======================================================================= B R I G A N D I N E ======================================================================= Brigandine FAQ Version 1.2 For Sony Playstation By Scott Ong E-Mail Address: http://www.kangning@mbox5.singnet.com.sg This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! I N T R O D U C T I O N ----------------------- Brigandine is a Strategy/RPG game, which requires you to deploy your men around the borders of your country. The story take part somewhere in the second month of 215, the Sacred King Calender that Admiral Zemeckis assassinated King Henguist of Almekia under the corruption of Death Knight, Cador and thus proclaimed himself as the emperor and established the Esgares Empire. Now he tends to set his eyes on the neighbouring countries... Now you take the role of becoming one of the Rune Knights and participate in the war for the continent with a mission. That's to bring back peace to Forsena. V E R S I O N S --------------- Version 1.0 - Contains the main document. Version 1.1 - Added Bulnoil information, special Rune Knights and clear up some minor errors. Version 1.2 - made all corrections [hopefully], added a new section in the Miscellaneous section. Find more gameshark codes This FAQ can be found at the following address: http://www.gamefaqs.com Firstly, I must thank GameFAQs for teaching the proper way to write the FAQ and this is my first FAQ, so there may be many errors. So inform me if you have any corrections regarding this FAQ. This FAQ is under copyright law and any unauthorized copying or production will lead to severe punishment ! This Document is Copyright 1999 Scott Ong. ======================================================================= L I S T O F C O N T E N T S ======================================================================= 1. Controls 2. Basics of playing Brigandine 3. Tips and Strategies 4. List of Quests 5. List of Classes 6. List of Items 7. List of Monsters 8. Ruler's Walkthrough 9. Gameshark Codes 10. Miscellaneous ======================================================================= 1. C O N T R O L S ----------------------------------------------------------------------- Name of Button Functions ----------------------------------------------------------------------- D-Pad Move the cursor on the battlefield or map Cross Select commands on battlefield or map Triangle Cancel commands Circle View the status of monsters, knights and country's income. Select Brings up main menu. Start Pauses the game. ----------------------------------------------------------------------- B A S I C S O F P L A Y I N G B R I G A N D I N E ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ First of all, I will introduce the rulers and their country's stats Norgard [Blue] Name of Ruler: Vaynard Knights: 13 Domain: 6 Monsters: 44 Mana: 797 New Almekia [Red] Name of Ruler: Lance Knights: 12 Domain: 6 Monsters: 31 Mana: 797 Caerleon [Green] Name of Ruler: Cai Knights: 8 Domain: 6 Monsters: 23 Mana: 797 Iscalio [Yellow] Name of Ruler: Dryst Knights: 12 Domain: 6 Monsters: 33 Mana: 797 Leonia [Light Green] Name of Ruler: Lyonesse Knights: 11 Domain: 6 Monsters: 26 Mana: 797 The following implies to all rulers. I will firstly explain the meaning of the Organize phrase. During this period, you can move your knights to another castle [provided that you have a route] or wait and defend the original castle, sent your knights for quests, summoning monsters, place your troops in order or viewing the stats of your knights and monsters. Stats: This option allows you to view the stats of your leaders or monsters based on the amount of HP, MP and their strength, intelligience, agility and their movement range. Note that you can also view the stats of your opponents too. Organize: Allows you to switch places of your monsters and moving monsters from your stocks. Take note of the amount of Rune Power the knight has or you will be able to exit this screen if it is exceeded. Pressing Circle will view the status of your knights or opponent. You can equipped weapons [Rune Knights only] or use items. You can named your monsters or delete your monsters. Move: Allows you to move leaders along with the monsters within their Rune Power from a castle to another castle [same coloured flag, and must provide a route]. Note that you can not move monsters that found in the stocks to another castle. Wait: This cancels the "MOVE" command. Note that you can have as many Rune Knights stationed in the same particular castle. By the way the calender is measured by month, so take note of it. Quest: Knights that went for quests do not return for while and takes about 3 months most. You will be unable to assign them to battles and attack enemies' castles. They are temporarily out of duty and will only return back to the castle where your ruler is. Sometimes, your knight may wounded during the process of the questing and may have attributes gained or new weapons. [More details on the Quests and Items sections.] As you are done with organizing your country, press the SELECT button and choose "EXCUTE" option and you see the "ATTACK" phrase. You can only attack adjacent castles only and take note of the following: 1. Once you have won the battle and all victorous knights will be occupying the castle. The wounded ones are sent back to main captial of your country, for example in the case of Norgard, Flogeru. They will be able to battle again after a month. So remember to sent someone to replace them and repulse any enemy's invasions. 2. Get your country in order, move your most powerful Rune Knights along with to-be-trained Knights such as Loufal and Lance to castles located at your bounderies. 3. Note that if you managed to seal of those castles, there is no need for you to defend the castles located behind as the enemies could not reach it. Try and control as many castles as possible as it will be easier for you to launch an attack. Target your attacks on the key castles such as Orkney of the Esgares Empire. 4. Before attacking your enemies, take note of the status of the enemy's troops as it would be better to know your foe well before attacking them. During battles, you can only send out the maximum of three troops of Rune Knights, so make sure that the Knights does not have only one monster in your Rune Area or you better retreat. The battle will only end if you have accquired the following conditions: 1. The enemies has retreated. 2. You have succeeded in defeating them by have them use up all their HP and they will retreat. 3. You have wounded the ruler [they are Vaynard, Lance, Lyoneese, Zemeckis, Cai, Dryst and Bulnoil] and the ENTIRE army will retreat. 4. This applies for defence only. If the enemies to do not attack your party or kill your generals in time. There will be a time limit and they will automatically retreat. This also applies to you too. This happens twice to me, at the battle of Lidney and Dilworth. SPECIAL: If you did not finished defeating all countries within 60 years, the Snake of Chaos will appear and it's game over. B A T T L E T I P S A N D S T R A T E G I E S +++++++++++++++++++++++++++++++++++++++++++++++++++++++ B A T T L E T I P S --------------------- 1. As you viewed the status of the knights and monsters, you will find coloured orbs [black, white, red, green, white] and these are called elementals and they are important. These will determine the amount of damage done on your opponents. White units such as Gryhons and Unicorns will do a higher damage on black units such as Ghouls and Hellhounds. There are some monsters that does not have an elemental orb, such as Rocs. The number of these elementals are important. For example, a three red unit such as the Salamander will do massive amount of damage on a two blue unit such as Hydras. However, a monster with a mixture of elementals such as Gigas, a red and black elementals will not do much on the same Hydra. 2. Movement range is also important as it determines the amount of time that you required to set up your formation. Flying monsters such as Rocs, Wyverns and White Dragons has a longer movement range compared to heavy type monsters such as Hydras and Dragons. Move the heavy units first then the light ones [example: Unicorn] and finally, the flying monsters. Don't overlook terrains on the battlefield, this will sometimes affect the movement range. Unicorns will move slowly on mountains or forests [green patches]. Hydras on the other hand can not walk on mountains but moves faster on water. 3. There are several monsters, that have long-range attacks such as Centaurs. This can done in further distance up to the maximum of 5 hexes. This attacks can NOT be counterattacked even the unit is normally able to do so. Examples are Hunter shot and Killer Shot. 4. At higher difficulty levels especially Normal and Hard, the enemies will remain in place and wait for you to approach them. There is a case that the computer trying to escape from battle which leads to time over, so it is advisble to have flying monsters such as Rocs. 5. At water-based battlefields, it's advisble that you have water- based units such as Hydras and Mermans as they could regenerate their HP due to their Aqua Recovery. 6. Do not overlook castles that have water surrounding them as they will allows you to summon marine forces such as Hydras and Mermans. Examples are Humber of Norgard and Lidney of Esgares. 7. When surrounded by enemies, use area-based attacks such as Holy Word, Geno-Flame, Geno-Frost to wipe them out. This will greatly weaken most of them within a turn. 8. Target your main attacks on Rune Knights as these will help you to conserve as many HP as possible. If the ruler of the country is there, concentrate on attacking him / her and this will force the ENTIRE army to retreat. 9. Kill off healing parties such as Unicorns or Angels as they will help to regain lost HP and will create more trouble as you will have start all over again to kill the dying monster or leader. Also, protect your Unicorns from harm as this help to conserve more MP and use it affectively, cast only when the HP is low about 100+ 10. Cast Fog on low agile and red-elemental creatures such as Dragons as this will causes the monster to miss and aid in conserving HP. 11. When you are about to be defeated, try this method. Keep your monsters within the Rune Area of Rune Knight. Have them do the attacking first and then select the knight last and choose "RETREAT" S T R A T E G I E S ------------------- If you have any strategies, feel free to send in yours. I would be very to happy to edit it and listed you in the credits section 1. Straight Line Defence This is apparently is the MOST affective strategy in Brigandine. Place those high-based HP monsters such as Dragons on the frontline knights behind the line. Arrange these monsters in a line and they would be able to aid each other. Have Unicorns as back support for Heal while the rest do the attacking. 2. V-Shaped Defense This is meant for defense purposes. Have your troops consists of Dragons or Hydras, arranging them and form a V-shaped and place Unicorns and Knights in the middle. This will enable to set your enemies' in cross-fires with these creatures' breath weapon such as Acid Breath. This method is more affective if the enemy use to send troops attacking from different directions. 3. Golem Defense Golem may be rather weak due to their crappy hit rate but they are great defenders as they could protect your mages from harm. This strategies works well for those knights with low Rune Power. However, this is rather risky. Golems are great for fighting against Rocs as due to their Golem Attributes. Could easily cured with a heal spell. 4. Rocs and Centaur Defense This strategy is great. Place Rocs in the front row as due to their high HP and their petrifying ability. Place Centaurs behind the Rocs. Have your party consists of a mage, pirest and a scout or archer, place them at the back. Have aleast 2 Unicorns at the back. At the battlefield, concentrate your attacks on the Rune Knights and this should works, but do expect serious injuries. 5. Twin-Genos and a Area-Heal This strategy only works if you have the following: 1. Enchantresses Class 2. Bishop / Cardinal or the Phoneix 3. Mage Class Have high HP units such as Hydras and Dragons in the front row and the Rune Knights behind the line. If you use the Phoenix instead of the Bishop / Cardinal, place them at the back row. As you are surround, rip off your foe with twin-Genos and Heal all injuries will an area-heal. Works well for Leonia. L I S T O F Q U E S T S +++++++++++++++++++++++++++++ Note: Rulers cannot go on quests. After a Rune Knight has completed his / her quests and will go to castle where the ruler is. Here is the list of Quests, I myself have managed to get so far and their brief explainations. I would greatly appreciate if someone could sent in those quests that are hard to get. For your information, I have added some key phrases. 1. Flower Girl in Town Your character will meet the flower girl on the street and the flower girl will offer her flowers for free and your character will pick either of the following: Name of Flower Affect Status White Lily Raises Intelligience Red Rose Raises Strength Yellow Sunflower Raises AGI 2. Old Soothsayer Your character will meet the Soothsayer on a deserted road and the Soothsayer and will ask your character to draw a card and will result in attributes gained. Type of Card Affected Status Chariot Increases HP Star Increases Agility Magician Increases MP Strength Increases Strength Hermit Increases Intelligience World Increases Rune Power. 3. Mushroom from the Drawf in the forest. Your character will meet a Drawf while in the forest and were asked to eat the mushroom, which will either allows your character to understand the languages of the birds, which leads to get a treasure from a hollow tree OR raises your character's attributes. 4. Drunken Man in the Bar Your character will stop at a bar and meet a drunken man whom will thank your character as a Rune Knight has helped you once, which gives your character nothing [note: "I knew it!"] OR he was rather fed up with Rune Knight and punches at your character, causing your character to fight back and gives your character a weapon or armor. 5. Mysterious Fountain in the forest. Your character will reach a fountain inside a forest and drinks from fountain and gain attributes or just left due to the huge hideous thing found in the fountain OR your character will meet the Fountain Fairy and cursed your character as your character throws a coin is unholy, resulted wounded for a month OR the Fairy will says "This is beautiful" and kiss your character and gives a good weapon. 6. Flying Dragon in Deep Valley. Your character will be walking in a valley and meet a flying dragon that is not seen before and hide from it get a weapon or armor OR just ran away from it as the dragon spotted him. The dragon will joins you if your questing knight's level is high, about Level 20+. 7. Ghost Castle in a City Your character is resting at a castle and meet a group of Rune Knights [Ghosts] talking about whom is going to get the weapon and they quarrelled over it and your character laughs, causing them to overhead and try to attack your character but sunlight enters and your character gets the weapon. 9. Nabbing a Secondary Monster Your character will be greeted by the Mayor of the vilage and your character were asked to tame a secondary monster [promoted one] and will stare at the monster over the night, until one of them give way. Aldis and Dogal has always a high chance getting one, no matter what level they are at presently. Low Rune Power Knights has little chance of getting them. 10. Bard Reciting Street Parade Your character were walking on a street and heard a Bard singing praises on Rune Knights and shake hands with your character, thus left. When your character is trying to sing but seems forget the lyrics and due to this mysterious song, your character gains more MP. 11. Ancient Ruins and the Forgotten Tomb Your character will be at an ancient ruins and reads some words and get a item or cannot get out due to a trap and left. OR your character found a tomb and a rare weapon on the tomb take it and leave or lost his/her way due to the weapon and suffered from Malaria and rest for a month. 12. The Lake and the unattended boat Your character will see an unattended boat coming towards him/her and gets on it and reach a deserted island and meet an old Rune Knight trapped in a tree, whom teaches about Rune Power OR find a huge idol and get the Final Class promoting items such as Rage Lightning. 13. Hunting a Rabbit in a Forest. As your character is about to kill the rabbit, it's start to talk and would give it's treasure on a condition, not to kill it and your character will search the place and get either a weapon or an armor OR bitten a little viper and wounded for a month. 14. At the edge of the Lake Your character will meet dancing maidens and was taught on how to walk on water and gained AGI attributes OR invited to a paradise island and stay for a night and gain in MP. 15. Kettle found on the ground Your character will find a kettle containing honey and attempts to drink results a huge bee chasing him/her, which results in MP gained. 16. Flower in foggy Forest Your character will find a flower and smells it and become drowsy and fallen asleep. As your character awakes, results in attributes gained OR got robbed and lost his or her way in the forest. 17. In Front of a Secret Cave Your character will find tracks on the ground, revealing someone is in the cave which results to get a primary monster OR get a weapon from the altar OR got wounded due to fall into a pitfall ["something wet fall onto your character"] 18. Waiting for a loved one under a tree. Your character will walk to a huge tree for shelter and thus meet a girl whom will mistook your character for her boyfriend and thus give an accessory and left after telling your character to watch the rainbow. 19. Cursed Sandstone Your character meet an old man grinding a sandstone in a cabin. Your character tries it and it's cursed. After seven days, the curse is broken and your character received a welcome breeze, results gained in strength or HP [rare] 20. The Forbidden Bridge Your character was about to cross the bridge and meet an old man telling a sad story [he is actually the guy in his story] and raises your character's intelligience. 21. Tower Your character ended up at forbidden tower and go up, taking a look and found the Lost Text [which blown off] and gains INT or your character hear rumbling sound from the ground and caught in an explosion and took a month to heal. 22. Merchant on the Road Your character will meet a merchant and has a short conversation. The merchant gives the accessory as a memento of the time they have met together. 23. The "Free Drink" Bottle Your character find a bottle that says "Free Drink" and drink it. The drink will causes the body of the character to jump, results gain in AGI or fall over as the drink is a poison and order to rest for a month. 24. Reading the Scroll about the Snake of Chaos Your character will enter a dark cave and found a scroll in the Underground labyrinth which stats about the Snake of Chaos. The scroll disappears after the character has read it. 25. Fastest animal in Forsena Your character will meet the eight-legged horse and grab it. The horse will fight over the land of Forsena and your character gains in STR due to the horse's blessing. Character Quests: All countries will have a chance in getting this characters except for the Esgares Empire. There is one exception that is Carmine, Level 10 Bishop, Rune Power: 181 will join Esgares after complete Millet and Mira Quests. 1. Cortina Your character meet Cortina in a theater, whom is presently a dancer and receives a scolding from her boss as she is a Rune Knight and decides to join your country. Rune Power: 199, Level 1 Enchantress. 2. Hyude Your character will lost in a forest. As fog embraces the forest, your character will meet Hyude and has a short chit-chat. Hyude will joins you but he is go for another quest. Rune Power: 202, Level 4 Ranger. 3. Hyude's Quest: Getting LimLight After about 3 months, sent Hyude for a quest. He will be lost in the Fileria Forest and meet an Elf Young Woman and an Elf Young Man. The Elf Young Woman tells Hyude her name [Peryner] and they gradually fall in love. After the second month, Hyude remembers his duty as a Knight and meet Elder. Limlight will thus joins you. Rune Power: 150, Level 5 Mage 4. Klauques and Cathleen Your character will reach a village, where he/she will meet a pirest approaches your character and asked him/her to help to heal the wounded and this lasts a month. On the second month, your character would tell them whether they are interested in becoming Knights. Then Cathleen is injured and your character decides to stay until Cathleen recovers. On the third month, Klauques and Cathleen will joins you. Klauques, Rune Power: 163, Level 4 Priest Cathleen, Rune Power: 163, Level 12 Lector. 5. Mira and Millet [After the fall of Esgares] Your character will meet them on a road and they tell your that they have no intention of fighting your character and wishs to join your country and will meet your ruler and joins in. 6. Mira's and Millet's Quest: Find Nanny Send both of them at a time and they will be back at their hometown, the Goache Village and decided to visit their parents' graves. They meet a Bishop [notice the Bishop's attitude towards them] and a woman will scream and a Salamander will attack a village, the twins decided to help, but Mira got injured and Millet was knocked unconscious. At the next month, they recovers and meet Carmine whom has healed Mira's injuries and meet their nanny there and recieve the Pin of Protection. and Carmine will joins you about a year later, no quest needed. 7. Rain [Fall of Esgares] This guy will joins your country in about 2 or 4 months later after both Millet and Mira joins your country. Esgares has no chance of getting him. He is Millet's step brother and loves one of the twins. If you send him for quest about a year later and he will meet his father, Ranguinus whom is a former Ex-Esgares Rune Knight. Rune Power: 149, Level 1 Mage 8. Shiraha [Fall of Esgares] After the fall of Esgares, your character will meet Shiraha, whom is sitting on the rocks near the stream meditating and he will join your country. Note that another Ninja calls Kazan along with his Bronze Golem and a Dao will join the other country. 9. Balder In the town, your character will meet Balder's father whom is a merchant whom thinks Balder is a suitable person for being a Rune Knight [he could reap in more profits] if not he will disowns Balder. Balder did so and then joins your country since they are not longer related! Rune Power: , Level 10 Sorcerer 10. Dogal Your character will find a wounded Pixie in a mountain crossroads. On saving the Pixie, your character got hurt by a rock. Next your character will meet Dogal [whom has retired for 30 years] and will join you with his little friends, a Pixie, a HellHound and a Centaur. Rune Power: 268, Level 2 Barbarian. 11. Layoneil Your character will meet him in a forest displaying his swordplay and he will joins your country. His old rival, Helrato will join the other country with two Fenrirs and is an Avenger. Rune Power: 172, Level 16 Samurai 12. Aldis Your character will arrive at a savage island called the Lake of the Illusion Dragon and meet Aldis whom is playing with her Dragon. She is a member of the Dragon Clan and will join you with the Fafnir, Puro. Rune Power: 301, Level 10 Lector. As you have succeeded in defeating a country, two of the Rune Knights will join your counrty and some of them will join the other countries except for main generals. For example, Iscalio: Iria, Dryst, Camden, Ulster. Iscalio: Daffy and Victoria Caerleon: Janfadar and Bilcock Leonia: Langueborg and Chantail Norgard: Kirkmond and Dillard New Almekia: Loufal and Carlota Esgares: Fiel and Ivan. L I S T O F C L A S S E S +++++++++++++++++++++++++++++ Before I begin this section, I think there are several important things to take note of and here they are: 1. When a character gains a total of 5 stars for that particular class and they reached the EXPERT status, which will result all magic and skills permanently remain in them, no matter what class they have changed to. Even before you have change the class before reaching EXPERT, the stars will remain. 2. Note that you can only choose an one-way path. For example, a Mage can be promoted to a Druid or Sorcerer and you can only choose one of them and can't change back to former class and will not be able to the other class. 3. When you reach higher levels, and the maximum is Level 30 and you can advance to the secondary classes or the final classes, provided that you has attained an EXPERT in the lower classes. 4. Since that you can go up to Level 30, and each star requires a level and so it's rather a waste to remain in that particular class. For example, if you have reached Level 5, so that you can changed to a Cavalier/Berserker or a Sorcerer/Druid. 5. Rulers such as Cai, Vaynard, Zemeckis and Lyoneese cannot changed to any other classes except Prince Lance and Dryst. For the case of Lance, you need to defeat the Esgares Empire and Lance will promote from Prince to King and he will acquire Geno-Flame in addition to his normal attributes. PS: Must accquired Logres. For the case of Dryst, you need to have Dryst reached Level 30 and he will declare himself as Super Tyrant and gain extra spells and boosted abilities. Now for the list of abbreviations used in this FAQ. ------------------------------------------------------------------------ Symbol Meaning ------------------------------------------------------------------------ MPC MP Cost hex. Hexagons RunePow. Rune Power needed to control monsters ATK Attack STR Strength INT Intelligence AGI Agility MOV Movement Range Hit Hit rate [A] Area based attacks [C] Critical ------------------------------------------------------------------------ L I S T O F S P E L L S ++++++++++++++++++++++++++++++ This is the section where you can find notes about magic. This section also includes MPC, hex. and brief description what the magic does. *RED MAGIC* Flame: Throws a fireball at one opponent. Standard magical damage. Good against units that have blue elementals MPC: 68, 3 hex. Geno-Flame: Summons a firestorm and burns enemies. Area-based attack. Great for attacking a troop of monsters in a single turn. MPC: 166, 3 hex. [A] Thunder: Calls a thunderbolt from the air. High blasting damage against one enemy. MPC: 91, 3 hex. Power: Increases offensive power of one unit temporarily. Great when use on powerful units such as Giants and Bahamut. [use on allies only] MPC: 62, 4 hex. Exa-Blast: Calls forth a thermal explosion. Extreme blasting damage against one opponent [about 200 HP damage] MPC: 152, 2 hex. Geno-Thunder: Summons unlimited thunderbolts. High blasting area- based attack. MPC: 193, 3 hex. *BLUE MAGIC* Frost: Freezes one opponent, blue-elemental damage. Standard magicial damage. Good against Dragons. MPC: 68, 3 hex. Geno-Frost: Freezes surrounding enemies. Area-based attack. Great for attacking a troop of monsters in a single turn. MPC: 166, 3 hex. [A] Fall Berg: Causes damage with a giant Iceberg. Extreme blasting damage against one opponent. [about 200 HP damage] MPC: 135, 2 hex. Flight: Allows an ally to float in mid-air. Use in on heavy creatures such as Hydras and Dragons. MPC: 90, 3 hex. Fog: Cover an opponent in smoke. Use this only low AGI creatures such as Golems. MPC: 49, 4 hex. Charm: Causes enemies to fight each other. Cast this on a powerful unit will result in massive damage on your foe. MPC: 110, 2 hex. *BLACK MAGIC* Venom: Generates poison around one opponent. Standard magicial damage, which poisons the enemy. MPC: 45, 3 hex. Curse: Damages enemies by hex. High blasting magicial attack. Use it wisely. MPC: 108, 2 hex. Dimension: Transport one foe elsewhere on the terrain. Move away key Knights such as Bishops and Priests. MPC: 83, 4 hex. Weakness: Lowers the power of an enemy briefly. Use this on Dragons and Hydras. MPC: 66, 4 hex. Meteor Doom: Causes meteors to fall on those that are within range. One of the most deadly spells in Brigandine. This affects both allies and enemies. MPC: 255, 3 hex. [A-2 hex.] Necro Rebirth Blows false life onto a dead monster within the same battle. This spell is very effective as it could get you a dead monster into your party without any Rune Cost. MPC: 97, 1 hex. *WHITE MAGIC* Heal: Recovers lost HP. Standard healing magic. This is one of the most commonly spells. MPC: 65, 3 hex. Area Heal: Recovers surrounding allies' lost HP. Area-based healing magic. Good for healing a troop at a time. MPC: 147, 2 hex. Cure: Cures abnormal status. Another useful magic used to cure Poison, Paralysis, Petrify and Silent. MPC: 54, 4 hex. Halo: Raises EXP by half after a single hit on one ally. MPC: 88, 4 hex. Divine Ray: Sacred Ray that destroys one foe. High blasting magic against one opponent. MPC: 112, 2 hex. Holy Word: Holy Word destroys enemies. Largest area-based attack in Brigandine. MPC: 183, 4 hex. *GREEN MAGIC* Protect: Raises DEF Power briefly. Use this on high DEF units such as Golems. MPC: 61, 4 hex. Accel: Increases MOV briefly. Use this on units that has low MOV, e.g. Hydras. MPC: 59, 3 hex. Paralyze: Paralyzes one opponent. Once it took effect, assign other units to attack the foe as it is unable to counterattack. MPC: 77, 3 hex. Silent: Keeps one opponent from using magic. Use this on Mages as Mages use Magic. MPC: 50, 4 hex. React: Enables one unit to do another act. One of the best spells in Brigandine. MPC: 126, 2 hex. Solid: Petrifies one opponent. Applies the same for Paralyze. MPC: 85, 3 hex. Now let's proceed to the female units. * F E M A L E U N I T S * FEMALE PRIMARY CLASSES Scout [*] Requirements: STR 55 and above Attacks: Short Bow, 2 hex. Twin Shot, 2 hex. [C] Elemental: Nil Class: Scouts Enchantress [*] Requirements: INT 60 and above Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Elementals: 1 Blue Class: Enchantresses Cleric [*] Requirements: INT 60 and above Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Elementals: 1 White Class: Clerics FEMALE SECONDARY CLASSES [Level 10+] Archer [**] Requirements: EXPERT Scout, Level 10+ Attacks: Middle Bow, 3 hex. Triple Shot, 3 hex. [C] Magic: Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Silent, MPC: 50, 4 hex. Elementals: 1 Green Class: Scouts Lancer [**] Requirements: EXPERT Scout, Level 10+ Attacks: Spear Mirage Spear [C] Spear Throw, 2 hex. Unable to use after movement. Magic: Fog, MPC: 49, 4 hex. Class: Lancers Sorceress [**] Requirements: EXPERT Enchantress, Level 10+ Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Venom, MPC: 45, 3 hex Dimension, MPC: 83, 4 hex. Fall Berg, MPC: 135, 2 hex. Elementals: 1 Blue, 1 Black. Class: Enchantresses Mystic [**] Requirements: EXPERT Enchantress, EXPERT Clerics, Level 10+ Attacks: Force Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Flight, MPC: 90, 3 hex. Charm, MPC: 110, 2 hex. Fog, MPC: 49, 4 hex. Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Elementals: 1 Blue, 1 White Class: Mystics Notes: This is an odd class, once change into a Mystic, you can no longer changes back to Enchantresses or Clerics Classes except for Scouts Class. The Mystic could only change to the Sage Class. Lector [**] Requirements: EXPERT Cleric, Level 10+ Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Cure, MPC: 54, 4 hex. Area Heal, MPC: 147, 2 hex. [A] Holy Word, MPC: 183, 4 hex. [A] Elementals: 2 White Class: Clerics FEMALE FINAL CLASSES [Level 20+] Valkyrie [***] Requirements: EXPERT Lancer, Level 20 Attacks: Spear Mirage Spear [C] Spear Throw, 3 hex. Unable to use it after movement. Magic: Fog, MPC: 49, 4 hex. Heal, MPC: 65, 3 hex. Holy Word, MPC: 183, 4 hex. [A] Artemis [***] Requirements: EXPERT Archer, Level 20+ Attacks: Long Bow, 4 hex. Marvellous Shot, 4 hex. [C] Magic: Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Silent, MPC: 50, 4 hex. Protect, MPC: 61, 4 hex. Solid, MPC: 77, 3 hex. React, MPC: 126, 2 hex. Elemental: 2 Green Class: Scouts Witch [***] Requirements: EXPERT Sorceress, Level 20+ Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. Charm, MPC: 110, 2 hex. Fog, MPC: 49, 4 hex. Fall Berg, MPC: 135, 2 hex. Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex A] Flight, MPC: 90, 3 hex. Elemental: 2 Black, 1 Blue Class: Enchantresses Sage [***] Requirements: EXPERT Mystic, Level 20+ Attacks: Force Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Flight, MPC: 90, 3 hex. Area Heal, MPC: 147, 2 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Elementals: 1 White, 1 Blue, 1 Red Class: Mystics Saint [***] Requirements: EXPERT Lector, Level 20+ Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Area Heal, MPC: 147, 2 hex. Cure, MPC: 54, 4 hex. Holy Word, MPC: 183, 4 hex. Divine Ray, MPC: 183, 2 hex. Elementals: 3 White Class: Clerics * M A L E U N I T S * MALE PRIMARY CLASSES Priest [*] Requirements: INT 60 and above Attack: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Elemental: 1 White Class: Priests Fighter [*] Requirements: STR 60 and above Attacks: Fighter Blade Power Strike [C] Elemental: Nil Class: Fighters Barbarian [*] Requirements: STR 65 and above Attacks: Fury Axe Axe Rush [C] Elemental: Nil Class: Barbarians Ranger [*] Requirements: STR 55, AGI 60 Attacks: Brave Knuckle Crash Beat [C] Elemental: Nil Class: Rangers Mage [*] Requirements: INT 60 Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: 1 Red Class: Mages SECONDARY LEVEL CLASSES [Level 10+ Units] Bishop [**] Requirements: EXPERT Priest Attacks: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Elemental: 2 White Class: Priests Cavalier [**] Requirements: EXPERT Fighter, EXPERT Barbarian Attacks: Knight Sword Cross Cutter [C] Magic: Heal, MPC: 65, 3 hex. Elemental: 1 White Class: Armoured Knights Sorcerer [**] Requirements: EXPERT Mage Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. Thunder, MPC: 91, 3 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Frost, MPC: 68, 3 hex. Fog, MPC: 49, 4 hex. Elemental: Blue-Red Ninja [**] Requirements: Shiraha in your country, STR 60, AGI 70 Attacks: Kunai Illusion [C] Shuriken, 2 hex. able to use after movement. Skill: Hit and Away Magic: Weakness, MPC: 66, 4 hex. Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Elemental: Black, Green Class: Ninjas Monk [**] Requirements: EXPERT Priest Attacks: Debar Knuckle, may cause paralysis Prana Burst [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Elemental: 1 white Class: Rangers Druid [**] Requirements: EXPERT Mage Attacks: Sorcery Staff Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: Red, Black Class: Mages Grappler [**] Requirements: EXPERT Ranger Attacks: Brave Knuckle Crash Beat [C] Skills: Critical + 5 % Elemental: Nil Class: Rangers Samurai [**] Requirements: EXPERT Barbarian, EXPERT Fighter [higher in DEF] Attacks: Katana Blade Shadow Moon [C] Special: Iai Slash, MPC: 40, 2 hex. Skills: Hit rate +10% Elemental: Nil Class: Samurais Berserker [**] Requirements: EXPERT Barbarian, EXPERT Fighter Attacks: Fury Axe Axe Rush [C] Skill: HP Recovery 5 % Elemental: 1 Black Class: Barbarian FINAL CLASS [Level 20+ Units] Avenger [***] Requirements: EXPERT Berserker Attacks: Knight Sword Genocide [C] Magic: Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Skill: HP Recovery 5 % Elemental: 2 Black Class: Armoured Knights Paladin [***] Requirements: EXPERT Cavalier Attacks: Knight Sword Justice Cutter [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Holy Word, MPC: 183, 4 hex. [A] Elemental: 2 White Class: Armoured Knights Shogun [***] Requirements: EXPERT Samurai Attacks: Katana Blade Shadow Moon [C] Special: Iai Slash, MPC: 45, 3 hex. Skills: Hit + 20% Class: Samurais Cardinal [***] Requirements: EXPERT Bishop Attacks: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. [A] Flight, MPC: 90, 3 hex. Elemental: 2 White, 1 Blue Class: Priests Necromancer [***] Requirements: EXPERT Druid Attacks: Sorcery Staff Magic: Venom, MPC: 45, 3 hex. Meteor Doom, MPC: 255, 3 hex. [A]{affect allies] Curse, MPC: 108, 2 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: 2 Black, 1 Red Class: Mages Guardian [***] Requirements: EXPERT Monk Attacks: Debar Knuckle, causes Paralysis Ultra Combo [C] Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Elemental: 2 white Class: Rangers Champion [***] Requirements: EXPERT Grappler Attacks: Brave Knuckle Ultra Combo [C] Skill: Critical Rate + 10% Elemental: Nil Class: Rangers Ninja Master [***] Requirements: EXPERT Ninja Attacks: Kunai Illusion [C] Shuriken, 3 hex. able use after movement. Skills: Hit and Away Magic: Dimension, MPC: 88, 4 hex. Weakness, MPC: 66, 4 hex. Accel, MPC: 59, 3 hex. Protect, MPC: 61, 4 hex. Paralyze, MPC: 77, 3 hex. Solid, MPC: 85, 3 hex. Silent, MPC: 56, 4 hex. Class: Ninjas Wizard [***] Requirements: EXPERT Sorcerer Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Geno-Thunder, MPC: 193, 3 hex. [A, 2 hex.] Geno-Frost, MPC: 166, 3 hex. [A] React, MPC: 126, 2 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Frost, MPC: 68, 3 hex. Fog, MPC: 49, 4 hex. Elementals: Red, Blue, Green Class: Mages 6. L I S T O F I T E M S ++++++++++++++++++++++++++++++++++++ This is the list of items, I myself have managed to get after playing the five rulers. Well here is the list: ------------------------------------------------------------------------ Name of Item Effect ------------------------------------------------------------------------ Power Potion STR +3 Wisdom Potion INT +3 Speed Potion AGI +3 Life Potion HP +18 Rune Potion Rune Power + 10 [Knights only] Rune-A Potion Rune Area + 1 [Knights only] Fruit of Vice Changes Seraph to Lucifer Liquor of Charm Changes Satan to Lilith Rage Lightning Changes Titan to Thor Wisdom Seed Changes Gigas to Loki ------------------------------------------------------------------------ 6.1 W E A P O N L I S T +++++++++++++++++++++++++++++++++++ There are several things to take note before I begin this section. Firstly, you must finished reading section 5. before reading this section. Now there is a reminder for everyone, that this list is still not complete, so feel free if you managed to get those that is not mentioned in the List. For those whom are too lazy to read, here is the summary. KEY OF CLASS ------------- Fighters: Fighter class Barbarians: Barbarian and Berserker classes Mages: Mage, Sorcerer, Druid, Wizard, Necromancer classes Rangers: Ranger, Monk, Grappler, Guardian, Champion classes Priests: Priest, Bishop, Cardinal classes Scouts: Scout, Archer, Artemis classes Enchantresses: Enchantress, Sorceress, Witch classes Clerics: Cleric, Lector, Saint classes Armoured Knights: Cavalier, Paladin, Avenger classes Samurais: Samurai, Shogun classes Ninjas: Ninja, Ninja Master classes Lancers: Lancer, Valkyrie classes Mystics: Mystics, Sage classes Rulers: Lance, Dryst, Vaynard, Cai, Lyoneese, Zemeckis, Cador A R M O U R E D K N I G H T S [Swords] ----------------------------------------------------------------------- Name of Swords Status Elemental ----------------------------------------------------------------------- Laevatein ATK+20, Hit-5 Red Answeller ATK+14 White Mithril Sword MP+20, ATK+10, INT+4 Nil Flame Edge ATK+8 Red Claimh Solais MP+30 White Bastard Sword ATK+6 Nil Gram ATK+18 Nil Tyrhung ATK+14, Hit+5 Black F I G H T E R S [Blades] ----------------------------------------------------------------------- Name of Blades Status Elemental ----------------------------------------------------------------------- Death Master ATK+22, Hit-10 Nil Evil Buster ATK+12, Hit+5 White Claymore ATK+10 Nil Giant Sword ATK-6, Hit-5, DEF+6 Nil Rune Power + 15 S A M U R A I S [Katanas] ----------------------------------------------------------------------- Name of Katanas Status Elemental ----------------------------------------------------------------------- Kokoro ATK+16, Hit+10, RunePow-30 Nil Kaze ATK+10 Black Tora ATK+8 Nil Tsuki ATK+19, HP+5 Blue Kusanagi ATK+5, RunePow.+20 Nil B A R B A R I A N S [Axes] ----------------------------------------------------------------------- Name of Axes Status Elemental ----------------------------------------------------------------------- Balor ATK+18 Black Revolving Axe ATK+14, Hit+8 Nil Flame Axe ATK+10 Red Beheading Axe ATK+8 Black Dwarf Axe ATK+6, Hit+5 Nil L A N C E R S [Spears] ----------------------------------------------------------------------- Name of Spears Status Elemental ----------------------------------------------------------------------- Gae Bolg ATK+18, Hit+10 Nil Goddess Spear ATK+8 White Black Spear ATK+6 Black Ice Javelin ATK+10 Blue Gungnir ATK+24, Hit+5 Nil Brionac ATK+16 Nil Mithril Spear MP+20, ATK+12, INT+2 Nil S C O U T S [Bows] ----------------------------------------------------------------------- Name of Bows Status Elemental ----------------------------------------------------------------------- Crescent Bow ATK+19, INT+2,Hit+8 Nil Heaven Bow ATK15 White Mithril Bow MP+20, ATK+10, INT+4 Nil Flame Bow ATK+8 Red Elven Bow ATK+6, Hit+5 Nil M A G E S [Staves] ----------------------------------------------------------------------- Name of Staves Status Elemental ----------------------------------------------------------------------- Striking Staff ATK+10 Nil Red Staff INT+4 Red Blue Staff INT+4 Blue Ganbantein ATK+8, INT+8 Nil Mithril Staff MP+20, ATK+12, INT+2 Nil C L E R I C S [Rods] ----------------------------------------------------------------------- Name of Rods Status Elemental ----------------------------------------------------------------------- Telesis ATK+18, Hit+5 Nil Mithril Rod MP+20, ATK+6, INT+4 Nil Madonna's Rod INT+4 White Death Rod ATK+12, INT+2 Black P R I E S T S [Maces] ----------------------------------------------------------------------- Name of Maces Status Elemental ----------------------------------------------------------------------- Gravity Mace ATK+12, Nil Judgement Mace ATK+6 White Brave Hammer HP+10, ATK+10 Nil Skull Flail ATK+18 Black Mithril Mace MP+20, ATK+8, INT+4 Nil E N C H A N T R E S S E S [Whips] ----------------------------------------------------------------------- Name of Whips Status Elemental ----------------------------------------------------------------------- Cat O' Nine Tail ATK+12 Nil Snake Tongue ATK+8, Hit+10 Red Torn Whip ATK+6 Nil Love Whip ATK-10, Hit-10, Nil Rune Power +10 R A N G E R S [Knuckles] ----------------------------------------------------------------------- Name of Knuckles Status Elemental ----------------------------------------------------------------------- Blast Knuckle ATK+18 Red Speed Knuckle ATK+9, Hit+10 Nil Rivet Knuckle ATK+6 Nil Ogre Knuckle ATK+13 Black Wind Knuckle ATK+16 Blue N I N J A S [Knives] ----------------------------------------------------------------------- Name of Knives Status Elemental ----------------------------------------------------------------------- Shock Knife ATK+14, Hit+10 Red Painless Knife ATK+8 Nil The Ripper MP-20, ATK+9, INT-10 Black 6.2 A R M O R L I S T +++++++++++++++++++++++++++++++ Certain classes can only equip certain armor. Here is the list Accessories: All Shields: Only Priests, Clerics, Armoured Knights Plate Mail: All except Mages, Rangers, Enchantresses Mystics, Ninjas and Rulers Robes: All except Rulers Helmets: Only Fighters, Barbarians, Armoured Knights, Samurais and Lancers. Hats: All except Rulers Gloves: All except Mages, Enchantress, Mystics and Rulers Boots: All except Rulers A C C E S S O R I E S ----------------------------------------------------------------------- Name of Accessories Status ----------------------------------------------------------------------- Pin of Defense* DEF+8, Lowers damage by magic Talisman Prevent status disorder Wiseman Medal MP+10, INT+2 Ancient Book INT+6 Fire Amulet Red resist Up Sacred Amulet White resist Up Ring of Sorcery MP+30, INT+4 Earring of the Sea DEF+2, Blue resist Up AntiMagic Ring Lowers damage caused by magic Wind Armband AGI+5 Forest Amulet Green resist Up Solomon's Ring Rune Power+30, Rune Area +1 Heal Ring Gain 20 HP every turn Almighty Ring STR+3, INT+3, AGI+3, DEF+3 Soldier's Medal HP+20, STR+2 Rune Armband Rune Power +25 Black Amulet Black resist Up Bell of Comfort Rune Power +15 Pirate's Medal AGI+2 Ice Amulet Blue resist Up Apostle's Horn Rune Area+1 Rierre's Ring* INT+5, DEF+5, Red Resist Up * The Pin of Defense is obtained from the twins, Mira and Millet's quest. The Rierre's Ring can be only obtained from Georg's Quest [Leonia ONLY]* S H I E L D S ----------------------------------------------------------------------- Name of Shields Status ----------------------------------------------------------------------- Battle Shield ATK+4, DEF+8 Flame Shield DEF+7, Red Resist Up Ice Shield DEF+7, Blue Resist Up Large Shield DEF+5 Aegis ATK+8 P L A T E M A I L S ----------------------------------------------------------------------- Name of Plate Mails Status Elemental ----------------------------------------------------------------------- Diamond Mail Evade-30, DEF+22, MOV:Down Nil Red resist Down. Ice Mail DEF+10 Blue Volcano Armor DEF+15 Red Holy Armor DEF+12 White Evil Armor DEF+12 Black Heavy Armor DEF+6 Nil R O B E S ----------------------------------------------------------------------- Name of Robes Status ----------------------------------------------------------------------- Light Robe DEF+8, White resist Up Dark Robe DEF+8, Black resist Up Mirage Robe Evade+10, DEF+4 Solar Robe DEF+6, Red resist Up IcyFog Robe DEF+6, Blue resist Up Star Robe Evade+5, DEF+5 H E L M E T S ----------------------------------------------------------------------- Name of Helmets Status ----------------------------------------------------------------------- Rune Helm DEF+4, Rune Area+1 Horned Helm DEF+5 Brute Mask HP+30, ATK+4, INT-8 Aiguil Helm HP+10, DEF+10 H A T S ----------------------------------------------------------------------- Name of Hats Status ----------------------------------------------------------------------- Circlet of Wits INT+6 Cool Hat DEF+3, Blue resist Up Fairy Crown INT+4, DEF+1 Pixie Hat INT+2, DEF+2 G L O V E S ----------------------------------------------------------------------- Name of Gloves Status ----------------------------------------------------------------------- Precise Glove Hit+15, DEF+6 Power Glove ATK+8, DEF+4 Ruby Glove MP+20, DEF+8, Red resist Up B O O T S ----------------------------------------------------------------------- Name of Boots Status ----------------------------------------------------------------------- Fairy Pumps Evade+5, MOV: Up Wing Shoes DEF+2, MOV:Down, Type: High Sky Aqua Shoes MOV Type: Shoal Flipper Boots DEF+3, Type: Water Valient's WIng Type: High Sky Speed Boots MOV: Up 7. T H E M O N S T E R L I S T +++++++++++++++++++++++++++++++++++++++++ This list consist of the elementals, Rune Cost, Mana Cost, requirements and my personal comments. Feel free to send your comments if you have one. For your convience, I have arranged in order of their Rune Cost. P R I M A R Y M O N S T E R U N I T S [Level 1+, *] ======================================================================= Primary units can be obtained from quests and summoning. Sometimes you can get them when someone has joined your country [For example, Dogal] Ghoul Elemental: 1 Black Attacks: Necro Eater Comments: Cheap and good attacker. Low Rune Cost makes it affective. An ideal monster which can be use to lure enemies. Level very fast. Medium MOV range. Rune Cost: 15 Mana: 60 G-Scorpion Elemental: 1 Red Attacks: Poison Tail, may poisoned the enemy Comments: Low HP is the main weakness. But Poison Tail can be dangerous as it cause poison [removes HP slowly]. This may force healing parties to waste their MP on Cure. Low MOV range. Rune Cost: 20 Mana: 100 Jinn Elemental: Nil Special: Air Storm, MPC: 40, 2 hex. Comments: Does a fair amount of damage with Air Storm. Basic attack requires MP. Can't counterattack. Rune Cost: 30 Mana: 120 Pixie Elemental: 1 Green Attacks: Stick Tap Leave me be! [C] Magic: Protect, MPC: 61, 4 hex. Silent, MPC: 50, 4 hex. Comments: Good as prevent Mages from using magic by using Silent. Low attacking power make it useless in combat, but a good support team. Rune Cost: 30 Mana: 120 Merman Elemental: 1 Blue Attacks: Splash Arch Skills: Aqua Recovery 5%, Aqua Attack + 20% Comments: Strictly an aquatic force. Does higher amount of damage in water and recovers HP in water. Moves more faster in water than on land. Rune Cost: 25 Mana: 120 Lizard Man Elemental: 1 Blue Attacks: Lefty Axe, high hit and critical rate. Comments: High critical and hit rate makes this monster a valuble one. Good on marine battlefields and land. Rune Cost: 30 Mana: 140 Hellhound Elemental: 1 Black Attacks: Hell Fang Special: Hell Fire, MPC: 40, 2 hex. Skill: Hit and Away Comments: Levels up fast. Still can move after attacking. Use in conjuction with Halo spell. Rune Cost: 35 Mana: 140 Centaur Elemental: 1 Green Attacks: Hunter Shot, 2 hex. useable after movement Comments: Good and decent sniper. Attacking from long range enables opponent to unable to counterattack, but low attacking power. Rune Cost: 35 Mana: 160 Unicorn Elemental: 1 White Attacks: Horn Attack Back Kick [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Comments: Cheap and good support for Heal and Cure. Place them in the back row and recovers allies lost HP. Rune Cost: 40 Mana: 220 Mandrake Elemental: 1 Green Attacks: Tentacle Snap, may causes Paralysis Comments: High HP for a good blocker, could paralyze opponent with it's Tentacle Snap, but low attacking power. Rune Cost: 35 Mana: 220 Clay Golem Elemental: Nil Attacks: Golem Punch Special: Golem Attributes Comments: High in defense, makes it a great blocker. But low AGI causes it to misses it's attack. Can't petrify, paralyzed, silent or poisoned. Note that when a Fog spell is being cast on it, it will be vulnerable. Rune Cost: 45 Mana: 240 Giant Elemental: 1 Red Attacks: Power Fist Comments: Great attacker. Could do a serious damage to Enchantresses with a Power spell cast on it. Rune Cost: 60 Mana: 280 Gryhon Elemental: 1 White Attacks: Beak Attack Comments: High MOV range allows it to move fast and catches the escaping general. Decent attacking power but misses quite often against low lying creatures. Rune Cost: 55 Mana: 300 Wyvern Elemental: Nil Attacks: Tail Whip Comments: Use it to snipe up dying creatures, but beware of average hit rate. Rune Cost: 60 Mana: 320 Roc Elemental: Nil Attacks: Solid Claw, may petrify enemy Special: Cry Bird, MPC: 60, 2 hex. [A] Comments: Best swooping monster. Moves fast and has a high rate of petrifying monsters. Cry Bird causes random paralysis, but it also affect allies. Rune Cost: 70 Mana: 380 Dragon Elemental: 1 Red Attacks: Terrow Jaw Special: Acid Breath, MPC: 40, 3 hex. Comments: Obviously the BEST troop. A solid line of this could does massive amount of damage to enemies. Acid Breath does damage to those in range, but also affect allies that are within the range. There is a high rate of being poisoned. Rune Cost: 75 Mana: 420 Hydra Elemental: 2 Blue Attacks: Freezing Spiral Special: Ice Breath, MPC: 45, 4 hex. Skill: Aqua Recovery 5% Comments: Treat it as the aquatic version of Dragons. it moves slowly on land, but moves much faster on water. The 4 hex. breath weapon could does huge amount on mages with a Power spell being cast on it. Rune Cost: 80 Mana: 460 Demon Elemental: 2 Black Attacks: Evil Spike Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Comments: Average attacking power and high MOV range. High blasting magic. Venom may causes poison and Curse packs a punch. Rune Cost: 85 Mana: 480 Angel Elemental: 1 White Attacks: Cross Strike Magic: Heal, MPC: 65, 3 hex. Divine Ray, MPC: 112, 2 hex. Comments: Good healing party and average attacker. Divine Ray can does a high damage of 130+ HP. But high Rune Costs and Mana makes it tough to choose. Rune Cost: 85 Mana: 500 S E C O N D A R Y M O N S T E R U N I T S [Level 10+, **] ============================================================= Once a particular monster have reached Level 10, it's time to change to the secondary class [2 stars]. Firstly, choose Organize from the main menu and then choose Class from the sub-menu and you should see an "UP" and select it and you will be given the list, that a monster could change to. Note that you can only choose one. Secondary monsters has higher Rune Costs compared to primary monsters. Vampire Elemental: 2 Black Attacks: Life Drain Skill: HP Recovery 5% Comments: Vampires are just better Ghouls with HP recovery. Life Drain not only causes damage, but as drains about 5% of damage. Rune Cost: 30 Requirements: Level 10 Ghoul Death Needle Elemental: 2 Red Attacks: Deadly Tail, may causes poison. Comments: Just a better Scorpion and higher attacking power. Rune Cost: 35 Requirements: Level 10 G-Scorpion. Triton Elemental: 2 Blue Attacks: Wave Arch Special: Maelstorm, MPC: 40, 2 hex. [A] Skill: Aqua Recovery 5% Aqua Attack + 20% Comments: Maelstorm can only be used in water. Improved attacking power. However it is still better to used on marine battlefieds such as Lidney. Rune Cost: 40 Requirements: Level 10 Merman Dao Elemental: 1 Black Special: Rottern Storm, MPC: 50, 3 hex. Comments: Improved attacking power and range. It's still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Marid Elemental: 1 Blue Attacks: Aqua Storm, MPC: 50, 3 hex. Comments: Longer range and higher attacking power. It's still can't counterattack Rune Cost: 45 Requirements: Level 10 Jinn Efreeti Elementals: 1 Red Special: Fire Storm, MPC: 50, 3 hex. Weak: Longer range and improved attacking power. Still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Djinni Elemental: 1 White Special: Ray Storm, MPC: 50, 3 hex. Comments: Longer range and improved attacking power. Still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Fairy Elemental: 2 Green Attacks: Magic Stick Leave me be! [C] Magic: Protect, MPC: 60, 4 hex. Paralyze, MPC: 77, 3 hex. React, MPC: 126, 2 hex. Silent, MPC: 50, 4 hex. Comments: Slight improvement in attacking power. Has accquired more spells. React is useful and Paralyze could give them an edge in combat. Rune Cost: 45 Requirements: Level 10 Pixie Lizard Guard Elemental: 2 Blue Attack: Guard Axe Special: Poison Breath, MPC: 30, 2 hex. Comments: Has very high hit rate, seems almost perfect. Average attacking power and Poison Breath also causes poison. Rune Cost: 45 Requirements: Level 10 Lizard Man. Fenrir Elemental: 2 Black Attacks: Ruin Fang Special: Inferno, MPC: 45, 3 hex. Comments: Improved breath weapon and high attacking power. Rune Cost: 50 Requirements: Level 10 Hellhound High Centaur Elemental: 2 Green Attacks: Killer Shot, 3 hex. Comments: Basically, a better Centaur with improved range and good attacking power. A solid line of these will result in a massive amount of damage to foes. Rune Cost: 50 Requirements: Level 10 Centaur Man Eater Elemental: 2 Green Attacks: Tentacle Beat, may paralyzed opponent Special: Spine Missile, 3 hex. Comments: A beefed up Mandrake plus a long range attacks. Spine Missile can not be used after movement. Rune Cost: 50 Requirements: Level 10 Mandrake. Pegasus Elemental: 2 White Attacks: Diving Horn Back Kick [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Comments: A Unicorn with wings plus the Halo Spell. Back Kick will moves an opponent 1 hex. away. An ideal heal support. Rune Cost: 55 Requirement: Level 10 Unicorn, Level 20 Nightmare Nightmare Elemental: 2 Black Attacks: Calamity Horn Back Kick [C] Magic: Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Comments: A unicorn with no healing spells. Dimension can move away key monsters such as Unicorns and Angels. Average attacking power. Use Weakness on your foe before start attacking. Rune Cost: 55 Requirements: Level 10 Unicorn Stone Golem Elemental: Nil Attacks: Stone Punch Stone Throw, 2 hex. Skill: Golem Attributes Comments: Just a better Golem with higher defence and has a long range based weapon, but low hit rate. Rune Cost: 70 Requirements: Level 10 Clay Golem. Titan Elemental: 1 White, 1 Red Attacks: Hyper Fist Comments: Just a better Giant with improved attacking power, but it has a low movement range. When a Power spell is cast on these guys, they can do a massive amount of damage. Rune Cost: 75 Requirements: Level 10 Giant Gigas Elemental: 1 Black, 1 Red Attacks: Heavy Fist Comments: Slow movement, but high attacking power. With a Power spell cast on these guys, they can do a massive amount of damage. Rune Cost: 75 Requirements: Level 10 Giant. Couatl Elemental: Nil Attacks: Tail Chain Special: Dragon Roar, MPC: 25, 1 hex [A] Comments: A better Wyvern with higher attacking power. Dragon Roar affects both allies and enemies within the range [it reduce 1/6 of total HP] Rune Cost: 80 Requirements: Level 10 Wyvern Holy Griffin Elemental: 2 White Attacks: Beak Clash Feather Storm, 2 hex. Comments: A better Gryhon with a long range attack. Feather Storm can not be used after movement. A decent attacker. Rune Cost: 80 Requirements: Level 10 Gryhon. Phoenix Elemental: 3 Red Attacks: Fire Claw Special: Heal Voice, MPC: 80, 2 hex. Skill: HP Recovery 10% Comments: The toughest secondary class monster. It has a 10% HP recovery plus a decent attacking power. Heal Voice is useful, just like the Area Heal, but beware enemies whom is within the region also gets healed too. Rune Cost: 90 Requirements: Level 10 Roc Red Dragon Elemental: 2 Red Attacks: Burning Jaw Specials: Fire Breath, MPC: 45, 4 hex. Comments: An improved Dragon with longer breath weapon and increased attacking power. A walking powerful machine. Rune Cost: 95 Requirements: Level 10 Dragon White Dragon Elemental: 1 White, 1 Red Attacks: Lightning Fang Special: Energy Bolt, MPC: 45, 4 hex. Comments: A flying Dragon with improved movement, attacking power and extended breath weapon. More expensive compared to Red Dragon. Rune Cost: 100 Requirements: Level 10 Dragon Arch Demon Elemental: 3 Black Attacks: Crime Spike Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Dimension, MPC: 83, 4 hex. Comments: A better Demon with two more spells. High attacking power makes it a better attacker in combat. Tiamat Elemental: 2 Blue, 1 Black Attacks: Ruinous Spiral Special: Death Breath, MPC: 50, 5 hex. Comments: A better Hydra. High HP makes it a tough one on both land and sea battles. Plus it has 5 hex. breath weapon which is also a killer weapon too. Rune Cost: 110 Requirements: Level 10 Hydra Arch Angel Elemental: 3 White Attacks: Cross Blitz Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. Comments: Rather expensive, but more affective as it has more spells such as Holy Word and Halo. Rune Cost: 105 Requirements: Level 10 Angel. F I N A L C L A S S M O N S T E R S [Level 20+] ================================================================== Vampire Lord Elemental: 3 Black Attacks: Life Drain Special: Bat Attack, MPC: 50, 2 hex. Skill: HP Recovery 10% Magic: Weakness, MPC: 66, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Comments: The easiest to get among all Final Class monsters. 10% HP Recovery make them a tough unit, plus they have Necro Rebirth Rune Cost: 70 Requirements: Level 20 Vampire Poseidon Elementak: 3 Blue Attacks: Flood Arch Special: Mael Storm, MPC: 50, 3 hex. [A] Skills: Aqua Recovery 10% Aqua Attack 20% Rune Cost: 75 Requirements: Level 20 Triton Bronze Golem Elemental: Nil Attacks: Bronze Punch Rock Throw, 3 hex. Skill: Golem Attributes Comments: Basically a better Golem. Longer Rock Throw makes it a better attack, but still has crappy hit rate with the Rock Throw. Rune Cost: 85 Requirements: Level 20 Stone Golem Thor Elemental: 2 White, 1 red Attacks: Mjolnir Special: Thor Hammer, MPC: 120, 3 hex. Comments: A very powerful attacking warrior with a new outfit. Thor Hammer gives this guy an edge to combat. Rune Cost: 95 Requirements: Rage Lightning + Titan Loki Elemental: 2 Black, 1 red Attacks: Megaton Magic: Dimension, MPC: 88, 4 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex. A] Comments: Similar to the Titan, but has Meteor Doom. Reach until Level 18 so that Meteor Doom can be used or use Magic Potions. Rune Cost: 95 Requirements: Wisdom Seed + Gigas Salamander Elemental: 3 Red Attacks: Burning Fang Special: Grand Flame, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. [A] Comments: A very powerful monster. Grand Flame can does damage up to 200+ and can have Enchantresses for breadfast! Rune Cost: 110 Requirements: Level 20 Red Dragon Fafnir Elemental: 2 White, 1 Red Attacks: Lustral Fang Magic Photon, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. Comments: Very powerful and destructive and seems stand at pace with the Tiamats. High destructive attacking power. Rune Cost: 115 Requirements: Level 10 White Dragon. Bahamut Elemental: Nil Attacks: Final Fang Special: Final Breath, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. [A] Comments: Has higher MOV range compared to Salamander. Very destructive when a Power spell is being cast on it. Rune Cost: 115 Requirements: Level 20 Couatl Satan Elemental: 3 Black Attacks: Dark Pleasure Death Lip [C] Nasty Needle, 2 hex. Magic: Venom, MPC: 45, 3 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex, A] Curse, MPC: 108, 2 hex. Necro Rebirth, MPC: 97, 1 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Comments: It has the whole load of Black Magic. It has also accquired the Meteor Doom, the mostly deadly black magic. The only problem is that it practically takes AGES to advance this far. Nastly Needle can used after movement Rune Cost: 115 Requirements: Level 20 Arch Demon Seraph Elemental: 3 White Attacks: Punish Rise Nemesis [C] Light Feather, 2 hex. Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Holy Word, MPC: 183, 4 hex. Divin Ray, MPC: 112, 2 hex. Comments: A very good healing party. This unit has accquired the a whole load of White Magic, plus a two hex useable attack [after movement] Rune Cost: 120 Requirements: Level 20 Arch Angel Lilith Elemental: 1 White, 1 Black, 1 Blue Attacks: Dark Ecstasy Lilith Kiss [c], may messerises opponent. Chaos Needle, 2 hex. Magic: Heal, MPC: 65, 3 hex. Divine Ray, MPC: 112, 2 hex. Venom, MPC: 54, 3 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex A] Curse, MPC: 108, 2 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 68, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Frost, MPC: 68, 3 hex. Charm, MPC: 110, 2 hex. Comments: Wow! This is great. With a whole of magic, this unit can be use as a defensive unit or attacking force. Needed to get Liquor of Charm. Rune Power: 120 Requirements: Satan + Liquor of Charm Lucifer Elemental: 1 White, 1 Red, 1 Black Attacks: Fallen Shine Shalom [C] Chaos Feather, 2 hex. Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. [A] Meteor Doom, MPC: 255, 3 hex [A-2 hex] Dimension, MPC: 83, 4 hex. Flame, MPC: 68, 3 hex. Power, MPC: 62, 4 hex. Comments: Has Meteor Doom, Holy Word and Area Heal. Great, but it also consume time for an Angel to reach so far. Rune Cost: 125 Requirements: Seraph + Fruit of Vice. Talos Elemental: Nil Attacks: Mega Punch Rock Throw, 4 hex. Comments: I have gotten this unit yet, but a 4 hex Rock Throw is rather deadly even though it still has low hit rate. Rune Cost: 120 Requirements: Level 30 Bronze Golem 8. T H E R U L E R ' S W A L K T H R O U G H ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are just the basic guidlines for a ruler. I have also included a list of data about the castles. There is a list of Rune Knights and the Rune Knights breakdown. Vaynard: Norgard's Walkthrough ======================================================================= This Kingdom is situated in the north continent. The ruler, Vaynard begins with several good generals such as Guinglain, Yvain, Palomides and Brangien. This country has a powerful troop of dragons, therefore it is not a good one to mess with. The only problem with this country is that you may have trouble in defend your domain as there are a total of four castles to defend. Okay, here is the character's list in their respective castles at the beginning: ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Flogeru Vaynard Lord Brangien Archer Senadon -- -- Kardiff -- -- Humber Noie Cleric Kirkmond Sorcerer Dillard Grappler Jukes Guinglain Cavalier Yvain Cavalier Palomides Berserker Listinoise Roadbull Bishop Elaine Enchantress Alliryme Zerafin Mage Faticia Lancer Ector Fighter ----------------------------------------------------------------------- C A S T L E S O F N O R G A R D ++++++++++++++++++++++++++++++++++++ Name of Castle: Alliryme Income: 225 Summon List: Jinn, Unicorn, Clay Golem, Dragon Status: Prevent New Almekia's invasions from Gorule. Name of Castle: Kardiff Income: 196 Summon List: Ghoul, Giant, Wyvern. Status: An important castle. In hot soup, if this castle is occupied by an enemy. 5-castle path. Name of Castle: Senadon Income: 234 Summon List: G-Scorpion, Centaur, Unicorn, Roc Status: Another key castle in the northern terrain. 4-castle path. Name of Castle: Flogeru Income: 439 Summon List: G-Scorpion, Jinn, Lizard Man, Hellhound, Giant, Wyvern, Dragon Status: Captial of Norgard. Valuble for northern conquests. Name of Castle: Listinoise Income: 231 Summon List: Ghoul, Hellhound, Roc, Demon Status: Choke point for Norgard, prvent Esgares' invasion through Orkney. Name of Castle: Jukes Income: 216 Summon List: Pixie, Lizard Man, Gryhon, Dragon Status: This castle is separated from Lidney by a bridge. Name of Castle: Humber Income: 207 Summon List: G-Scorpion, Merman, Hellhound, Hydra. Status: This castle prevents invasions from Leonia. ----------------------------------------------------------------------- Firstly, move your leaders well so that there are at least 3 Rune Knights guard a castle that are located at the borders. Defend your borders well and attack them slowly, about one at the time. At 215, 3rd month, Vaynard will head to Leonia and engage war with Leonia. After your first victory, Luintail will join you. Attack New Almekia until you reach Camelford. Morholt will join you at about 4th month of 215, if you are lucky enough, you will get Schutlesis to join your party. Attack Leonia, which is the weakest country in the game, keep on attacking just sending your best knights and you will be able to finish Leonia in a year. Station a decent force at Hadrian. Do some quests and hopefully can get more Rune Knights. Attack Lidney with marine force such as Hydras [Lidney has a high income of 300!] and this will greatly weaken Esgares. Attack Orkney to create more trouble. Now concentrate on finishing New Almekia. Take the castle of Camelford and advance to other cities until you reach BaydonHill. Now with enough manpower, advance on your attacks on Esgares. Hopefully that it is greatly weaken by other countries. Dealt the finishing blow and you be able to finish Esgares in a year of so. Now concentrate on quests, getting ex-Esgares Knights to your terrain. Soleil will join you if Schutlesis is on your side. Now advance your attacks on Iscalio and move with same party that have defeat Leonia, if not consider send in more reinforcements and finished off Iscalio. At last, down to the last country, Caerleon. Advance your attacks on Squests with marine force and from Asten, advance towards Hervey and capture Linnuis and Baynock. Caerleon will be greatly weaken as Kail is the lowest income castle in their country. Now dealt the finishing blow and you have succeeded in unify the entire continent. R U N E K N I G H T S O F N O R G A R D ++++++++++++++++++++++++++++++++++++++++++++++ Vaynard: Level 18 Lord, Rune Power: 332. High Attacking Power Known as the White Wolf of Norgard. Second best Rune Power. Guinglain: Level 17 Cavalier, EXPERT, Rune Power: 294, 3 more levels to reach Paladin. Equip: Answeller. Brangien: Level 10 Archer, Rune Power: 257. Equip: Heaven Bow. Noie: Level 2 Cleric, Rune Power: 201. High Rune Power for low levels. 4 stars to reach EXPERT in Cleric. Equip: Madonna's Rod. Kirkmond: Level 12 Sorcerer, Rune Power: 191. 3 stars to reach EXPERT! in Sorcerer. Dillard: Level 10 Grappler, Rune Power: 180. Requires 5 stars to reach EXPERT! in Grappler. Zerafin: Level 7 Mage, Rune Power: 175. Requires 3 more levels to reach secondary classes. Faticia: Level 10 Lancer, Rune Power: 164. Low Rune Power. Equip her with a Solomon's Ring . Ector: Level 5 Fighter, Rune Power: 161. Just a star is required to reach EXPERT! in Fighter and 5 levels to secondary classes. Roadbull: Level 14 Bishop, Rune Power: 247. Just a star is required to reach EXPERT! in Bishop. High chance of getting to Cardinal Class. Elaine: Level 1 Enchantress. Rune Power: 151. Need to gain more experience points ! Better off by sending her for quests. Yvain: Level 13 Cavalier. Rune Power: 231. 2 stars to reach EXPERT! in Cavalier. High Rune Power. Equip: Large Shield Palomides: Level 13 Berserker. Rune Power: 211. 2 stars to reach EXPERT! In Berserker. Morholt: Level 16 Druid. Rune Power: 205. 4 levels to reach the Necromancer class. Luintail: Level 17 Berserker. Rune Power: 225 . 3 levels to reach the Avenger class. This guy will join you when you play as Norgard. Lance: New Almekia Walkthrough ======================================================================= This is probably the best country to start with and you will be going to have an easy time. Lance maybe just a Level 1 Prince, but he reach support from several powerful knights such as Gereint, Coel, Meleagant and Halley. Lance may be weak, but in no time, you should be able to see the real power of Lance. He will become King with the addition of his original magic spells plus the Geno-Flame. Well let's proceed to the list of Rune Knights and the castles they are originally at. ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Calamry Lance Prince Gereint Samurai Coel Bishop Meleagant Avenger Carlota Enchantress Phazard Loufal Fighter Camelford Adilicia Lancer Batercus Grappler Brusom Samurai Gorule Gilsus Sorcerer Aphelia Cleric Liguel Scout BaydonHill -- -- ----------------------------------------------------------------------- C A S T L E S O F N E W A L M E K I A ++++++++++++++++++++++++++++++++++++++++++++++++ Name of Castle: Gorule Income: 209 Summon List: Pixie, Merman, Clay Golem, Wyvern Status: Prevent Norgard invasions through castle Alliyrme Name of Castles: Camelford Income: 289 Summon List: Jinn, Mandrake, Gryhon, Angel Status: A key castle, defend it well as it prevents attacks from the Esgares Empire through castles Eorsia and Orkney. Name of Castle: Calmary Income: 405 Summon List: G-Scorpion, Jinn, Centaur, Unicorn, Clay Golem, Gryhon, Dragon Status: High income and former captial of Padstow. Name of Castle: Phazard Income: 200 Summon List: Ghoul, Merman, Giant, Hydra. Status: A castle that is located at the east of Calmary Name of Castle: BaydonHill Income: 239 Summon List: Ghoul, Merman, Giant, Hydra Status: A castle that leads to Squest of Caerleon. ----------------------------------------------------------------------- Defending this country is extreme easy as you can seal off your terrain with two castles, Camelford and Gorule. Set a decent troop at Camelford so that you can prevent any enemy invasion through Orkney or Eorsia. Start out by attacking Alliyrme and Kardiff. After the first month, Cai on the behalf of Caerleon will form an alliance. Now with sufficient support, launch repeat attacks on Esgares. Intial assaults on Cador may be tough but do give up. As Coel says that whether he is should pay a visit to Officer Glauze, sent him for quest and this will recruit Glauze to your side. On the 9th month of 215, the lady whom has saved both Lance and Gereint will come and meet Prince Lance. She is searching for Bulnoil, the magician whom is responsible for all the chaos caused on the continent. During the first month of 216, Alsace will join Lance. Now start to attack Norgard, take Flogeru, an ideal castle for ruling the north continent. Then about somewhere around this year, Halley will join you. Now dealt the finishing blow on Norgard and this should be no problem. With Halley in your party, attack on Esgares [which is should be greatly weaken by Iscalio, Caerleon and Norgard]. This may take up to the maximum of 3 years. Now you will held the coronation at Logres and Prince Lance will be promoted to King and gain Geno-Flame. Now attack on Leonia, just send Meleagant, Gereint and a Mage will do the trick. Attack and dealt the finishing blow. Caerleon should be intensively with war against Iscalio and should be able to finish Iscalio in a year or so. At last, victory is yours. Note: You may need to occupied Logres. NOTE TO THOSE USING NEW ALMEKIA ------------------------------- Under ANY circumstances, do NOT attack CAERLEON. If you did so, you will introduce a strong foe, Cai and ths Knight Master, Dinadan. This will make life tough as you have to guard more castles and so don't ever try to fight Caerleon! R U N E K N I G H T S O F N E W A L M E K I A ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lance: Level 1 Prince. Rune Power: 220. This guy may have low levels, but can gain more levels and accquire Geno-Flame when you defeat Esgares. Gereint: Level 19 Samurai. Rune Power: 284. EXPERT! in Samurai. Just gain about 1,000+ EXP and Gereint will reach the Shogun Class. Equip: Tora Meleagant: Level 20 Avenger. Rune Power: 209. This guy is tough. Probably your best bet at the beginning of the game. Coel: Level 16 Bishop. Rune Power: 254. Just gain 4 more levels and you will reach the Cardinal Class. Can get Glauze to join when goes for quest. Equip: Sacred Amulet. Carlota: Level 8 Enchantress. Rune Power: 170. Gain 2 more levels and you will reach the secondary class from the basic Enchantress. Equip: Ring of Sorcery Loufal: Level 6 Fighter. Rune Power: 165. Just gain 4 more levels to the Cavalier Class. Can get Mithril Sword by questing after he have become a Cavalier. Adilicia: Level 11 Lancer. Rune Power: 230. High Rune Power makes it a strong foe. Known as the Death Lady. Batercus: Level 11 Grappler. Rune Power: 176. Low Rune Power makes this guy much weaker compared to Adilicia. Brusom: Level 13 Samurai. Rune Power: 158. Gain 2 more stars to reach EXPERT in Samurai class. Horrible Rune Power. Gilsus: Level 11 Sorcerer. Rune Power: 189. Gain 4 more stars to reach EXPERT in Sorcerer class: Equip: Striking Staff Aphelia: Level 9 Cleric. Rune Power: 183. Just a level from the Lector or Mystic class. EXPERT in Cleric class. Liguel: Level 2 Scout. Rune Power: 163. The only person in New Almekia whom has the probability of reaching the Archer class. Can get Liguel [defeat Iscalio] and Castor [defeat Esgares to join you. Glauze: Level 15 Cavalier. Rune Power: 222. An acceptable fighter. 5 more levels from the Paladin status. Alsace: Level 1 Fighter. Rune Power: 150 . This guy is better off by sending him for quests. Halley: Level 21 Valkyrie, Rune Power: 294. High Rune Power and has accquired Holy Word, leaves after serving a year. Cai: Caerleon Walkthrough ======================================================================= This country is probably the second best as Cai is very powerful magician whom has accquired all Genos. Under him, includes the cheerful Merriot, Bishop BeauArte and Knight Master Dinadan. This country is the easiest to defend as you can just seal off the entrance with one castle. Now onto the list of Rune Knights and castles in Caerleon. ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Linnuis Cai Warlock Merriot Scout Dinadan Paladin BeauArte Bishop Kail Janfadar Druid Baynock Cierra Sorceress Hervey Shast Grappler Bilcock Priest Squest -- -- ------------------------------------------------------------------------ C A S T L E S O F C A E R L E O N +++++++++++++++++++++++++++++++++++++++++ Name of Castle: Squest Income: 211 Summon List: Merman, Lizard Man, Roc, Hydra Status: One of the castles in the four castles path. Leads to BaydonHill of New Almekia. Vital if is fighting against Caerleon. Name of Castle: Kail Income: 176 Summon List: Ghoul, Hellhound, Wyvern Status: Two-castle path leading to Linnuis and Squest. Name of Castle: Linnuis Income: 469 Summon List: Pixie, Jinn, Lizard Man, Centaur, Mandrake, Giant, Dragon. Status: Captial of Caerleon with a high income and in the three castle path. Name of Castle: Baynock Income: 214 Summon List: Unicorn, Gryhon, Wyvern, Dragon Status: The choke point of Caerleon against eastern invasions Name of Castle: Hervery Income: 233 Summon List: G-Scorpion, Centaur, Clay Golem, Angel Status: The castle that allows Caerleon to attack Salisbury and Xanas. Second highest income for Caerleon. ------------------------------------------------------------------------ Okay, now let's get started. Sent some of Rune Knights for quests and stabilize your defense at Hervery. At 215, 3rd Month, Cai and Merriot will head for New Almekia and confirmed the alliance. Millia will joins your soon after. As Millia says that she is going to visit an old friend call Eloute, sent her for quest and you will get Eloute to join you. With sufficient manpower, attack Salisbury and Xanas. As Eloute mentions to Millia about a guy named Gush, be sure to sent both of them for a quest, provide you have enough manpower. With Gush on your side, launch attack on Iscalio with Dinadan, BeauArte and Jandafar. From Xanas, keep on attacking down the row. After a year of so, Millia will talk to both Gush and Eloute about visit a friend which will recruit Lecarra by sending all 3 at time. Make sure you have enough manpower to cover all the castles at your border for the time being. You will be able to finish Iscalio and keep on attacking on Leonia and defeat this weak country and take Humber of Norgard. Hopefully that Esgares is great weaken by New Almekia and Norgard and give some aid to New Almekia. Capture key castles such as Kardiff and Senadon which will greatly weaken Norgard. New Almekia should have done a massive amount of damage on Norgard and Esgares. Finished off Vaynard with your troop and allowing New Almekia to defeat Esgares. If there is a need remember to aid New Almekia and you will beat the game. R U N E K N I G H T S O F C A E R L E O N ++++++++++++++++++++++++++++++++++++++++++++++++ Cai: Level 22 Warlock, Rune Power: 319. The guy with the all-Genos. Very destructive. Dindan: Level 25 Paladin, Rune Power: 307. This guy is the only Knight Master as he has accquired EXPERT in Paladin ! Merriot: Level 3 Scout, Rune Power: 221. A cheerful lady with high Rune Power. Gain 3 more levels to reach EXPERT in Archer class. Equip: Elven Bow BeauArte: Level 12 Bishop, Rune Power: 224. A advisor to Cai. High Rune Power, makes him better in combat. Cierra: Level 15 Sorceress, Rune Power: 180. Low in Rune Power, but only five levels from the Witch status. Equip: Earring of the Sea. Shast: Level 11 Grappler, Rune Power: 172. Low in Rune Power, but has a higher ATK compared to others. Bilcock: Level 5 Pirest, Just a star from the EXPERT status in Pirest. Has the chance to advance to a Monk or Bishop. Janfadar: Level 12 Druid, Rune Power: 198. Acceptable Rune Power and seems to the second magician in Caerleon ! 3 stars to reach EXPERT!. Equip: Ancient Book. Millia: Level 5 Enchantress, Rune Power: 194. Acceptable warrior with high Rune Power, and just a star from reaching EXPERT! Eloute: Level 9 Fighter. Rune Power: 208. An nice guy towards Millia, just a level from the Cavalier/Berserker status. Gush: Level 11 Monk, Rune Power: 167 . Another guy whom falls in love for Millia, just four stars from becoming EXPERT. Lecarra: Level 16, Mystic, Rune Power: 217. Just four levels to reach the Sage status. Dryst: Iscalio Walkthrough ======================================================================= So you have decided to play the Man in Fancy Hat, Dryst. He is a Tryant and is tough cookie along with good warriors such as Iria, Ulster and Camden. This country is easy to defend [can seal off with only two castles], but still very difficult to attack. There is another problem, he loves gambling and he is rather stuborn in nature. Let's proceed to the list of castles and Rune Knights. ======================================================================== Name of Castle Name of Leader Occupation ======================================================================== Caelsent Dryst Tryant Iria Valkyrie Camden Druid Ulster Bishop Hula Cleric Lothian -- -- Bronceliande -- -- Letishnote Daffy Samurai Xanas Bagdemagus Berserker Gallo Rnager Victoria Sorceress Asten Miguel Cavalier Lucia Scout Teath Fighter ------------------------------------------------------------------------ C A S T L E S O F I S C A L I O ++++++++++++++++++++++++++++++++++++++++ Name of Castle: Xanas Income: 236 Summon List: Pixie, Mandrake, Clay Golem, Dragon Status: Three castle path. This castle is the choke point for Iscalio. Prevent attacks from Esgares and Caerleon. Name of Castle: Asten Income: 203 Summon List: G-Scorpion, Jinn, Centaur, Giant Status: Another three-castle path. This castle is another choke point and prevent attacks from Leonia and Esgares. Name of Castle: Letishnote Income: 208 Summon List: Jinn, Merman, Unicorn, Giant Status: A two-castle path that leads to Xanas and Caelsent. Name of Castle: Bronceliande Income: 253 Summon List: Pixie, Hellhound, Mandrake, Demon Status: A two-castle path, that leads to Asten and Caelsent. Name of Castle: Caelsent Income: 424 Summon List: Ghoul, Lizard Man, Centaur, Hellhound, Mandrake, Wyvern, Roc. Status: Captial of Iscalio. High income make it worth to defend. It is the core of Iscalio. Name of Castle: Lothian Income: 202 Summon list: Ghoul, Lizard Man, Hellhound, Hydra. Status: A backyard castle, no importance in geographical position. ------------------------------------------------------------------------ Firstly, take a strike at Hadrian at Leonia and attack with 2 parties. Stationed a party for each castle at Xanas and Hadrian. Just send Dryst, Camden and Iria to attack Leonia. Do take the castle of Humber yet as Norgard is huge country, more tougher with Vaynard and Guinglain. There is one bad thing for Iscalio, that is there is no Knight whom is going to join you freely, just like Millia of Caerleon. You can only obtained new Rune Knights through quests. With sufficient manpower, attempt to take Karnabone, Salisbury and Hervery. Have Camden and Ulster to attack Caerleon. Capturing Hervey will greatly decreases the income of Caerleon and attack Linnuis and Squest and you will be able to finish Caerleon. Now advance your attacks on New Almekia until, you have captured Phazard and invade Toria and Oltroute. Invading Toria will causing Esgares to split up and will make Norgard and New Alemkia to invade Esgares. So seize the opportunity and get Aldis on your side. As New Almekia attention is drawn away, attack Calmary and Camelford and this will weaken New Almekia in addition of Norgard's attacks. With Norgard's attention being drawn to Esgares start attack Humber and take the castle of Jukes and Senadon. Dealt the finishing blow on Esgares and you will have no problem in defeating the other two. PS: Take note of the stupid war between Dryst and his partners after they have defeat all countries. R U N E K N I G H T S O F C A E R L E O N +++++++++++++++++++++++++++++++++++++++++++++++++ Bagdemagus: Level 16 Berserker. Rune Power: 215. High attacking power and just four levels from Avenger status. Equip: Power Glove Gallo: Level 9 Ranger. Rune Power: 197. Just a level from the Grappler status. High Rune Power when reach 10+ Victoria: Level 11 Sorceress. Rune Power: 144. Extremely low Rune Power. Four stars to EXPERT in Sorceress. Equip: Pixie Hat. Daffy: Level 12 Samurai. Rune Power: 181. Just 3 stars from an EXPERT in Samurai class. Equip: Horned Helm Dryst: Level 21 Tryant. Rune Power: 322. High attacking power and along with some magic. Deadly when Super Tryant is reached [requires Level 30] Iria: Level 20 Valkyrie. Rune Power: 248. Just a level from here and you can use the Holy Word. Second best bet for Iscalio. Equip: Black Spear Camden: Level 14 Druid. Rune Power: 235. Just a star to reach EXPERT in Druid. Deadly when Necromancer is reached. Ulster: Level 12 Bishop. Rune Power: 228. Just 3 stars to reach EXPERT in Bishop class. Hula: Level 1 Cleric. Rune Power: 178. High Rune Power for a low class. Level up very fast. Miguel: Level 10 Cavalier. Rune Power: 178. Low Rune Power and requires upgrading. Require 5 stars to reach EXPERT in Cavalier. can get Liguel [defeat New Almekia] and Castor [defeat Esgares] Lucia: Level 8 Scout. Rune Power: 165. Low Rune Power but just 2 levels from reach the Archer/Lancer. Teath: Level 2 Fighter. Rune Power: 153. Acceptable Rune Power and just 4 stars from reaching EXPERT in the Figher class. Lyoneese: Leonia Walkthrough ======================================================================= Now I have reached the fifth ruler, Lyoneese. This country is hardiest to use as Queen Lyoneese has only one Level 20 general and that's Paternus. The country may be weak but you can defend it well, but guarding the castles at it's borders [Damas and Hadrian]. There is another point, that is the only one castle that allows you to summon Dragons and that is Glume. [it also applies to Iscalio, which is Xanas] Okay let's proceed to the list and the castles. ----------------------------------------------------------------------- Name of Castle Name of Leaders Occupation ----------------------------------------------------------------------- Tallas Lyonesse Queen Kiloph Barbarian Paternus Cardinal Asmit Bishop Damas: Isfas Monk Charlene Lancer Languebrog Cavalier Whislind Filo Cleric Sophia Cleric Kelilauns -- -- Glume -- -- Hadrian Chantail Mage Raizen Monk ---------------------------------------------------------------------- C A S T L E S O F L E O N I A +++++++++++++++++++++++++++++++++++ Name of Castle: Damas Income: 201 Summon List: G-Scorpion, Jinn, Centaur, Gryhon Status: Prevent Norgard invasions from the north Name of Castle: Whislind Income: 226 Summon List: Unicorn, Clay Golem, Giant, Roc Status: A castle in three-castle path. Provides route to Tallas and Damas. Name of Castle: Keliluans Income: 195 Summon List: Merman, Lizard Man, Wyvern, Roc Status: A castle in two-castle path. Provides route to Tallas and Damas. Name of Castle: Tallas Income: 391 Summon List: Pixie, Jinn, Centaur, Unicorn, Mandrake, Gryhon, Angel Status: Lowest income gaining capital, but the income is acceptable. Name of Castle: Glume Income: 213 Summon List: Pixie, Lizard Man, Gryhon, Dragon Status: The backbone of Leonia as the only castle that summons Dragon Name of Castle: Hadrian Income: 249 Summon List: Jinn, Unicorn, Clay Golem, Roc Status: Prevent Iscalio invasions from Asten. ----------------------------------------------------------------------- Station all your forces at Damas, Glume and Hadrian. At the fourth month, Lyoneese will meet Vaynard and engage enemies with Norgard. At about the next month, Galonwand and Baleen will joins you. This country is rather weak. Get Paternus, Isfas and Sophia or Filo and attack Asten, hopefully is lightly defend. As you have occupied Asten, attack down the row and advance to backyard castle with 2 parties, the other with Kiloph, Charlene and Lyonnese, while the rest at Damas. Has your troops consists of Roc and Centaurs. This may work on Hard and you should be able to defeat Iscalio for the most in five years time. Station a decent force at Xanas and Asten while the rest go for quest and hopefully you can get Rune Knights and Georg whom is an Ex-Leonia Knight. Continue and concentrate on training Lyoneese and get Hydras in your force [that's Lothian] and send them to Damas. With Hydras in your arsenal, you can defeat Humber [hopefully that Norgard is greatly weaken during that five years. Attack and take the castle of Jukes and Senadon and you will create confusions for Norgard and it should be heavily wounded by Esgares and New Alemkia. Seize opportunities and dealt the finishing blow. After Norgard had been defeated, continue attack those castle in the south continent. Take Hervey and do not attack Baynock ! With sufficient manpower, start to attack New Almekia [about 5 years] and advance until you have reach BaydonHill. Now cover as many Esgares castles as possible and you will be to defeat Esgares. Do more quests and get all the Ex-Esgares Knights to your side and you should have no problem in defeating Caerleon. R U N E K N I G H T S O F L E O N I A ++++++++++++++++++++++++++++++++++++++++++++++++ Isfras: Level 16 Monk. Rune Power: 233. Probably your second best bet after Paternus. Just 4 levels from the Guardian status. Charlene: Level 12 Lancer. Rune Power: 226. Just 3 stars to reach the EXPERT status. High Rune Power. Equip: Ice Javelin. Langueborg: Level 10 Cavalier. Rune Power: 138. This guy is extremely weak with such a low Rune Power. Plus he is the only Cavalier. Filo: Level 7 Cleric. Rune Power: 193. Just 3 levels from reaching the Lector/Mystic class. Sophia: Level 7 Cleric. Rune Power: 174. Just 3 levels from reaching the Lector/Mystic class. Kiloph: Level 3 Barbarian. Rune Power: 203. High Rune Power for such a low class. Just 3 stars for gaining EXPERT in Barbarian. Lyoneese: Level 3 Queen. Rune Power: 262. Second highest Rune Power in Leonia, has Holy Word, but has very low HP. Paternus: Level 20 Cardinal. Rune Power: 273. Obviously the best warrior for Leonia. Equip: Gravity Mace Asmit: Level 13 Bishop. Rune Power: 214. Just 2 stars from reaching EXPERT in Bishop. Equip: Almighty Ring Chantail: Level 6 Mage. Rune Power: 168. Just 4 levels from Sorcerer or Druid class. Low Rune Power. Raizen: Level 11 Monk. Rune Power: 180. Just 4 stars to reach EXPERT in Monk class. Equip: Rivet Knuckle Galonwand: Level 2 Barbarian. Rune Power: 157. Just 4 stars from reaching EXPERT in Barbarian. High chance of approaching level 10. Baleen: Level 1 Archer. Rune Power: 187. Gain more EXP is your aim High Rune Power for low class. Georg: Level 8 Pirest. Rune Power: 177, Gain more two levels to reach Bishop. Can get Rierre's Ring when questing later. Zemeckis: Esgares Empire Walkthrough ======================================================================= A very special thanks to Zhou Tai An for submitting the code for using Esgares Empire. The Empire is the most powerful country and has four extremely great generals such as Esmeree [Vaynard's older sister], Death Knight Cador, Gish and Esclados [Gereint's master] To play as Esgares Empire, at the Character Selection screen, press L1 + R2 + Start. This code is taken from Zhou Tai An's FAQ. If done correctly, you will heard a ring and the screen quickly changes to screen where you select the difficulty. Thanks to the person whom has submitted the code. I have finished the game with all countries but I will not be writing a walkthrough for Esgares but I give the list of important castles and important information. IMPORTANT CASTLES Choke Point No. 1 Lidney: Prevents attacks from Norgard. Choke Point No. 2 Orkney: Prevents attacks from Norgard and New Alemkia Choke Point No. 3 Eorsia: Prevents attacks from New Almekia Choke Point No. 4 Salisbury: Prevent attacks from Caerleon and Iscalio Choke Point No. 5 Karnabone: Prevent attacks from Iscalio. IMPORTANT.. For Esgares, you can only recurit members by defeating other countries. You can not do other character quests except for Mira and Millet's quest. Through that quest you can get a Bishop, Carmine to join you. Rain will NOT join you ! Let's proceed to the list. ----------------------------------------------------------------------- Name of Castle Name of Leader Occupation ----------------------------------------------------------------------- Lidney Cador Death Knight MelTorefas Fighter Ivan Druid Fato -- -- Cadbury -- -- Dilworth -- -- Toria Soleil Bishop Karnabone Esclados Shogun Shiraha Ninja Salisbury Paradoll Bishop Roecod Cavalier Fiel Cavalier Oltroute Ranguinus Sorcerer Eorsia Mira Lancer Millet Sorceress Irvin Mage Orkney Gish Wizard Eniede Archer Logres Zemeckis Emperor Esmeree Lector ---------------------------------------------------------------------- C A S T L E S O F E S G A R E S E M P I R E +++++++++++++++++++++++++++++++++++++++++++++++++++ Name of Castle: Lidney Income: 301 Summon List: Merman, Lizard Man, Clay Golem, Wyvern, Hydra Status: Highest income amongst all non-captials. Greatly weaken Esgares when conquered. Name of Castle: Orkney Income: 227 Summon List: Pixie, Centaur, Hellhound, Dragon Status: A key castle for defeating Esgares Empire. Five castle path. Prevent attacks from New Almekia and Norgard Name of Castle: Eorsia Income: 202 Summon List: Pixie, Lizard Man, Unicorn, Giant, Wyvern Status: A castle that connects to Orkney and Oltroute Name of Castle: Toria Income: 215 Summon List: Pixie, Mandrake, Unicorn, Dragon Status: One of the best summoning castles. Important geographical site which leads to the 3 castles found in the center of Esgares. Name of Castle: Salisbury Income: 183 Summon List: G-Scorpion, Giant, Wyvern Status: Low income, but great geographical site for defeating Esgares when playing as Caerleon or Iscalio Name of Castle: Karnabone Income: 147 Summon List: Ghoul, Centaur, Hellhound, Clay Golem Status: Connects Salisbury and Toria, fastest route to Toria. Name of Castle: Cadbury Income: 236 Summon List: G-Scorpion, Lizard Man, Dragon, Angel Status: Great and ideal castle, leading a path to Orkney, Logres and Lidney. Name of Castle: Dilworth Income: 181 Summon List: G-Scorpion, Hellhound, Giant, Gryhon Status: 3-castle path leading to Logres, Toria and Orkney. Name of Castle: Fato Income: 221 Summon List: Ghoul, G-Scorpion, Roc, Demon Status: Castle that connects Lidney and Toria Name of Castle: Logres Income: 452 Summon List: G-Scorpion, Jinn, Clay Golem, Giant, Gryhon, Wyvern Dragon. Status: Highest income recieving castle in game. Central position of Esgares. Former captial of Almekia. ----------------------------------------------------------------------- R U N E K N I G H T S O F E S G A R E S ++++++++++++++++++++++++++++++++++++++++++++++++ Zemeckis: Level 27 Emperor. Rune Power: 351. He has accquired the Geno-Thunder and Power spells. Can easily defeat Vaynard Long range powerful attacks Esmeree: Level 17 Lector. Rune Power: 304. Just three more levels to reach the Saint status. Can easily toast Dryst. Wife of Zemeckis and older sister of Vaynard Esclados: Level 26 Shogun. Rune Power: 218. Just 4 more levels to prefection. High attacking power. Shiraha: Level 14 Ninja. Rune Power: 173. Just 6 more levels from Ninja Master. A star to EXPERT Ninja. Get this guy through questing after defeated Esgares. Equip: Painless Knife. Soleil: Level 11 Bishop. Rune Power: 311. High Rune Power. Known as the "Beast Ruler". Get him to your country if you have Schutlesis [Level 12 Cavalier, Rune Power: 171] on your side when defeat Esgares. Paradoll: Level 11 Bishop. Rune Power: 182. 4 stars to EXPERT in Bishop class Roecod: Level 10 Cavalier. Rune Power: 177. 5 stars to EXPERT in Cavalier class. Fiel: Level 12 Cavalier. Rune Power: 166. 3 stars to EXPERT in Cavalier class. Joins you if Esgares is defeated. Cador: Level 29 Death Knight. Rune Power: 275. 1 more level to perfection. Has Genp-Flame and Curse. Great for fight against Cai and Lyoneese. Leaves Esgares if Esgares is down to only one castle. Ivan: Level 10 Druid. Rune Power: 154. Low Rune Power but only 5 stars from EXPERT status in Druid class. MelTorefas: Level 7 Fighter. Rune Power: 152. Low Rune Power but only 3 levels from Cavalier/Samurai/Berserker class. Gish: Level 20 Wizard. Rune Power: 232. The 3rd most powerful magician in Forsena. Equip: Dark Robe Eniede: Level 11 Archer. Rune Power: 192. 4 more stars to EXPERT in Archer class. Castor: Level 8 Fighter. Rune Power: 169. 2 more levels to Cavalier/Samurai/Berserker clas. Mira: Level 10 Lancer. Rune Power: 223. One of the twins. Can get her and Millet to join after the fall of Esgares. Equip: Goddness Spear Millet: Level 10 Sorceress. Rune Power: 219. The other twins. Rain will joins on her behalf, except for Esgares. Irwin: Level 3 Mage. Rune Power: 162. Obviously the weakest Rune Knight in the Empire. 3 more stars to EXPERT status. Ranguinus: Level 16 Sorcerer. Rune Power: 216. Just 4 more levels from the Wizard class. Father of Rain. 9. G A M E S H A R K C O D E S +++++++++++++++++++++++++++++++++++++++++++ The following codes are taken from the Gameshark Official site. Here is the HTML address of the Gameshark Official site. http://www.gameshark.com/ For your information, this requires a Gameshark or Pro Action Replay to work. For your convience, I have reformat the order bt arranging them in order of their countries N O R G A R D =============================================== Vaynard 999 HP Vaynard 80076E7803E7 999 MP Vaynard 80076E7A03E7 Super Strength Vaynard 30076E7C00FF Super Intelligence Vaynard 30076E7D00FF Super Agility Vaynard 30076E7E00FF 999 Rune Power Vaynard 80076E8003E7 Brangien 999 HP Brangien 80077C3803E7 999 MP Brangien 80077C3A03E7 Super Strength Brangien 30077C3C00FF Super Intelligence Brangien 30077C3D00FF Super Agility Brangien 30077C3E00FF 999 Rune Power Brangien 80077C4003E7 N E W A L M E K I A ================================================= Lance 999 HP Lance 80075E2803E7 999 MP Lance 80075E2A03E7 Super Strength Lance 30076E2C00FF Super Intelligence Lance 30076E2D00FF Super Agility Lance 30076E2E00FF 999 Rune Power Lance 80075E3003E7 Gereint 999 HP Gereint 80076FB903E7 999 MP Gereint 80076FBA03E7 Super Strength Gereint 30076FBC00FF Super Intelligence Gereint 30076FBD00FF Super Agility Gereint 30076FBE00FF 999 Rune Power Gereint 80076FC003E7 Meleagant 999 HP Meleagant 80076FE003E7 999 MP Meleagant 80076FE203E7 Super Strength Meleagant 30076FE400FF Super Intelligence Meleagant 30076FE500FF Super Agility Meleagant 30076FE600FF 999 Rune Power Meleagant 80076FE803E7 Coel 999 HP Coel 8007714803E7 999 MP Coel 8007714A03E7 Super Strength Coel 3007714C00FF Super Intelligence Coel 3007714D00FF Super Agility Coel 3007714E00FF 999 Rune Power Coel 8007715003E7 Carlota* 999 HP Carlota 8007741803E7 999 MP Carlota 8007741A03E7 Super Strength Carlota 3007741C00FF Super Intelligence Carlota 3007741D00FF Super Agility Carlota 3007741E00FF 999 Rune Power Carlota 8007742003E7 C A E R L E O N ================================================ Cai 999 HP Cai 80076EA003E7 999 MP Cai 80076EA203E7 Super Strength Cai 30076EA400FF Super Intelligence Cai 30076EA500FF Super Agility Cai 30076EA600FF 999 Rune Power Cai 80076EA803E7 Merriot 999 HP Merriot 80076F6803E7 999 MP Merriot 80076F6A03E7 Super Strength Merriot 30076F6C00FF Super Intelligence Merriot 30076F6D00FF Super Agility Merriot 30076F6E00FF 999 Rune Power Merriot 80076F7003E7 Dinadan 999 HP Dinadan 8007705803E7 999 MP Dinadan 8007705A03E7 Super Strength Dinadan 3007705C00FF Super Intelligence Dinadan 3007705D00FF Super Agility Dinadan 3007705E00FF 999 Rune Power Dinadan 8007706003E7 BeauArte 999 HP BeauArte 800777B003E7 999 MP BeauArte 800777B203E7 Super Strength BeauArte 300777B400FF Super Intelligence BeauArte 300777B500FF Super Agility BeauArte 300777B600FF 999 Rune Power BeauArte 800777B803E7 I S C A L I O =============================================== Dryst 999 HP Dryst 80076EF003E7 999 MP Dryst 80076EF203E7 Super Srength Dryst 30076EF400FF Super Intelligence Dryst 30076EF500FF Super Agility Dryst 30076EF600FF 999 Rune Power Dryst 80076EF803E7 Iria 999 HP Iria 80076F9003E7 999 MP Iria 80076F9203E7 Super Strength Iria 30076F9400FF Super Intelligence Iria 30076F9500FF Super Agility Iria 30076F9600FF 999 Rune Power Iria 80076F9803E7 Camden 999 HP Camden 8007780003E7 999 MP Camden 8007780203E7 Super Strength Camden 3007780400FF Super Intelligence Camden 3007780500FF Super Agility Camden 3007780600FF 999 Rune Power Camden 8007780803E7 Ulster 999 HP Ulster 800777D803E7 999 MP Ulster 800777DA03E7 Super Strength Ulster 300777DC00FF Super Intelligence Ulster 300777DD00FF Super Agility Ulster 300777DE00FF 999 Rune Power Ulster 800777E003E7 Hula 999 HP Hula 800776E803E7 999 MP Hula 800776EA03E7 Super Strength Hula 300776EC00FF Super Intelligence Hula 300776ED00FF Super Agility Hula 300776EE00FF 999 Rune Power Hula 800776F003E7 L E O N I A ================================================ Lyoneese 999 HP Lyoneese 80076E5003E7 999 MP Lyoneese 80076E5203E7 Super Strength Lyoneese 30076E5400FF Super Intelligence Lyoneese 30076E5500FF Super Agility Lyoneese 30076E5600FF 999 Rune Power Lyoneese 80076E5803E7 Kiloph 999 HP Kiloph 8007700803E7 999 MP Kiloph 8007700A03E7 Super Strength Kiloph 3007700C00FF Super Intelligence Kilpoh 3007700D00FF Super Agility Kiloph 3007700E00FF 999 Rune Power Kiloph 8007701003E7 Asmit 999 HP Asmit 8007721003E7 999 MP Asmit 8007721203E7 Super Strength Asmit 3007721400FF Super Intelligence Asmit 3007721500FF Super Agility Asmit 3007721600FF 999 Rune Power Asmit 8007721803E7 * When New Almekia is defeated, Carlota will joins you. The code can be used for other countries too* U N A U T H O R I Z E D C O D E S ==================================== Here is some of the unauthorized codes, I have found while browsing the Internet. M A X M A N A 800C4AB8E49F 800C4ABA0098 This code is taken from Cheat Code Central [http://www.cheatcc.com/] With this code on, you can enjoy infinite 99999 Mana. Note that you can only hold up to 140 monsters. Give ???? MAX EXP Just subsitute the name of character with ???? Your character will automatically level to Level 30. Vaynard 80076E77FFFF Brangien 80077C37FFFF Lance 80076E27FFFF Gereint 80076FB7FFFF Cai 80076EBEFFFF Coel 80077147FFFF Carlota 80077417FFFF Merriot 80076F67FFFF Dinadan 800776E7FFFF Ulster 800777D7FFFF Hula 800776E7FFFF Character Modifier Certain characters can use this code only. Here is the list and codes Name Modifier Code Vaynard 80076E7400xx Brangien 80077C3400xx Lance 80076E2400xx Gereint 80076FB400xx Coel 8007714400xx Carlota 8007741400xx Merriot 80076F6400xx Dinadan 800776E400xx Ulster 800777D400xx Hula 800776E400xx < NOTES > * Your character will be at Level 0. Once you start to attack and the opponent receives damage, you will gain levels. With MAX EXP, your character will automatically reach Level 30 * For example, if you modified Gereint into an Archer, the weapon he has originally equipped will remain unchanged. Once you disarm the weapon, you can no longer equip it anymore. * You can't changed to any other class, even the graphics did so. * Some characters has originally mastered the class, the magic and skills will remain even if the code is on. Here is list of codes, replace xx with digits. The list on the left column is the list of character modifier digits while on the right is the monster modifier digits. 01 Barbarian 2C Angel 02 Berserker 2D Arch Angel 03 Samurai 2E Unicorn 04 Shogun 2F Nightmare 05 Cavalier 30 Pegasus 06 Paladin 31 Gryhon 07 Avenger 32 HolyGriff 08 Mage 33 Seraph 09 Sorcerer 34 Lucifer 0A Wizard 35 Demon 0B Druid 36 Arch Demon 0C Necromancer 37 Ghoul 0D Priest 38 Vampire 0E Bishop 39 Hellhound 0F Cardinal 3A Fenrir 10 Monk 3B Satan 11 Guardian 3C Litith 12 Ranger 3D Vampire Lord 13 Grappler 3E Merman 14 Monk 40 Poseidon 16 Ninja Master 41 Lizard Man 17 Scout 42 Lizard Guard 18 Archer 43 Wyvern 19 Artemis 44 Couatl 1A Lancer 45 Pixie 1B Valkyrie 46 Fairy 1C Enchantress 47 Centaur 1D Sorceress 48 High Centaur 1E Witch 49 Mandrake 1F Mystic 4A Man Eater 20 Sage 4B Dragon 21 Cleric 4C Red Dragon 22 Lector 4D Giant 23 Saint 4E Titan 24 Prince 4F Gigas 25 Lord 50 G-Scorpion 26 Queen 51 Death Needle 27 Warlock 52 Salamander 28 Tryant 53 White Dragon 29 Emperor 54 Fafnir 2A Death Knight 55 Bahamut 2B Claimer 56 Hydra 66 King 57 Tiamat 67 Super Tryant 58 Thor 59 Loki 5A Roc 5B Phoenix 5C Clay Golem 5D Stone Golem 5E Bronze Golem 5F Talos 60 Jinn 61 Djinni 62 Efreeti 63 Marid 64 Dao 65 PS: I have found out there are a total of 3000+ codes for Brigandine found in a website. There is so many and I won't be bother to write them down. They are found at the following address: http://www.cmgsccc.com.sg 10 M I S C E L L A N E O U S +++++++++++++++++++++++++++++++++++++++++++++++++ These are observed in different difficulty levels. 1. The nations become smarter in their attacks and defense. They will not leave the key castles such as Camelford undefended and will only advance cautinously. 2. During battlefields, the enemies will stay in place and would not rushes forward towards your troops, unless you approach them OR they got attacked. 3. At hard diffculty mode, you will need to fight Bulnoil after defeating all country. He is rather tough as he has one of the most deadly spells plus Cador on his side. So be prepared for a tough fight. Once I have completed Hard mode using New Almekia, but Lance did change to King status and had Caerleon defeated Iscalio and it just ended the game, could someone explains why? 10.1 Bulnoil Information ++++++++++++++++++++++++++++++++++++++++ A man of endless desire. He is the person whom has instigate Zemeckis to betray King Henguist, Lance's father. At the battle of Lidney, he has stopped King Doremiditt, Brangien's father. As you defeat Esgares, he will appear and tries to kill the ruler. It seems to me that Cador will leave Zemeckis if Esgares is down to one castle. Bulnoil will fight you in the final battle, along with Cador on his side, so be prepared for a tough fight.... 10.2 Cador Information +++++++++++++++++++++++++++++++++++++++ A man whom is already dead and was ressurrected by Bulnoil. Cador's actual name is Leland, Halley's boyfriend. Halley has been searching for Bulnoil whom has killed her boyfriend. Towards the end, Halley will take the sword from Leland's grave and finally fight the last battle. Leland regains consicious and instigate Halley to break the mask ....... 10.3 Special Rune Knights ++++++++++++++++++++++++++++++++++++++ Shast: Fellow disciple and rivel of Gush of Caerleon. Level 20 Champion. Equip: Blast Knuckle. Rune Power: . Helrato: Level 20 Avenger, An one-eyed Avenger whom seeks revenge on Layoneil and has a mean sword. Equip: Tyrhung. Rune Power: 190 . Joins another country along with 2 Fenrirs Kazan: Level 15 Ninja. Fellow disciple of Shiraha. Joins another country after Shiraha joins you. Rune Power: 179 Join the other country with a Bronze Golem and a Dao. 10.5 M A P S ++++++++++++++++++++++++++++++++++++ This is my first time, drawing maps using ASCII Art. Hope that it will be easy for you to read. LEGEND ------------------------------------------------ Symbol Meaning ------------------------------------------------ - - Path [Name] Castle [N] Norgard [A] New Almekia [C] Caerleon [I] Iscalio [L] Leonia [E] Esgares M A P O F N E W A L M E K I A ------------------------------------- To Alliryme [N] | | | [Gorule] | _ _ _ to Orkney [E] | / | / | / [Camelford] / | \ / | \ / | \_ _ _to Eorsia [E] / | [Calmary] _ [Phazard] | | | [BaydonHill] | | To Squest [C] M A P O F C A E R L E O N --------------------------------- To BaydonHill [C] | To Salisbury [E] | / _ _ _ _[Squest]_ _ _ / / | \ / / | [Baynock]_ [Hervey] To Xanas [I] / | / \ / [Kail]_ _ _ _ [Linnuis]_ _ / \_ _ _ _/ M A P O F I S C A L I O ----------------------------- To Karnabone [E] | To Salisbury [E] | | \ | | \ | To Hadrian [L] | \ | / \ _[ Asten ]_/ To Hervey [C] _ _[ Xanas ]_/ \ \ \ \ \ \ [Bronceliande] [Letishnote] | \ \ \ \ \_ _ [Caelsent] | \ [Lothian] M A P O F L E O N I A ----------------------------- To Humber [N] \ \ _ _ [Damas]_ _ \ \ \ [Kelilauns] \ \ \ \ \ | [Whislind]_ _ _ [Tallas] \ | \ | \ | \ / \ / [Glume] | / / To Asten [I] _ _ _ [Hadrian] M A P O F N O R G A R D -------------------------------- [Flogeru] / \ / \ [Kardiff] _ _ _ [Senadon] / | \ | \ [Alliyrme] _ _ / | \_ / \_ / / \ | \ / / \ | \ / [Listinoise] _ _ \ | \ / | \ | / \ To Gorule [A] | [Jukes] - - -[Humber] / | \ To Orkney [E] | \ To Lidney [E] To Damas [L] M A P O F E S G A R E S E M P I R E ------------------------------------------ To Listinoise [N] | [Lidney] | / | \ To _[Orkney]_ [Cadbury] | \ Camelford [A]_ / | | \ | \ \_ _ | \ | \_ _ _ [Dilworth]_ \ | \ \ \ \_ _ [ Logres ] [Fato] \ \ | / \ \ | / [Eorsia] \_ _ _ [ Toria ]_ _ / \_ / \_ _ _ _ [Karnabone] \ / / | \_ _ [Oltroute]_ _/ _ / | \_ / | \_ _ _ _ [Salisbury] | _ / |_ \ | / | \ | / \ \ | / | \ / To Hervey [C] To Xanas[I] To Asten [I] 10.4 C R E D I T S +++++++++++++++++++++++++ 1. Thanks to Atlus for making this game. 2. Thanks to GameFAQs for teaching me on how to write a FAQ. 3. Thanks to the person whom submit the code on playing as Esgares. 4. Thanks to Gameshark official site for the codes. 5. Thanks to Cheat Code Central for the MAX Mana Code. 6. Thanks to CodeBoy, Code Master for character modifier codes. =======================================================================