/=================================\ | Final Fantasy Tactics | | Action Replay/Game Shark Codes | | Ver 0.4 | | | | Mantained by Ignacio de Lucas | | (delucas@hotmail.com) | \=================================/ This file should come in a ZIP with another four: fftfaq : Main FAQ and general information ffttips : Tactics and secrets fftabil : Ability list fftitems : Item list fftshark : Action Replay / Game Shark codes (this file) Newest revisions of this FAQ can be found at: Kao Megura's Homepage (http://www.fortunecity.com/bally/orange/25/) The UnOfficial Squaresoft Homepage (unofficial.sqla.com) Www.GameFaqs.Com (www.gamefaqs.com) The Chocobo Range (www.cronorye.com/ff7.html) Your Final Fantasy Tactics Page (www.geocities.com/TimesSquare/Castle/3202/fftmain.htm) Import RPG Help (members.aol.com/magicnerd8/import.html) The Final Fantasy Tactics Page (www.geocities.com/TimesSquare/Alley/7937/fft.html) Square Kappa's Page (www.geocities.com/TimesSquare/Dungeon/2048/index.html) 1. - Job Codes 2. - Item Codes 3. - Ability Codes This file contains codes obtained with an Action Replay and a Comms Kit. They can be used with either an Action Replay or Game Shark. 棕 ̣ Thanks to Piyo (vortex@mail.networx.net.au) for the "current job" code. Well, these are the codes for changing your characters' jobs. Before I list them, let me explain how they work. There are two codes for each character. The first one sets the BASIC job of that character. This is the "beginner" job of him/her, so to speak. For all regular character, their basic job is "Apprentice" (there's a male and a female apprentice job). This also affects other things, such as what graphic will that character have (especially in the cases of special characters). In a sense, this dictates "who the character is". Note that changes in this job are permanent (remain even after you switch off the AR and even after you change jobs). The second one sets the CURRENT job of the character. It works as you would expect it, except that the character must be in a logical job for his/her basic job or his/her graphic will glitch (for example, if you try to set the current job to that of a monster and the basic to that of a human, or the other way around). Basic job code: ,- This is a THREE, not an EIGHT! So that it only affects the lower byte. | 30054FE4 00XX For the 1st character 300550E4 00XX For the 2nd character 300551E4 00XX For the 3rd character 300552E4 00XX For the 4th character and so on... Current job code: 80054FE6 0XXX For the 1st character 800550E6 0XXX For the 2nd character 800551E6 0XXX For the 3rd character 800552E6 0XXX For the 4th character ..... Both codes must be used with their "correct values" to obtain their best effect. The correct values are: Type of character Basic Job Current Job Regular human, male 80 Not needed Regular human, female 81 Not needed Special human Special job you want Not needed Monster 82 Monster job you want To determine who is human and who is a monster, the rule of thumb is that if it cannot change jobs, it's a monster. So all zodiac beasts are monsters, as well as Constructor 8. "Basic job" table It seems that the same values are used for both "Basic" and "Current" job codes, so just use the below table. Exception: from value 80 on, they give different results, but since from there on there are only monster jobs and they would only be used in the "current job" codes, it doesn't matter. "Current Job" table N Job Face Sprite Ability 00 None None No None 01 Apprentice Ramza 1st Yes Guts 02 Apprentice Ramza 2nd Yes Guts 03 Apprentice Ramza 3rd Yes Basic Tech 04 Apprentice Delita 1st Yes Guts 05 Holy Knight Delita 2nd No SeiKenGi 06 Arch Knight Delita 3rd No ?Ken (Divine Knight) 07 Apprentice Argas Yes Basic Tech 08 Arch Knight Zalbarg No Ruin Magic Sword (Ruin) 09 Rune Knight Daisdarg No ?Ken (Holy Knight, Divine Knight) 0A Duke Larg No 0B Duke Gorutana No 0C Princess Ovelia Yes SeiMahou (Mabaria, Despena +) 0D Holy Sword Orland Yes SeiKen (Holy Knight) 0E Pope Old Man No 0F Dragooner Rerze Yes Dragon 10 High Priest Zarmou No Shiro?Mahou (White, Status Change +) 11 Dark Knight Gabugalion Yes ?KuroKen 12 Tenmeishi Bald Guy Yes UraShingen 13 Bishop Simon Yes 14 Cleric Br.Hair Monk Yes SeiMahou (Mabaria, Despena,Omajinai+) 15 Astronomer Oran Durai Yes Star Heaven (Star Heaven Stop ++) 16 Engineer Basrodio Yes Sniper 17 Dark Knight Gabugalion Yes ?KuroKen 18 Cardinal Drakrowa No No 19 Tendoushi Lafa Yes Shingen 1A Tenmeishi Malark Yes UraShingen 1B Arch Knight Elmdoa No Katana??Ice (All new ++) 1C Delita Sister Teita Yes Mahou (Cure) 1D Arch Duke Barinten No 1E Holy Knight Agurias Yes SeiKenGi 1F Temple Knight Beiowuf Yes Mahouken 20 White Knight Wirgraff Balmau. SeiKenGi (Holy Knight) 21 Arch Witch Balmaufra Yes 22 Engineer Mustadio Yes Sniper 23 Vicount Ludwig No 24 Divine Knight Vormarf No ?Ken 25 Divine Knight Lorfar No ?Ken 26 Night Blade Izuruud No ??NinKatana (Knight) 27 Sorcerer Cretian No All Magic (Holy, Flare, Graviga, Dark Holy, Araise +) 28 White Knight Balmaufra Yes SeiKenGi (Holy Knight) 29 Tendoushi Lafa Yes Shingen 2A Divine Knight Mariador Yes ?Ken 2B Engineer Balk No Sniper 2C Cleric Aruma Yes Seimahou (Mabaria, Despena, Arutema, Omajinai +) 2D Assassin Celia No Serv. hand (Status Change, Arutema +) 2E Assassin Reddy No Serv. hand (Status Change, Arutema +) 2F Divine Knight Mariador Yes ?Ken (Only two of them) 30 Cleric Aruma Yes SeiMahou (Mabaria, Despena, Omajinai +) 31 Fake Cleric Girl (?) No 32 Soldier Cloud Yes Limit 33 Arch Knight Ramza No Ruin Magic Sword (Ruin+) 34 Holy Knight Agurias Yes SeiKenGi 35 Item Shi Ramza No Item 36 White Mage Ramza No ShiroMahou 37 Black Mage Ramza No KuroMahou 38 Yin/Yang Mage Ramza No InYoWaza 39 Ramza No 3A Celia No 3B Reddy No 3C Ma Shin Berias No Fear (New +) 3D Knight NJ Ramza No Kengi 3E Death Angel Zaerla No Fear (New +) 3F Archer NJ Ramza No Charge 40 Conqueror Hashumarim No Fear (New +) 41 SeiTen? Ramza No 42 Black Mage NJ Ramza No KuroMahou 43 Tyranner Kyukrein No Fear (New +) 44 Time Mage NJ Ramza No Jikuu Mahou 45 Anger Spirit Aduramarek No Fear (New +) 46 Yin/Yang NJ Ramza No In Yo Waza 47 Shoukan NJ Ramza No Shoukan 48 Holy Dragon Holy Dragon Yes Breath 49 SeiDaiTen? Ramza No ?All Magic (?All Arutema, G.Cross +) 4A Apprentice Ramza No Basic Tech 4B Item Shi Ramza No Item 4C Knight Ramza No Art of War 4D Archer Ramza No Charge 4E Monk Ramza No Fist Tech 4F White Mage Ramza No White Magic 50 Black Mage Ramza No Black Magic 51 Time Mage Ramza No Time Magic 52 Summoner Ramza No Summon 53 Thief Ramza No Steal 54 Talker Ramza No Talk Technique 55 Yin/Yang Mage Ramza No Yin/Yang technique 56 Elemental M. Ramza No Elemental Technique 57 Dragon Knight Ramza No Jump 58 Samurai Ramza No Release 59 Ninja Ramza No Throw 5A Mathematician Ramza No Arithmetics 5B Bard Ramza No Sing 5C Dancer Ramza No Dance 5D Imitator Ramza No Imitate 5E Chocobo Chocobo Yes ChocoAttack, ChocoCure, [ChocoEsna] 5F Black Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoEsna, [ChocoMeteo] 60 Red Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoMeteo, [ChocoCure] 61 Goblin Goblin Yes Tackle, Metsubushi, [Goblin Punch] 62 Black Goblin Goblin Yes Tackle, Spin Punch, [Goblin Punch] 63 Gabldegak Goblin Yes Tackle, Spin Punch, Goblin Punch, [Myouchireito] 64 Bomb Bomb Yes Kanatsuku, Exploder, [Cobomb] 65 Grenade Bomb Yes Kanatsuku, Exploder, Cobomb, [Flame Attack] 66 Exploder Bomb Yes Kanatsuku, Exploder, Spark, [Cobomb] 67 Red Panther Panther Yes Hikkaku, Poison ?, [Neko Kick] 68 Cougar Panther Yes Hikkaku, Cat Kick, Poison ?, [Blaster] 69 Vampire Panther Yes Hikkaku, Cat Kick, Blaster, [Blood ?] 6A PiscoDemon Squidman Yes ?Hand, [Sune] 6B Squidraken Squidman Yes ?Hand, Sune, ???, [Mind Blast] 6C Mind Flayer Squidman Yes ?Hand, Sune, Mind Blast, [Level Blast] 6D Skeleton Skeleton Yes Hand Sword, ThunderSoul, [AquaSoul] 6E Bone Snatch Skeleton Yes Hand Sword, AquaSoul, [IceSoul] 6F Revenge Bone Skeleton Yes Hand Sword, AquaSoul, [WindSoul] 70 Ghoul Ghoul Yes ?Ice Wo?Basu, SleepTouch, [GreaseTouch] 71 Ghast Ghoul Yes ?Ice Wo?Basu, GreaseTouch, [DrainTouch] 72 Revenant Ghoul Yes ?Ice Wo?Basu, DrainTouch, [ZombieTouch] 73 Floater Ball Ahliman Yes ??, [??No??] 74 Ahliman Ahliman Yes ??, Devil's ??, ??No??, [Death ??] 75 Plague Ahliman Yes ??, Devil's ??, Death ??, [Saakuru] 76 Shura Ibis Bird Yes Kakimushiru, [Feather Bomb] 77 Steel Hawk Bird Yes Kakimushiru, Light Monoga ? Ki, [Kuchibashi] 78 Cockatrice Bird Yes Kakimushiru, Kuchibashi, Feather Bomb, [Beaking] 79 Uribou Pig Man Yes Chototsumoushin, [Buhii] 7A Porky Pig Man Yes Chototsumoushin, Pooh, [Hanaiki] 7B Wild Boar Pig Man Yes Chototsumoushin, Hanaiki, [?Betemorau] 7C WoodMan Tree Man Yes ?No???, [Protection ?] 7D Treant Tree Man Yes ?No???, Life ?, [Crab ?] 7E Taijo Tree Man Yes ?No???, Protection ?, Crab ?, [Magic ?] 7F ?? Minotaur Yes Furiorosu, [Power Charge] 80 Minotauros Minotaur Yes Furiorosu, Swing 81 Sekureto Minotaur Yes Furiorosu, Titan no Mane, Power Charge 82 Molbol Molbol Yes Tentacle, Nameru 83 Othyug Molbol Yes Tentacle, Netoneto? 84 Molbol Great Molbol Yes Tentacle, Foul Mouth 85 Behemoth Behemoth Yes ?Kiageru, Shakuriageru 86 King Behemoth Behemoth Yes ?Kiageru, Shakuriageru 87 Dark Behemoth Behemoth Yes ?Kiageru, Shakuriageru 88 Dragon Dragon Yes ?? 89 Blue Dragon Dragon Yes ??, Ice Breath 8A Red Dragon Dragon Yes ??, Thunder Breath 8B Hyudra Hydra Yes Triple Attack 8C Hydra Hydra Yes Triple Attack, Triple Flame 8D Tiamat Hydra Yes Triple Breath, Triple Thunder, Triple Flame 8E Nashi(Nothing)No No 8F Nashi No No 90 Biblos Nosy Demon Yes Biblos (Energiil, Parasite, Shock, Diference ++) 91 Iron Giant Constr. 8 Yes Construction Skills 92 Nashi No No 93 Nashi No No 94 Nashi No No 95 Nashi No No 96 Apanda Nosy Demon Yes Bio (Status Ailments +) 97 Serpentarius Deep D.Beast Yes Dark Cloud (Serpent Stab, Poison Frog, Midgar Zolom, Zodiac ++) 98 Holy Dragon Dragon (Gl.) No 99 Archeo Demon Demon Yes Dark Magic Arts (Life Break, Dark Holy, Giga Flare ++) 9A Arutema Demon Demon Yes Black Devil Arts (NanoFlare, Dark Holy, Arutema, Harikern, Almagest ++) 9B No No 9C Cure No No 9D Cure Ra No No 9E Cure Ga No No 9F Cure Ja No No Values from there on just give glitch jobs with names of spells. Notes: In the monsters' abilities, the one between brackets is the one that can be used if near to someone with the "monster trainer" ability. I've marked with + the commands that have new abilities, and with ++ the ones I consider most interesting. The units that have "Yes" in the graphic column don't glitch graphically at all (if used properly). ̣ These codes give you all the items in the game. Thanks again to Piyo, who gave me the Materia Blade code. Well, to have all items you have to enter a LOT of codes (we're talking eight sets of 15 codes each). Fortunately the AR copies the last code entered so you'll just have to change what's different. The codes are: 80056730 0063 80056732 6363 80056734 6363 .... The last code is: 8005682e 6363 Note that each code affects two items. If you don't feel like entering so many codes, you can just try to find the item you want (the order of the items in the memory is similar to that of the item list). But don't ask me to do that, please... BTW, if you have more than 99 items of a kind it will say that you have 00 of them. This happens when you have items equipped and you enter the code. This is normal, and you'll still have 99+ of them. 磉 ̣ Thanks to Alan Thio (law70044@leonis.nus.sg) for ALL the codes in this section as well as the lists. These are the codes that affect the abilities equipped by each character. Reaction abilities: 80054FEC 0XXX For the 1st character 800550EC 0XXX For the 2nd character 800551EC 0XXX For the 3rd character ...... Support Abilities: 80054FEE 0XXX For the 1st character 800550EE 0XXX For the 2nd character 800551EE 0XXX For the 3rd character ...... The abilities are: 1C6 Heavy armour equip 1C7 Shield equip 1C8 Sword equip 1C9 Katana equip 1CA Crossbow equip 1CB Spear equip 1CC Axe equip 1CF Jp gain up 1D0 Xp gain up 1D1 Attack power up 1D2 Defence up 1D3 Magic attack up 1D4 Magic defence up 1D5 Perfect aim 1D6 Dying join 1D7 Stealth hunt 1D8 Unarmed combat 1D9 Monster language 1DA Item throw 1DB Maintenance 1DC Two handed use of weapon 1DD A weapon in each hand 1DE Monster train 1DF Defend 1E0 Modify equip 1E1 Nothing 1E2 Short charge 1E3 Non-charge (Immediate use of abilities!) The Non-charge ability must have been left out by the programmers for being too good! It affects all types of spells and even Cloud's limits. The only ability it doesn't seem to affect is the archer's "Charge". If anyone discovers a way to obtain this ability, or even any enemy that has it, mail me at (delucas@hotmail.com). Movement abilities: 80054FF0 0XXX For the 1st character 800550F0 0XXX For the 2nd character 800551F0 0XXX For the 3rd character .... Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which is a 100% success rate teleport ability! Well, that's all. Nice hacking!