill. No treasure. In Hades or randomly at night. They can sap your health just by being nearby and cast spells. Just avoid Īem. MANES- See ĪShadesā. Exactly the same, but tougher and with a fire-spray attack. CENTAUR WIZARDS- Find them in Rite 2ās fort or at Minosā. They are fairly tough, but a simple reversal spell renders them useless. They have magic daggers, and the one in Rite 2 has Augment. Trigger makes quick work of them, but you cannot get stuff from their corpse if you use trigger. The one in Rite 2 teleports back and forth across the fort. If you have magic, dazzle him to stun him, them zap your weapon (you should be using the magic ax from Rite 1) and hit him a couple times, then dazzle again and repeat. Use reversal to neutralize his spells. If you have no magic, remember that standing still is monster-speak for ćPlease throw spears at me.ä Grab some off the cart and oblige him. Donāt get too close though, or heāll teleport. Use Magic Ward if you are the Paladin. Donāt blackjack him or Claudius may not emerge. GENERAL CLAUDIUS- If you have magic, litter the door he enters from with boom skulls before you finish off the centaur. Laugh as he enters and blows himself up. Otherwise, run back and forth on the ground, between the two screens, grabbing spears off the cart. When he follows you and enters from the bottom of the screen, he will be a slow-moving big target, perfect for throwing spears at. The thief can lure him up onto the balcony, then run away down a ladder and sneak underneath the balcony. He will stand still as if he is confused. Sneak up behind him and blackjack him. *WHACK* THE HYDRA- Alas, there is no interesting way to defeat the Hydra. Either chop the heads off or burn the stumps. You canāt do this alone, so donāt bother trying. THE ATLANTIS QUEENāS ROOM- You only have to kill the dragonfish to win here. THE ASSASSIN- Keep popping poison cure pills. Thereās not really an easy way to defeat him that I can find. Dazzle/dragon fire works nicely. No matter what, you will pass out from poison, even if he never touches you. MINOSā MINOTAUR- Dazzle/dragon fire works nicely. Try hitting him with the poison dagger BEFORE you dispatch either goon. He will go down to 0 hps and you will have to hit him again with a normal weapon, AFTER killing the goons, to kill him. It is important to use the dagger BEFORE you kill the goons. If you use the dagger on the minotaur AFTER killing either goon, his corpse will explode, and you will not be able to search it, which means you will not escape this room. If all else fails, let Elsa fight him or, pop health pills like theyāre going out of style. THE DRAGON- Hmmm. Nothing works constantly, and the time you have changes. Use frostbite if he is flying, or throw spears/daggers. When he lands, hack away. Zap your weapon over and over if you have magic. Use the poison dagger unless you are a Paladin. It seems you have to WIELD it, and stab him. Throwing it will not work. Since by now you should have two poison daggers. Put them in the belt. Use the numerical shortcut to wield one, and then poke the dragon with it. Notice the big chunk of damage. Now the one you are wielding has become a NORMAL dagger, so press the numerical shortcut AGAIN to wield the OTHER one, which is still poisoned. Poke him again. Now go back to your main weapon, both daggers are out of poison. Getting someone to sacrifice themselves means everything you do will deal more damage. Best to wait til AFTER the sacrifice to use the daggers. ***************** VII. ITEM LIST- Item- Location- Stamina Pills Buy from Salim, also obtain from monsters Stamina Potions Buy from Salim, also obtain from monsters/chests Health Pills Buy from Salim, also obtain from monsters Health Potions Buy from Salim, also obtain from monsters/chests Mana Pills Buy from Shakra, also obtain from monsters Mana Potions Buy from Shakra, also obtain from monsters/chests Fire-Proof potion Buy from Salim Magic Bracelet Buy from Shakra Magic Magnet Buy from Shakra Map Buy from Wolfie Amphora (empty) Buy/steal from Wolfie Balloon painting Buy from Wolfie Fruit Buy/steal from Marak Pepperoni Pizza Buy from Marak Artichoke Pizza Buy from Marak Gyro Buy from Marak Chocolate Buy from Marak Brazier Buy from Marak after showing painting Cheap necklace Buy/steal from Sarra Jewelery Buy from Sarra/various chests Hera ring Buy from Sarra Luck charm Buy from Sarra Rope Buy from Arestes/Hydra treasure room Pickpocket tool Buy from Arestes Oil Buy from Arestes Torch Buy from Arestes Tinder box Buy from Arestes Non-magic grapnel Buy from Arestes Sheets Steal from off bed or in drawer in bedroom Balloon sheet Give Ann sheet after showing picture Anchovies Talk to Andre about fish after buying artichoke pizza Peppers Hanging in Salimās store Flowers Near Apothecary or the Inn after you give Ann the seeds Magic seeds Talk to Julanar a lot and be sure to say goodbye Magic Grapnel Get this from Rakeesh if youāre a thief Katta pin This is what Rakeesh gives if youāre not a thief Amulet of Attack One of the villages Amulet of Defense One of the villages Amulet of Stealth FA gives this in exchange for Hippocrene water Waterbreath charm From Erana, Katrina or Hades gatekeeper Atlas Armband One of the villages Basket Beach between Naxos and Silmaria Honeycomb On ground at various encounters/pillars Shells On ground at various encounters/pillars Feathers Pegasus nest in Pegasus peaks Hippocrene water Stream at Pegasus peaks Lethe Water Hades, left of whirlpool Styx water Hades, right of whirlpool Bloody water River near guard corpse at Hadesā entrance at Rite 5 Goo Use amphora on melting tree in Hydra cave Poisoned dagger Assassinās corpse, Minosā corpse Minotaur axe Minosā minotaurās corpse Fake blackbird Give real one to Wolfie Real blackbird Casa de Minos Peace statue Atlantean Queen Proof of Destiny Complete Rite 4 Hydra teeth Dead hydra head Hydra scales Dead hydra head Black lotus Pool at Delos Tainted Candy It may appear in your room or from Fenris Kingās Ring Talk to Logos Magic Wood Use Hippocrene water on all 7 dryads (must be a wizard) Alabaster Vase Break-in house Gold ring Break-in house Magic statue Minosā treasure room Winged lion statueMinosā treasure room True blackbird Minosā treasure room Fake blackbird Give real one to Wolfie. Sometimes you start with a fake blackbird The following can be bought from Pholus or Shakra. I listed ways to get them cheaply. Sword Mercenary corpses Shield Mercenary corpses Arrows Mercenary corpses Dagger There's one in the break-in house Spear Boar/bearmen/guard corpses Throwing spear Cart in fort Fine Axe None Magic Dagger Centaur mageās corpse Magic Spear None Magic Sword None Magic Shield Paladin/Fighter starts with this Magic Axe Generalās corpse, one of the villages Magic Helm Hydra cave Magic Leather One of the villages Magic Chainmail Hydra cave Leather Armor Cougarmen Chainmail None Trident Triton corpses Icediamond sword None Slasher dagger None Dragonslayer swordNone Wyrmbane spear None *************************** VIII. BEEFING The time honored tradition of raising all your stats as high as possible by the end of the game. Hereās the easiest ways Iāve found to beef each stat. STRENGTH- Use the treadmill, stand around and punch or kick, or just get into combat. You will have a hard time NOT maxing strength. AGILITY- Shadowbox. Remove any weapons you have and leave a wrench on your f or g key and go get a drink. Walking on the treadmill also helps a little. INTELLIGENCE- Just talking to people and solving puzzles as you progress raises this stat. Casting spells may too, but it is unreliable. This one is hard to max. LUCK- Luck goes up slowly on it own. Doing thief stuff seems to beef it pretty quick. VITALITY- Run on the treadmill, or run everywhere you go. MAGIC- Cast spells lots. This is also very hard to max. OFFENSE- Shadowbox with or without your weapon. DEFENSE- Thereās no easy way to beef this that I know of. It goes up VERY slowly while fighting if you use a shield or parry, but so slowly and ineffectively its not worth it. THROWING- Throw stuff at the target outside town or on Silfnos, where there are infinite throwing spears. Playing the wheel of fortune works great too. STEALTH- Start sneaking at the entrance to the city, then go out to the world map and walk to a dragon pillar, or to one of the villages. You will sneak all the way and boost stealth fast. This also works in HQ2 in Shapier. PICK LOCKS- The best lock I've found to pick is the door directly above the stream in the town square. Pick it over and over and you'll have 500 in no time. PICK POCKETS- Try to pick the cloaked man's pocket when you see him in the guild. CLIMBING- Click on the very top of the tree to the left of the entranc to the Dead Parrot. Do this over and over again. ACROBATICS- Stand around and punch and kick thin air. SWIMMING- Swim. Not much point beefing this skill though. SPELLS- Cast them. Duh. Using the magic staff helps economoize this. ************************ IX. WOMEN- This is a brief guide to marrying the woman of your dreams. Assuming she is either Erana, Elsa, Nawar or Katrina. The women are matched up by class, namely Erana and the Paladin, Elsa and the Fighter, Nawar and the Thief, and Katrina and the Wizard. You donāt have to marry the woman matched with your class, but it generally makes life easier. You must have updated to version 1.1 to marry Katrina. ELSA- Talk to her as much as possible when she appears in the guild early on. Give her flowers. When she helps you on Rite 3, give her the teeth so she can win. Again, talk to her whenever you see her. Give her a powerful weapon (ice diamond sword is a good pick) and either the atlas armband or amulet of attack. When she appears in your room the second (maybe third if you are the thief) time, tell her to be careful, say you love her, and give her the ring. ERANA- First, be sure to free her from Hades and visit her before turning in the Styx water to finish the rite. Visit her again later as often as possible, each time a new Rite begins or ends. Give her flowers, chocolates and the magic seeds. You will have to have 5 different conversations with her I think. As for the seeds, If you say goodbye to Julanar a second time after you get the seeds, she will give you a second set of seeds, so you can still give one to Ann. Offer her the ring during Rite 7. You must not have shown the ring to any other women, or told any other women you love them. You must also be relatively honorable, which is why the Paladin has the best shot at this. She may flat out refuse to marry the Thief. KATRINA- Free her from Hades, and visit immediately. Don't visit her during the day, or it will warp to night and waste a lot of time. Talk to her a lot, and give her the amulet of defense, chocolates and flowers. You have to visit her as the Rites progress, having a total of 5 different conversations. You must not tell another woman that you love her, or show any other women the ring. During rite 7, offer the ring. It will seem as if she says she needs more time to decide, but you should hear the "point-getting" music and "get married to Katrina" will appear on your deeds list. NAWAR- The elusive key to marrying Nawar is visiting her 3 times after the Dead Parrot closes, and she is on her balcony. The Dead Parrot closes at midnight, and Nawar will be on her balcony the first time you go there after midnight. She will not appear on her balcony again for another five nights. By the third visit, be sure you have watched her dance in the Inn, so you can compliment her on it. Talk to her as much as possible inside the Inn as well. Go back on different nights to be sure you exhaust every possible conversation. Give her chocolates, a drink from the bar, flowers and jewelry. IMPORTANT! If you are the Thief, do NOT NOT NOT give Ferrari the blackbird until AFTER Nawar asks you to show him up, or you will not be able to marry her. Once you have visited her three times on the balcony, and had two different conversations inside during which you have been able to tell her you love her, and given her all the appropriate gifts, give her the ring. She should ask you to go fight Abduel. If she does not, you have failed to do something I have mentioned above. Head outside and attack Abduel. A guard will break you up. Go back in and offer Nawar the ring again. She will ask you to one-up Ferrari. Give him the blackbird (or peace statue, if not a thief) ************************ X. MYTHS There's a lot of bs floating around on the net about this game. I thought I debunk some of the garbage. 1. You can get the General to Surrender as the Paladin. Utter horse pucky. It seems as if there should be a way to do this, but a simple sense aura spell will prove otherwise. The man has no honor. So don't believe anything you hear about casting peace or awe a lot or beating him with fists. Its all wishful thinking. 2. You can blackjack the General by waiting in the outhouse. Um, yeh, okay. Let's think this one through. When you climb up through the sewer, you automatically EXIT the outhouse. If you click on the outhouse IN ANY WAY, you go back out through the sewer to outside. What does this mean? This means there's NO WAY TO WAIT IN THE OUTHOUSE. Thus, anything you hear regarding waiting in the outhouse is a load of hooey, and yet this solution has managed to find its way into half the faqs out there. Doesn't anybody test rumors before printing them as fact? 3. You can beat the Hydra solo. This is complete baloney. Try it some time. You can kill the CENTER head solo, but that's it. The other two grow back too fast and the hero always runs to the bottom platform to torch the stumps, EVEN if you use flame dart. You'd think the Paladin sword would cauterize the wound automatically, but no. 4. You can get the magic bow w/o cheating. Nope. You can hexedit your save file to get the bow or the magic bow, but if you do this, you may notice there's no animation for you firing the bow. Let's think for a minute. Logically, if the hero was meant to get the bow, would he not have ani-freaking-mation for firing it? Yes, he would. 5. There's a way to bring back both Erana and Katrina. Sure there is. And there's a way to bring Aeris back w/o cheating. Right. Well, that's it. Hope it helped. Questions/Updates/Corrections can be mailed to me at Gareth@concentric.net. Please don't mail anything you haven't personally verified. Anybody can use this guide for any purpose as long they don't try to make money off it, and as long as I am still credited as the author. -Guybrush Threepwood, Mighty Pirate The following is not my creation. I found it on Sierraās web QfG web forum. The original authors are credited at the bottom. I thought it too hilarious to leave out. All right everyone, I was asked by a couple people to write up a list that archived as many EVIL deeds as we could think of to do. They are listed separately for each game. Many of these were part of my original list, others were graciously suggested by other members of this board. This is, by no means, the FINAL project, so feel free to add anything you like. Itried to edit parts of the list to avoid reposts of the same ideas, so some of your suggestionsmay not be listed. I'm sure that they fit in somewhere, though. I put ***** after QFG5 #28 to signify that I do not know if this can be done without forfeitingthe rest of the game. All others (without the *****), have been tested (by me and severalothers), and allowed for continuation on to complete the rest of the game. If I am mistaken inany of this, please let me know. Also, if you can confirm that the ***** one can/cannot bedone in regards to FINISHING the game, please tell me. I have broken the lists down to two parts, General and Specific. So here they are: WARNING!!!!****MAJOR SPOILERS!!! I. Pertaining to ALL or MULTIPLE QFG games (general deeds to do in more than one game) 1. Of course, steal, pickpcoket, and sneak around everywhere you go (this covers all the given 'thief' stuff) 2. Annoy everyone as many times as possible (Aziza, Zara, Erasmus, Issur, Rajah, Harami, the Laibon, the Burgomeister) 3. Be rude to your friends (Shameen, Shema, and Wolfie) 4. Obviously, show NO generosity to beggars, musicians, or Abdulla Doo 5. Be sure to charm every female to the best of your abilities (while still showing NO generosity). 6. Show the thief sign to Rakeesh and others like him 7. getting drunk II. Pertaining to each individual game QFG1 1. Throw daggers at Yorrick 2. Be sure to comment on the guard's bald spot at the door of speilburg castle 3. If you are strong enough, take Toro DOWN 4. Be sure to kill Brutus after his meeting with Bruno 5. Cheating erasmus in Mages maze by clicking the flame dart on his bug. It actually works if you hit good! 6. After you sell Cheetaur claws, Magic Mushrooms, and Troll's Beard to the Healer; have gotten the Dispel Potion and Undead Unguent --steal some healing potions 7. Destroy the troll in the cave in speilburg (Fred..?) Whether you say 'hiden goseke' or not, you should always kill him. 8. killing that silly fox 9. Eradicate that pesky bear in that cave in speilburg, he is of no use... heh. 10. Under no circumstances should you use the mirror on baba yaga. Just return to the castle once you restore elsa 11. ALWAYS beat that Swordy Lordy guy 12. Lie to Erasmus about what spells you know in QFG1. 13. Try to attack the meeps. 14. Attempt to kill Erasmus. 15. Try to steal stuff inside Erasmus' house. 16. Annoy the heck out of Bruno (just dont turn your back on him!) QFG2 1. Dont even think about giving Omar his purse back/OR, steal the money from the purse, then give it back 2. Give 'ol Merv your best shot 3. Zayisha? Well, you know... 4. Hit on Aziza with extreme agression, if you know what i mean. 5. Dont help Al Scurva, thats for sure 6. Dont help Julanar at all 7. Lie to the astrologer about your name 8. Kick Simba in the Guild Hall. 9. Kill the EOF guy. 10. Try to repeatedly attack the dervish. 11. Throw daggers at your saurus. QFG3 1. Flirt with Janna the welcome women continuously, ESPECIALLY after you learn of her husband 2. Use magic in your room at the inn in tarna 3. Attack Kreesha instead of dispelling her when the demon takes her body 4. Dont tell Salim about Julanar 5. Knife Harami in the back when he is running from the money changer 6. Dont bother with getting the feather from the honeybird for Salim 7. Go ahead, try the mechanism in Salim's a couple times (dont over do it though!) 8. Not swearing the oath (to bring peace etc.) in Tarna 9. Ignoring or expelling the Aardvark 10. Kill the venomous vine's little merebat 11. Don't give the note to the katta 12. Don't help Yesufu in the Simbani warrior contest 13. When Harami asks you to meet him, walk away 14. When you meet Harami in the bazaar, leave without giving him anything 15. Try to kill Chui, Johari's pet panther. You can't, but it's fun to try. And you lose honor for it. 16. Throw rocks after obtaining the gem from the guardian/mother tree 17. Make camp in the forest and dont put it out in the morning (only YOU can encourage forest fires...) 18. Whenever Rajah asks you a question, try to hit on his servants. 19. Say 'no' when the council asks if you will pledge your honor for peace. QFG4 1. WHACK the chief thief of mordavia after returning him to human form 2. Always try to touch or kiss Katrina when she meets you outside of mordavia 3. Throw daggers at the Rusalka 4. Kill the hexapod in the monestary instead of feeding it 5. Be sure to 'forget' to release the will 'o wisps from the jar 6. Wait as long as possible to break Davy out of prison, and don't bother with Igor for as long as possible 7. Steal the locket from Nicoli's house, return it, then steal it again.(Works the 9. Cop a feel with Katrina while she is sleeping 10. Throw rocks/daggers/use magic on that hawk that always comes by 11. Always enter the inn through the window, that way, you wont have to pay. QFG5 1. Refuse Elsa's help when fighting the Hydra 2. Attack Elsa on Hydra island, then quickly use the magnets to escape her wrath 3. Allow both Ugarte and Rakeesh to die, then confess to their murders 4. After killing bruno and exiting the hall of kings, attack the guards on your way back to your room, then use the magnets to escape. There is an added bonus when you get a guard down to very little health, then throw the poisoned dagger at him... There are NO consequences to this! The game ends before they have a chance to get you! You can also kill Nawar (and i assume other townspeople this way 5. Be sure NOT to give the black lotus, pegasus feathers, dragon scales, lethe water, or drugged chocolates to salim and julanar 6. Dont give the hippocrene water to the FA 7. Attack Cerberus 8. Dont bring Erana or Katrina back from the dead 9. Dont help Ann with the deed 10. Say 'no' when Ann asks you to dance 11. Marry elsa AND nawar, all the while flirting with budar. (It is not likely that erana would marry you, even if you DID bring her back) 12. Threaten minos when confronting him with suspicions 13. ALWAYS slit the throats of blackjacked goons 14. Be sure to blackjack the guards outside the bank several times (whether you are robbing the bank or not) 15. Annihilate every living thing in atlantis (except for the queen of course) 16. DEFINITELY accept the crown of Silmaria, all the while being chief thief as well 17. Dont let gort or toro live through the final battle 18. If you DID restore Erana to life, be sure to ask her to sacrafice herself... 19. When logos asks if you will enter the rites, simply do not say 'yes.' 20. Dont tell julanar about andre's dream (or Arestes if you have somehow managed to retain you paladin status after all this...) 21. Never compliment Wolfie's work 22. Offer nawar money when she is out on the balcony 23. Cast trigger on any centaur wizards that you meet 24. Beat up the guard in front of the inn just for fun, not to marry Nawar 25. If you know magic, cast zap on your weapon before fighting in the arena. This is cheating 26. Use healing pills or potions in the arena 27. Find Sarra's lost basket but keep it (or, give it to toro, whatever you think is MORE evil) 28. Killing Andre the fisherman, and using his boat (and his ghost) to escape Silmaria forever! HaHaHaHaHa!!!!!***** 29. Get the "interesting toolkit" for Elsa but leave her in the cage So there you have it. There is always room for more, of course, so this isn't necessarily the FINAL project. Thanks to Encyclopaedia Salesman, Perdita, F.A, Hoopyfroodcat, Leonardo 007, SunTzu, Lil Mage, burner, Breany, and csavio for their help with this list. If I've forgotten someone, please let me know.