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Main Title: Legends of Azeroth |
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The Shaping of the World |
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Legacy |
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Song Of Elune |
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Echoes |
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A Call To Arms |
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Intro Movie: Seasons Of War |
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Stormwind |
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Orgrimmar |
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The Undercity |
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Thunder Bluff |
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Darnassus |
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Ironforge |
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Elwynn Forest |
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Duskwood |
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Dun Morogh |
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Burning Steppes |
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Shimmering Flats |
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Felwood |
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Stranglethorn Vale |
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Tanaris |
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Teldrassil |
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Tavern |
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Moonfall |
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Ruins |
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Temple |
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Lurking |
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Sacred |
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Graveyard |
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War |
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Jason Hayes
Tracy W. Bush
Derek Duke
Glenn Stafford
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Jason Hayes
Tracy W. Bush
Derek Duke
Glenn Stafford
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Since World of
Warcraft was first released in late 2004, the game has been a
global phenomenon. Demolishing records and absorbing awards like a
magnet run over iron filings only barely scratches
the surface of World
of Warcraft's accomplishments. The game dwarfed
sales of long-time, more popular franchises such as Everquest
and Final Fantasy. It
also redefined the MMORPG genre by showing the world how it should have
been from the beginning. Needless to say, this game
is the quintessential game of its genre. So it follows that
the soundtrack which breathes life into the game should be just as
good. The music should at the very least do the main game
justice or risk losing something in the translation. Is there
something missing in the World
of Warcraft Original Soundtrack, or is the the translation
complete? Here is the answer.
The soundtrack is
resoundingly good. As the roughly five million WoW
subscribers in the world already know, the game's score sports a
sophisticated, heavily orchestral sound, and it is gorgeous. Beautiful
orchestrations not only set the mood of the story, but they paint the
world of the game as well. The music weaves an aural culture ripe with
flavor and color. The music is done so that it supports the game in a
way that allows the game to support it in return.
This reciprocity is the key to what makes the music, and thus the
entire game experience, so memorable. They go hand-in-hand.
If the soundtrack can be
faulted anywhere, however, its in the diversity department. Throughout
the entire
album, the composers maintain the similar instrumentation and
orchestration. There are no surprises in what is heard from
one track to the next. The listener can always expect to hear the same
heavy, orchestral melodies as they go through the CD.
Though each piece is a joy to listen to, the blatant lack of diversity
is something the veteran RPG soundtrack connoisseur may
have trouble adjusting to. Some may say that this is a different type
of RPG, so the soundtrack should be expected to be a bit different, but
this isn't about gameplay, nor comparing music to gameplay. This is
just about an RPG soundtrack and how it compares to others.
The musicianship of the
composers is top-notch. The craft of the music is brilliant, rivaling
that of any modern movie score.
The way instrumentation and orchestration are used together to weave a
tale using only sounds is truly a testament to the skill of these
musicians.
Not only this, but the fact that these are three different composers
with three different backgrounds is also remarkable. How they were able
to seamlessly integrate their styles into one is wonderful.
The sound quality and production values are also excellent.
Listeners should be sure to take note of the choral sounds, which are simply beautiful.
The instruments are great and the singers are brilliant. No expense was spared in the production
of this album.
The World of Warcraft soundtrack is
a great piece of work. Though it may lack diversity here or there,
those who buy it for what it is will not be disappointed in the least.
The music of this game should stand as an example for all future games
and game composers to follow. Just as World of Warcrat
the game set the standards of MMOs, so should its soundtrack set its
own standard. And judging but what it has accomplished, it looks like
it will be remembered for a long time.
Musicianship |
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Sound
Quality |
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Production
Value |
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OVERALL
5/5
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