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PLATFORM
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3DS
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BATTLE
SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC
& SOUND
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VISUALS
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CHALLENGE
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Hard |
COMPLETION TIME
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40-60 Hours
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OVERALL
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+
Fun and challenging battle
system
+
Nonlinear approach that
rarely leaves the player lost
+
Lots of magic and skills for
players to discover and use
-
Pointless main character
choice
-
Main character stories
underdeveloped
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Magic system too cumbersome
early on
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Click
here for scoring
definitions
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Legend of
Legacy may seem like an odd title for a
game, but it's actually quite fitting given the
nature of the game's story and the heritage of its
development team. Developed by FuRyu with a number
of former Square Enix staff known for work on the
SaGa series, it's heritage becomes quickly
apparent. Mixing elements from the SaGa
series with new features and story that give it a
style all its own, Legend of Legacy
manages to both feel closely linked to games like
Romancing SaGa but also have its own unique
flair. A number of issues do hold it back, such as
a very thin story and some asset reuse that make
it clear that the game didn't have the largest
budget, but even so, Legend of Legacy's
brand of classic turn-based RPG is quite a fun
ride.
The game is all
about exploring a mysterious island that has
recently appeared in the world. Players are given
a brief intro to one of seven main characters of
their choosing, and then after a quick intro area
are free to explore the mysterious island of
Avalon at their leisure. There is a single town
which serves as a base of operations, but beyond
that the other locations players access are
monster-filled dungeons ripe for exploring. There
is no strict order in which players need to
explore these areas. While certain objectives do
become obvious from the natural process of
exploring, there is no hand-holding to be found
here. Except for one or two areas in the game, all
locations can generally be discovered from
exploring areas already available to the player.
The shopkeeper in town does sell maps for new
areas at various points, for those that want to
speed things up. Maps of locations explored can
also be sold to the shopkeeper in town, with more
gold being given if the player has completely
explored that dungeon. All of this makes exploring
the island an absolute blast. There's tons to
explore and plenty of little secrets to find, but
the number and size of areas is never so big that
players are likely to feel completely lost.
Combat in Legend
of Legacy is easily the game's strength.
Using a party of three, players select different
formations, set up outside of combat, with each
character assigned a different stance. These fall
into three categories: attack, guard, and support.
Attack stances obviously boost a character's
attack power, guard increases a character's
defense and allows blocking maneuvers to defend
the whole party, and support increases speed and
healing power. Different variations on these
stances, such as a variation of guard that
increases counterattack rate, can be unlocked as
players progress. Picking the right formation is
critical in harder encounters in the game. Players
start with the basic attack, support, and guard
stances, but sadly the process for getting new
stances is a bit frustrating. Selling completed
maps in town will inspire various NPCs to explore
the wilds as well, and some of them can teach the
player new stances. This is a random occurrence,
however, so there is no way to track down a
specific stance easily. Thankfully, they are not
required in any real way; they just give the
player additional options.
The most
detailed instructions you are
likely to receive in Legend
of Legacy. |
|
Similar to the
SaGa series, characters learn skills for
each different weapon type. These are gained at
random when using existing skills for a weapon.
The rate at which this happens actually feels
relatively frequent up until the player has a
large selection to choose from. At that point, new
skills will be rare, but often powerful,
surprises. Skills have a wide variety of effects
and properties, such as being able to punch
through defenses or hit all enemies, and there are
even defensive skills to deflect or counter enemy
attacks. Shields get their own skills as well, so
those who prefer a defensive style in combat will
have plenty to work with. Characters can also
equip a second weapon instead of a shield, to
provide additional skills.
Management of
skill points and hit points in Legend of
Legacy functions in an interesting way, that
fits with the game's theme of exploration. HP is
completely refilled between battles, while skill
points recover slowly over the course of battle.
The catch with HP though, is that if a character
gets knocked down to zero, their max HP total will
be lowered until they rest at the inn, or in
certain camping spots within dungeons. Subsequent
hits while at zero will also continue to decrease
this total. This makes exploring a resource
management battle, trying to keep max HP totals
up, while not overusing SP.
Thankfully
there are tools that help with this resource
management. There are some uncommon to rare items
that can be used outside of battle to restore SP
and max HP totals, and magic can help in this area
as well. Magic in Legend of Legacy works
based on the idea of contracts. Before the player
can use any magic in battle, a contract for that
element needs to be obtained. Items called singing
stones are acquired during the course of the game
which allow a character to acquire the contract
during combat, so magic of that type can be used.
In addition, repeatedly acquiring the contract of
one element, even if the player already has it,
will increase the power of that particular
element, which can affect how much damage physical
and magical attacks do. The contracts have more
direct benefit as well, as the air element
contract, for example, will restore some SP every
round in combat when acquired, and water will
restore some HP.
Managing these
contracts becomes an important element of combat
in tougher fights, as they help keep SP and HP up,
and allow the use of potentially crucial magic.
Things get tricky because enemies can acquire the
contracts as well, and only one side at a time can
get the benefit. Also, managing to get a good
stock of spells proves to be quite troublesome. In
addition to giving tantalizing tidbits of the
island's backstory, singing statues scattered
throughout Avalon provide the player with
whispering shards, each of which contains a single
spell. These can be equipped to allow a character
to cast a spell in battle, and this will also give
the character a chance at permanently learning
that spell. Other magic can also be sparked off of
known spells, similar to how weapon abilities
work. Unfortunately, the rate at which magic is
learned seems to be particularly low, and with
only two accessories slots per character to equip
whispering stones, the singing stones to get the
elemental contracts, and other useful equipment,
it becomes particularly difficult to manage magic.
It's a shame, because there's lots of interesting
spells for players to use, but there simply won't
be the space to use a great variety.
Even the
simplest of enemies can be a
challenging threat. |
|
Legend of
Legacy provides a huge variety of skills for
players to vanquish foes while carefully managing
HP and SP. Enemies are no slouches, though. They
have access to the same stances players do,
contract elements and use magic, and often hit
hard even in regular encounters. All enemies
appear on the field while exploring, so it is
possible to avoid battles, but since Legend of
Legacy uses an advancement system where
stats and weapon skill power increase through
fighting tougher enemies, avoiding many battles
will only serve to harm the party's advancement.
Battles generally feel tough but fair. Unless the
player has wandered into an area too high for the
party, defeat will generally feel like a matter of
failed tactics, and not the game simply being hard
for hard's sake. Given that HP restores between
battles, there are rarely any fights that require
no strategy, as most fights will be capable of
wiping the party if the player is not careful.
Aside from some special cases, it's possible to
run away from any fight with no chance of failure,
the only problem being that running away sends the
player back to the start of the current location.
This provides a classic scenario of deciding
between fighting enemies that can potentially wipe
the party to allow the player to venture further
into a dungeon, or run away to be safe.
Thankfully, the game can be saved at any time
outside of battle, allowing careful players to
avoid losing progress.
As mentioned
previously, the player will encounter various
singing stones that provide hints at the history
of the island. This helps to provide a good sense
of mystery for the story which works fine in a
general sense, but the whole endeavor largely feel
underdeveloped. This is primarily due to the
pointless selection of a main character. Outside
of opening and ending sequences for that
character, there is no difference in the story
between characters. That one character will simply
be required to be in the party, as the other two
characters can be swapped for any of the others in
town. Not being a story-focused game, it doesn't
impact the overall experience much. However, it
does feel like a huge missed opportunity,
especially given how big an element this was in
the SaGa series that Legend of Legacy
draws inspiration from. Avalon is an interesting
place to explore to be sure, but the characters
used to explore it, sadly, are not.
Legend of
Legacy isn't afraid to show where it draws
inspiration from in terms of gameplay, and the
same goes for the visual style. Character models,
environments, and art from the box and manual all
evoke the SaGa series, and classic 16 and
32-bit games in general. The graphics make decent
use of the 3D effect on the 3DS as well, giving
things a nice depth without distracting from the
experience too much. Monster models are reused a
fair amount, but there are enough that this never
becomes more than a minor annoyance. Many of the
locations on the island itself have distinct and
interesting designs, and environmental hazards the
player must avoid while exploring add some
additional visual flair. The music mixes a variety
of orchestral sounds to help make locations feel
mysterious, combat feel exciting, and of course to
make boss encounters feel suitably epic. There's a
great variety of pieces in Masashi Hamauzu's
soundtrack, many of which will likely stick in the
minds of players for a long time.
At the end of
the day, Legend of Legacy provides a
satisfying experience, with plenty to explore, and
lots of challenging combat to experience. The
story is a bit underwhelming, especially
considering the choice of a main character makes
little difference to the progression of things.
Overall though, it matches up with the style of
gameplay quite well. The graphics and music evoke
classic RPGs while maintaining a style of their of
own, giving the game a familiar yet fresh feel. It
may not bear the SaGa name, but it carries
on the best aspects of the series. Akitoshi Kawazu
would be proud.
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