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Pokémon Red/Blue - Review |
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Why Must It Feel So Bad To Feel So Good?
By: MrSorcerer
Review Breakdown |
Battle System |
7 |
Interface |
8 |
Music/Sound |
6 |
Originality |
9 |
Plot |
6 |
Localization |
10 |
Replay Value |
4 |
Visuals |
7 |
Difficulty |
Easy - Impossible |
Time to Complete |
30-120 hours
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Overall |
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Criteria
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Pokémon. Those evil pocket monsters seem to be popping up everywhere
nowadays. They have their own TV show, trading card game, legions of
merchandise, and even two very bad movies. But let's not forget that
this strange phenomenon began with a game, or more accurately, two
games: Pokémon Red and Pokémon Blue. These two games have been
Nintendo's ace in the hole, their saving grace in the video games
market. And, bad merchandise aside, they deserve it. Although Pokémon
today is seen as some passing kiddy fad, underneath the corny exterior,
it is a fun, innovative game.
In Pokémon, you control a young boy who is determined to become the
greatest ever collector of the strange monsters known as pokémon. You
are also pitted against a childhood rival who has the same task.
Throughout your travels, you not only face off against your rival, but
other trainers and wild pokémon as well. Any of these encounters will
initiate combat, which, while fairly basic and unoriginal, has a few
twists on the basic RPG combat system that make it enjoyable. In
battles, your pokémon face off against the rival pokémon directly. You
can choose from up to four different attacks, which are limited in the
number of times they can be used before resting your pokémon. Although
your character can't directly help out in the fighting, you can use
supplemental items in lieu of an attack. The fight continues until one
team of pokémon manages to knock the other unconscious.
Sounds simple, right? Wrong. Although the basics of combat are
similar to just about every RPG you've ever played, there are several
subtle intricacies that keep battles exciting. Every pokémon is one of
fifteen types, with each type having specific strengths and weaknesses
to other types and attacks. There are also dual type pokémon, which, as
the name implies, are not one, but two types, having two times the
weaknesses and two times the strengths. As mentioned earlier, pokémon
have four abilities. However, over time pokémon learn many more
abilities, and it becomes very necessary to decide which abilities to
erase in order to make room for new ones. Also, scattered throughout
the game are Technical Machines and Hidden Machines which can be used to
teach your pokémon a specific skill. Add to that the fact that you can
only carry six pokémon at a time, and carrying the right pokémon in the
right places becomes essential.
All of these factors give Pokémon an amazing degree of customization,
which is augmented even more by the sheer magnitude of the pokémon
themselves. Indeed, there are 150 different types of pokémon in the
game and catching them all quickly becomes a nearly impossible feat.
From your humble beginnings of one pokémon, you need to capture more and
more creatures to add diversity to your army, but you don't need all 150
to beat the game. There are several ways of obtaining pokémon, the most
common of which is catching one that you encounter in the wild. This is
done by using a poké ball or appropriate equivalent on the monster and
hoping that it works. Later in the game, this chance of successfully
catching a rival pokémon grows very slim, creating frustrating battles
involving using many pricey poké balls. Also, your pokémon will evolve
into new forms on their own, either triggered by leveling up, using a
special item, or trading with a friend. In fact, trading with friends
is essential in order to find all 150 Pokémon, for several Pokémon that
are in one version of the game aren't in the other and vice versa.
Also, you have the ability to duel friends as an added bonus to the
game.
For a Gameboy game, Pokémon sports a fairly impressive, not to mention
large world. As basic as it is, the simple 2D is very easy to interact
with, having only a few slightly confusing areas. There are, however,
some incredibly long stretches of area in the game, which are
accompanied with frustration and frequent trips back to heal one's
Pokémon. The in-game menus are generally fairly easy to use, but can
sometimes become slow and time consuming, especially when organizing
your items and Pokémon, done through computers found throughout the
game.
The game's sounds are almost all cute and appropriate. The repeating
battle tune surprisingly doesn't get irritating quite as quickly as it
should, and most areas are surrounded with a certain, suggested
ambiance. Although the battle sounds are also appropriate, many of them
are reused for multiple attacks and become dull rather quickly. All in
all, there is nothing great about the sounds of Pokémon, but nothing
horrible either.
Aside from somewhat standard battle and town navigation systems, Pokémon
is one of the most innovative and original games out there. The near
complete customization of combat teams, unending quest to find each and
every pokémon, and the way the game is presented prove to be a breath of
fresh air. The clever quirks of the game and the world it creates are
astounding. Without such an original game idea, Pokémon would never
have found its place in the US.
Pokémon's "become the best trainer" plot is both weak and basic, but is
also implemented diligently throughout the game. Basically, the plot is
very clear when it is explained, but this often comes at the cost of
extra character development. Also, the plot can take strange,
unexpected turns. While this seems like it would create a few fun side
quests, it quickly develops into "Do task A. Get task B. Do task B,
etc". While this all adds up to clear plot, it seems very corny and
often borders on being just plain random.
Pokémon has had possibly the greatest localization of any video game in
history. This not only applies to the senseless and annoying
merchandising that the game has spawned, but also to what can only be
called perfect game translation. Many pokémon were obviously renamed in
order for the game to make more sense to an English audience. The snake
pokémon, for instance, is called Ekans (snake spelled backwards).
Clever things like this show that the translation team really spent the
time in making sure Pokémon was more enjoyable for English-speaking
gamers.
There are serious problems with the replay value of Pokémon. This
massive game sports only one save file, thus in order to begin a new
game, one must save over the previous game. Also, although there are
different strategies for collecting pokémon, the game is almost entirely
linear, giving little surprise the second time through. Gamers would be
very reluctant to part with dozens of hours of gameplay in order to get
to the same point again. This also creates an annoying state of
nothingness come the end of the game. Replaying, however, would allow
players to try out different collecting strategies, seeing that there
are several points in the game in which the player must choose between
two or three Pokémon. The cons, unfortunately, much outweigh the pros.
Pokémon's graphics are fairly standard. The outside navigation graphics
show a few too many pixels, but nothing terribly annoying. The combat
graphics have definite ups and downs. Although the art of rival pokémon
and their trainers is very good, the close-up art of your pokémon is an
incredible eyesore. Not only is it made up of ugly pixels, but it often
doesn't match the standard art of that pokémon. Also, combat animations
are often simplistic and cheesy. All in all, for a Gameboy game, the
graphics are good, but could be better.
Pokémon can be either amazingly easy or nigh impossible. If you select
a solid group of about ten different pokémon, it's a cinch to level them
up to meet and even pass the levels of your adversaries. However, if
you want to try to not only catch all 150 pokémon, but also level them
up to a significantly high level, the game not only becomes increasingly
difficult and frustrating, but also long. Currently, I have logged over
100 hours into this devilish game and still have some 30 pokémon yet to
catch. Thus, Pokémon's difficulty is determined entirely by how much
time you are willing to put into it, which can quickly add up to a lot.
 : Although it has its numerous quirks, Pokémon is an amazingly fun game.
Its amazing innovation, addictive gameplay, and comfortable,
customizable feel show why it was able to create all of the horrible
merchandise that followed its release. Indeed, it's a sad day when
gamers almost feel guilty playing such a fun game because it has been
associated with an annoying trend. Pokémon definitely deserves all of
the hype that it has garnered and hopefully will overcome being the
spotlight of one of many quickly passing trends to stand the test of
time as one of the greatest Gameboy titles out there.
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