MEGAMAN BATTLE NETWORK PERFECT NAVIGATION GUIDE =============================================== By Mega Boy megaboy@sympatico.ca Version 4.6 - February 14th 2002 You can find a useful HTML version of this file ans maps at: http://www.interordi.com/mega_man_pc/mmbn/index.php http://www.ibis-research.com/MM/ This guide can be used for either Rockman EXE or MegaMan Battle Network. Read at least sections 11 to 14 before asking me any questions, but if you ask me obvious questions that are already answered here, I will ignore them. Check also if you have the last version of this guide, new information you want could be there. This guide should be use to find out "where to find what" in the game. There is also a small walkthrough at the end to help you if you ever get stuck. This guide is not much into the story's game, because I don't want to spoil anything. Note: Most of the data found in this guide was taken from a Japanese guide I bought. I haven't done any of the work, aside from the translation. You can use this guide whether you have the Japanese or American version. If the names has been changed in the American version, the Japanese name will be shown in "square brackets": []. Also, as for the enemy names, I used the name of the chip they give instead of their real japanese names. That way, it's easier to recognize them. V 2.0 Updates: - Added Battle Chip Perfect Data section. - Added Enemy Perfect Data section. - Added Map of the Internet Areas. - Added a special thanks at the end of the guide. - Did small corrections not worth mentionning. V 3.0 Updates: - Added Battle System section. - Added FAQ section. - Added Cleaning section. - Added effects of Combos. - Added the conditions for entering some Internet areas. - Added the appearances of the enemies on the Enemy Data section. - Converted some Japanese names to English. - Cleaned the walkthrough a little. - Corrected a few things I hadn't notice in version 2. V 4.0 Updates: - Converted the remaining Japanese names to English. - Changed the Real-world locations section altogether. - Added scenario 6 info and other things in the FAQ section. - Corrected a big error in the Enemy section, locations where all wrong, sorry. - Corrected many things here and there. V 4.5 Updates: - Expanded the Items list. - Added maps! (Check the link above) - Minor updates. V 4.6 Updates: - My e-mail has changed! (megaboy@sympatico.ca) - Minor updates. TABLE OF CONTENTS ----------------- 1- Battle system 2- Characters 3- Real-world locations 4- Virtual locations 5- Internet areas 6- Shops 7- Exchanges 8- Battle Chips 8a- Battle Chip Perfect Data 9- Combos 10- Enemy data 10a- Enemy Perfect Data 11- Busting Level 12- Chip Trader machines 13- Walkthrough 14- Final hints - Menu - Cleaning Chip Folder - Important Items - FAQ 1- BATTLE SYSTEM ---------------- The battle system may be confusing at first, but it becomes natural in no time. Pre-battle: When you enter a battle, you are on a field of squares. The 3x3 square grid on the left is your area and the 3x3 square grid area on the right is the enemies' area. A window will appear showing 5 random Battle Chips from your deck. There are two ways to choose your Battle Chips: 1- You can choose the same kind of Battle Chip of any letter. (Ex: Cannon B, Cannon A) Note: 2- You can choose different Battle Chips of the same letter. (Ex: Sword S, Steal S and StoneMan S) After you choose your Battle Chips, you select the "OK" button or you can select no chip and select "ADD" to add one more row of Battle Chips on the next turn to a maximum of 15 chips. Then the battle begins. Battle: Your Battle Chip icons will appear over your head and you can use them one after the other at any moment with the A-button. You can also use your Buster (B-button) as much as you want and charge it if you got an upgrade. When the custom gauge on the top of the screen is full and blinking, you can press the L-button or R-button to access the Battle Chip Window again. If you had unused Battle Chips when you re-enter the window and you choose new one, you will lose them for the rest of the battle. Post-battle: Your Busting Level will be shown from 1 to 10 or S. The better the rating, the better the chance to get more money or a good Battle Chip. This rating is explained in detail in the Busting Level section. Your Battle Chips always stay in your deck, so don't be afraid to use them. Your HP will always be refilled when the battle in over, so don't worry if you finish a battle with low HP. 2- CHARACTERS ------------- This is a little Who's who. Lan Hikari [Hikari Netto] Hero of this game Master of MegaMan [Rockman], Lan's alter-ego in cyberspace. Dr. Hikari [Hikari Yuuichiroo] Lan's father, also named Dad Designer of PETs Note: "Hikari" means "Light" in Japanese Ms. Hikari [Hikari Haruka] Lan's mother, also named Mom House-keeping woman Mayl [Sakurai Meiru] Lan's female friend Master of Roll Yai [Yaito] Lan's classmate Master of Glyde Dex [Dekao] Lan's classmate Master of GutsMan Ms. Mari [Ohzono Mariko] Lan's teacher Ms. Yuri [Ohzono Yuriko] Den Town class teacher Mari's twin sister Sal [Saloma] She holds a stand in the Government Complex Master of WoodMan Masa He holds a stand in the Government Complex Master of SharkMan Miyu [Kuroi Miyuki] She holds a shop in Den Town Block 2 Master of SkullMan Eugene Chaud [Ijyuuin Enzan] Official NetBattler Master of ProtoMan [Blues] Note: "Chaud" means "Hot" in French (pronounced "Sho") Mr. Higsby [Higureya Taroo] He holds a store in ACDC Town/WWW's henchman Master of NumberMan Dr. Froid [Hikawa Seiji] Employee at the Water Works Master of IceMan Note: "Froid" means "Cold" in French (pronounced "Froi") Mr. Match [Hino Kenichi] Repairman Master of FireMan Madd [Iroaya Madoi] WWW's henchwoman Master of ColorMan Count Zap [Elec Hakushaku] WWW's henchman Master of ElecMan Yahoot [Mahanijyarama] WWW's henchman Master of MagicMan Doctor ? WWW's leader Master of Life Virus 3- REAL-WORLD LOCATIONS ----------------------- You will visit various places during the game. Area: Place you can visit. Scenario: Moment when you will be able to enter there. Enemies: Enemies found. (Talk to their owner) Items: Items found or given by people, depending on the scenario sometimes. Also, exchanges can happen, check the Exchange section for details. Access: Computers you will be able to jack-in. ------------------------------------------------------------------------------------ Area: ACDC Town [Akiharacho] Scenario: 1 Enemies: ProtoMan (scen 8) Items: Dentures (scen 4), Pa's memo (scen 7), Exchanges 4, 5, 6, 12 Access: None Area: Lan's house Scenario: 1 Enemies: None Items: Recov10 A Access: Lan's PC, Oven, Dog's house Area: ACDC Elementary School Scenario: 1 Enemies: None Items: Repair A, Recov50 A, HPMemory, Escape H, Spreader J, X-Panel1 B (all in scenario 2), Exchanges 1, 2, 3, 16 Access: School's network Area: Mayl's house Scenario: 2 Enemies: None Items: None Access: Mayl's piano, Mayl's servbot Area: Yai's house Scenario: 2 Enemies: None Items: 10000 Zennies (scen 5) Access: Yai's telephone, Yai's portrait Area: Dex's house Scenario: 2 Enemies: GutsMan Items: /Dex (Dex's link) (scen 3) Access: Dex's PC, Dex's game console Area: Metroline station Scenario: 3 Enemies: None Items: Tickets, Exchange 11 Access: None Area: Higsby's store Scenario: 4 Enemies: NumberMan Items: Chip Trader machines, Shop, Hig memo(scen 7), MetroPass(scen 8) Access: None Area: WWW's Metroline entrance Scenario: 8 Enemies: None Items: None Access: None Government Complex [Kanchogai] Area: Metroline station Scenario: 3 Enemies: None Items: Tickets Access: None Area: Sal's stand Scenario: 3 Enemies: WoodMan Items: /Sal (Sal's link) Access: Sal's register Area: Lobby Scenario: 3 Enemies: None Items: Exchanges 7, 9 Access: Lobby's TV, Soda machine 1, Soda Machine 2 Area: Dad's lab Scenario: 3 Enemies: None Items: SciLabID (scen 4) Access: Dad's PC, Dad's monitor Area: Water Works Scenario: 4 Enemies: IceMan (scen 5) Items: HPMemory, WWW PIN (scen 6), Exchanges 8, 15 Access: Water Works Network, Water Works control panel Area: Masa's stand Scenario: 6 Enemies: SharkMan Items: HPMemory Access: Masa's register Area: Restaurant Scenario: 6 Enemies: None Items: Exchange 13 Access: Recycled PET Area: Power Plant Scenario: 6 Enemies: None Items: Exchange 17 Access: Power Plant network Den Town [Densan Town] Area: Metroline station Scenario: 5 Enemies: None Items: Tickets Access: None Area: Den Block 3 Scenario: 5 Enemies: ProtoMan (scenario 7) Items: Exchange 10 Access: Den network Area: Den Central Scenario: 5 Enemies: None Items: None Access: Den network Area: Den Block 4 Scenario: 5 Enemies: None Items: None Access: Den network Area: Den Town summer class Scenario: 5 Enemies: None Items: Barrier A, Yuri Memo (scen 7), Exchange 14 Access: Den class blackboard Area: Den Block 1 Scenario: 5 Enemies: None Items: None Access: Den network Area: Den Block 2 Scenario: 5 Enemies: None Items: None Access: Den network Area: Miyu's shop Scenario: 5 Enemies: SkullMan Items: /Miyu (Miyu's link) Access: Miyu's mirror, Miyu's vase Area: WWW Lair Scenario: 8 Enemies: Life Virus Items: hub.bat Access: WWW network 4- VIRTUAL LOCATIONS -------------------- There are many places you can jack-in with your PET. Area: Computer you can log on. (A "*" means it's a boss zone) Enemies: Enemies found. Items: Mystery Data crystals found only one, at a specific place. (A "*" means it's a special item, not Battle Chip, nor zenny) Access: Access to the Internet area, if applicable. ------------------------------------------------------------------------------------ Area: Dog house (Outside Lan's house) Enemies: ShokWave, SoniWave, Cannon Items: Shotgun K Access: None Area: Lan's computer Enemies: ShokWave, Quake1, Invis1 Items: None Access: Internet-1 Area: Oven* Enemies: Section 1: ShokWave, Cannon Section 2: ShokWave, Cannon, FireTowr, FireMan Items: Section 1: Shotgun Q, Sword B, Steal A, Ice Block*, 200, 400Z Section 2: Shotgun Q, LilBomb T, 500Z Access: None Area: School's network* Enemies: Section 1: LilBomb, Quake1, ShokWave, Cannon Section 2: LilBomb, Quake1, ShokWave, Cannon, Invis1 Section 3: LilBomb, Quake1, ShokWave, Cannon, Invis1 Section 4: LilBomb, Quake1, ShokWave, Cannon, Invis1, TimeBom1 Section 5: LilBomb, Quake1, ShokWave, Cannon, Invis1, TimeBom1, NumberMan Items: Section 1: ShokWave L Section 2: HiCannon I, 800Z Section 3: Spreader H, HPMemory Section 4: Quake1 A, 400Z Section 5: Cannon C Access: None Area: Teacher's car (Just outside the school) Enemies: SoniWave, Remobit1 Items: HPMemory Access: None Area: Yai's telephone (In the left-most corner) Enemies: ShokWave, Cannon, LongSwrd Items: Escape J Access: None Area: Yai's portrait (Beside her bed) Enemies: Cannon, Dash Items: Spreader I, Yai's address* Access: Internet-1 Area: Dex's computer (In the left-most corner) Enemies: ShokWave, SoniWave, LilBomb Items: X-Panel3 B, Dex's address* Access: Internet-1 Area: Dex's game console (In front of the TV) Enemies: SoniWave, Cannon, HiCannon, Invis2, Quake2 Items: CrosGun K Access: None Area: Mayl's piano Enemies: Quake1, Invis1, ShokWave Items: Recov50 L, Mayl's address* Access: Internet-1 Area: Mayl's Servbot (In her bedroom) Enemies: Invis1, Quake1 Items: HPMemory Access: None Area: Lobby's TV Enemies: Cloud, Ratton1 Items: Escape L Access: None Area: Lobby's soda machine Enemies: IronShld2, Howitzer2, Bubbler, Heater, Navi (Scenario 5+) Items: Spreader J Access: None Area: Lobby's soda machine 2 Enemies: FireTowr, AquaTowr Items: 5000Z Access: None Area: Dad's monitor (Behind his office) Enemies: TimeBom2, Ratton1 Items: HiCannon J Access: None Area: Dad's computer Enemies: (Virus Machine) Items: Dad's address* Access: Internet-3 Area: Sal's register Enemies: WoodTowr, Dynamit1, Cloudier Items: Recov120 A, Sal's address* Access: Internet-3 Area: Water Works network* (Next to the blue elevator) Enemies: Section 1: TriArrow, Cloud, AquaTowr, Dash Section 2: TriArrow, Cloud, AquaTowr, Dash Section 3: TriArrow, Cloud, AquaTowr, Dash, Bubbler, Invis2 Section 4: TriArrow, Cloud, AquaTowr, Dash, Bubbler, Invis2, IceCube2, IceCube3 Section 5: TriArrow, Cloud, AquaTowr, Dash, Bubbler, Invis2, LongSwrd, HiCannon Section 6: TriArrow, Cloud, AquaTowr, Dash, Bubbler, Invis2, LongSwrd, HiCannon, IceMan Items: Section 1: SoniWave J Section 2: HPMemory, Recov80 C Section 3: WideSwrd C, TriArrow A, IcePunch B Section 4: M-Cannon L Section 5: PowerUp Section 6: 1000Z (Scenario 5+) Access: None Area: Water Works control panel (Besides Dr. Froid) Enemies: TriArrow, TriSpear Items: Recov200 L, 3000Z Access: None Area: Den Town's summer class blackboard Enemies: Dynamit3, BodyBurn Items: PowerUp Access: None Area: Miyu's mirror Enemies: Candle1, Drain2, Invis2 Items: Barrier S, Miyu's address* Access: Internet-4 Area: Miyu's vase Enemies: Candle3, SoniWave, DynaWave Items: Quake3 C Access: None Area: Den Town's network* Enemies: Section 1: SoniWave, Bubbler, Heater, AquaTowr, FireTowr Section 2: SoniWave, Mine1, RedWave, AquaTowr, FireTowr Section 3: SoniWave, DynaWave, FireSwrd, AquaSwrd, BblWrap1, FireTowr, Quake2, RedWave Section 4: DynaWave, Wave, RedWave, BblWrap1, FireTowr, Mega Cannon Section 5: DynaWave, Wave, RedWave, BblWrap1, AquaTowr, FireTowr, Bubbler, Heater, FireSwrd, AquaSwrd, Quake2, M-Cannon, ColorMan Items: Section 1: Bubbler K, 800Z Section 2: Escape N, 800Z Section 3: Heater O, FireTowr T, 500Z Section 4: HPMemory, 1000Z Section 5: Recov80 J, AquaTowr C, 2400Z Access: None Area: Masa's register Enemies: TriSpear, Bubbler, Wave Items: TriSpear J, Masa's address* Access: Internet-3 Area: Restaurant's PETs Enemies: Thunder2, Howitzer Items: HPMemory Access: None Area: Power plant network* Enemies: Section 1: Thunder1, Ratton1, HiCannon, RingZap1 Section 2: Thunder1, Ratton1, HiCannon, RingZap1, RingZap2, Typhoon Section 3: Thunder1, Ratton1, HiCannon, RingZap1, RingZap2, RingZap3, Typhoon, Remobit1 Section 4: Thunder1, Ratton1, M-Cannon, RingZap2, RingZap3, Typhoon, Remobit1, ElecMan, ProtoMan Items: Section 1: Ratton1 D, Recov120 ?, X-Panel3 G, Batteries*, 5000Z Section 2: Batteries*, 800, 1000, 1200Z Section 3: Batteries*, 500, 1000Z Section 4: Batteries*, Typhoon D, 1800, 2000Z Access: None Area: WWW's network* Enemies: Section 1: Snakegg3, IronShld, HiCannon, TimeBom3 Section 2: Howitzer, IronShld, FireAura, Quake3, TimeBom1, TimeBom3 Section 3: IceCube, Cloudier, BigBomb, TriSpear, AquaAura Section 4: Candle2, Lockon1, AquaAura, FireAura, TimeBom3, BigWave, Thunder2 Section 5: Candle2, Lockon1, Thunder2, BigWave, Snakegg2, Remobit2, Remobit3, Cyclone, BblWrap3, MagicMan Section 6: Snakegg1, Snakegg2, BigWave, WoodAura, BigBomb, IronShld, Life Virus Items: Section 1: FireSwrd P, Recov200 C, Ice Block*, 3000, 5000Z Section 2: Huricane L, FtrSword P, 8000Z Section 3: Recov300 L, 4000Z Section 4: TimeBom3 P, HPMemory Section 5: BigWave K, 2000Z Access: None 5- INTERNET AREAS ----------------- The Internet is very vast and swarming with dangerous viruses, but it also hides precious items. Since the areas are not identified in the game, I will try to give you a mental image of the extent of the internet: (8) (16) / / (7) (12) (15) / / / (6) (11) (14) / / / (5) (10)--(13) / \ / (4) (9) / / (2)--(3) / (1) Area: Area on the Internet. Enemies: Enemies found. (A "*" means the enemy is found at a specific place) Random: Ramdom Mystery Data found under crystal form. Items: Mystery Data crystals found only once at a precise location. (A "*" means it's locked) Accesses: Other areas you can access: shops, Internet, computers. ------------------------------------------------------------------------------------ Area: 1 Enemies: Dash, ShokWave, Cannon, FireMan2*, FireMan3 Random: MetGuard A, X-Panel1 S, Shotgun K, Recov10 G, 100, 200, 500, 1000Z Items: Yai's address (from Glyde), TriLance M* Accesses: Shop 1, Internet-2(with Dex's link), Mayl, Yai, Dex Area: 2 Enemies: Dash, ShokWave, LongSwrd, FireSwrd, Howitzer, FireTowr, Mine1, StoneMan* Random: Cannon C, MiniBomb P, Recov30 P, CrosGun K, 200, 400, 800, 1500Z Items: PowerUp* Accesses: Internet-1, Internet-3(with Sal's link), Internet-4(with Miyu's link) Area: 3 Enemies: HiCannon, CrosBomb, SoniWave, Dash, Thunder1, StoneMan2*, StoneMan3 Random: Spreader H, Spreader J, ShokWave P, Recov80 C, 300, 600, 1000, 2000Z Items: RockCube O, FireSwrd B* Accesses: Shop 3, Internet-2, Internet-9, Dad, Sal, Masa Area: 4 Enemies: TimeBom2, Dynamit1, Quake3, Invis2, IronShld3, Howitzer3 Random: LilBomb G, Quake1 E, IcePunch M, LongSwrd O, 400, 800, 1200, 2000Z Items: AquaSwrd A, HPMemory*, 400Z Accesses: Shop 4, Internet-2, Internet-5(with Hig memo), Miyu Area: 5 Enemies: Gaia1, Drain1, WoodTowr, BigBomb, DynaWave Random: IcePunch B, TriArrow A, IceCube M, IcePunch M, 500, 1000, 1500, 2000Z Items: Thunder1 H, HPMemory* Accesses: Shop 5, Internet-6(with Lab memo), Internet-9(one-way until scenario 7) Area: 6 Enemies: Mine1, Drain1, WoodTowr, BigBomb, DynaWave, Remobit1, ElecMan2*, ElecMan3 Random: RockCube M, SoniWave S, HiCannon I, Spreader I, 600, 800, 1000, 3000Z Items: 6000Z Accesses: Internet-5, Internet-7(with Yuri memo) Area: 7 Enemies: Gaia1, WoodTowr, BigBomb, DynaWave, Invis3, LongSwrd Random: Spreader K, TriSpear J, Recov120 A, Cloud H, 700, 1000, 1500, 3000Z Items: Remobit1 N Accesses: Internet-6, Internet-8(with Pa's memo) Area: 8 Enemies: Gaia1, Drain1, WoodTowr, BigBomb, DynaWave, Invis3, LongSwrd, TriSpear, BombMan* Random: Ratton1 D, Recov120 C, Hammer F, Typhoon E, 800, 1200, 2000, 3000Z Items: 10000Z Accesses: Internet-7 Area: 9 Enemies: BodyBurn, Gaia1, Mine1, Remobit2, WoodTowr, AquaAura, ColorMan2*, ColorMan3 Random: Recov150 E, Spreader L, Cannon E, HiCannon J, 500, 1000, 1500, 2000Z Items: RingZap1 H Accesses: Internet-3, Internet-5, Internet-10 Area: 10 Enemies: Ratton2, BblWrap2, FireTowr, Lockon2, IceCube Random: ElecSwrd S, Ratton2 G, M-Cannon N, CrosGun F, 1000, 1500, 2000, 3000Z Items: WideSwrd S, HPMemory* Accesses: Shop 10, Internet-9, Internet-11(no escape in battles), Internet-13(no escape in battles) Area: 11 Enemies: Mine2, Drain2, TriLance, Cloudier, IceCube, BombMan2*, BombMan3 Random: Invis1 L, Repair G, TimeBom1 Q, Thunder2 C, 1200, 1800, 2400, 3000Z Items: 10000Z Accesses: Internet-10, Internet-12(over Busting Level 3 in Internet-11) Area: 12 Enemies: Gaia2, Dynamit2, Huricane, Mine3, Snakegg1, PharoMan*, PharoMan SP Random: M-Cannon L, CrosBomb L, X-Panel1 G, Recov200 G, 1000, 1500, 2000, 4000Z Items: KngtSwrd B Accesses: Shop 12, Internet-11 Area: 13 Enemies: Cannon, HiCannon, M-Cannon, ShokWave, SoniWave, DynaWave, BigBomb, Invis3, Popup, LongSwrd, FireSwrd, AquaSwrd, IceCube Random: FtrSword L, Sword B, Sword K , Sword L, 1000, 2000, 3000, 4000z Items: Recov150 K, 8000Z Accesses: Internet-10, Internet-14(Collect 10 chips from Internet-13) Area: 14 Enemies: LeafShld, Remobit3, BodyBurn, Snakegg1, Snakegg2, Cloudest, Thunder3, Popup, Lockon2, MagicMan2*, MagicMan3 Random: M-Cannon N, Recov150 C, Hammer M, TriLance M, 10, 20, 30, 10000Z Items: PowerUp*, 5000Z Accesses: Internet-13, Internet-15(7 battles or less in Internet-14) Area: 15 Enemies: LeafShld, DropDown, FireAura, Drain3, Candle2, Cyclone, Popup, ShadoMan*, ShadoMan SP Random: Ratton2 J, Howitzer A, Recov120 C, Recov150 L, 500, 2000, 3000, 4000Z Items: RedWave J Accesses: Shop 15, Internet-14, Internet-16(over Busting Level 4 in Internet-15) Area: 16 Enemies: Gaia3, Lockon3, Ratton3, BodyBurn, AquaAura, FireAura, WoodAura, Bass Random: Recov200 C, Ratton3 K, Quake3 C, KngtSwrd C, 3000, 4000, 5000Z Items: HeroSwrd I, 20000Z, (LifeAura) Accesses: Internet-15 6- SHOPS -------- Shops are mostly found on the Internet, but the store next to Lan's house sells items too. They sell upgrades for MegaMan or Battle Chips. Shop: Internet area where you can buy items. (For Higsby's store, the number indicates the scenario) Item: Name of the items. Price: Price of the items in Zennies. Qty: Quantity of items you can buy. Shop Item Price Qty ------------------------------------------------------------------------------------ Shop-1 HPMemory 500 1 HPMemory 1000 1 HPMemory 2000 1 HPMemory 3000 1 HPMemory 5000 1 PowerUp 2000 1 PowerUp 5000 1 WideSwrd K 1000 3 Spreader I 1000 3 Hammer A 2000 3 Recov50 C 2000 3 Cannon C 3000 3 Shop-3 HPMemory 4000 1 HPMemory 6000 1 HPMemory 9000 1 HPMemory 12000 1 HPMemory 15000 1 Wood Armor 15000 1 WideSwrd S 3000 3 Hammer I 3000 3 X-Panel3 G 3000 3 M-Cannon L 10000 3 Shop-4 HPMemory 6000 1 HPMemory 8000 1 HPMemory 10000 1 HPMemory 12000 1 HPMemory 15000 1 Heat Armor 20000 1 IceCube I 3000 3 Cloudier A 5000 3 Shop-5 HPMemory 8000 1 HPMemory 10000 1 HPMemory 12000 1 HPMemory 15000 1 PowerUp 20000 1 X-Panel1 S 1000 3 Invis1 Q 5000 3 TimeBom2 S 8000 3 TriSpear J 10000 3 Recov150 C 10000 3 Ratton2 G 10000 3 Shop-10 HPMemory 12000 1 HPMemory 15000 1 HPMemory 20000 1 HPMemory 25000 1 PowerUp 25000 1 Aqua Armor 30000 1 LongSwrd E 5000 3 M-Cannon L 10000 3 Steal A 10000 3 Shop-12 HPMemory 12000 1 HPMemory 15000 1 HPMemory 20000 1 HPMemory 25000 1 PowerUp 25000 1 PowerUp 50000 1 IcePunch M 5000 3 Geddon1 L 5000 3 Geddon2 A 8000 3 Shop-15 HPMemory 15000 1 HPMemory 20000 1 HPMemory 25000 1 HPMemory 40000 1 PowerUp 100000 1 Dash G 3000 3 Repair G 3000 3 Wave A 10000 3 BblWrap3 R 10000 3 Higsby-4 Cannon E 1000 3 Spreader K 1000 3 Recov80 E 3000 3 X-Panel3 L 3000 3 Repair G 3000 3 Barrier F 3000 3 ElecSwrd E 5000 3 Steal L 5000 3 Higsby-5 FstGauge A 3000 3 Geddon1 H 3000 3 Interupt L 8000 3 Recov150 L 10000 3 Higsby-7 SloGauge Q 5000 3 Geddon2 K 8000 3 FtrSword S 12000 3 BstrSwrd S 20000 3 7- EXCHANGES ------------ There are some people that will give you Battle Chips if you meet certain conditions. If you fulfill the condition, you can get rare Battle Chips! Person: People that will exchange. Location: Area where you can find him/her. Scen: Scenario when you can find him/her. Condition: Condition to meet. What you get: What you will get for fulfilling the condition. Person Location Scen Condition What you get ------------------------------------------------------------------------------------ 1- Girl in medical room School 2 Invis1 I x 3 Shotgun K 2- Little boy on 1st floor School 2 MetGuard A x 30 BstrGard A 3- Boy in class 1-B School 2 Dash G Repair H 4- Boy behind Mayl's house ACDC Town 3 FireTowr F DynaWave R 5- Old man on corner ACDC Town 4 Escape F-H-J-L-N KngtSwrd G 6- Tree in park ACDC Town 4 Dentures (old man) Recov80 G 7- Man next machines Lobby 5 Howitzer H BstrPnch C 8- Woman next closed door Water Works 5 Repair H Hammer H 9- Virus in Soda Machine 2 Lobby 5 Battle Repair G 10- Little girl on corner Den Block 3 6 Shotgun K Recov300 C CrosGun K Spreader K M-Cannon K 11- Girl in subway station ACDC Town 6 Hammer M X-Panel3 S 12- Man on school corner ACDC Town 6 Navi (StoneMan spot)10000 Zennies 13- Man in restaurant SciLab 7 Invis2 J WoodAura C Cloudest K Ratton3 L 14- Boy in class Den Town 7 Quiz Ratton1 E 15- Man next water machines Water Works 8 WoodMan3 HeroSwrd B SkullMan3 SharkMan3 DropDown B IronBody C 16- Little boy in closet School 8 X-Panel3 S BstrBomb D 17- Scientific on corner Power Plant 8 Quiz Ratton3 M 8- BATTLE CHIPS --------------- Battle Chips are the heart of MegaMan Battle Network. It would be very difficult to win the game without using them. Battle Chips are cards that can be carried into battles to enhance your attacks or defenses. A more thorough list can be found in the next section. #: Number of the Battle Chip in your library. Name: Name of the Battle Chip. Type: Element assigned to the Battle Chip. Dam: Standard damage done by the Battle Chip. (It can change depending of your enemies protections and weaknesses) Stars: Level (or value) of the Battle Chip. Letters: Possible letters for the Battle Chip. Desc: Short description of the Battle Chip effect. # Name Type Dam Stars Letters Desc ------------------------------------------------------------------------------------ 1 Cannon None 40 1 ABCDE Hi-powered shot 2 HiCannon None 80 2 FGHIJ Hi-powered shot 3 M-Cannon None 120 3 KLMNO Hi-powered shot 4 Shotgun None 30 1 KMNQR Hi-powered shot 5 CrosGun None 30 1 CEFJK Hi-powered shot making a "X" pattern 6 Spreader None 30 2 HIJKL Hi-powered shot on nine squares 7 Bubbler Water 50 1 AKLPS A bubble explodes on nine squares 8 Heater Fire 70 2 CFGKO A bubble explodes on nine squares 9 MiniBomb None 50 1 CEJLP Bomb thrown 3 squares ahead 10 LilBomb None 50 1 BDGOT Bomb thrown 3 squares ahead hitting one column 11 CrosBomb None 70 2 BDHJL Bomb thrown 3 squares ahead hitting a "+" pattern 12 BigBomb None 90 4 BGOST Bomb thrown 3 squares ahead hitting nine squares 13 Sword None 80 1 BKLPS Sword attack 1 square ahead 14 WideSwrd None 80 1 CKMNS Sword attack on 1 column 15 LongSwrd None 80 2 DENOS Sword attack on 2 squares ahead 16 FtrSword None 100 3 BKLPS Sword attack 3 squares ahead 17 KngtSwrd None 150 4 BCEGH Sword attack 3 squares ahead 18 HeroSwrd None 200 5 BDFIG Sword attack 3 squares ahead 19 FireSwrd Fire 100 2 BFGNP Fire sword attack 1 square ahead 20 AquaSwrd Water 150 3 AMNOP Water sword attack 1 square ahead 21 ElecSwrd Elec 120 3 EGLOS Elec sword attack 1 square ahead 22 Muramasa None 0 5 CEGJK Applies your damage to your enemies 23 ShokWave None 60 1 CKLNP Wave attack on 1 row 24 SoniWave None 80 2 CDJMS Wave attack on 1 row 25 DynaWave None 100 3 CEMSR Wave attack on 1 row 26 FireTowr Fire 100 2 EFLMT Fire wave attack on 1 row 27 AquaTowr Water 120 2 ACGHR Water wave attack on 1 row 28 WoodTowr Wood 140 2 BCHKN Wood pillars attack on 1 row 29 Quake1 None 90 1 AEHKQ Weight thrown 3 squares ahead 30 Quake2 None 120 2 BCIKQ Weight thrown 3 squares ahead hitting one column 31 Quake3 None 150 3 CDHMQ Weight thrown 3 squares ahead hitting a short "+" pattern 32 GutsPnch None 60 1 BHMNT Punch attack 1 square ahead 33 IcePunch Water 80 2 BHMNT Water punch attack 1 square ahead 34 Dash None 50 1 BDGLO Dash attack on 1 row 35 Howitzer None 150 4 ACGHO Breaks a panel 3 squares ahead 36 TriArrow None 40+ 1 ABCDE 3 arrows shot on 1 row 37 TriSpear None 50+ 2 FGHIJ 3 spears shot on 1 row 38 TriLance None 60+ 4 KLMNO 3 lances shot on 1 row 39 Ratton1 None 80 1 ABCDE Seeking mouse shot ahead 40 Ratton2 None 100 2 FGHIJ Seeking mouse shot ahead 41 Ratton3 None 120 3 KLMNO Seeking mouse shot ahead 42 Wave Water 80 3 ADILM Water wave advancing on every row 43 RedWave Fire 100 3 BEJNP Fire wave advancing on every row 44 BigWave Water 160 4 CHKLQ Water wave advancing on every row 45 Gaia1 None 100 3 CDLOT Explosion advancing on every row 46 Gaia2 None 130 4 CFKPS Explosion advancing on every row 47 Gaia3 None 160 5 CGMNT Explosion advancing on every row 48 Thunder1 Elec 90 1 AEGHS Elec ball moving on the enemy squares 49 Thunder2 Elec 120 2 BCFIL Elec ball moving on the enemy squares 50 Thunder3 Elec 150 3 DFGKN Elec ball moving on the enemy squares 51 RingZap1 Elec 100 1 GHMNP Creates an elec ball around you 52 RingZap2 Elec 100 2 CEGJL Creates an elec ball around you 53 RingZap3 Elec 100 3 ABORT Creates an elec ball around you 54 Typhoon None 30 1 ABDEG 3 hits wind attack 55 Huricane None 30 2 GIJKL 5 hits wind attack 56 Cyclone None 30 3 EFGHI 8 hits wind attack 57 Snakegg1 Wood 130 1 BEGMN Snake moving on the enemy squares 58 Snakegg2 Elec 140 2 CEHNP Snake moving on the enemy squares 59 Snakegg3 Fire 150 3 ACFLS Snake moving on the enemy squares leaving fire where it lands 60 Drain1 None 50 2 ABDKO Dash Attack and steals HP 61 Drain2 None 70 2 ACHNT Dash Attack and steals HP 62 Drain3 None 90 3 AEFLQ Dash Attack and steals HP 63 BodyBurn Fire 100 4 EFKMN A fire shield surrounds you 64 X-Panel1 None 0 2 BDGLS Breaks 1 square ahead 65 X-Panel3 None 0 3 BDGLS Breaks 1 column ahead 66 Hammer None 0 2 AFIMQ Removes 1 square ahead 67 MetGuard None 0 1 ACEGL Protects for 3 seconds (Button A) 68 IronShld None 0 2 ABORT Protects as long as you hold button 69 Recov10 None 0 1 ACEGL Recovers 10 HP 70 Recov30 None 0 1 ACEGL Recovers 30 HP 71 Recov50 None 0 1 ACEGL Recovers 50 HP 72 Recov80 None 0 1 ACEGL Recovers 80 HP 73 Recov120 None 0 2 ACEGL Recovers 120 HP 74 Recov150 None 0 2 ACEGL Recovers 150 HP 75 Recov200 None 0 3 ACEGL Recovers 200 HP 76 Recov300 None 0 4 ACEGL Recovers 300 HP 77 Steal None 0 3 AELPS Steals 1 column of enemy area 78 Geddon1 None 0 3 FHJLN Breaks every squares 79 Geddon2 None 0 4 ABEIK Removes every free squares, including yours 80 Escape None 0 3 FHJLN Quit battle 81 Interupt None 0 3 FHJLN Tries to delete an enemy 82 Repair None 0 1 AGHKS Resets all squares to normal 83 TimeBom1 None 80 2 EGJLQ Drops a time bomb ahead and creates a shockwave 84 TimeBom2 None 120 3 CFJLS Drops a time bomb ahead and creates a shockwave 85 TimeBom3 None 160 4 ABGOP Drops a time bomb ahead and creates a shockwave 86 Cloud Water 30 1 BGHOR Rain travels on one column 87 Cloudier Water 50 2 ADIMP Rain travels on one column 88 Cloudest Water 100 3 CFJKO Rain travels on one column 89 Mine1 None 160 2 GHMNP Hides a mine in enemy area 90 Mine2 None 180 3 CEGJL Hides a mine in enemy area 91 Mine3 None 200 4 ABORT Hides a mine in enemy area 92 Dynamit1 None 100 3 BGOQS Drops a grenade ahead and damages in direction it's pointing 93 Dynamit2 None 120 3 ACKMN Drops a grenade ahead and damages in direction it's pointing 94 Dynamit3 None 150 3 GKMOP Drops a grenade ahead and damages in direction it's pointing 95 Remobit1 Elec 80 1 ACFNO Drops a robot ahead and a probe shoots every square under it 96 Remobit2 Elec 100 1 BDEHI Drops a robot ahead and a probe shoots every square under it 97 Remobit3 Elec 120 1 GJKPQ Drops a robot ahead and a probe shoots every square under it 98 Lockon1 None 10+ 1 CDHIL Drops a machine gun ahead and locks on a enemy 99 Lockon2 None 15+ 2 BEGHM Drops a machine gun ahead and locks on a enemy 100 Lockon3 None 20+ 3 ADKNO Drops a machine gun ahead and locks on a enemy 101 Candle1 None 0 2 CFIPS Candle recovers slowly your HP 102 Candle2 None 0 3 BEGJL Candle recovers slowly your HP 103 Candle3 None 0 4 ADHKM Candle recovers slowly your HP 104 Anubis None 0 5 CLMQT A statue drops and produces poison that hurts enemies 105 IceCube Water 0 2 ACILM An ice block is dropped and protects you 106 RockCube None 0 3 BEGMO A stone block is dropped and protects you 107 BstrGard None 0 3 AGKNR Replaces your gun by a shield 108 BstrBomb None 0 4 DHJOT Replaces your gun by a bomb launcher 109 BstrSwrd None 0 4 BELPS Replaces your gun by a short sword 110 BstrPnch None 0 4 CFIMQ Replaces your gun by a fist 111 SloGauge None 0 2 HKNOQ Makes your custom gauge slower 112 FstGauge None 0 2 ACELN Makes your custom gauge faster 113 Invis1 None 0 2 IJLOQ Makes you invulnerable for a moment 114 Invis2 None 0 3 ACFJM Makes you invulnerable for a moment 115 Invis3 None 0 4 BDHKN Makes you invulnerable for a moment 116 DropDown None 0 5 ABORT Makes you invisible until you attack 117 Popup None 0 5 CDHKN Makes you invisible while not attacking 118 IronBody None 0 2 CDLQR Body made of iron for 30 seconds 119 Barrier None 0 2 DFMRS A barrier protects you once from damage 120 BblWrap1 Water 0 2 CEGIM A bubble surrounds your body 121 BblWrap2 Water 0 2 DFHKN A bubble surrounds your body 122 BblWrap3 Water 0 3 ABLQR A bubble surrounds your body 123 LeafShld Wood 0 3 CDFKQ Turns one hit into HP 124 AquaAura Water 0 2 DELRS An energy shield protects you 125 FireAura Fire 0 3 BGINT An energy shield protects you 126 WoodAura Wood 0 4 CFJOQ An energy shield protects you 127 LifeAura None 0 5 AHKMP An energy shield protects you 128 Roll None 60 3 R Attacks one enemy and recovers 30 HP 129 Roll2 None 80 4 R Attacks one enemy and recovers 50 HP 130 Roll3 None 100 5 R Attacks one enemy and recovers 80 HP 131 GutsMan None 40 3 G Wave attack one every row and breaks all squares in the enemy area 132 GutsMan2 None 70 4 G Wave attack one every row and breaks all squares in the enemy area 133 GutsMan3 None 100 5 G Wave attack one every row and breaks all squares in the enemy area 134 ProtoMan None 140 3 B Wide Sword attack 135 ProtoMn2 None 160 4 B Wide Sword attack 136 ProtoMn3 None 180 5 B Wide Sword attack 137 FireMan Fire 100 3 F Fire stream in front of you 138 FireMan2 Fire 120 4 F Fire stream in front of you 139 FireMan3 Fire 150 5 F Fire stream in front of you 140 NumbrMan None 10* 3 N A dice is thrown and the result is multiplied by the damage on every enemies 141 NumbrMn2 None 20* 4 N A dice is thrown and the result is multiplied by the damage on every enemies 142 NumbrMn3 None 30* 5 N A dice is thrown and the result is multiplied by the damage on every enemies 143 StoneMan None 100 3 S 3 stones are dropped ramdomly 3 times on enemy area 144 StoneMn2 None 100 4 S 4 stones are dropped ramdomly 3 times on enemy area 145 StoneMn3 None 100 5 S 5 stones are dropped ramdomly 3 times on enemy area 146 IceMan Water 60 3 I Ice wave advances on each row 147 IceMan2 Water 80 4 I Ice wave advances on each row 148 IceMan3 Water 100 5 I Ice wave advances on each row 149 ColorMan None 90 3 C A water wave is released on the upper row and a fire wave on the lower one 150 ColorMn2 None 110 4 C A water wave is released on the upper row and a fire wave on the lower one 151 ColorMn3 None 130 5 C A water wave is released on the upper row and a fire wave on the lower one 152 ElecMan Elec 90 3 E Thunder attack on each enemy 153 ElecMan2 Elec 120 4 E Thunder attack on each enemy 154 ElecMan3 Elec 150 5 E Thunder attack on each enemy 155 BombMan Fire 120 3 B Cross Bomb attack 156 BombMan2 Fire 140 4 B Cross Bomb attack 157 BombMan3 Fire 160 5 B Cross Bomb attack 158 MagicMan None 100 3 M Fire attack on the central row 159 MagicMn2 None 120 4 M Fire attack on the central row 160 MagicMn3 None 140 5 M Fire attack on the central row 161 WoodMan Wood 60 3 W Wood pillars advances on each row 162 WoodMan2 Wood 80 4 W Wood pillars advances on each row 163 WoodMan3 Wood 100 5 W Wood pillars advances on each row 164 SkullMan None 150 3 S A skull head is dropped on 1 enemy 165 SkullMn2 None 180 4 S A skull head is dropped on 1 enemy 166 SkullMn3 None 210 5 S A skull head is dropped on 1 enemy 167 SharkMan Water 90 3 S A shark fin advances on each row 168 SharkMn2 Water 110 4 S A shark fin advances on each row 169 SharkMn3 Water 130 5 S A shark fin advances on each row 170 PharoMan None 100 5 P A laser attack on each row 171 PharoMn2 None 120 5 P A laser attack on each row 172 PharoMn3 None 140 5 P A laser attack on each row 173 ShadoMan None 80 5 S 3 blades are thrown on enemies 174 ShadoMn2 None 90 5 S 3 blades are thrown on enemies 175 ShadoMn3 None 100 5 S 3 blades are thrown on enemies 176 Bass None 200 5 F Powerful attack on all squares 8A- BATTLE CHIP PERFECT DATA ---------------------------- This section should be used as a quick chart to know where you can get each Battle Chip. Note that each chip listed here can be found in the Chip Trade machines. #: Number of the Battle Chip in your library. Name: Name of the Battle Chip. Letter: Possible letters for the Battle Chip. Where: Where you can get the chip: ¤: New game start #: Event ~: Mystery Data °: Shop ¶: Random Mystery Data *: Enemy None: Chip Trade machine only. # Name Letter Where ------------------------------------------------------------------------------------ 1 Cannon A ¤/*Cannon [Cannon] B ¤/*Cannon C ~NumberMan-5/°Shop-1/¶Internet-2 D *Cannon E °Higsby-4/¶Internet-9 2 HiCannon F *HiCannon [High Cannon] G *HiCannon H *HiCannon I ~NumberMan-2/¶Internet-6 J ~SodaMachine-2/¶Internet-9 3 M-Cannon K *M-Cannon [Mega Cannon] L ~IceMan-4/°Shop-3,Shop-10/¶Internet-12 M *M-Cannon N ¶Internet-10,Internet-14 O *M-Cannon 4 Shotgun K #Exchange1/~Internet-1,Dog House [Shot Gun] M N ¤ Q ~FireMan-1 R 5 CrossGun C #Mail(scenario 1-1) [Cross Gun] E F ¶Internet-10 J ¤ K ~Dex's game/¶Internet-2 6 Spreader H ~NumberMan-3/¶Internet-3 [Spread Gun] I #Glyde(Yai's portrait)/°Shop-1/¶Internet-6 J ~Class5B¶/Internet-3 K °Higsby-4¶/Internet-7 L ¶Internet-9 7 Bubbler A *Bubbler [Bubble Spread] K ~ColorMan-1 L P *Bubbler S *Bubbler 8 Heater C [Heat Spread] F *Heater G *Heater K *Heater O ~ColorMan-3 9 MiniBomb C ¤ [Mini Bomb] E J L ¤ P ¶Internet-2 10 LilBomb B *LilBomb [Small Bomb] D *LilBomb G ¶Internet-4 O *LilBomb T ~FireMan-2 11 CrosBomb B *CrosBomb [Cross Bomb] D *CrosBomb H *CrosBomb J L ¶Internet-12 12 BigBomb B *BigBomb [Big Bomb] G O *BigBomb S T *BigBomb 13 Sword B ~FireMan-1/¶Internet-13 [Sword] K ¶Internet-13/*FireSwrd L ¶Internet-13/*AquaSwrd P *AquaSwrd S ¤ 14 WideSwrd C ~IceMan-3 [Wide Sword] K °Shop-1 M N S ¤/~Internet-10/°Shop-3/*LongSwrd 15 LongSwrd D *LongSwrd [Long Sword] E °Shop-10 N O ¶Internet-4 S *LongSwrd 16 FtrSword B ~Internet-3 [Fighter Sword] K L ¶Internet-13 P ~WWW-2 S °Higsby-7 17 KngtSwrd B ~Internet-12 [Knight Sword] C ¶Internet-16 E G #Exchange5 H 18 HeroSwrd B #Exchange15 [Paladin Sword] D F I ~Internet-16 G 19 FireSwrd B *FireSwrd [Flame Sword] F G N *FireSwrd P ~WWW-1 20 AquaSwrd A ~Internet-4 [Aqua Sword] M N *AquaSwrd O P *AquaSwrd 21 ElecSwrd E °Higsby-4 [Elec Sword] G L O S ¶Internet-10 22 Muramasa C [Muramasa] E G J K *ShadoMan SP 23 ShokWave C *ShokWave [Shock Wave] K *ShokWave L ~NumberMan-1 N P ¶Internet-3 24 SoniWave C *SoniWave [Sonic Wave] D *SoniWave J ~IceMan-1 M *SoniWave S ¶Internet-6 25 DynaWave C *DynaWave [Dyna Wave] E M *DynaWave S *DynaWave R #Exchange4 26 FireTowr E *FireTowr [Flame Tower] F *FireTowr L M *FireTowr T ~ColorMan-3 27 AquaTowr A [Aqua Tower] C ~ColorMan-5 G *AquaTowr H *AquaTowr R *AquaTowr 28 WoodTowr B *WoodTowr [Woody Tower] C *WoodTowr H K *WoodTowr N 29 Quake1 A ~NumberMan-4/*Quake1 [Earthquake 1] E ¶Internet-4 H *Quake1 K *Quake1 Q *Quake1 30 Quake2 B *Quake2 [Earthquake 2] C *Quake2 I K Q *Quake2 31 Quake3 C ~Miyu's vase/¶Internet-16 [Earthquake 3] D *Quake3 H M *Quake3 Q *Quake3 32 GutsPnch B *GutsMan3 [Guts Punch] H M *GutsMan3 N T 33 IcePunch B ~IceMan-3/¶Internet-5 [Cold Punch] H M °Shop-12/¶Internet-4,Internet-5 N T 34 Dash B *Dash [Dash Attack] D *Dash G °Shop-15/*Dash L O 35 Howitzer A ¶Internet-15 [Hou Gun] C G H *Howitzer O 36 TriArrow A ~IceMan-3/¶Internet-5/*TriArrow [Triple Arrow] B *TriArrow C *TriArrow D *TriArrow E *TriArrow 37 TriSpear F *TriSpear [Triple Spear] G *TriSpear H *TriSpear I *TriSpear J ~Masa's Register/°Shop-5/¶Internet-7/*TriSpear 38 TriLance K *TriLance [Triple Lance] L *TriLance M ~Internet-1/¶Internet-14 N *TriLance O *TriLance 39 Ratton1 A *Ratton1 [Ratton 1] B *Ratton1 C *Ratton1 D ~ElecMan-1/¶Internet-8/*Ratton1 E #Exchange14 40 Ratton2 F *Ratton2 [Ratton 2] G °Shop-5/¶Internet-10/*Ratton2 H *Ratton2 I *Ratton2 J ¶Internet-15 41 Ratton3 K ¶Internet-16 [Ratton 3] L *Ratton3 M #Exchange17 N *Ratton3 O *Ratton3 42 Wave A °Shop-15/*Wave [Tsunami] D I *Wave L M 43 RedWave B [Aka Tsunami] E J ~Internet-15 N *RedWave P *RedWave 44 BigWave C [Oo Tsunami] H *BigWave K ~WWW-5 L Q *BigWave 45 Gaia1 C *Gaia1 [Gaia Hammer 1] D *Gaia1 L O T *Gaia1 46 Gaia2 C *Gaia2 [Gaia Hammer 2] F K *Gaia2 P S *Gaia2 47 Gaia3 C *Gaia3 [Gaia Hammer 3] G M *Gaia3 N T 48 Thunder1 A *Thunder1 [Thunder Ball 1]E G *Thunder1 H ~Internet-5 S *Thunder1 49 Thunder2 B [Thunder Ball 2]C ¶Internet-11 F *Thunder2 I *Thunder2 L *Thunder2 50 Thunder3 D *Thunder3 [Thunder Ball 3]F *Thunder3 G K N *Thunder3 51 RingZap1 G *RingZap1 [Elec Circle 1] H ~Internet-9 M N *RingZap1 P *RingZap1 52 RingZap2 C *RingZap2 [Elec Circle 2] E G J *RingZap2 L *RingZap2 53 RingZap3 A *RingZap3 [Elec Circle 3] B *RingZap3 O R T *RingZap3 54 Typhoon A *Typhoon [Typhoon] B *Typhoon D ~ElecMan-4 E ¶Internet-8 G *Typhoon 55 Huricane G *Huricane [Hurricane] I *Huricane J *Huricane K L ~WWW-2 56 Cyclone E [Cyclone] F *Cyclone G *Cyclone H *Cyclone I 57 Snakegg1 B *Snakegg1 [Egg Snake 1] E *Snakegg1 G M *Snakegg1 N 58 Snakegg2 C *Snakegg2 [Egg Snake 2] E *Snakegg2 H N P *Snakegg2 59 Snakegg3 A *Snakegg3 [Egg Snake 3] C *Snakegg3 F L S *Snakegg3 60 Drain1 A *Drain1 [Mosquito 1] B D K *Drain1 O *Drain1 61 Drain2 A *Drain2 [Mosquito 2] C H N *Drain2 T *Drain2 62 Drain3 A *Drain3 [Mosquito 3] E F *Drain3 L Q *Drain3 63 BodyBurn E *BodyBurn [Burning Body] F *BodyBurn K *BodyBurn M N 64 X-Panel1 B ~School's Corridor [Panel Out 1] D G ¶Internet-12 L ¤ S °Shop-5/¶Internet-1 65 X-Panel3 B ~Dex's Computer [Panel Out 3] D G ~ElecMan-1/°Shop-3 L °Higsby-4 S #Exchange11 66 Hammer A °Shop-1 [Break Hammer] F ¶Internet-8 I °Shop-3 M #Exchange8/¶Internet-14 Q 67 MetGuard A ¶Internet-1/*ShokWave [Met Guard] C E G *ShokWave,SoniWave L *DynaWave 68 IronShld A *IronShld [Metal Shield] B *IronShld O *IronShld R *IronShld T *IronShld 69 Recov10 A ¤/~Lan's House [Recovery-10] C *Invis3 E G ¶Internet-1/*Invis1 L ¤/*Invis3 70 Recov30 A [Recovery-30] C *Invis3 E G ¶Internet-2 L ~Yai's portrait 71 Recov50 A *Invis2 [Recovery-50] C °Shop-1 E *Invis3 G ~Medical Room L ~Mayl's Piano 72 Recov80 A *Invis2 [Recovery-80] C ~IceMan-2/¶Internet-3 E °Higsby-4 G #Exchange6/~ColorMan-5 L *Invis3 73 Recov120 A ~Sal's Register¶/Internet-7 [Recovery-120] C ~ElecMan-1/¶Internet-8,Internet-15 E G L *Invis3 74 Recov150 A ~Internet-13 [Recovery-150] C °Shop-5/¶Internet-14 E ¶Internet-9 G *Invis3 L °Higsby-5/¶Internet-15 75 Recov200 A *Invis3 [Recovery-200] C ~WWW-1¶/Internet-16 E G ¶Internet-12 L ~Power plant room? 76 Recov300 A [Recovery-300] C #Exchange10 E G L ~WWW-3 77 Steal A ~FireMan-1/°Internet-10 [Area Steal] E L °Higsby-4 P S ¤ 78 Geddon1 F [Dismatch 1] H °Higsby-5 J L °Shop-12 N 79 Geddon2 A °Shop-12 [Dismatch 2] B E I K °Higsby-7 80 Escape F ¤ [Escape] H ~School's library J ~Yai's telephone L ~Lobby's TV N ~NumberMan-2 81 Interupt F [Interrupt] H J L °Higsby-5 N 82 Repair A ~School's AV room [Panel Return] G #Exchange9/°Higsby-4,Internet-15/¶Internet-11 H #Exchange3 K S 83 TimeBom1 E [Count Bomb 1] G J *TimeBom1 L *TimeBom1 Q ¶Internet-11 84 TimeBom2 C *TimeBom2 [Count Bomb 2] F J *TimeBom2 L S °Shop-5 85 TimeBom3 A [Count Bomb 3] B *TimeBom3 G *TimeBom3 O *TimeBom3 P ~WWW-4 86 Cloud B *Cloud [Cloud] G H ¶Internet-7 O *Cloud R *Cloud 87 Cloudier A °Shop-4 [More Cloud] D I *Cloudier M *Cloudier P *Cloudier 88 Cloudest C *Cloudest [Most Cloud] F J K *Cloudest O *Cloudest 89 Mine1 G *Mine1 [Stress Mine 1] H *Mine1 M *Mine1 N P 90 Mine2 C *Mine2 [Stress Mine 2] E G J *Mine2 L *Mine2 91 Mine3 A *Mine3 [Stress Mine 3] B *Mine3 O R T *Mine3 92 Dynamit1 B *Dynamit1 [Dynamite 1] G O *Dynamit1 Q *Dynamit1 S 93 Dynamit2 A *Dynamit2 [Dynamite 2] C *Dynamit2 K *Dynamit2 M N 94 Dynamit3 G *Dynamit3 [Dynamite 3] K *Dynamit3 M *Dynamit3 O P 95 Remobit1 A *Remobit1 [Rimoko Goro 1] C *Remobit1 F N ~Internet-7 O *Remobit1 96 Remobit2 B [Rimoko Goro 2] D *Remobit2 E *Remobit2 H I *Remobit2 97 Remobit3 G *Remobit3 [Rimoko Goro 3] J K P *Remobit3 Q *Remobit3 98 Lockon1 C [Lock-on 1] D *Lockon1 H *Lockon1 I *Lockon1 L 99 Lockon2 B [Lock-on 2] E *Lockon2 G *Lockon2 H *Lockon2 M 100 Lockon3 A [Lock-on 3] D *Lockon3 K *Lockon3 N *Lockon3 O 101 Candle1 C *Candle1 [Rimoroosoku 1] F I P *Candle1 S *Candle1 102 Candle2 B *Candle2 [Rimoroosoku 2] E *Candle2 G *Candle2 J L 103 Candle3 A *Candle3 [Rimoroosoku 3] D H *Candle3 K M *Candle3 104 Anubis C [Poison Anubis] L *PharoMan SP M Q T 105 IceCube A *IceCube [Ice Cube] C *IceCube I °Shop-4 L *IceCube M ¶Internet-5/*IceCube 106 RockCube B [Stone Cube] E G M ¶Internet-6 O ~Internet-3 107 BstrGard A #Exchange2 [Buster Guard] G K N R 108 BstrBomb D #Exchange16 [Buster Bomb] H J O T 109 BstrSwrd B [Buster Sword] E L P S °Higsby-7 110 BstrPnch C #Exchange7 [Buster Punch] F I M Q 111 SloGauge H [Heavy Gauge] K N O Q °Higsby-7 112 FstGauge A °Higsby-5 [Quick Gauge] C E L N 113 Invis1 I *Invis1 [Invisible 1] J *Invis1 L ¶Internet-11/*Invis1 O Q °Shop-5 114 Invis2 A *Invis2 [Invisible 2] C *Invis2 F J *Invis2 M 115 Invis3 B [Invisible 3] D H K N *Invis3 116 DropDown A [Tenjyooura] B *DropDown O R T 117 Popup C *Popup [Yukashita] D *Popup H *Popup K *Popup N *Popup 118 IronBody C *Gaia3 [Iron Body] D L Q *Gaia2 R *Gaia1 119 Barrier D [Barrier] F °Higsby-4 M R ~City's class S ~Miyu's mirror 120 BblWrap1 C [Bubble Wrap 1] E *BblWrap1 G *BblWrap1 I *BblWrap1 M 121 BblWrap2 D *BblWrap2 [Bubble Wrap 2] F *BblWrap2 H *BblWrap2 K N *BblWrap2 122 BblWrap3 A [Bubble Wrap 3] B *BblWrap3 L *BblWrap3 Q *BblWrap3 R °Shop-15/*BblWrap3 123 LeafShld C *LeafShld [Leaf Shield] D F K Q *LeafShld 124 AquaAura D [Aqua Aura] E L *AquaAura R *AquaAura S *AquaAura 125 FireAura B *FireAura [Flame Aura] G I *FireAura N T 126 WoodAura C #Exchange13 [Wood Aura] F *WoodAura J O Q 127 LifeAura A [Dream Aura] H *Bass K *Bass M *Bass P *Bass 128 Roll R #Mayl(scenario 2-2) 129 Roll2 R #Mayl(scenario 5-3) 130 Roll3 R #Yai(scenario 8-3) 131 GutsMan G #Dex(scenario 3-3)/*GutsMan3 132 GutsMan2 G *GutsMan3 133 GutsMan3 G *GutsMan3 134 ProtoMan B *ProtoMan2,ProtoMan3 135 ProtoMn2 B *ProtoMan3 136 ProtoMn3 B *ProtoMan3 137 FireMan F *FireMan2,FireMan3 138 FireMan2 F *FireMan3 139 FireMan3 F *FireMan3 140 NumbrMan N *NumberMan2,NumberMan3 141 NumbrMn2 N *NumberMan3 142 NumbrMn3 N *NumberMan3 143 StoneMan S *StoneMan2,StoneMan3 144 StoneMn2 S *StoneMan3 145 StoneMn3 S *StoneMan3 146 IceMan I *IceMan2,IceMan3 147 IceMan2 I *IceMan3 148 IceMan3 I *IceMan3 149 ColorMan C *ColorMan2,ColorMan3 150 ColorMn2 C *ColorMan3 151 ColorMn3 C *ColorMan3 152 ElecMan E *ElecMan2,ElecMan3 153 ElecMan2 E *ElecMan3 154 ElecMan3 E *ElecMan3 155 BombMan B *BombMan2,BombMan3 156 BombMan2 B *BombMan3 157 BombMan3 B *BombMan3 158 MagicMan M *MagicMan2,MagicMan3 159 MagicMn2 M *MagicMan3 160 MagicMn3 M *MagicMan3 161 WoodMan W *WoodMan2,WoodMan3 162 WoodMan2 W *WoodMan3 163 WoodMan3 W *WoodMan3 164 SkullMan S *SkullMan2,SkullMan3 165 SkullMn2 S *SkullMan3 166 SkullMn3 S *SkullMan3 167 SharkMan S *SharkMan2,SharkMan3 168 SharkMn2 S *SharkMan3 169 SharkMn3 S *SharkMan3 170 PharoMan P *PharoMan,PharoMan SP 171 PharoMn2 P *PharoMan SP 172 PharoMn3 P *PharoMan SP 173 ShadoMan S *ShadoMan,ShadoMan SP 174 ShadoMn2 S *ShadoMan SP 175 ShadoMn3 S *ShadoMan SP 176 Bass F 9- COMBOS --------- Combos, or Advance Programs, are combinations of Battle Chips that create a new kind of effect, mostly bigger attacks. When you choose the good chips for a combo in the right order, the screen will darken, then you activate the combo like any Battle Chip. The effect is explained for each series. Name: Name of the combo. Battle Chips: Battle Chips needed to execute the combo. Name Battle Chips ------------------------------------------------------------------------------------ (The Zeta series allow you to use the Battle Chips as long as you want for 5 seconds and make you invincible for that time) Zeta Cannon 1 Cannon A-B-C Cannon B-C-D Cannon C-D-E Zeta Cannon 2 HiCannon G-H-I HiCannon H-I-J HiCannon I-J-K Zeta Cannon 3 M-Cannon K-L-M M-Cannon L-M-N M-Cannon M-N-O Zeta Spread Spreader H-I-J Spreader I-J-K Spreader J-K-L Zeta Ratton 1 Ratton1 A-B-C Ratton1 B-C-D Ratton1 C-D-E Zeta Ratton 2 Ratton2 F-G-H Ratton2 G-H-I Ratton2 H-I-J Zeta Ratton 3 Ratton3 K-L-M Ratton3 L-M-N Ratton3 M-N-O Zeta Arrow TriArrow A-B-C TriArrow B-C-D TriArrow C-D-E Zeta Spear TriSpear F-G-H TriSpear G-H-I TriSpear H-I-J Zeta Lance TriLance K-L-M TriLance L-M-N TriLance M-N-O (The Omega series allow you to use the Battle Chips as long as you want for 10 seconds and make you invincible for that time) Omega Cannon 1 Cannon A-B-C-D-E Omega Cannon 2 HiCannon F-G-H-I-J Omega Cannon 3 M-Cannon K-L-M-N-O Omega Spread Spreader H-I-J-K-L Omega Ratton 1 Ratton1 A-B-C-D-E Omega Ratton 2 Ratton2 F-G-H-I-J Omega Ratton 3 Ratton3 K-L-M-N-O Omega Arrow TriArrow A-B-C-D-E Omega Spear TriSpear F-G-H-I-J Omega Lance TriLance K-L-M-N-O (The Beta series allow you to use the effects of the Battle Chips 5 times) Beta Bomb LilBomb B - CrosBomb B - BigBomb B Beta Sword Sword S - FtrSword S - LongSwrd S Beta Wave ShokWave C - SoniWave C - DynaWave C Beta Quake Quake1 Q - Quake2 Q - Quake3 Q (The Sigma series allow you to use the effects of the Battle Chips 8 times) Sigma Bomb LilBomb B x 2 - CrosBomb B x 2 - BigBomb B LilBomb B x 2 - CrosBomb B - BigBomb B x 2 LilBomb B - CrosBomb B x 2 - BigBomb B x 2 LilBomb B x 3 - CrosBomb B - BigBomb B LilBomb B - CrosBomb B x 3 - BigBomb B LilBomb B - CrosBomb B - BigBomb B x 3 Sigma Sword Sword S x 2 - FtrSword S x 2 - LongSwrd S Sword S x 2 - FtrSword S - LongSwrd S x 2 Sword S - FtrSword S x 2 - LongSwrd S x 2 Sword S x 3 - FtrSword S - LongSwrd S Sword S - FtrSword S x 3 - LongSwrd S Sword S - FtrSword S - LongSwrd S x 3 Sigma Wave ShokWave C x 2 - SoniWave C x 2 - DynaWave C ShokWave C x 2 - SoniWave C - DynaWave C x 2 ShokWave C - SoniWave C x 2 - DynaWave C x 2 ShokWave C x 3 - SoniWave C - DynaWave C ShokWave C - SoniWave C x 3 - DynaWave C ShokWave C - SoniWave C - DynaWave C x 3 Sigma Quake Quake1 Q x 2 - Quake2 Q x 2 - Quake3 Q Quake1 Q x 2 - Quake2 Q - Quake3 Q x 2 Quake1 Q - Quake2 Q x 2 - Quake3 Q x 2 Quake1 Q x 3 - Quake2 Q - Quake3 Q Quake1 Q - Quake2 Q x 3 - Quake3 Q Quake1 Q - Quake2 Q - Quake3 Q x 3 Powered Cannon Shotgun K - CrosGun K - Spreader K - M-Cannon K (This cannon does 200 points of damage) Heavy Stomp Gaia1 C - Gaia2 C - Gaia3 C - Quake3 C (This combo does 400 points of damage on all enemy side) Big Straight GutsPnch B - IcePunch B - Dash B (This punch does 250 points of damage on one row) Blood Drain Drain1 A - Drain2 A - Drain3 A - Wave A (This attack does a HP drain of 200 on all three rows) Desstorm Typhoon G - Huricane G - Cyclone G - Repair G (This wind attack does 200 points of damage on every enemy) Guts Shot MetGuard G - Dash G - GutsMan G MetGuard G - Dash G - GutsMan2 G MetGuard G - Dash G - GutsMan3 G (GutsMan and MegaMan do an attack of 500 points of damage) Life Saver Barrier R - AquaAura R - Roll R Barrier R - AquaAura R - Roll2 R Barrier R - AquaAura R - Roll3 R (This combo makes you invisible and gives you HP) Double Hero FtrSword B - KngtSwrd B - HeroSwrd B - ProtoMan B FtrSword B - KngtSwrd B - HeroSwrd B - ProtoMn2 B FtrSword B - KngtSwrd B - HeroSwrd B - ProtoMn3 B (MegaMan and ProtoMan do an attack of 400 points of damage) 10- ENEMY DATA -------------- In the game, you will meet various enemies, alos called viruses. This list can help you find which Battle Chips you can get depending of the enemy. A more thorough list can be found in the next section. Enemy: Name of the enemy. Desc: Short description of the enemy. Gives: What you can get for deleting the enemy. (Battle Chip or range of zennies) The second line shows all the enemies appearances. Enemy Desc Gives ------------------------------------------------------------------------------------ Cannon Green cannon Cannon A-B-D, 60~200Z Dog House, Oven, School Net, Yai's, Dex's console, Internet-1, 13 HiCannon Blue cannon HiCannon F-G-H, 160~300Z School Net, Dex's console, Water Net, Power Plant Net, WWW Net, Internet-3, 13 M-Cannon Red cannon M-Cannon K-M-O, 160~300Z Den Town Net, Power Plant Net, Internet-13 Bubbler Blue whale Bubbler A-P-S, 210~350Z Soda Machine 1, Water Net, Den Town Net, Masa's register Heater Pink whale Heater F-G-K, 210-350Z Soda Machine 1, Den Town Net LilBomb Red beetle LilBomb B-D-O, 110~250Z School Net, Dex's computer CrosBomb Blue beetle CrosBomb B-D-H, 210~350Z Internet-3 BigBomb Grey beetle BigBomb B-O-T, 360~500Z WWW Net, Internet-5, 6, 7, 8, 13 LongSwrd Grey swordsman LongSwrd D-S, WideSwrd S, 160~300Z Yai's telephone, Water Net, Internet-2, 7, 8, 13 FireSwrd Yellow swordsman Sword K, FireSwrd B-N, 160~300Z Den Town Net, WWW Net, Internet-2, 3, 13 AquaSwrd Blue swordsman Sword L-P, AquaSwrd N-P, 260~400Z Den Town Net, Internet-13 ShokWave Yellow metool MetGuard A-G, ShokWave C-K, 60~200Z Dog House, Oven, School Net, Yai's telephone, Dex's computer, Mayl's piano, Internet-1, 2, 3, 13 SoniWave Red metool MetGuard G, SoniWave C-D-M, 110~250Z Dog House, Car, Dex's, Miyu's mirror, Den Town Net, Internet-3, 6, 13 DynaWave Blue metool MetGuard L, DynaWave C-M-S, 160~300Z Miyu's mirror, Den Town Net, Internet-5, 6, 7, 8, 13 FireTowr Grey and red mouth FireTowr E-F-M, 100~200Z Oven, Den Town Net, Internet-2, 10 AquaTowr Grey and blue mouth AquaTowr G-H-R, 210~350Z Soda Machine 2, Water Net, Den Town Net, WoodTowr Brown acorn WoodTowr B-C-K, 360~500Z Sal's register, Internet-5, 6, 7 ,8, 9 Quake1 Grey anvil Quake1 A-H-K-Q, 110~200Z School Net, Mayl's Quake2 Red anvil Quake2 B-C-Q, 160~300Z Dex's computer, Den Town Net Quake3 Yellow anvil Quake3 D-M-Q, 260~400Z WWW Net, Internet-4 Dash Green Bird Dash B-D-G, 60~200Z Yai's portrait, Water Net, Internet-1, 2, 3 Howitzer Grey ball Howitzer H, 160~300Z Restaurant, WWW Net, Internet-2 Howitzer2 Brown ball 2000Z Soda Machine 1 Howitzer3 Blue ball 3000Z Internet-4 TriArrow Green fish TriArrow A-B-C-D-E, 210~250Z Water Net, Water control panel TriSpear Red fish TriSpear F-G-H-I-J, 360~400Z Water control panel, Masa's register, WWW Net, Internet-8 TriLance Blue fish TriLance K-L-N-O, 460~550Z Internet-11 Ratton1 Pink rat Ratton1 A-B-C-D, 310~450Z Lobby's TV, Dad's monitor, Power Plant Net Ratton2 Blue and brown rat Ratton2 F-G-H-I, 460~600Z Internet-10 Ratton3 Grey rat Ratton3 L-N-O, 400~600Z Internet-16 Wave Blue jellyfish Wave A-I, 260~350Z Masa's register RedWave Purple jellyfish RedWave N-P, 260~350Z Den Town Net BigWave Grey jellyfish BigWave H-Q, 460~550Z WWW Net Gaia1 Purple armor with hammer IronBody R, Gaia1 C-D-T, 360~500Z Internet-5, 7, 8, 9 Gaia2 Blue armor with hammer IronBody Q, Gaia2 C-K-S, 460~600Z Internet-12 Gaia3 Yellow armor with hammer IronBody C, Gaia3 C-M, 460~600Z Internet-16 Thunder1 Yellow electrode Thunder1 A-G-S, 310~450Z Power Plant Net, Internet-3 Thunder2 Red electrode Thunder2 F-I-L, 460~600Z Restaurant, WWW Net Thunder3 Purple electrode Thunder3 D-F-N, 460~600Z Internet-14 RingZap1 Red robot RingZap1 G-N-P, 310~400Z Power Plant Net RingZap2 Blue robot RingZap2 C-J-L, 310~450Z Power Plant Net RingZap3 Purple robot RingZap3 A-B-T, 310~450Z Power Plant Net Typhoon Red fan Typhoon A-B-G, 310~450Z Power Plant Net Huricane Blue fan Huricane G-I-J, 460~600Z Internet-12 Cyclone Grey fan Cyclone F-G-H, 460~600Z WWW Net, Internet-12 Snakegg1 Green snake Snakegg1 B-E-M, 460~600Z WWW Net, Internet-12, 14 Snakegg2 Yellow snake Snakegg2 C-E-P, 460~550Z WWW Net, Internet-14 Snakegg3 Purple snake Snakegg3 A-C-S, 460~550Z WWW Net Drain1 Red mosquitoes Drain1 A-K-O, 360~500Z Internet-5, 6, 8 Drain2 Purple mosquitoes Drain2 A-N-T, 460~600Z Miyu's mirror, Internet-11 Drain3 Yellow mosquitoes Drain3 A-F-Q, 460~600Z Internet-15 BodyBurn Red bird BodyBurn E-F-K, 360~450Z Den Town's summer class, Internet-9, 14, 16 IronShld Red hog with shield IronShld A-B-O-R-T, 460~600Z WWW Net IronShld2 Grey hog with shield 2000Z Soda Machine 1 IronShld3 Blue hog with shield 3000Z Internet-4 TimeBom1 Grey hand TimeBom1 J-L, 110~250Z School Net, WWW Net TimeBom2 Blue hand TimeBom2 C-J, 260~400Z Dad's monitor, Internet-4 TimeBom3 Red hand TimeBom3 B-G-O, 460~600Z WWW Net Cloud White cloud with umbrella Cloud B-O-R, 210~350Z Lobby's TV, Water Net Cloudier Blue cloud with umbrella Cloudier I-M-P, 460~600Z Sal's register, WWW Net, Internet-11 Cloudest Black cloud with umbrella Cloudest C-K-O, 460~600Z Internet-14 Mine1 Yellow big guy Mine1 G-H-M, 360~450Z Den Town Net, Internet-2, 6, 9 Mine2 Green big guy Mine2 C-J-L, 460~600Z Internet-11 Mine3 Purple big guy Mine3 A-B-T, 460~600Z Internet-12 Dynamit1 Brown camouflage rock Dynamit1 B-O-Q, 360~500Z Sal's register, Internet-4 Dynamit2 Green camouflage rock Dynamit2 A-C-K, 460~600Z Internet-12 Dynamit3 Grey camouflage rock Dynamit3 G-K-M, 460~600Z Den Town's summer class Remobit1 Pink thundergod Remobit1 A-C-O, 310~450Z Car, Power Plant Net, Internet-6 Remobit2 Blue thundergod Remobit2 D-E-I, 360~500Z WWW Net, Internet-9 Remobit3 Red thundergod Remobit3 G-P-Q, 460~600Z WWW Net, Internet-14 Lockon1 Yellow machine gun Lockon1 D-H-I, 460~600Z WWW Net Lockon2 Green machine gun Lockon2 E-G-H, 460~600Z Internet-10, 14 Lockon3 Purple machine gun Lockon3 D-K-N, 460~600Z Internet-16 Candle1 Green demon with candle Candle1 C-P-S, 260~350Z Miyu's mirror Candle2 Red demon with candle Candle2 B-E-G, 460~600Z WWW Net, Internet-15 Candle3 Purple demon with candle Candle3 A-H-M, 460~600Z Miyu's vase IceCube Blue bear IceCube A-C-L-M, 460~600Z WWW Net, Internet-10, 11, 13 IceCube2 Purple bear 2000Z Water Net IceCube3 Brown bear 2000Z Water Net Invis1 Purple ghost Invis1 I-J-L, Recov10 G, 110~250Z School Net, Mayl's piano Invis2 Red ghost Invis2 A-C-J, Recov50 A, Recov80 A, 210~250Z Dex's console, Water Net, Miyu's mirror, Internet-4 Invis3 White ghost Invis3 N, Recov10 C-L, Recov30 C, Recov50 E, Recov80 L, Recov120 L, Recov150 G, Recov200 A, 400Z Internet-7, 8, 13 DropDown Red acorn DropDown B, 460~600Z Internet-15 Popup Hiding dog Popup C-D-H-K-N Internet-13, 14, 15 BblWrap1 Red and pink squid BblWrap1 E-G-I, 260~350Z Den Town Net BblWrap2 Purple and pink squid BblWrap2 D-F-H-N, 400~500Z Internet-10 BblWrap3 Grey and brown squid BblWrap3 B-L-Q-R, 460~500Z WWW Net LeafShld Green acorn LeafShld C-Q, 460~550Z Internet-14, 15 AquaAura Grey and blue head AquaAura L-R-S, 360~450Z WWW Net, Internet-9, 16 FireAura Green and yellow head FireAura B-I, 500~580Z WWW Net, Internet-15, 16 WoodAura Purple and green head WoodAura F, 460~600Z WWW Net, Internet-16 Life Virus Giant green demon Nothing WWW Net ------------------------ Bosses, also called Navis ------------------------- GutsMan Construction robot Nothing GutsMan2 (Dex) Nothing GutsMan3 GutsMan, GutsMan2, GutsMan3, GutsPnch B-M, 500~2000Z ProtoMan Red swordsman with hair 3000Z ProtoMan2 (Power Plant Net, Chaud) ProtoMan ProtoMan3 ProtoMan, ProtoMn2, ProtoMn3, 500~2000Z FireMan Fire robot 1000Z FireMan2 (Oven, Internet-1) FireMan FireMan3 FireMan, FireMan2, FireMan3, 500~2000Z NumberMan Lightbulb robot 1500Z NumberMan2 (School Net, Higsby's) NumbrMan NumberMan3 NumbrMan, NumbrMn2, NumbrMn3, 500~2000Z StoneMan Square rock robot 2000Z StoneMan2 (Internet-2, 3) StoneMan StoneMan3 StoneMan, StoneMn2, StoneMn3, 500~2000Z IceMan Little eskimo robot 2500Z IceMan2 (Water Net, Dr. Froid) IceMan IceMan3 IceMan, IceMan2, IceMan3, 500~2000Z ColorMan Multi-colored clown 3000Z ColorMan2 (Den Town Net, Internet-9)ColorMan ColorMan3 ColorMan, ColorMn2, ColorMn3, 500~2000Z ElecMan Thunder black robot 3500Z ElecMan2 (Power Net, Internet-6) ElecMan ElecMan3 ElecMan, ElecMan2, ElecMan3, 500~2000Z BombMan Red padded robot 4000Z BombMan2 (Internet-8, 11) BombMan BombMan3 BombMan, BombMan2, BombMan3, 500~2000Z MagicMan Blue robot with big nose 5000Z MagicMan2 (Internet-14, WWW Net) MagicMan MagicMan3 MagicMan, MagicMn2, MagicMn3, 500~2000Z WoodMan Tree robot 2000Z WoodMan2 (Sal) WoodMan WoodMan3 WoodMan, WoodMan2, WoodMan3, 500~2000Z SkullMan Skeleton robot 2500Z SkullMan2 (Miyu) SkullMan SkullMan3 SkullMan, SkullMn2, SkullMn3, 500~2000Z SharkMan Shark robot 3000Z SharkMan2 (Masa) SharkMan SharkMan3 SharkMan, SharkMn2, SharkMn3, 500~2000Z ShadoMan Ninja robot ShadoMan ShadoMan SP (Internet-15) ShadoMan, ShadoMn2, ShadowMn3, Muramasa K, 4000~6000Z PharoMan Egyptian robot PharoMan PharoMan SP (Internet-12) PharoMan, PharoMn2, PharoMn3, Anubis L, 4000~6000Z Bass [Forte] Cloaked black robot LifeAura, 10000Z (Internet-16) 10A- ENEMY PERFECT DATA ----------------------- This section should be used if you have trouble defeating enemies. Enemy: Name of the enemy. Type: Element assigned to the enemy. HP: Hit Points of the enemy. AtkEl: Element of the enemy's attack. Dam: Standard damage of the attack. (It can change depending of your protections and weaknesses) Attack: Name of the enemy's attack, if many. Chips: Recommended Battle Chips to use. Enemy Type HP AtkEl Dam Attack Chips ------------------------------------------------------------------------------------ Cannon None 50 None 10 Cannon series, LilBomb HiCannon None 80 None 40 Cannon series, CrosBomb M-Cannon None 100 None 100 Cannon series, BigBomb Bubbler Water 100 Water 30 Cannon series, TriArrow Heater Fire 100 Fire 30 Cannon series, AquaTowr LilBomb None 80 None 15 Wave, AquaTowr CrosBomb None 120 None 80 RedWave, FireTowr BigBomb None 150 None 140 BigWave, Gaia series LongSwrd None 90 None 60 Sword WideSwrd None 40 LongSwrd FireSwrd Fire 120 None 60 LongSwrd AquaSwrd Fire 60 FireSwrd AquaSwrd Water 200 None 80 LongSwrd ElecSwrd Water 80 AquaSwrd ShokWave None 40 None 10 Cannon series, Spreader SoniWave None 60 None 40 Cannon series, TriSpear DynaWave None 100 None 100 Cannon series, TriLance FireTowr Fire 80 Fire 15 AquaTowr, Bubbler AquaTowr Water 120 Water 50 Thunder series, LilBomb WoodTowr Wood 100 Wood 100 FireSwrd, Heater Quake1 None 60 None 20 Sword series, CrosBomb Quake2 None 120 None 60 Sword series, BigBomb Quake3 None 150 None 100 BigWave, Gaia series Dash None 80 None 30 Sword series, HiCannon Howitzer None 60 None 30 Cannon series, TriArrow Howitzer2 None 70 None 30 Cannon series, TriSpear Howitzer3 None 80 None 30 Cannon series, TriLance TriArrow None 100 None 50 Cannon series, LilBomb TriSpear None 150 None 70 Cannon series, CrosBomb TriLance None 200 None 120 Cannon series, BigBomb Ratton1 None 60 None 70 Wave, CrosBomb Ratton2 None 80 None 85 RedWave, Gaia series Ratton3 None 100 None 100 BigWave, BigBomb Wave Water 120 Water 200 Thunder series, LilBomb RedWave Fire 150 Fire 200 Bubbler, AquaTowr BigWave Water 200 Water 300 Remobit series, TimeBom series Gaia1 None 150 None 200 Sword series, Typhoon Gaia2 None 200 None 300 Sword series, Huricane Gaia3 None 300 None 400 Sword series, Cyclone Thunder1 Elec 100 Elec 100 WoodTowr, Sword series Thunder2 Elec 150 Elec 140 WoodTowr, Sword series Thunder3 Elec 200 Elec 180 WoodTowr, Sword series RingZap1 Elec 150 Elec 100 WoodTowr, Sword series RingZap2 Elec 200 Elec 100 WoodTowr, Sword series RingZap3 Elec 250 Elec 100 WoodTowr, Sword series Typhoon None 100 None 80 Wave, Quake series Huricane None 140 None 120 RedWave, Quake series Cyclone None 180 None 160 BigWave, Quake series Snakegg1 Wood 200 Wood 200 DynaWave BigBomb Wood 200 Snakegg1 Snakegg2 Elec 250 Elec 200 Elec WoodTowr Elec 200 Snakegg2 Snakegg3 Fire 300 Fire 200 Fire Gaia series, HeroSwrd Fire 200 Snakegg3 Fire 100 Fire2 Drain1 None 200 None 50 Sword series, TriArrow Drain2 None 200 None 100 Sword series, TriSpear Drain3 None 200 None 200 Sword series, TriLance BodyBurn Fire 150 Fire 150 Dash AquaSwrd Fire 30 Fire IronShld None 120 None 40 Ratton series, FtrSword IronShld2 None 200 None 40 Ratton series, KngtSwrd IronShld3 None 250 None 40 Ratton series, HeroSwrd TimeBom1 None 80 None 30 Gaia series, FtrSword TimeBom2 None 200 None 100 Gaia series, KngtSwrd TimeBom3 None 300 None 200 Gaia series, HeroSwrd Cloud Water 120 Water 30 Remobit series, Thunder series Cloudier Water 140 Water 80 Remobit series, Thunder series Cloudest Water 160 Water 120 Remobit series, Thunder series Mine1 None 100 None 100 Quake series, Howitzer Mine2 None 120 None 180 Quake series, Howitzer Mine3 None 140 None 300 Quake series, Howitzer Dynamit1 None 100 None 200 Stress series, Gaia series Dynamit2 None 250 None 200 Stress series, Gaia series Dynamit3 None 300 None 200 Stress series, Gaia series Remobit1 Elec 80 Elec 100 SoniWave, KngtSwrd Remobit2 Elec 100 Elec 150 DynaWave, KngtSwrd Remobit3 Elec 120 Elec 200 Howitzer, HeroSwrd Lockon1 None 200 None 60 FtrSword, TriArrow Lockon2 None 240 None 100 KngtSwrd, TriSpear Lockon3 None 300 None 160 HeroSwrd, TriLance Candle1 Fire 160 Fire 100 Bubbler, ShokWave Candle2 Fire 200 Fire 150 AquaTowr, SoniWave Candle3 Fire 300 Fire 200 AquaSwrd, DynaWave IceCube Water 200 Water 100 Thunder series, Gaia series IceCube2 Water 250 Water 60 LilBomb, TriArrow IceCube3 Water 300 Water 60 Cannon series, Howitzer Invis1 None 50 None 15 Sword series, Wave Invis2 None 100 None 60 Sword series, RedWave Invis3 None 120 None 120 Sword series, BigWave DropDown Wood 120 Wood 180 FireSwrd, BigBomb Popup None 10 None 0 WoodMan, ShadoMan BblWrap1 Water 60 Water 80 Thunder series, TriArrow BblWrap2 Water 90 Water 120 Thunder series, TriSpear BblWrap3 Water 150 Water 160 Thunder series, TriLance LeafShld Wood 250 Wood 140 FireSwrd, Cannon series AquaAura None 200 None 100 ElecSwrd, Remobit series FireAura None 250 None 160 AquaSwrd, BigWave WoodAura None 300 None 240 FireSwrd, Snakegg3 Life Virus None 1000 None 200 WideSwrd HeroSwrd, Good Version 3 Navi None 200 Laser None 200 Meteor Water 80 AquaTowr Fire 80 Fire Wood 80 WoodTowr Elec 80 Thunder ------------------------ Bosses, also called Navis ------------------------- GutsMan None 200 None 20 ShokWave Cannon series, Sword series None 30 GutsPnch None 20 Guts Hammer GutsMan2 None 400 None GutsMan3 None 600 None 60 ShokWave None 80 GutsPnch None 60 Guts Hammer ProtoMan None 500 None Sword series, Remobit series ProtoMan2 None 600 None ProtoMan3 None 700 None 200 LongSwrd None 200 WideSwrd FireMan Fire 300 Fire Cannon series, Sword series FireMan2 Fire 400 Fire FireMan3 Fire 500 Fire 20 Fire Arm Fire 15 FireTowr Fire 10 Banner Bomb NumberMan None 500 None Cannon series, Bomb series NumberMan2 None 600 None NumberMan3 None 700 None 20 Number Ball None 40 Time Bomb None 10x Dice Bomb StoneMan None 600 None FireTowr, SoniWave StoneMan2 None 700 None StoneMan3 None 800 None 30 Stone None 70 Laser IceMan Water 500 Water ElecMan, Steal IceMan2 Water 600 Water IceMan3 Water 700 Water 30 Freeze Bomb Water 60 IceCube ColorMan None 600 None Remobit series, Bomb series ColorMan2 None 700 None ColorMan3 None 800 None 100 Ball Fire 100 FireTowr Water 100 AquaTowr ElecMan Elec 600 Elec WoodMan, Steal ElecMan2 Elec 700 Elec ElecMan3 Elec 800 Elec 200 Elec1 Elec 100 Elec2 BombMan Fire 800 Fire Steal, Timebom series BombMan2 Fire 900 Fire BombMan3 Fire 1000 Fire 140 Bomb Shoot Fire 100x Mine MagicMan None 700 None Gaia series, Popup MagicMan2 None 800 None MagicMan3 None 900 Fire 160 Magic Fire Virus Call WoodMan Wood 500 Wood Heater, FireSwrd WoodMan2 Wood 600 Wood WoodMan3 Wood 700 Wood 50 WoodTowr Wood 50 Desforest SkullMan None 600 None Roll, Bomb series SkullMan2 None 700 None SkullMan3 None 800 Fire 80 Fire None 80 Sickle None 100 Head Crush SharkMan Water 700 Water GutsMan, Heater SharkMan2 Water 800 Water SharkMan3 Water 900 Water 120 Heel Water 80 AquaTowr ShadoMan None 800 None Popup, DropDown ShadoMan SP None 1000 None 200 PharoMan None 800 None PharoMan SP None 1000 None 200 Laser Good Version 3 Navi, HeroSwrd None 200 PharTrap None 100 Ratton None 100 Arrow Fire 100 Snakegg Bass None 1000 None ??? Good Version 3 Navi, Gaia series 11- BUSTING LEVEL ----------------- When you finish a battle, you will be given a rating. The better the rating, the better the Zenny or chance to get a Battle Chip. Here's how you calculate your rating. (1-lowest, 10-higher, S-Best) Time: The sooner you finish the battle, the higher the rating. Normal enemies: <=5 seconds: 7 points >5 ~ <=12 seconds: 6 points >12 ~ <=36 seconds: 5 points >36 seconds: 4 points Bosses: <=30 seconds: 10 points >30 ~ <=40 seconds: 8 points >40 ~ <=50 seconds: 6 points >50 seconds: 4 points Damage: The less your damage, the higher the rating. 0 hit: 1 point 1 hit: ±0 point 2 hits: -1 point 3 hits: -2 points 4+ hits: -3 points Movement: The less you move, the higher the rating. 0~2 moves: 1 point 3+ moves: ±0 point Simultaneous: The more enemies you delete at the same time, the higher the rating. Two at the same time: 2 points Three at the same time: 4 points 12- CHIP TRADER MACHINES ------------------------ At Higsby's store, you will find two machines. If you put some Battle Chips of your choice, you can obtain another one, sometimes very rare! As you can see, the type of chip you put as nothing to do with the one you get. 3-chips machine: 3/4 probability of having... 202/256 probability to get a 1-star chip 32/256 probability to get a 2-stars chip 16/256 probability to get a 3-stars chip 5/256 probability to get a 4-stars chip 1/256 probability to get a 5-stars chip 1/4 probability of having... 13/16 probability to get a 1-star chip 2/16 probability to get a 2-stars chip 1/16 probability to get a 3-stars chip 10-chips machine: 3/4 probability of having... 16/256 probability to get a 1-star chip 176/256 probability to get a 2-stars chip 32/256 probability to get a 3-stars chip 16/256 probability to get a 4-stars chip 16/256 probability to get a 5-stars chip 1/4 probability of having... 1/16 probability to get a 1-star chip 11/16 probability to get a 2-stars chip 2/16 probability to get a 3-stars chip 1/16 probability to get a 4-stars chip 1/16 probability to get a 5-stars chip 13- WALKTHROUGH --------------- Here, you will find a quick walkthrough that will help you advance on your quest. But I warn you: It's very generic. ------------------------------------------------------------------------------------ Scenario 1 1-1: Lan's house Get your PET on your desk. Get the CrosGun C in your E-mail. Get the Recov10 A chip on the dinner table. Go to school. 1-2: School & Training Talk to everyone in class until the bell rings. Start the battle training. (R-Button) Go back to home. 1-3: First walk on the 'net Jack into Internet with your computer. Meet Glyde and find the missing Program on Internet. Log into Yai's portrait via the Internet. Jack out. 1-4: Oven Trouble Go to the kitchen and jack into the oven. Talk to a little guy that will give you Ice Blocks that will help you to make your way through the fire. 1-5: Water Gun MegaMan will be stuck, so get your Water Gun in your room and use it on the oven. 1-6: FireMan Continue into the oven and fight FireMan. Don't stand in front of FireMan when he's raising his arms and shoot him whenever you get the chance. 1-7: Sleep Go to sleep. Scenario 2 2-1: A new teacher Go to school. Meet the new teacher: Mr. Higsby. Talk to everyone. 2-2: The school's been hacked! Go to the blackboard and talk to Mayl to get Roll Battle Chip. Jack into school's network via the blackboard. 2-3: Find the password Unlock the green doors by entering a 2-number password, the password changes about every five times if you put a bad one. Some passwords are fixed: 9, 30, 15. Free MegaMan by unlocking the left-most terminal in the AV room. 2-4: Free Ms. Mari Untie the teacher who is in the closet and talk to her. 2-5: NumberMan Enter the server room by touching the panel next to it and fight NumberMan. NumberMan does not move, stand in front of him and blast him. Scenario 3 3-1: The Metroline is stuck Read Dad's E-mail. Go to the Metroline to confirm it's not working. Try to access Internet-2, next to Dex's access. 3-2: Where is the Recov50 L? Dex is searching for a Recov50 L. Jack into Mayl's piano and get the chip. 3-3: GutsMan Fight GutsMan. Avoid staying in front of GutsMan too long, move a lot. Get Dex's link for Internet-2. 3-4: Search for hints Jack into the Internet and access Internet-2. Take a left in the beginning and look for the Metroline's problem. 3-5: StoneMan Fight StoneMan. StoneMan does not move, shoot him and move when you see a large shadow under you. 3-6: Take the Metroline Jack out and use the Metroline to get to the Government Complex. Fight with Sal to get her link to access Internet-3 later. Take the red elevator to reach Dad's lab. As you get to Dad's lab, jack into his computer and talk to the little robot to leave a message. 3-7: Message from Dad Go back home and get Dad's E-mail attachments: HPMemory and PowerUp. Go to sleep. Scenario 4 4-1: Water panic Talk to Mom. Go to school. 4-2: Official Netbattler Chaud Go to SciLab and meet Chaud. Get the SciLabID from Dad's lab coat. Get into the Water Works facility and talk to Chaud again. Talk to Dr. Froid. 4-3: Lunch time! Wait in Dad's lab for lunch time. Jack into the Water Works facility network with the water cooler next to the blue elevator. 4-4: ProtoMan Meet ProtoMan and continue your way. Turn on and off pipes to access deeper areas. 4-5: Cold Bears At the fourth section, you'll fight the Cold Bears and unfreeze the network. 4-6: Poison water Go back to school and see a poisoned man. Get to the Metroline and read your mail. Check the car next to the school to free the boy and get the Handle program. 4-7: Figure skating Jack into the Water Works network again and use the Handle on the faucet that didn't have one to access the fifth section. Don't forget to get the PowerUp hidden below the large iced area. 4-8: IceMan Fight IceMan. IceMan moves a lot, and you should do the same when he shoots his bombs. Scenario 5 5-1: Mayl's mail Meet Roll by jacking into your computer and send back an E-mail by logging into Mayl's computer via the Internet. 5-2: Den Town Get to Den Town with the Metroline and visit the city's summer class in Den Block 4. Get to Den Block 2 and enter Miyu's shop. Fight SkullMan to get Miyu's link for Internet-4. Go to ACDC Town to meet Mayl and get Roll2. Go back to Den Town and get Roll2 by E-mail. 5-3: Den Block 1 Get to Den Block 1 and see the trafic lights go crazy. Jack into Den Town's network with the light post. Travel trough the puzzled network until you solve the problem. 5-4: Madd Jack out and meet Madd in Central Den. Get to Den Block 4 and jack in again. Get a message from Mayl and jack into Den Block 2. Repeat the process with Den Block 3. Get to Central Den and jack in again. Finally, jack into the bus to stop ColorMan. 5-5: ColorMan Fight ColorMan. ColorMan does not attack much, but has two penguins to complicate matters. Scenario 6 6-1: Let's party! Get a mail from Dad. Talk to Mom about the party. Go back to SciLab and fight with Masa, he will give you a HPMemory. Go to the lobby and meet Chaud. WALK into the lobby in front of the TV, do not run if you want to access the next part. 6-2: Restaurant Meet Dad and Mom and get to the restaurant. Talk to everyone and Count Zap will shut off the lights. Get out the restaurant and get into the Dust bin. Visit the power plant, talk to everybody twice to access the console in the last room. 6-3: Jack-in! Jack into the power plant's network. If you deplete all MegaMan's energy, you'll have to use a small generator. Half of the way is invisible, try to find your way in the dark. Meet a little guy that will give you batteries. Try to place the batteries in the good sockets and turn on the switch to make appear a way. If you batteries are dead, talk to the little guy again to recharge them. If you need help for the batteries, go to the FAQ section. 6-4: Shut the power Meet ElecMan and try to fight him. Go to the next room and shut down the power. Fight ElecMan. ElecMan moves a lot, but try to stay in the middle. 6-5: ProtoMan attack! After you beat ElecMan, ProtoMan will challenge you. ProtoMan is a pushover: Wait for five moves and use a powerful attack when he is right in your face, repeat. Scenario 7 7-1: Search for clues Talk the scientific next to the red elevator at SciLab. Meet Chaud in Central Den. Back to Higsby's, get behind the counter and talk to Higsby. He will give you Hig Memo, for Internet-5. 7-2: Internet accesses Fight at the Internet-5 access. 7-3: Get the Link Memos Get Higsby's E-mail and talk to three people: A scientific in the lobby of SciLab. (Lab memo, Internet-6) The teacher of the Den Town's summer class. (Yuri memo, Internet-7) An old man in ACDC Town. (Pa's memo, Internet-8) 7-4: Deeper in the 'net Use the three Link Memos to access Internet areas 6, 7 and 8. Fight BombMan. BombMan moves and hides himself behind bombs, use long range attacks. 7-5: No access? Jack out and talk to Dad at SciLab. Sleep at home. Scenario 8 8-1: WWW's attack Wake up and look at the WWW leader on TV. Go to Higsby's and get the Metroline pass on the counter. Talk to the Metroline employees. Search behind the statue in front of the school entrance. Try to enter the Metroline and trigger the alarm. 8-2: Hack the card Go see Dad to make him modify your pass. Get to WWW's lair and free the people tied up. 8-3: Floor locks Jack into the first locked door: Revisit FireMan's lair until you reach the lock. Get Roll3 from Yai. Jack into the second locked door: Revisit NumberMan's lair until you reach the lock. Jack into the third locked door: Revisit IceMan's lair until you reach the lock. Jack into the fourth locked door: Revisit ColorMan's lair until you reach the lock. 8-4: WWW leader's picture Enter the room and jack into the picture: Revisit ElecMan's lair until you reach a little guy. WARNING! Point of no return! Save your game before going beyond the little guy because you will not be able to save after MagicMan! BUT, the money, items or Chips you collect will be saved when you finish the game. 8-5: MagicMan Fight MagicMan. MagicMan does not move, but summons other enemies to complicate matters. 8-6: Hacking Rocket Get the hub.bat program from Chaud. Enter the passage behind the picture and talk to the bad guy. Fight Life Virus. Life Virus does not move, but has a 100-points shield and summons allies. Don't stay close to him when he's done charging. 14- FINAL HINTS --------------- Menu ---- Here's what the menu is used for: Folder: Choose your deck of Battle Chips between your deck (left) and your sack (right). Library: See which of the 175 chips you got and which you didn't. MegaMan: See your stats, install PowerUps, change armor. Email: Read your mail, use often. Items: Show the items you have, almost useless. Network: Exchange Battle Chips or battle using a game link. Save: Save your game. Return: Close the window. Cleaning Chip Folder -------------------- Organizing your Battle Chips in your Chip Folder can be tedious if you forget this. While in your Chip Folder (Right or Left side), press Start and you will be able to sort them in six ways: 1- By ID. (Order in your Chip Library) 2- By Alphabet. (In Japanese version, Katakana order) 3- By Code. (The letter in the lower-right corner of the chip) 4- By Attack. 5- By Element. (None, Elec, Fire, Water, Wood) 6- By Quantity. (Number of chips you have for the same chip) And if you choose the same type again, the order will be reversed. Important Items --------------- HPMemory: Adds 20 permanent points to your HP. (Rise your level by 1) PowerUp: Upgrades your buster gun up to five points for each stats. (Level + 4) (Don't forget to equip once you have them and they are permanent) Attack: Adds a point of damage for each shot. Rapid: Speeds up your shooting. Charge: Speeds up your charging. (You need at least two to charge) Armor: Armor you can equip to protect you from attacks. (Level + 8) Aqua Armor: Protects from fire attacks. Fire Armor: Protects from wood attacks. Wood Armor: Protects from electric attacks. Mystery Data: Those crystals are found in the cyberspace and contain zennies or Battle Chips. Some of them are random and return every time you jack-in. PET: Your PErsonal Terminal, you get it in the beginning. WaterGun: Used to tame the oven's fire, found in Lan's drawer. IceBlock: Used to stop fire in the oven, got from a program guy. SchoolID: ID Card for the teacher's lounge, got from Ms. Mari. SciLabID: ID Card for the Water Works, got in Dad' lab coat. Message: Message to Dr. Froid, got from Dr. Froid's kid. Handle: Program for the Water Works, got from Dr. Froid's kid. Dentures: Old man's dentures, found in a tree in ACDC's park. WWW Pass: Metroline pass for the WWW' lair got from Higsby. WWW PIN: Access for locked area on the Internet, got from Dr. Froid. @Yai: Address to Yai's homepage, got from Glyde. @Mayl: Address to Mayl's homepage, got in Mayl's piano. @Dex: Address to Dex's homepage, got in Dex's PC. @Dad: Address to Dad's homepage, got in Dad's PC. @Sal: Address to Sal's homepage, got in Sal's register. @Miyu: Address to Miyu's homepage, got in Miyu's mirror. @Masa: Address to Masa's homepage, got in Masa's register. @WWW: Address to WWW's server, got from BombMan. /Dex: Link to Internet-2, got from Dex. /Sal: Link to Internet-3, got from Sal. /Miyu: Link to Internet-4, got from Miyu. Hig Memo: Link to Internet-5, got from Higsby. Lab Memo: Link to Internet-6, got from a SciLab's scientific. YuriMemo: Link to Internet-7, got from Yuri. Pa'sMemo: Link to Internet-8, got from an old man in ACDC. Frequently Asked Questions -------------------------- Q: I'm stucked! What do I have to do next? A: This is a RPG: Talk to everyone, check every area again, check your e-mail often. Q: I cannot find the password to unlock the door in NumberMan's lair. A: This is tricky if you have the Japanese version: the password changes every five times. On the middle of the first line you can see a Japanese character that can be either "small" or "big". "Small" is a vertical line with one small line on each side: the password is too small. "Big" is a horizontal line and a vertical one crossing it and separating in two in the middle: the password is too big. Q: I cannot open the last door to NumberMan in the school's network A: If you're playing on emulator, I have heard you cannot go any further, sorry... Play the real game! Q: I have trouble with the batteries in Elec Man's lair. A: Here's a little diagram. Check carefully the switch position. Check also the maps at: http://w3.arobas.net/~tommy/index.html S = Switch ABCDE = Batteries X = Nothing 1st set: A S X X 2nd set: A X S X X X B 3rd set: X X X X D X S C X E 4th set: A X B S X X X X X X (Keep one battery) 5th set: A X X X B X X X C S (1-Place battery C and go back to take batteries A&B) (2-Place batteries A&B and take back battery C) 6th set: S X X A X X X X X C X B X (1-Place battery C and go back to take batteries A&B) (2-Place batteries A&B and take back battery C) 7th set: There's only one socket. 8th set: S X X X A B X X X X X X C Q: Where is Version 2 or Version 3? A: The Version 2 bosses (FireMan, StoneMan, ElecMan, BombMan, ColorMan, MagicMan, PharoMan, ShadoMan) are always hidden in dead-ends on the Internet. As for the Version3, they are random on the Internet, but Version2 need to be found first. Q: PharoMan and ShadoMan are nowhere to be found, what gives? A: You need to be at level 70 or more to see PharoMan and you need to have at least 140 different Battle Chips in your Library for ShadoMan Q: Where is Bass? A: You need to: Have a star next to "continue" (i.e. beaten the game at least once) Have 174 Battle Chips in your Library Be over level 70 Find Bass ramdomly in Internet-16 Q: Can I get Bass? (Battle Chip #176) A: You can try to get it in the Chip Trader Machines. You can only get Bass at special events from Capcom or Nintendo. (As with "Mew" in "Pokémon") Q: I cannot enter Internet areas 11 to 16. A: Those areas need a special condition to be entered. For Internet-14, you need to collect at least 10 chips from Internet-13. Some areas can be accessed if you had a good Busting Level or didn't escape in the previous area, if you fail, you need to return to the beginning of the area. Check the Internet section for more details. Q: I cannot get the Battle Chip I want in battle, what can I do? A: Some Battle Chips need a Busting Level of 10 or S. (see section 11) But even if you don't move, get no damage and delete your enemy in a second, you will get a maximum level of 9 . The trick is to defeat your enemy at the same time as another one in the same battle. This will rise your Busting Level. Q: I have trouble defeating enemies, can you give me tips? A: Sure! 1- Charge your Buster, fire, then use an offensive Battle Chip right after for maximum damage. The Buster-Sword or Buster-Cannon combos are very effective. 2- Also, there's a trick for evading the "wave-type" attacks: For example, when a Gaia does its explosion wave attack, try to walk THROUGH the wave and if you time it correctly, you will not take damage! 3- Try to keep a balanced deck of Battle Chips by having long-range attacks, multiple enemies attacks, direct attacks, shields and effects chips. Q: What are the Mystery Data that says it cannot be decoded? A: Those are Battle Chips you already have. Don't bother trying to get them. Q: How can I got money fast? A: Although I do not recommend it because of damage you could inflict to your cartridge, save just before you take a Mystery Data and if you don't have a good amount of money, then reset. (Start,Select,B,A) Q: How can I fight a specific enemy in random places? A: Same thing as in the previous question: save, run around and if you don't like the enemy, then reset. (Start, Select,B,A) It's very good for fighting random bosses on Internet. The same Battle Chips often return that way, so exchange them with powerful one! Q: How can I get the Battle Chip I want in the Chip Trader Machines? A: Ditto. Look previous question. Q: How can I be more efficient in the game? A: Use the HTML version of this file and maps (Yes, maps!) at: http://www.interordi.com/mega_man_pc/mmbn/index.php http://www.ibis-research.com/MM/ ==================================================================================== This walkthrough is copyrighted to Mega Boy. Please do not put on the web without contacting me first Donations are welcome, if you liked this guide :) Rockman EXE, MegaMan Battle Network, Rockman, MegaMan and all related characters and names are trademarks of Capcom Entertainment, Inc. This guide was not tested on animals and is printed on recycled paper. Special thanks to: Korokoro Comic, for publishing the "Battle Network Rockman EXE Perfect Navigation Guide" from which I have taken most of the information. (ISBN 4-09-102869-1) Special thanks to: Pixelboy, for correcting my poor English and All of those I forgot who sent me some info :)