=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F I N A L F A N T A S Y I X -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Fantasy IX Walkthrough and FAQ version 1.07 For Playstation(tm) (US version) By: "A" Tadeo Created: November 12, 2000 Date last Updated: November 20, 2000 Mail me at: ff9@edsamail.com.ph ICQ#: 12218741 NOTE: E-mail me for suggestions so as to improve the guide. Please don't send in any contributions yet. Let me finish the walkthrough section first. But, you can send in corrections, they are most welcome and every bit of it is appreciated. :) Also, this guide will be LONGER than anything that I've done so please understand. I have a busy schedule now because of school but I'm sure I can manage and I will finish the guide. The table of contents will be most likely the outline of the guide. That's all for now. Thank you. Now, for the walkthrough, if you want a walkthrough which will guide you directly in finishing the game only, use Elranzer's quick walkthrough at GameFAQs. A lot of people just wants to finish the game and doesn't care about other things. So, I'll refer you to Elranzer's Guide. -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This Walkthrough/FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You're also not allowed to rip off part/s of this Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of "plagiarism", the act of stealing and passing off of ideas and words of another as one's own without crediting the source. You also cannot use this Walkthrough/FAQ as a guide for you to make your own Walkthrough/FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Walkthrough/FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire walkthrough or a part of it, provided you only use it for personal purposes. Remember "You don't have to steal, just ask." - B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- Hello everyone! To those of you who know me, welcome back! :) This is my fourth project at GameFAQs. Seeing that this game will be the last among the Final Fantasy series that will grace the Sony Playstation console, I decided to create one too :) As with the objectives of other guides, I too would like to help out gamers out there who wants to know various infos about the game. I'm not finished with my guides, but I'm sure that I can manage. I'm a die hard RPG fan and I'll do my best to make this guide as helpful as possible. Now, let's talk about the game itself. The 9th installment in the Final Fantasy series is really, IMHO, the best Final Fantasy ever! (It's second best RPG to me because I like Chrono Cross more). Final Fantasy IX is a whole new world and is not a sequel of any of the previous Final Fantasies. The hero is the game is Zidane, a member of a band of bandits called Tantalus. It was then that fate led them to meet the princess of Alexandria, Garnet. Princess Garnet is really not happy about everything around her inside the castle at Alexandria. She then decided to leave the castle for good and that led her to meet Zidane. I won't spoil you anymore so let's start the guide! -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- I. Updates/Revisions II. Game Information A. Game Controls B. Game Menus C. Game Basics - Moving About - Attacking and Battle system - The elements - Active Time Events - Trance System - Abilities - Leveling Up - Moogle Info - Game Over D. Character Stats E. Good/Bad Status Effects III. Character Information A. Main Characters B. Supporting Characters C. Arch-Enemies IV. Walkthrough A. Disk 1 Walkthrough B. Disk 2 Walkthrough C. Disk 3 Walkthrough D. Disk 4 Walkthrough V. Tetra Master A. Rules B. Card List C. Card Game Strategies VI. Ability List VII. Summon Magic VIII. Items IX. Key Items X. All about Chocobos A. Chocobos B. Chocobo Forest C. Chocobo Treasure Hunting XI. Stellazzio Info/List XII. Active Time Events (ATE) List XIII. Moogle Locations XIV. Pop Quiz XV. Special Battles XVI. Equipments A. Weapons B. Helmets C. Armor D. Wrist Band E. Accessories XVII. Shops XVIII. FAQs XIX. Enemy List XX. Gameplay Tips XXI. Fantasy Trivia XXII. Credits -=-=-=-=-=-=-=-=-=-=-=-=- UPDATES/REVISIONS =-=-=-=-=-=-=-=-=-=-=-=-= Version 1.07 (Started: November 19, 2000) ----------------------------------------- - Walkthrough Update: - Up to beginning of Cargo Ship (after Dali) - Character information update (Trance and Skill abilities) - New Arch-Enemy - Status Abilities (see Abilities Section) - elemental properties - Ability List Updated - Equipments List updated - Items and Key Items Update - ATE list updated - New Stellazzio - Shop list updated - New Moogle Locations - New FAQs - FAQ #1 update (new site) Version 1.06 (Started: November 18, 2000) ----------------------------------------- - Walkthrough Update: - After leaving Tantalus to save Garnet - Status Effect revised again - Ability List Updated - Equipments update - Items and Key Items Updated - Moogle Locations update - ATE List update - New Fantasy Trivia - Credits Section Updated Version 1.05 (Started: November 17, 2000) ----------------------------------------- (I finally reached Disc 4. Now, my New Game is still ongoing and I'm writing everything in plain paper. This will be slow but will surely be completed in time. Meanwhile, enjoy the BIG update) - Cures for Status Effects revised - Modes of Transportation (new) Check 'Moving About' Section - New Supporting characters and Arch-enemies - New Chocobo info (abilities) - New Chocobo Hot & Cold Items - Chocobo Hot & Cold Bonus points! - New Chocograph w/ actual location in world map - Special Battles (New Section) - Summon Magic Update - New Stellazzio - Tetra Master (revised rules, new title) - Equipments Section Update! (weapons, armor, etc.) - Shop List Updated! - Partial Card List - FAQ #1 update (new sites!) - Credits Section Updated Version 1.04 (Started: November 16, 2000) ----------------------------------------- I'm now on a new game and I'm doing the walkthrough itself. I'll also revise the Card Game Rules as I find it incorrect. I discovered the REAL rules and I'll do it again and again to verify it. - all about Chocobos (new section) Chocobo info, Chocobo Forest and Chocobo Hunting Guide - Card Game Strategies (new) - FAQ #1 update (new site) - Fantasy Trivia Updated - Credits Section Updated Version 1.03 (Started: November 15, 2000) ----------------------------------------- (I'm already at Disc 3 and I'll be finishing it soon. It's hard to keep spoilers at bay. Especially what happened to Brahne.) - Characters Section Update - Summon Magic Section (new) - New Card Game Info - Card collector level update (New Titles and Scoring System) - Stellazzio Update Version 1.02 (Started: November 14, 2000) ----------------------------------------- - New Characters! - The Elements Section (new) - Pop Quiz Section (new) - Tetra Master Rules Finished - Card Collector Level update (Titles) - Stellazzio update - Status Effects List - Fantasy Trivia Update - FAQ #1 (new website) Version 1.01 (Started: November 13, 2000) ----------------------------------------- - Walkthrough Update: Small update at Alexandria - Random Battle Information - Abilities Info Updated - New Contact Information - Stellazzio Info - Started the Tetra Master Section - New Sections! (Fantasy Trivia, Moogle Locations and ATE List) -=-=-=-=-=-=-=-=-=-=-=-= GAME INFORMATION =-=-=-=-=-=-=-=-=-=-=-=- ---------------- A. GAME CONTROLS ---------------- _____ _____ | L1,2| | R1,2| -------- --------- / _ \____________/ \ | _| |_ ___ ___ Tr | | |_ _| |sel| |str| Sq Ci | | |_| __ __ X | | / \ / \ | \ | AL |----| AR | / \ / \__/ \__/ \ / \___/ \___/ Here's a not so perfect but efficient image of the Analog Controller of the Sony Playstation console. Here are the descriptions of the different uses of each of the buttons. D-Pad : Control the motion of your characters in the field, Select menu items. Select : Activate Active time Events Start : Pause the Game Triangle : Open up menu, switch to another character during battles Circle : Cancel Button Square : Used to challenge others in a card game X : Examine/Confirm Button Analog : More efficient control for you characters L1,R1 : Rotate Screen in World Map, Push together to escape battles R2 : Change Perspective (bird's eyeview or character's eyeview) ------------- B. GAME MENUS ------------- Here are the different menus in the game. I'll only give a brief explanation on these as it is easy to learn how to use them. 1. Main Menu ------------ --------- ---------- | C1 | Item | --------- Ability | | C2 | Equip | --------- Status | | C3 | Order | --------- Card | | C4 | Config | --------- ---------- | I1 | ---------- | I2 | ---------- C1, etc. are the characters in your party. You'll see the character's HP/MP/Level and the Magic Stones He/She currently have. To the right are the different sub-menus. I1, contains information about the total time elapsed in the current game. I2, on the other hand, shows your current location. 2. Item Sub-Menu ---------------- ------------------------- --------- | Use Arrange Key | Item | ------------------------- --------- | Potion 5 Ether 3 | | | | | | | | | | | ----------------------------------- The item menu contains information about your Item and Key Items Inventory. It lists all of the items and their respective quantities. You can arrange them if you want so that you can browse through it quickly. For the Key Items, it lists every Key Item that you acquired. You can then use the Examine button (X) to view that Key Item's Description. 3. Ability Sub-Menu ------------------- ------------------ --------- | Use Equip | Ability | ------------------ --------- | | | | | | --------------- ------------ Here, you can use Abilities that can be used out of battles such as Cure, etc. You can also equip the abilities of your chacaters here. Abilities are explained on the abilities section of this guide. 4. Equip Sub-Menu ----------------- ------------------------- ------- | Equip Optimize Off | Equip | ------------------------- ------- | | Weapon: | | | Helmet: | | C. STATUS | Wrist Band: | | | Armor: | | | Accessory: | | |------------------| | | I1 | | |------------------| | | I2 | --------------------------------- In this menu, you can equip your characters with the equipments that you found/bought during the game. You can use the OPTIMIZE Option to automatically equip the current character with the best equipments that he/she can have. For the menu, C.STATUS shows the current stats of your character. I1, shows the ability of the current equipment highlighted. I2, shows the different abilities you can learn from that specific equipment and it's AP requirements. (More info on AP can be found in the abilities section) 5. Status Sub-Menu ------------------ ---------------- ---- | CS | C1 | ---------------- ---- | Speed | I1 | | Strength |-------| | Magic | | | Spirit | | | Attack | | | Defense | WI | | Evade | | | Magic Def | | | Magic Evade | | ------------- ------- The character status screen shows you the stats of your characters and more. CS contains info about the HP/MP/Level/Magic Stones of that character. C1 contains the commands that can be used by the character during battles. I1 contains the current experience points and the experience points needed to level up. WI contains info about the equipped weapon, helmet, wrist band, armor, accessory of the character. Note: The character stats on the left are explained at the Character Stats Section of this guide. 6. Card Sub-Menu ---------------- This will show you your collection of cards and info about your collector level. -------- ----- | | I2 | | |-----| | I1 | I3 | | |-----| | | I4 | | |----- | | -------- I1 contains all the cards that you've collected so far. This also included info on the quantity of the current card and its type. I2 contains info about collector level. It's tells you what kind of card game player you are. I.e. beginner. It also tells you your card game points and your current level. I3 shows you the number of wins,losses,draws in card games I4 contains info about the current card that is selected, it's name, quantity, and arrows. Card Game or Tetra Master, is explained in the Tetra Master Section of this guide. 7. Config Sub-Menu ------------------ You can set various parameters of the game in this sub-menu. -------------------- --------- --------- | Sound | Stereo | Mono | | Control | Normal | Custom | | Cursor | Initial | Memory | | ATB | Active | Wait | | Battle Camera | Auto | Fixed | | Battle Control | Normal | Custom | | Movement | Walk | Run | | Battle Speed | S ============= F | | Field Message | S ============= F | | Here Icon | On | Off | | Window Color | Normal | Classic | | Target Window | Auto | Always | | Vibration | On | Off | ------------------- --------- --------- Here's a brief explanation of each: Sound = Stereo for surround sound, Mono for one speaker TVs only Control = Default controls or set your own controls to suit your needs Cursor = Let the game memorize your moves and then use it on the next battle ATB = Active Time Battle. Active = your opponent will not wait for you to finish your move Wait = your opponent will not attack you while you're selecting from The command menu during battles. Battle Camera = Auto: computer will change viewpoints of the camera Fixed: you'll have a somewhat like a bird's eye view of the Battle field Battle Control = Default battle controls or change controls according to your needs Movement = Either walk/run when the D-pad/analog is used Battle Speed = Slows down or speeds up battles Field Message = Slows down or speeds up text displayed in pop-up windows. Very useful. Here Icon = display or hide the Here Icon in the field (the hand pointing at Your character) Window Color = change from default or classic background color & vice versa Target Window = auto display or always display Vibration = On for Analog controllers only. Turn this off if you're using normal controllers. -------------- C. GAME BASICS -------------- The following sections will guide you through the basic in playing the game. 1. Moving About --------------- Just as the previous Final Fantasies, you just have to press the D-Pad or use the Analog Stick in order to move around. You can also choose to Run/Walk when you press the D-pad or use the Analog Stick. You can configure it at the config sub-menu. Here Icon --------- The 'Here' Icon will tell you where you are. There are some times that your character is covered by some objects. You can use this Icon to determine your exact location. This is especially helpful if you're stuck. Field Icons (!)(?) ------------------ You can see these icons if there are some interesting objects around you. Once you see it pop out, use the Examine/Confirm button to check it out. You can get items, gain information, open doors, and much more. You'll never know what surprise comes in your way. Transportation -------------- You'll also encounter different modes of transportation in the game. a. Blue Narciss = It is a ship created by Regent Cid and can only navigate through deep waters. Here are the controls: Square = Move backward, Circle = Leave the ship, Triangle = go inside the deck, X = Move forward. Note: you can only leave the ship in beaches. b. Hilda Garde 1 & 3 = It is the airship of Regent Cid named after his wife. This transportation is very fast and can only land in level ground (flat ground). Its controls is almost the same as the Blue Narciss except that when you use the Circle button, the airship will land. c. Chocobo = You can ride on the back of the cute Chocobos (cuter than Pikachu). You can also search for treasure while riding it. For more info about Chocobos, check the section about Chocobos in this guide. 2. Attacking and Battle System ------------------------------ Battle System ------------- The battle system is just almost the same at the previous final fantasies. There is the 'ATB' or the Active Time Battle which will tell you if that character can turn now. If it's full, you can now issue commands to that character to do an attack, defend, etc. The battles also depends in the HP (Hit Points) System. HP is the total amount of damage your character can endure. If it reaches 0, that character is KO'd (knocked out). You can revive him/her using Phoenix Downs. If ALL of your party members' HP are 0 the game will be over. You now have to restart again to where you last saved your game. Now, there are different types of attacks. They are the Physical Attacks, which your character uses the weapon he/she has and uses it at your opponent. There are also special attacks which only this certain character can do. Like Sword Tech which only Steiner can use. There's also the Abilities which your character can learn and use at opponents (more to this at the Abilities Section). You can also do various things during battles. You can 'Change' the position or order of your character in battle (you can also do this in the config sub- menu). There are 2 rows. The front and back row and each have advantages and disadvantages. In the front row, the characters' physical attacks will be normal but you'll also receive normal damage from the enemies. In the back row, you characters will receive less damage as they are farther from the opponent but their attacks will be weaker also. But, take note also that front/back row doesn't matter if you use projectiles such as Magic. Even if you're at the back row, if that character uses magic, the damage will still be the same even if he/she moves into the front row. You can also use the Defend Option. This way, your character will defend for the rest of his/her turn (not the entire battle) and he/she will only receive half the total damage. Sometimes, you'll inflict damage to your opponents which is greater than your normal attacks. It is called critical attack. It really depends on luck. Random Battles -------------- Just as in the previous final fantasies, you'll be encountering enemies randomly. I've seen 3 types of Random Battles as of now. Back Attack ö Your party will be facing away from the enemy. Your ATB will be empty and it will start to fill up only when the enemy hits you for the first time. You're physical attacks will be halved as well as your defense. Pre-emptive Attack ö Your party has the initiative in the battle. Your enemy will be facing away from you and you'll have the chance to attack first. Your damage to it will be doubled while your enemy's back is turned. Your enemies physicals attacks, on the other hand, will be halved. Normal Battle ö You face off with your enemy. Your ATB will be randomly filled and you receive/inflict normal amount of damage using physical attacks. Take note that Projectile damage will not be affected whether you're back attacked. Also, Escaping a battle is easy but not all characters can issue an Escape command to the party. That character must have the Flee Ability to be able to issue the command to escape. Attacking --------- In a battle, one must attack in order to survive and win. In Final Fantasy IX, there are a lot of ways to attack. First, is the normal attack or the physical attack. With this attack, your character will use his/her weapon to physically assault your opponent. This is the most basic yet most effective way to attack. You have to be careful though as some opponents have high physical defense and some are nearly impervious. Second, each of your characters has his/her own skills which the other characters don't have. There are exceptions though, like the Steal Skill. For the skills of each character, check the Character Information Section of this guide. Third, abilities. These are abilities that you can use to attack your opponents. Most of them can be learned by equipping a certain weapon and completing the required # of APs. 3. The Elements --------------- Just as in the previous Final Fantasies, there is what we call the Elements System. There are 8 elements in the game. Elements will affect the outcome of a battle so you must study your enemies first and learn what element is it affiliated with. Elements is also related to where the character/enemy lives. The 8 elements are Fire, Ice, Thunder, Earth, Water, Wind, Holy, Shadow. Fire = Effective against Undead and Ice monsters Ice = Effective against insects, Large enemies, Fire and Dragon-type enemies Thunder = Effective against enemies near waters Earth = Ineffective against flying monsters Water = Effective against Fire-type monsters Wind = Effective against Flying monsters Holy = Effective against Shadow Monsters Shadow = Effective against Holy enemies 4. Active Time Events (ATE) --------------------------- In Final Fantasy IX, there's what we call the Active Time Events. These are events that happens at the same time but in different location. I.e. You can see what happens to other characters in other places while you're controlling Zidane. If the world Active Time Event flashes in the lower left corner of the screen, it means that you can now view an ATE. To view the events, press the Select Button. Now, if there are many events at a particular time, you can select which you want to view. That's all there is to it. I think it's included to add to the excitement in the game. Example, you see your other party members in trouble and you control Zidane so that he could help. It's very exciting. 5. Trance System ---------------- The word is unfamiliar but the concept is almost the same as the signature moves of Final Fantasy VII and VIII characters, the Limit Breaks! It is defined in the game as a sudden surge of emotion which gives you more power and abilities. During this time, your character will glow and he/she can use special Trance Attacks. Take note that these decreases your MPs as well. But mind you, they are very powerful! To use trance, your trance bar should be filled up first. You can see it just below the ATB of your character. If you get hit by an enemy, your Trance Bar will fill up. The amount depends on the amount of damage you get. If you get a big damage, the faster the trance bar will fill up. If the trance bar is full, you'll see your character glow and he/she can use a Trance Attack. Once you're in Trance Mode, your every turn will decrease it and if it empties up, your character will stop glowing and you can't use Trance anymore. You just have to wait again until your trance bar fills up. Note: If you are afflicted with the Zombie condition, your Trance bar will go down to empty. 6. Abilities ------------ 'Abilities' are the different abilities that your character can use during or outside of battles. They also decrease your MP if you use them, except some of the Support Abilities. Abilities can be learned from the equipments that the character is equipped with. Each of these abilities requires a certain number of AP or Ability Points in order to be learned. Learning abilities maybe quite confusing and tedious. Once you've equipped a new weapon, armor, etc., you can actually use the ability/ies that the equipment have. But, if you remove the equipment while the learning process is still incomplete, you can't use the ability anymore. But, if you completed the learning process (completed the required AP), you can still use that ability if you remove the equipment. APs or Ability points can be acquired by fighting enemies. You won't receive any if you run away though. Now, to be able to make the ability acquire APs, you must equip it first in the ability sub-menu. Equipping Abilities also need Magic Stones which can be seen in the character frame (character's picture and his/her information). It presented in a fraction. I.e. 8/10 you can use 8 magic stones and you can have a maximum of 10. As you level up your character, the number of Magic Stones will be increased so don't worry. Now, if an ability needs 40 AP, you must acquire a total of 40 AP from battles. After accomplishing these, you can now use that ability. Take note also that NOT all abilities can be learn by a character. There are certain abilities that can only be learned by a certain character. It will be grayed- out if it cannot be learned (another clue is that it has no AP requirement). There are also 2 types of Abilities, the Support and the Attack abilities. The attack abilities are those that you can use during battles against your opponents or cure your characters. Support abilities, on the other hand, helps your characters by boosting your fighting ability (+Strength, +speed, etc.). If you're familiar with the Junction system in FF8, you'll notice that the Abilities (especially the support abilities) in FF9 has a resemblance to each other. Status Abilities: ----------------- Some weapons contain additional status abilities such as Silence. You'll need to equip the Add Status Ability. Example, let's say you have a sword with the Silence added ability. If you equip the Add Status Ability, when you attack monsters using the weapon, it will induce the Silence condition on the enemy. 7. Leveling Up -------------- Leveling up is the same as it's predecessors. You acquire certain amount of EXPs from enemies and once it reaches a certain number, your character will level up. During level ups, your character's stats will increase, the HP/MP strength, etc. To see how much Experience Points are needed to level-up, check the status sub-menu. Also take note that Bosses don't give off EXPs. They only give APs. It's the same as FF8. 8. Moogle --------- Moogles are those cute cat-like creatures. You can talk to them to save the game. Talking to them, also enables you to use your Tent and heal your characters. In the world map, you can call a moogle by pressing the Square Button. You'll then automatically use the Moogle flute to call a Moogle so you can save your game. Note: The moogle flute will be given to you before you enter the world map for the first time. There's also the Mognet which is the Mail Delivery Sub System of the Moogles. You can help them deliver letters to other moogles as they are very far apart. You can also receive letters from different people and know what's happening in that place. I don't see any rewards yet but I'll try to discover if there are any. 9. Game Over ------------ In Final Fantasy IX, there are instances wherein your party is incapable of fighting. These instances will cause your game to be over. If this happens, all you can do is to Load the game and start again where you last saved. I'll tell you the ways wherein your game will be over. First, if all your party member's HP drops to 0 and no one is able to revive anymore. Second, if all your characters are petrified or the remaining party members that are alive are petrified. Third, if your party members who are alive are inflicted with the "Stop" Status. These are all that I know as of now. ------------------ D. CHARACTER STATS ------------------ I'll explain the different character stats and how they affect gameplay. Speed ö this determines how fast the ATB (Active Time Battle) of that fills up. Strength ö this determines how much damage your character can inflict on the enemy. Magic ö this determine how strong your magic attacks are. The higher this stat is, the bigger the damage you do. Attack ö this determines the Percentage or probability that you will hit your opponent. Defense ö this determines how strong your defense against physical attacks is. The higher it is the lesser the damage you get from enemies. Evade ö this determines the probabilty that you can evade a physical attack of an enemy. Magic Defense ö this determines your endurance against Magic Attacks. The higher this stat is, the lesser the damage you receive from magic attacks of enemies. Magic Evade ö just like Evade, it is the probability that you can evade a Magic Attack by an opponent. ----------------- E. STATUS EFFECTS ----------------- There are 3 types of Status Effects. First, the Bad status effects. This will cause ailments to your characters but will be removed after the battle. The Very Bad status effects on the other hand will still remain even after the battle. You can see them in the small status window of your character. Now, the good status effects are those that increases your fighting ability, whether increase your speed or power. Here's the list of the status effects and their description. Bad Status Effects ================== ----------------------------------------------------------------------------- BERSERK Your character will be uncontrollable. It will attack on its own and the damage will be greater! Don't worry, it won't attack your party though. Cure/Prevention Use the Remedy Item: Use Dagger's Panacea Ability ----------------------------------------------------------------------------- CONFUSE You'll lose control of the confused character. He / she will attack anyone. It will be randomly selected though, it may be your party or your opponent. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Clear Headed ability ----------------------------------------------------------------------------- FREEZE When your character is Frozen, hope that an enemy won't attack him/her. Just as like real ice, once it is physically attacked, it will break into pieces. So, if your frozen character is physically attacked, he/she will KO'd immediately. Cure/Prevention: Attack your character with Ice or Water Magic ----------------------------------------------------------------------------- HEAT When your character is in Heat, he/she will be KO'd if he/she makes a single move. Cure/Prevention: Attack your character with Ice or Water magic: Prevent it by equipping the Body Heat ability. ----------------------------------------------------------------------------- MINI Your character's body will shrink. During this time, you can only do 1 Damage using your physical attacks. But, you can still use your Items and Skills. Cure/Prevention: Use the Remedy Item ----------------------------------------------------------------------------- POISON During this time, the poisoned character's HP will gradually drop during the battle. Cure/Prevention: Use the Remedy or Antidote Item: Use Dagger's Panacea Ability: Prevent it by equipping the Antibody Ability ----------------------------------------------------------------------------- SLEEP Your character will literally sleep during battle. You cannot control the character and his/her ATB will stop. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Insomniac Ability ----------------------------------------------------------------------------- SLOW When SLOWed, your character's ATB will fill up slower than normal. You'll miss a couple of turns if your inflicted with this condition. Cure/Prevention: Use the Remedy Item ----------------------------------------------------------------------------- STOP You character's ATB will be stopped temporarily. During this time, you cannot use that character but your enemy can damage the stopped character. If everyone in the party is stopped, the Game will be Over. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Locomotion Ability ----------------------------------------------------------------------------- Very Bad Status Effects ======================= ----------------------------------------------------------------------------- DARKNESS This is the same as blind. Your character's chance of hitting the enemy will be greatly decreased. Therefore, that character will most likely miss. Cure/Prevention: Use the EyeDrop or Remedy Item: Prevent it by equipping the Bright Eyes ability ----------------------------------------------------------------------------- PETRIFY Your characters will be stiff and you cannot control them. The petrified character/s will be literally out of battle. Cure/Prevention: Use the Soft Item: Use Dagger's Stona Ability: Prevent it by equipping the Jelly Ability ----------------------------------------------------------------------------- SILENCE When silenced, your character cannot use Magic. Cure/Prevention: Use the Echo Screen or Remedy Item: Prevent t by equipping the LoudMouth Ability ----------------------------------------------------------------------------- TROUBLE If an enemy hits the troubled character, the rest of the party will receive more or less half the damage receive by the troubled character. Cure/Prevention: Use the Annoyntment Item ----------------------------------------------------------------------------- VENOM When your character is inflicted with Venom, his/her HP will gradually decrease. But, unlike Poison, your character cannot move. If all of your party member's are inflicted, the Game will be Over. Cure/Prevention: Use the Antidote Item: Use Dagger's Panacea Ability ----------------------------------------------------------------------------- VIRUS When your character has a virus, he/she will not gain any EXP or AP after the battle. Cure/Prevention: Use the Vaccine Item ----------------------------------------------------------------------------- ZOMBIE This status effect will turn you into an undead character. Healing magic/items and other magic attacks will damage that character greatly. Cure/Prevention: Use Magic Tag Item ----------------------------------------------------------------------------- Good Status Effects =================== ----------------------------------------------------------------------------- AUTO LIFE This is very helpful. Once the character with Auto Life, is killed, he/she will be automatically be revived once. ----------------------------------------------------------------------------- FLOAT That character will literally float in the air during the battle. He/she will not receive any damage at all from Earth Based attacks. ----------------------------------------------------------------------------- HASTE With the Haste Status, that character's ATB will fill up faster. Therefore, you can have more turns. ----------------------------------------------------------------------------- PROTECT When PROTECTed, that character will receive less damage from physical attacks. ----------------------------------------------------------------------------- REFLECT As the name implies, it will reflect Magic Attacks back at the caster. Note that some Magic attacks cannot be reflected. ----------------------------------------------------------------------------- REGEN That character will slowly recover HPs. ----------------------------------------------------------------------------- SHELL With shell, your character will receive minimal damage from Magic Attacks. ----------------------------------------------------------------------------- VANISH The VANISHed character will be invisible and cannot be harmed by physical attacks. But, he/she will come back again if he/she is hit with any magic. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARACTER INFORMATION =-=-=-=-=-=-=-=-=-=-=-=-=-=-= A. Main Characters ------------------ ZIDANE ====== Special Skill: Steal - member of the group of thieves, the Tantalus. Once included in the plot in the abduction of the Princess of Alexandria, he now protects her highness in an adventure they'll never forget. Trance Ability/ies: ------------------ Free Energy 10 MP Learned by equipping Dagger Tidal Flame 12 MP Learned by equipping Mage Masher GARNET/DAGGER ============= Special Skills: Summon, White Magic - The Princess of Alexandria. She's the prettiest girl in the history of Alexandria. Although having a title and adored by many, she does not seem very happy at the way she is living in the castle. So, she decided to head out into the world. And then and there, she met Zidane. Was it coincidence? Also, she will change her name into Dagger so as other's won't recognize her while she is outside of Alexandria. VIVI ==== Special Skills: Black Magic, Focus - A young Black Mage, but very pure of heart. An accident in a play led him to meet Zidane and company, and from then on, he aids Zidane and Garnet in their adventure by using his powerful Black Magic. No one knows his true self, even he doesn't know it. STEINER ======= Special Skill: Sword Tech, Sword Magic - the Captain of the Knights of Pluto. His sword duty is to protect the Princess even if it costs him, his own life. Although he and Zidane don't quite go well with each other they have the same duty to protect Garnet. Sword Techs: ------------ Sword Magic: ------------ Fire Sword 6 MP Fira Sword 16 MP Firaga Sword 30 MP Blizzard Sword 6 MP Blizzara Sword 16 MP Blizzaga Sword 30 MP Thunder Sword 6 MP Thundara Sword 16 MP Thundaga Sword 30 MP FREYA ===== Special Skill: Jump A warrior from Burmecia. She left home in search for her long lost love one, Sir Fratley. She'll meet with Zidane at Lindblum and will join you afterwards. Trance Ability: Power Jump -------------------------- Freya's Jump ability does more damage and it affects all enemies. BEATRIX ======= Special Skills: Seiken, White Magic The best Alexandrian knight ever. Her strength can even beat your entire party in a flash. Blinded by the true intention of the Queen, she'll do her best to pay for what she did to Burmecia by helping you in your quest. QUINA ===== Special Skill: Eat, Blue Magic Quina lives in the Qu Marsh with her master. Her master want Quina to view the world so that she'll learn that there's a lot more to Frogs. Her master then urged Quina to join your party to discover the world. Trance Ability: Cook -------------------- Quina will cook the monster and will learn ability/ies that the enemy has, if there are. EIKO ==== Special Skills: White Magic, Summon Eiko is a small girl living in Madain Sari, the lost village of the summoners. She has a liking to our main character but Zidane's heart is solely for Garnet. Little does she know that there is a bond/relationship between her and Garnet. AMARANT ======= Special Skills: Flair, throw Amarant is one of the most wanted bandits in Treno. Slowly, his life will turn around when he meets Zidane. Although cocky and arrogant, he still has a principle in life. B. Supporting Characters ------------------------ QUEEN BRAHNE ============ The mother of Garnet and the Queen of Alexandria. She was so obsessed with power so she used Garnet's Eidolons to conquer other major cities. In the end, she'll realize the mistakes she did and felt really sorry for it. TANTALUS ======== Tantalus, the group of bandits led by Baku. They're from the Kingdom of Lindblum this is the group where Zidane is from. The other members of Tantalus are Marcus, Blank, Cinna, and those two creatures whose names I don't know. REGENT CID ========== He is the present ruler of Lindblum. He's turned into an Oglop by his wife because of womanizing. He is also a technology expert and is fond of creating new Airships. DOCTOR TOT ========== A learned Doctor from Alexandria. By reading books he is able to give information about different places, events and people. C. Arch-Enemies --------------- KUJA ==== Little is known about this young girl, uh.. I mean man. He is also obsessed with power and will do everything to get what he wants. Somehow, he knows the real identity of Zidane, where he came from and what he is. Just move on in the story and you'll know what it is. GARLAND ======= He is the only one among the people of Terra who is awake. His job is to someday bring fort Terra through the destruction of Gaia. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D I S K # 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=- ============= THE BEGINNING ============= Equipments: Wrist After loading the game, you'll see a short FMV. Now start a New Game and let's begin the adventure. You'll see another FMV. After the FMV, you'll see a man enter a dark room. Now, move forward and you'll see an exclamation point above the man's head. This is the 'HERE' icon. It will tell you if there is something important or if there are some infos at your present location. So make sure to always use the examine button (the default is X) to check it out. You'll never know what you'll see/know/get. By the way, you can turn it of in the config menu. Now, examine the candle. Choose to light up the candle. The room will be lit and you can see clearly now. After that, some people will ask who you are. Now's the time to name our hero. For the sake of the guide, let's call our hero Zidane (default). Now, the people will recognize you and they'll come out. But suddenly, a small dragon-like creature will emerge and will engage you into battle. The battle is pretty simple. It's almost the same as the previous Final Fantasies. Just select a command that you want your character to do. Each character also has the ATB or Active Time Bar which will tell you that its the characters turn. He/she can now be commanded. Now, as for your first battle, all you have to do is to attack! That's all. The creature is very easy. You can also steal a Wrist from him. During the fight, if you managed to deal a certain amount of damage to it, the dragon's head will break and you'll now know that it is actually Baku, one of your friends. After that, Baku will now call all of you into the room for a meeting. The meeting will take the agenda about the abduction of Princess Garnet. Cinna will tell you about the plan. You'll be in a play and you'll act accordingly. After telling you the plan, Baku will then ask you. Choose "To Kidnap Princess Garnet". If you choose to kidnap Queen Brahne, you see a funny dialogue of Baku but you'll be asked again. After choosing, the screen will fade and you'll see an FMV of the theater ship arriving at Alexandria. ========== ALEXANDRIA ========== Items/s: Potion x4 Ether Eye Drop Gil: 195 (Accumulated) Card/s: Lizard Man Goblin x2 Skeleton Fang x2 Flan Now, you'll see a short scene with the Black Mage. Right after you regain control of him, go left right away and search there until you see the Field icon (!) then press the Examine button (X) button. You'll receive a Potion. After getting that potion, go down and move on until you reach the next area. In here, there are a lot of people and a statue in the middle. There's not much to do here. But, go behind the statue and search there for another Field Icon. Once you see one, press the X button for a Lizard Man Card. Next, search to the left of the statue and you'll be able to get a Potion. After getting the card and the potion, go left and move on to the next screen. You'll be back to where you started. Now, go to the house to right (it is directly to the right of where you go the Potion earlier). In this house, you can examine the carpet to the bottom right. It will make the Black Mage dizzy. If you check the dining table, you'll get another Potion. If you search the chest to the left of the dining table, you'll get the 9 Gil savings of Grandma. Then, go to the north part of this house and climb up the ladder. Search the drawers until you see a Field Icon and you'll get a Fang Card when you examine it. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ **** Notice **** This will be my last reminder. If I say "search" this means to find a Field Icon, either (!) or (?) unless otherwise stated. ///////////////////////////////////////////////////////////////////////////// After getting the Card, go down the ladders and leave the house. In the streets, walk/run north. You'll be bumped by a boy. A girl will then help you and will return the ticket that you dropped. When you regain control of the Black Mage again, walk north until you reach the next screen. Just as you enter the next screen, you'll see some nobles walking along, heading towards the place where the show will occur. When you regain control of the Black Mage, don't walk/run yet. You'll see some tall grass in the bottom of the screen. Search the grass and you'll find 33 Gil. Now, go left a bit and you'll see another set of tall grass. Search it and you'll get a Goblin Card. After getting the card, go inside the bar which is the big establishment in the center. In here, search the floors to the left for 23 Gil. Next, search the leftmost table for a Flan Card. After that, search the rightmost table and you'll receive another potion. After getting the items and Gil, leave the bar. From the bar, go left to the next area. Here, go to the house to the right, which is an Item Shop. You can buy items if you want. After buying, search don't leave the shop yet. Search around to the right portion of the item shop for 38 Gil. After getting the money, leave the Item Shop. And then, go north to the next area. In here, go to the ticket booth in the center. When you see some options, you can ask about the play that will be shown in the Castle or you can ask about Alexandria. After these, choose to show the Ticketmaster your ticket. The Ticketmaster will notice that it is a fake! (If you check your ticket in the Key Items menu, it's a ticket for the "I want to be your crow" play, and not "I want to be your canary"). But, the Ticketmaster will give you 3 cards for compensation. You'll receive a Fang, Goblin, and Skeleton Cards. Then, the Ticketmaster will tell you about Alleyway Jack and that if you want to know more about cards, you should talk to him. After that, you'll take control of the Pointy-headed Mage again. Now, go to the rightmost house and enter. Just search the right portion of this shop for an Ether. Note that you can't buy equipments here. After getting the ether, leave the house. Outside, go to the left of the Ticket Booth. You'll see some children playing jump rope. You can play with them. When the field icon (!) appears, quickly press the X button to jump. You can do this as many times as you want. You can win prizes from this mini-game if you managed to jump a lot of times: 300 times = Tiger Racket Card 1000 times = Item "King of Jump Ropes" - thanks to Hikaru for this info - Now, back to the walkthrough. After playing jump ropes, go left until you arrive in the next area. In here, you'll see a carpenter fixing a sign. Run/walk to him and you'll suddenly stumble to the ground. The carpenter will be distracted because of what happened to you. Then, the carpenter will continue to fix the sign. After fixing it, he'll leave. And then, a Rat Kid'll bump you. After a short talk, choose to be his slave. Then, Rat Kid will take the ladders and leave. Now, a man will come in from the north. QUICKLY talk to him or else he'll get away. Ask him if he is Alleyway Jack. Indeed, he is Alleyway Jack. Now, you'll be brought automatically to the bar. Here, Alleyway Jack will teach you how to play card. Then, you'll be able to play with him if you fully understand how to play (I have a section for the Card Game and you can refer to that for Card related questions). After that, you'll regain control of the mage again. Now, leave the bar and head to the place where you first saw Rat Kid, Carpenter and Alleyway Jack. From here, just run to the south until you meet Rat Kid. Now, you'll see houses in here. There's a church-like structure at the end. First, go inside the house beside that church-like structure. Search inside for an Eye Drop. After that, leave this house and enter the church-like structure. Once inside, Rat Kid will tell you to go up first. So, go to the ladder in the middle and go up. Suddenly a Moogle will come crashing down at you. Then, the moogle, Kupo, will explain to you about moogles and how to save your game. Then, Rat Kid will go up the ladder. Before going up, another moogle will show up. It's Stlitzkin. He'll say goodbye to Kupo because he will begin to travel around the world. After Stlitzkin leaves, go to Kupo and talk to him. You can now choose the Mognet option and Kupo will explain to you the Mognet which is the Moogle Mail Delivery system (there's a section in this guide about Mognet, check it out). After that you can now save your game. After saving your game, go up the ladder. You'll now be on the roof. After a short talk with Rat Kid, you'll be able to control the mage again. Now, let's call this the first roof. From here, go left and cross the bridge. After that short funny scene, you'll be at the second roof. Here, search the white thingy for 29 Gil. Then, go north a bit. Rat Kid will then ask for your name. Let's use the Default name of Vivi. Then, Rat Kid will tell you his name, Puck. After that, continue crossing the wood. This is now the third roof. Here, go north a bit and use the ladders and cross wood at the lower right. Move on and search again to get 63 Gil. Now, get back to the third roof. Here, there are 2 woods that go north. Use any of them and search this roof for 92 Gil. After getting the money, use the right wood and you'll now be in the fourth roof. From here, just go right and move on until you meet with Puck. You'll now be able to sneak into the castle. You'll now see a FMV of the arrival of the theater ship. You'll also see Princess Garnet, Queen Brahne, Vivi and Puck. Then, a fireworks display will commence. After the FMV, the Tantalus (Baku and co.) will now start the play, "I want to be your canary". Just watch the play. After a while a battle will commence. You should use physical attacks to damage the enemy. This is just a play though. The SFX command are like pyrotechnics and can't cause any damage. After beating King Leo (Baku), he'll take his cue and leave the stage. You'll now see a duel between Zidane and Blank. You'll now go near the audiences. You'll now have to present a fighting sequence. Here, Blank will tell you what you should do next. You'll use the D-Pad (up,left,down,up) and the Square, Circle, X and Triangle Buttons. Once Blank says what you should do next you should punch in that button QUICKLY. After the fighting sequence, the audience will evaluate your performance. There will be 100 audiences. At the end of the fight, you'll know how many among the 100 audiences are satisfied with what you did. Here's the scoring system. If you managed to punch in the button quickly, you'll get 2 points. If you pressed the button but it took you long enough, you'll only get 1 point. If you pressed the wrong button or didn't press anything at all, you'll 0 point. There are 50 commands that you should do. So, if you pressed all of the 50 commands quickly, you'll get 2 points for each and all 100 of the audience will be pleased. Queen Brahne will be demanding. You should get 100 for her to be pleased. After that, the audience will give you money depending on how you did. I don't know how to compute the amount of Gil given to you. ================= ALEXANDRIA CASTLE ================= Anyway, after that fighting scene, Zidane and Blank will put the knights into sleep. They will know put on the armors of the knights as a disguise. Once you regain control of Zidane, go left to the next screen. Here, go up the stairs. On top, you'll meet a hooded girl. If you are asked to choose from 2 options, choose to examine her face. She looks familiar to Zidane. Then, Blank will come in. The hooded girl will then take the chance and run down the stairs bumping Zidane and Blank. Zidane and Blank will now notice that she is actually Princess Garnet so they'll follow her. Meanwhile, you'll now see Zorn and Thorn worrying about the princess. They'll now go to where Queen Brahne is. You'll see a short scene with the Knight Captain and Beatrix. Then, Queen Brahne will order you to search. This will now be the time to name the knight captain. Let's use the default name, Steiner. Then, Steiner will leave and in the next room, you'll see a funny scene between Steiner and his knight of Pluto. When you're able to control Steiner, go north through the large doorway to the next area. In here, just go all the way to the north and go down the stairs. Below, just go south (towards your TV screen) and move on until you reach the fountain outside. Here, go left (there'll be a short talk with Steiner) to the next screen. From here, just move forward until you reach a high spiral stairs. Go all the way up. On top, Steiner will see Garnet being chased by Zidane in the other tower. You'll now see a FMV where Zidane and Garnet swung across to the Theater ship. Steiner will follow and will swing too. But, he'll smash through a wall! After that FMV, you'll see Zidane and Garnet. Garnet will bump into the musicians and the music will be very funny. Then, Garnet will go to right into a room. When you regain control of Zidane, go right to that room too. In the next room, you'll see Garnet bump into Ruby. Then, Zidane will come in. Go to Ruby and talk to her. Garnet will be able to escape once more. Now, go down then stairs when you regain control of Zidane again. You'll be in the first room you saw in this game (the dark room). Here, Garnet and Zidane will have a short talk. Garnet wants to leave the castle and wants Zidane to kidnap her. Zidane humbly complies. Then, someone searching for the princes will shout from the door. Now, Cinna will come in and will tell you to follow him to the meeting room. When Zidane, Garnet and Cinna leaves, Steiner will come in including one of his knights and will search for the princess. Next, Cinna will help you escape through an escape hatch, Cinna created for such purposes. After escaping, Steiner will come in with the Knight. The knight will volunteer to go down first but he will be stuck. It seems that the knight isn't really a knight after all. Back to Zidane. When you regain control of Zidane, go left and enter the room there. To your surprise, you'll see Steiner. The knight will then come in. Steiner will now be alone as the knight is with Zidane and co. You'll now fight Steiner. Just use normal physical attacks and he'll surely lose to you. You can steal a leather hat also if you want. After damaging Steiner about 150 HP, he will be angry and starts to use his Armor Break. He'll use it on the knight. The knight's armor will break revealing his true identity, Blank! Then, a group of Oglops will scatter around. This will enable Zidane and co. to escape. Later, you'll see the play again. Now, Zidane and Garnet will go up to the stage as well Steiner. Watch the amusing play (watch Steiner's reaction when Garnet is stabbed). Then, you'll see Vivi and Puck being chased by knights. Vivi will then run to the stage. He will use his fire magic and will accidentally burn Garnet's Hood. Everyone will now know that she is actually Princess Garnet. Then, you'll be attacked again by Steiner with 2 of his men. It's easy, just use physical attacks again. After the fight, you'll see the Theater ship fly off. Queen Brahne will then order her men to attack the theater ship. The ship will be directly hit. Then, Queen Brahne uses a powerful monster. The Bomb. You'll now fight with Steiner and a Bomb. This fight is easy, just attack Steiner. He'll never notice that there really is a bomb behind him. When the Bomb reached its limit. An FMV will be shown again. The bomb will then explode damaging the ship greatly. Brahne will be happy that the ship is destroyed. But, to her dismay, the ship still flies and is able to escape. Then, you'll see a scene with Brahne, Zorn, and Thorn. ====================== PRIMA VISTA CRASH SITE ====================== Item/s: Phoenix Down You'll see a scene with Baku and his crew. After that short scene, you'll see Zidane come in from the woods to meet Cinna. After a short talk with Cinna, the moogle will come to you and will tell you about the A.T.E. or the Active Time Events which are events that are happening at the same time but in a different place. You'll see the "Forest Keeper" ATE here. After viewing what happened to Garnet and Vivi (they're in danger), search around the body which is to the left of Cinna. You'll get a Phoenix Down there. After getting that Phoenix Down, go and talk to the Moogle. Save your game then go south to enter the Evil Forest. =========== EVIL FOREST =========== In the first area of the Evil Forest, try to level up Zidane to level 6 or so. After reaching that level, go back and save your game. After saving, go back to the Evil Forest. Move on until you reach the next screen. You'll see Vivi. It seems that the Princess is in trouble. When you regain control of Zidane, move forward. You'll see the monster that captured Garnet. You'll also see Steiner here. You'll now fight the monster using Zidane and Steiner. During the fight, Zidane will be in Trance Mode. You can use Zidane's Dyne ability. Now, try to beat the monster as fast as possible because from time to time, the monster will steal HP's from Garnet. If Garnet dies, it's game over. After saving Garnet, Vivi will be the next one to be captured. This time, Vivi will use his Fire Magic on the monster. Zidane and Steiner will support Vivi. So, defeat the monster now. After that, Vivi will be released but the plant goes for one desperate move. It'll spray Vivi and Steiner with seeds that will grow in the body then boom! The host dies! ========================== PRIMA VISTA (theater ship) ========================== Item/s: Potion Ether Equipment/s: Bronze Gloves Iron Sword Rubber Helmet Leather Hat Wrist Gil: 116 gil After that incident, you'll see a scene where Steiner is taken to a room inside the Theater Ship. Next, you'll see Zidane and Baku arguing about Princess Garnet. Zidane decides to go after Garnet but Baku disagrees. When you regain control of Zidane, search near the globe to the right for a Bronze Glove. And then, go left towards the next screen. You'll be on top of a spiral stairs. You'll see 3 A.T.E.s here. After viewing them, continue down the stairs. Below, go left a little bit and examine the chest for another Wrist. Now, go right and talk to Blank. He'll tell you to go and meet Vivi. So, go right and enter Vivi's room. Now, talk to Vivi. Zidane will tell Vivi that what he did was good. When you regain control of Zidane again, examine the chest here for an Ether. Then, go up the double decker bed and examine the pillows for 116 Gil. After getting the items, leave Vivi's room. You'll then see a flashback of Zidane and Garnet's first meeting at the palace where Garnet tried to escape. After the flashback, you have to choose from 2 options, choose to "Go look for her". Then, Blank will come in. He'll tell you that you should talk to Baku concerning your decision to leave Tantalus and save Garnet. From here, go left towards the next screen. In this area, examine the chest to get another Ether. Then, go down the stairs. You'll now be back in the first room you saw in the game (Cargo Room). In this room, go north and search for the Rubber Helmet. After getting the helmet, go right and enter the Meeting Room. Inside, you'll see Baku. He'll bust you up because of your decision to leave Tantalus. When you regain control of Zidane, examine the chest here for a potion. And then, go outside and talk to Baku in the Cargo room. You'll have to fight him now. Just use physical attacks. You can also steal an Iron Sword from him. After the battle, go left to the next screen and enter the room, which Marcus is guarding a while ago. Talk to Steiner. At first he will not agree to go with you hoodlums. But, you'll still be able to convince Steiner to join you. Steiner will then suggest that you also seek the help of 'Master' Vivi. So, leave the room and go to Vivi. Talk to Vivi and he'll agree to join your party. Now, go back to the Cargo room. From here, go south to the next screen. You'll meet with Blank. He'll give you his medicine that will help you cure the poison/seeds from the plants in the forest. Now, get the chest in this room for a Leather Hat and then go through the bottom right door. You'll be back outside the Ship. Out here, you can talk to Cinna and he will offer you items. But you have to pay for it now as you're no longer a member of the Tantalus. After buying items, if necessary, talk to the moogle and save. After saving, go south again and enter Evil Forest once more. =========== EVIL FOREST =========== Item/s: Potion Phoenix Down Key Item/s: Moogle's Flute Here, level up Steiner and Vivi to at least level 3. After leveling up, move on until you reach the area where you fought the monster that captured Garnet. On the way, you'll see an ATE, "The Orchestra in the Forest". You'll see the musicians here playing Rufus' welcoming song! This is to boost their morale. After viewing that ATE, move forward and enter the hole at the end. Now, move on until you see a Moogle and a spring in the middle. Just as you enter that area, an ATE will commence. "Do as I say, not as I do". You'll see a scene with Baku and Blank here. After that ATE, go to the Moogle and save if you want. Don't use a tent. Examine the water gushing out of the spring. It will restore your HP/MP completely. Now, after saving, go northwest towards the next screen. From here, just move forward until you see a FMV of a huge plant. When you regain control of Zidane, move forward and enter the big tree at the end. You'll now have to fight the first boss in the game. ----------------------------------------------------------------------------- BOSS: Big Plant ----------------------------------------------------------------------------- HP: 1000+ Gil: 486 MP: ? Items: 1 Potion, 1 Phoenix Down AP: 5 Stolen Item/s: Eye Drops, Iron Helm Attacks: Pollen, Thunder, Left Tentacle Now, you should use Vivi's Fire magic. For Steiner, have him use his Fire Sword Magic. Have Zidane steal first for an Eye Drop or Iron Helm and have him use physical attacks on the plant. If ever you need healing, just use Potions. After you deal about 700+ HP damage or so, Blank will come in and help. Now, continue on pummeling the big plant until it dies. ----------------------------------------------------------------------------- After the battle, Zidane and co. will be able to rescue Garnet. Zidane will use Blank's Medicine to cure Garnet. Then, suddenly, small plant-like creatures will come out. You party will leave through the upper right corner. When you regain control of your characters, RUN QUICKLY! Once these small monsters catch you, you'll have to fight them. So, just run quickly as the path is straightforward. At the end, Zidane will notice that the entire forest seems to be after them. After that, you'll see a FMV of the party running away from lots and lots of those small creatures. You'll see Blank being left behind. He'll throw the map to Zidane. Then, the forest slowly petrifies, including Blank. After that FMV, you'll see a Camp Scene. As always, Steiner always disagrees to what Zidane says. Garnet will still be weak now so your party will decide to call it a night. In the morning, Garnet will be very well. Zidane is now worrying about Blank. Back at the camp, a moogle will come flying in. It's the moogle inside the Evil Forest. He'll be amazed that you were able to leave Evil forest alive. He'll also tell you that, from here on, you'll be meeting stronger enemies. He'll initiate an ATE. "Teach me, Mogster!" Lesson 1. You'll see Mogster teaching another mog about the basics of the game. You'll learn about battles, Trance, Field icon, etc. After learning from Mogster, Monty (the Moogle) will give you the Moogle's Flute. This will enable you to call on Moguo, one of the moogles, in the world map. You can call him when you want to save or use a Tent by pressing the Square button anywhere on the world map. After giving the flute to you, your party will now leave the forest (watch what will happen to Steiner). ========================== WORLD MAP (Mist Continent) ========================== This will be your first time in the world map. You don't have to worry about the controls as it is the same as the previous Final Fantasies. Now, you should go to a cavern to the south right? But before going there, go all the way to the east and enter the gate-like structure. ======================= NORTH GATE (Melda Arch) ======================= In here, examine the large gate. Ask for someone inside. And then, you can choose to buy potions from the girl behind the gate (It's a girl, based on the instinct and experience of Zidane). You can buy a maximum of 99 potions here. In the right fence, you can get 2 chests with Eye Drops and a Potion. After that, leave the North Gate. ========= WORLD MAP ========= Now, check your map by pressing the Select button. Go to the Ice Cavern, which is a bit to the south of the Evil Forest. Save before entering, though. ========== ICE CAVERN ========== Items: Tent Phoenix Down x2 Ether Hi Potion Potion x2 Equipment/s: Mage Masher Leather Wrist Upon entering, you'll see a short talk between your characters. In the next screen, when you regain control of Zidane, go up the ledge to the left and get the chest for a Tent. Then, go down the ledge then move north until you reach the next screen. In here, there are 2 paths. There are stairs to the left and right. Go to the right stairs first. Examine the ice wall at the end. Zidane will then ask Vivi if he could use his Fire Magic on the Ice Wall. It will then melt revealing a chest. Get the chest for an Ether. Now, go down the stairs. You'll see the other ladder to the left right? You can go around below it to get the other chest that contains a Potion. After getting the potion, go up the left set of stairs and the keep on moving up until you reach the next screen. In here, although the path looks like a maze, it will lead to the upper right corner. In this area, you can cross the icicle to the right to get the chest with a potion. After that, cross the icicle again. Now, have Vivi use his Fire magic on the icicle and it will fall. Cross the icicle again and you can get a more powerful weapon for Zidane, the Mage Masher. Now, go to the NORTH part of this area and examine the wall. Have Vivi use his fire magic again and another chest will appear. It contains an Elixir. After getting the items, go northeast until you reach the next screen. This area is pretty straightforward too. You can get a Phoenix Down from a chest in this area. There's also an Ice wall to the left that will reveal a new path that will lead you to the other chest. It contains a Leather Wrist. After getting the equipment, go all the way to the north until you reach the next area. Here, you'll see 2 paths. Go to the left path first. You'll see a moogle in here trapped in ice. Vivi will then use his Fire Magic on the ice and the moogle will be free. Then, you'll see another ATE, "Teach me, Mogster!" Lesson 2. Now, you'll learn about status effects, elemental properties and the card game. After the ATE, talk to the moogle to save your game. Now, south to the previous screen. Use the right path now. In the next screen, it will be very cold. First Vivi passes out then, Steiner, then Garnet, then finally Zidane. While unconscious, Zidane will be able to hear a bell. Zidane will regain consciousness again. Now, prepare Zidane for a battle ahead. When you're ready, move forward to the right onto the next screen. Here, you'll see Black Waltz #1. He is the main reason why there is a very cold breeze. He will then attack Zidane. ----------------------------------------------------------------------------- BOSS: Black Waltz #1, Sealion ----------------------------------------------------------------------------- Black Waltz HP: 250+ Gil: 339 Black Waltz MP: ? Items: 1 Hi Potion, 1 Phoenix Down Sealion HP: ? Sealion MP: ? AP: 5 Stolen Item/s: Black Waltz: Remedy; Sealion: Ether Attacks: Black Waltz: Fire, Thunder, Blizzard Sealion: Wing, Blizzard, Tsunami This will be a tough battle so be patient. First, you must defeat the Black Waltz first as he is able to heal the Sealion. He only has around 250 HP. After he dies, concentrate your attack on the Sealion. You'll probably achieve Trance Mode. If so, you'll be able to use Zidane's Dyne ability and kill the Sealion faster. If you can't use Trance yet, just use normal physical attacks. If Zidane's HP gets below 150 HP, heal right away using a potion. ----------------------------------------------------------------------------- After you beat Black Waltz #1, you'll see Zorn and Thorn above. Now, the entire party regains consciousness. After a short talk, you'll regain control of your characters again. Now, go to where you fought Black Waltz. In this area, run up the slopes to the right. From here, just move on until you reach the top. On top, you're now above the Mist. You'll see a small town, not far from your position. It will now be your next destination. Seeing as Garnet is a Princess, Zidane suggests that she change her identity. You'll now get to name Garnet. The default name is Dagger (She got it from the weapon). Dagger will also have to talk casual so she'll practice a little bit. After that practice, your party will now be in the world map again. ========= WORLD MAP ========= Save your game at once. You don't want to repeat Black Waltz do you? Now, you can go directly to the south and enter the X mark, which is the South Gate. ========== SOUTH GATE ========== In here, you can talk to the guard. You can ask the guard questions or wait for Mary from an item shop. So, just wait for a few moments and Part-Time worker Mary will come in and will offer you to Buy items from her or Rest for 100 gil. After buying and resting, leave the South Gate. ========= WORLD MAP ========= From the South Gate, or from the Ice Cavern Exit, go northwest and you'll see the Village. Enter the Village of Dali. =============== VILLAGE OF DALI =============== Item/s: Potion x3 Antidote Ether Stellazzio: Aries Gil: 212 (Accumulated) Upon entering, you'll see a short dialogue between your characters. Then, they'll enter the inn. Inside, Zidane will wake the innkeeper up. Then, the party will now go to the room and rest. The next morning, Zidane will hear someone singing. He'll notice that everyone's awake now. When you regain control of Zidane, get the chest to the right for an Antidote. Go to the left part of the room and examine the hidden chest for a Potion. After getting the items, leave the room. You'll encounter another ATE. After viewing the ATE, save your game then leave the Inn (note: if you enter your room inside the in then come back out, you'll see another ATE). Outside the inn, you'll see kids running around and you'll see another ATE. Now, go inside the house directly to the left of the Inn. It's the equipment shop. Inside, you'll see Dagger looking at the things inside the shop. Zidane tells Dagger that she's doing fine and that she should go back to the Inn so that you can talk about what to do next. Then, Zidane will decide to look for Vivi and Steiner. After Dagger leaves, talk to the ShopKeeper and buy some of the equipments that you don't have yet. After buying, examine the things Dagger was looking at a while ago. You'll see some info about the abilities. You'll also see the explanation of Status Abilities. Then, you'll also see the shopkeeper's idea about the numbers on the card. After buying equipments, leave the shop. Outside, go north. If you take a peek in one of the windows of the Inn, you'll see Dagger in the room practicing how to speak casually. After that, go all the way to the north and talk to Vivi. Vivi is not feeling good as the children of the village is avoiding him. Zidane tries to cheer him up. You'll also hear a Chocobo in the small hole. After the short talk, head back to the inn and go inside the room. While on your way, Vivi will be kidnapped by someone. After the abduction of Vivi you'll see another ATE. After the ATE, go north and go inside the house with a Bull's head on top of the door. It's an item shop. After buying items, go to the inn and into the room and talk to Dagger. After a short talk between Zidane and Dagger, you'll see another ATE. You'll see Steiner help at the Item shop. The Girl will be pleased at what Steiner did and will tell him about an observatory on top of a mountain and that there is a man named Morrid whom he can talk to. After that, Zidane and Dagger will look for Vivi as he hasn't come back yet. When you regain control of Zidane and Dagger, leave the inn. Outside, go north to where you saw Vivi and Zidane will notice that Vivi's not there anymore. Go on to the north and you'll hear a Chocobo and someone crying. When you try to talk to the person who is crying, you'll know that it is Vivi. Zidane and Dagger will think of a way to save Vivi. When you regain control of Zidane and Dagger, go to the house on the left (directly to the left of the Item Shop). Here, if you examine the door at the upper right, it will be locked. If you go to the left and behind the machine, you can get the Aries Stellazzio. After getting Aries, go back near the entrance and examine the circular metal thing that looks like a hatch. Indeed, it is a hatch. Go down this hatch to reach the underground. In here, just move on and use the small lift. Then, examine the chest here for 156 gil. After getting the money, go north until you reach the next area. In this area, you'll see a Chocobo. You'll also see some men talking inside a small room. Meanwhile, Dagger notices the pattern on the barrel. Then, the mean will go out with Vivi! They'll drag Vivi along. After a short talk between Zidane and Dagger, go inside the room where the men were talking a while ago and get the chest in here for a potion. Next, there's a hidden chest here at the bottom of the screen. It contains Eye Drops. After getting the items, continue to the right until you reach the next screen. In here, you'll see a coffin and a barrel. First, go behind the barrel and climb the boxes to reach the chest on top for an Ether. Then, go down the boxes and examine the wheel, where the rope is, and kick it. The chest will drop down. Get it for a Potion. After getting the items, examine the barrel in the middle and you'll see a moogle. Save your game. After that, go north to the next area. Here, you can get two chests for an Iron Helm and a Leather Wrist. After getting these 2 equipments, go to the upper right towards the next screen. Here, you'll hear someone crying inside a coffin. It's Vivi! Zidane will help Vivi out. After a short talk, you'll notice the machine to the right. When you regain control of your characters, get the chest here for 62 gil and then go RIGHT to the next screen. You'll see a Chocobo and a lot of eggs passing through another machine. Now, continue north to the next screen. You'll be shocked at what you will see. Black Mages! They look a lot like Vivi! Dagger and Vivi will be shocked. Someone will come in so Zidane takes both of them and enters the machine. Now, you'll see a scene with Steiner on the observatory asking Morrid when the cargo ship will arrive. Morrid will go down so follow him when you regain control of Steiner. Below, go inside his house and talk to Morrid again. He'll now tell Steiner that the ship should have arrived by now. After that, leave Morrid's house and go south until you reach the next screen. Steiner will now see the cargo ship. But, to his amazement, there are things coming out of the ground. Then, you'll see a very short scene among the workers. Steiner will now arrive at the cargo ship and examines the barrel. You can either poke the barrel with the sword or examine it. Either way, Zidane and co. will come out of the barrel. After another argument with Steiner, something will come in and teleports around. It's Black Waltz #2. You'll have to do battle once more. ----------------------------------------------------------------------------- BOSS: Black Waltz #2 ----------------------------------------------------------------------------- HP: ? Gil: 441 MP: ? Items: Ether AP: 5 Stolen Item/s: Leather Plate, Steepled Hat Attacks: Fire, Fira, Thunder, Blizzard, Teleport This will be a rather average battle. Don't use Vivi's Black Magic as Black Waltz will retaliate with a more powerful version of it. Have Steiner, on the other hand, use his Sword Magic. Have Zidane steal the equipments then use physical attacks afterwards. Let Dagger be the healer as her Cure magic is very effective. ----------------------------------------------------------------------------- After the battle with the Black Waltz, there'll be a short dialogue between your characters. Then, when an option appears, choose to rest in the Inn first. So, from here, go to the Inn and your party will rest. After resting, save your game then leave the Inn and go back to the Cargo Ship. ========== CARGO SHIP ========== To be continued... Note: I'm now typing the walkthrough from paper. Expect continuous walkthrough updates. =-=-=-=-=-=-=-=-=-=-=-= TETRA MASTER -=-=-=-=-=-=-=-=-=-=-=- In this section, I'll teach you the basic rules in playing the Card Game, better known as the Tetra Master. I'll try explain it as simple but understandable. I'll also include some strategies to help you win a card game. ------------------ A. RULES/MECHANICS ------------------ Tetra Master is similar to Triple Triad of FF8 in some ways but it's a totally different game. 1. How to get Cards ------------------- There are various ways of getting cards. Here they are: - Acquire Cards after battles. Some monsters give off cards, not all. - Buy them from the Card Shop at Treno (only 4 though) - Win in a Card Battle - given to you by other people Note: You can only have 100 cards. If you exceed 100 cards, you must discard some of the cards. So, if you have more than 1 of a certain kind of card, choose the strongest and the most number of arrows. 2. The Cards ------------ Here's an image of a card. ---------- | | | | | II | |< >| | 1P10 | | | | | ---------- Legend: II = It is the image of the monsters 1P10 = 1: It is the Attack Power; P: It is type of card; 10: It is the Defense Power of the card and specifies the HP of the card respectively. <> = These are the arrows where your card can attack. These arrows can be seen in 8 directions: Upper Left, Up, Upper Right, Right, Lower Right, Down, Lower Left, and Left. 3. Involving yourself in a card battle -------------------------------------- You can challenge other persons in a Card Game. But, remember that not everyone can play and will play with you. To challenge them, just go near then and press the Square button. Some battles are automatically initiated such as the tournaments. 4. The Board ------------ As the name implies, Tetra (means "Four"), the board is composed of 16 tiles in 4x4 arrangement. Once the game has started, you'll also see tiles which are covered. You cannot place your cards here, neither the opponents card. 5. Starting Up -------------- At the beginning of a Card Game, you must choose 5 cards from your card inventory which you will use for the card game. Then, you'll see a coin with two sides of different color. The Red ones is for the computer and the blue ones is yours. Then, the coin will spin and whomever the color faces up, he/it will be the one to place the first card on the board. 6. Placing your Cards / Flipping other cards -------------------------------------------- To place a card, you simply select the one which you want to place in the board. Then, you should select one empty tile. You cannot put a card over another card or over a covered one. The arrows in the cards now come into play. If an arrow in your card faces one card of your opponent, that card will be automatically yours. e.g. ------ ------ | Your | | | | >| | R >| | Card | | | ------ ------ Let's say you put your card beside the opponent's card. The arrow on your card faces the opponent's card right? The opponent's card will be flipped and it will turn into blue therefore, it's now yours. You'll get 1 point and the opponent will get minus 1 point. 7. Card Battle / Combo ---------------------- If one of the arrows in the card that you just placed, faces an opponent's card but an arrow from his card also points at that card, a card battle will occur. e.g. ------ ------ | Your | | | | >| |< R | | Card | | | ------ ------ If you place you card beside the opponent's card and the arrows are pointing at each other, a card battle will occur wherein the stats of the card comes into play. You'll notice that there are numbers and a letter in the card. Example, "1P10". The first number is the attack power of your card. The Letter determines the type of that card, I just don't know what it is as of now. ------ ------ | Your | | | | >| |< R | | Card | | | | | | | | 1P10 | | 7P99 | ------ ------ In this battle, you'll know right away who the winner is. Your Card has attack level of 1 (first digit), the third digit which is 1, determines the HP of the card and the last digit is the defense power. The letter specifies the type of card but I'm not sure what it is. The opponent's card will surely win. Although in some battles, the lower level card wins. This happens if the difference in level is only minimal (say 1 or 2). The damage will be at random but will based on the attack level of the cards. Who ever wins the card battle, in this case, the opponent's card wins, your card will be flipped and will be in the possession of the opponent. Card Level Up ------------- If you use a certain card frequently, it will level up. If that card flipped many cards already, its attack power will increase. If that card successfully defends after a card battle initiated by the enemy for a couple of times, that card's HP or Defense Power will increase. 8. Winning and Losing --------------------- To determine who is the winner, after card the battle, whoever has the most number of cards in his color wins. You can also know who is the winner by looking at the fraction like number in the lower left portion of the screen. Whichever color has the higher number wins! 9. Card Collector Level ----------------------- The Card Collector level shows you your experience in Card collecting/battling. Each time you get a new card, your Card Collector level will increase. And, if you win from card battles, you'll get more points. When you reach a certain number of Collector Points, you'll be given a title in which the card community will call you. I don't know yet what are the benefits in achieving a higher title but I'll get into that once I discover it. a. Card Game Scoring System Perfect Game = +20 Points b. Card Collector titles: Beginner = 0-299 Card Collector Points Novice = 300-399 Card Collector Points Player = 400-499 Card Collector Points Senior = 500-599 Card Collector Points Fan = 600-699 Card Collector Points Leader = 700-? Card Collector Points ------------ B. CARD LIST ------------ The Max Stat. Is the maximum level of the card that I've seen. F. Monsters are the 'Friendly' Monsters. No. Name Type Max Stat. | No. Name Type Max Stat. ----------------------------------------------------------------------------- 1 Golbin Monster 0P00 | 51 Abadon Monster 1P10 2 Fang Monster 0P00 | 52 - - - 3 Skeleton Monster 0P00 | 53 - - - 4 Flan Monster 0P00 | 54 - - - 5 Zaghnol Monster 0P00 | 55 - - - 6 Lizardman Monster 0P00 | 56 - - - 7 Zombie Monster 1M00 | 57 - - - 8 Bomb Monster 1M01 | 58 - - - 9 Ironite Monster 1P10 | 59 - - - 10 Sahagin Monster 0P00 | 60 - - - 11 Yeti Monster 1M01 | 61 - - - 12 Mimic Monster 1M11 | 62 - - - 13 Wyerd Monster 1M01 | 63 - - - 14 Mandragora Monster 1M01 | 64 - - - 15 - - - | 65 - - - 16 S. Scorpion Monster 2P11 | 66 - - - 17 Nymph Monster 2M02 | 67 - - - 18 Sand Golem Monster 1P10 | 68 - - - 19 Zuu Monster 2P01 | 69 - - - 20 Dragonfly Monster 2P20 | 70 - - - 21 - - - | 71 - - - 22 - - - | 72 - - - 23 Antlion Monster 3P31 | 73 - - - 24 Cactuar Monster 2P80 | 74 - - - 25 Gimme Cat Monster 3M21 | 75 - - - 26 Ragtimer Monster 3X21 | 76 - - - 27 Hedgehog P. Monster 3M01 | 77 - - - 28 Ralvuimahgo Monster 3P30 | 78 Save the Queen Weapon 6P30 29 - - - | 79 - - - 30 Troll Monster 4P32 | 80 Mythril Sword Weapon 1P01 31 B. Beetle Monster 3P31 | 81 - - - 32 - - - | 82 - - - 33 - - - | 83 - - - 34 - - - | 84 - - - 35 - - - | 85 - - - 36 - - - | 86 - - - 37 - - - | 87 - - - 38 - - - | 88 - - - 39 - - - | 89 - - - 40 - - - | 90 - - - 41 - - - | 91 - - - 42 - - - | 92 - - - 43 Gargoyle Monster 4M32 | 93 Oglop F. Monster 2P10 44 Vepal Monster 4M22 | 94 - - - 45 Grimlock Monster 4M12 | 95 - - - 46 Tonberry Monster 2P31 | 96 - - - 47 Veteran Monster 5M15 | 97 Gargant Rare 1P02 48 Garuda Monster 4M31 | 98 Namingway Rare 4M44 49 - - - | 99 - - - 50 Mover Monster 4M90 | 100 - - - ----------------------------------------------------------------------------- ----------------------- C. CARD GAME STRATEGIES ----------------------- Here are some strategies that you can use to your advantage in Card Gaming. 1. If there's a lone tile, put your weakest card in there. Here's a diagram. --- --- --- --- | | | | | Legend: --- --- --- --- The C's are those tile that are covered with gray | | | | | tiles. Put your weakest card in the X Tile. This way, --- --- --- --- you won't lose to your opponent's stronger cards and | C | C | | | prevent Combos that may lead you to losing the --- --- --- --- card game. | X | C | | | --- --- --- --- =-=-=-=-=-=-=-=-=-=-=- ABILITY LIST -=-=-=-=-=-=-=-=-=-=-= Here's the list of the different abilities that your character can learn. Here's a sample: ----------------------------------------------------------------------------- ABILITY NAME Type: Support or Action Description: I'll explain what the ability actually do when equipped/used. Learned from: - AP Needed: - Magic Stones needed: - Elemental: Fire, Ice, etc. (if applicable) Character: characters that can use the ability ----------------------------------------------------------------------------- Here are the abilities listed in alphabetical order: ----------------------------------------------------------------------------- BEAST KILLER Type: Support Description: Your attacks will deal more damage to beasts/animals. Learned from: Broad Sword AP Needed: 55 Magic Stones needed: 4 Elemental: none Character: Steiner ----------------------------------------------------------------------------- BIRD KILLER Type: Support Description: Your attacks will deal more damage to bird/flying enemies. Learned from: Bronze Armor AP Needed: 25 Magic Stones needed: 3 Elemental: none Character: Steiner ----------------------------------------------------------------------------- BUG KILLER Type: Support Description: Your attacks will deal more damage to bugs/insects. Learned from: Bronze Helmet AP Needed: 50 Magic Stones needed: 3 Elemental: none Character: Steiner ----------------------------------------------------------------------------- FIRE Type: Action (Skill) Description: This will use basic Fire Attack magic on a Single enemy. Learned from: Mage Staff, Leather Hat AP Needed: 25 Magic Stones needed: None Elemental: Fire Character: Vivi ----------------------------------------------------------------------------- FLEE Type: Action (Skill) Description: This will let your party escape from the battle but you'll drop some of your Gil. Learned from: Dagger AP Needed: 40 Magic Stones needed: None Elemental: none Character: Zidane ----------------------------------------------------------------------------- FLEE-GIL Type: Support Description: This will let your party escape from the battle and you'll still receive Gil after escaping. Learned from: Wrist AP Needed: 45 Magic Stones needed: 3 Elemental: none Character: Zidane ----------------------------------------------------------------------------- PROTECT GIRLS Type: Support Description: The character with this ability will take damage done by the enemies to the girls in you party. Learned from: Leather Shirt AP Needed: 35 Magic Stones needed: 4 Elemental: none Character: Zidane ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=- SUMMON MAGIC -=-=-=-=-=-=-=-=-=-=-=-= As with the previous Final Fantasies, the 9th installment has summons too. But, not every character can summon. Only Garnet/Dagger and Eiko. Here are the Summons. You'll see here the requirements in learning how to use the Summon. This is still incomplete as I'm currently discovering summons. ----------------------------------------------------------------------------- AMETHYST Elemental: Shadow Description: Amethyst will come out sucking everything including the enemies and except your party. It will do a Demi-like damage to all enemies. Attack: G-Force 199 Character: Garnet Learned From: Atomos Gem AP needed: 30 MP Usage: 32 MP Where to get: Doctor Tot will give it to Garnet in the castle after Brahne's tragedy. (I won't spoil it) ----------------------------------------------------------------------------- BAHAMUT Elemental: Non-elemental Description: Bahamut will come down from the sky and blasts the enemies with a non-elemental Beam attack. Attack: Mega Flare Character: Garnet Learned From: Garnet Gem AP needed: 80 MP Usage: 56 MP Where to get: Beatrix will give it to you after you return to Alexandria castle in Disc 3. ----------------------------------------------------------------------------- CARBUNCLE Elemental: Non-elemental Description: Carbuncle will come out of the grounds and flies upward. Then shoots a ruby light at your party casting Reflect on everyone. Attack: Ruby Light Character: Eiko Learned From: Ruby Gem AP needed: - MP Usage: 24 MP Where to get: Sorry, I forgot where I got it. ----------------------------------------------------------------------------- FENRIR Elemental: Earth Description: Fenrir's head will appear. Then, Fenrir will punch the enemy from underground sending the enemy high up in the sky. Attack: Terestrial Rage Character: Eiko Learned From: Sapphire Gem AP needed: - MP Usage: - Where to get: Eiko has the Sapphire Gem when she joins your party. ----------------------------------------------------------------------------- IFRIT Elemental: Fire Description: Ifrit will come out then, a massive fire blasts from the ground. Attack: Flame of Hell Character: Garnet Learned From: Topaz Gem AP needed: 35 MP Usage: 26 Where to get: Doctor Tot will give it to Garnet in the castle after Brahne's tragedy. (I won't spoil it) ----------------------------------------------------------------------------- LEVIATHAN Elemental: Water Description: Leviathan will appear then he will move away. Then, he'll charge to the enemy while a big tidal wave follows behind. Attack: Tsunami Character: Garnet Learned From: Aquamarine Gem AP needed: 40 MP Usage: 42 Where to get: Doctor Tot will give it to Garnet in the castle after Brahne's tragedy. (I won't spoil it) ----------------------------------------------------------------------------- PHOENIX Elemental: Fire Description: The Phoenix will come out of the ground and flies over to the enemies and burns it with the flame. He'll revive all KO'd party member while doing this. Attack: Rebirth Flame Character: Eiko Learned From: Phoenix Pinion AP needed: 40 MP Usage: 32 Where to get: Phoenix Pinions are scattered around the world. I'll include the exact location after writing the walkthrough. ----------------------------------------------------------------------------- RAMUH Elemental: Thunder Description: Ramuh will come down and hurl his staff to the ground creating a mass density of thunderbolts damaging ALL enemies on screen. Attack: Judgement Bolt Character: Garnet Learned From: Peridot Gem AP needed: - MP Usage: 22 MP Where to get: You'll get the Peridot Gem if you found all 5 instances of Ramuh at Pinnacle Rock. You'll also get Peridot Gems from the bird like monster near Black Mage Village (it looks like a Griffin, lion with head of a bird with wings). ----------------------------------------------------------------------------- SHIVA Elemental: Ice Description: Shiva will come out of the ground and hurled Icicles at the enemy. Then, huge icicles will appear beneath the enemies. Attack: Diamond Dust Character: Garnet Learned From: Opal Gem AP needed: 20 MP Usage: 24 Where to get: You'll get the Peridot Gem if you found all 5 instances of Ramuh at Pinnacle Rock. You'll also get Peridot Gems from the bird like monster near Black Mage Village (it looks like a Griffin, lion with head of a bird with wings). ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-= ITEMS -=-=-=-=-=-=-=-=-=-=-=- These items heal your characters during and after battle. Items are consumable and cannot be used anymore if you don't have any stock. Most of them can be bought from Shops and spoils from battles. Some are given to you by other people. Just always be sure that you have enough of the basic items such as Potions, Hi-Potions, Phoenix Downs and Ethers. Name Description Buy/Sell ----------------------------------------------------------------------------- Annoyntment Cures Trouble Status -/ - Antidote Cures Poison or Venom Status 50/ 25 Echo Screen Cures Silence Status -/ - Elixir Fully restores HP and MP -/ - Ether Restore 100 MPs -/ - Eye Drops Cures Darkness Status 50/ 25 Hi Potion In battle: +450 HP, Out: +300 HP -/ - Magic Tag Cures Zombie condition 100/ 50 Phoenix Down Revives a KO'd party member 150/ 75 Potion In battle: +150 HP, Out: +100 HP 50/ 25 Remedy Cure Various Status Effects -/ - Soft Cure Petrify or Gradual Petrify status -/ - Tent Enables you to rest with Moogles. Full HP and 800/ 400 100 MP are restored. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-= KEY ITEMS -=-=-=-=-=-=-=-=-=-=-=- These Key Items are items that play an important and independent role in the game. Some of them affect the story directly or just a particular character. Name Description Where to get ----------------------------------------------------------------------------- Ticket! Ticket to "I want to be your crow". Beginning of game Moogle's Flute Used to call Moogles on the World Map Given by Monty at Evil Forest ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=- ALL ABOUT CHOCOBOS -=-=-=-=-=-=-=-=-=-=-=-= A. CHOCOBOS =========== Just like in previous Final Fantasies, you'll be able to use your Chocobo to navigate around the world. But unlike in the previous games, there's a new way in catching one. In the world map, near the Chocobo Forest, which is a little to the southeast of the South Gate near Alexandria and Lindblum, you'll see footprints of Chocobos. While you're stepping on the footprints, use a Gysahl Green. The Chocobo will then come to you. Chocobo's now have different abilities and they even have a Beak Level. When you talk about the abilities, this will tell you what your Chocobo can do, in what kind of places it can dig (i.e. field), and what places it can reach. The Beak Level is concerned on how deep your Chocobo can dig. This will enable you to get the RAREST items in the game. Just when you thought navigating is the only use for Chocobo. In Final Fantasy IX, you can actually use them to dig buried treasures. Check out the Chocobo Treasure Hunting Section. B. CHOCOBO FOREST ================= The Chocobo forest is located just south east of the South Gate in the Mist Continent. Once you go inside for the first time, you can see a Moogle and a Chocobo running around. The moogle will talk to you about the Chocobo. It will tell you that you can use your Gysahl Greens to summon a Chocobo and ride it. The moogle will also offer you some services like the Chocobo Hot & Cold mini-game, sell you Gysahl Greens and the moogle also gives you info about your Chocobo Hot & Cold points. 1. Abilities ------------ Unlike in previous Final Fantasies, you only have one Chocobo in this game and he is named Choco. He will learn abilities by going into the Chocobo Dreamworld. To enter the Dreamworld, some Chocographs are needed. Once you find an actual location, Choco will sleep and enter the Dreamworld (explanation on Chocograph below). Now, here are the abilities that your Chocobo can acquire, their color and the description: Ability How to Acquire Color Description ----------------------------------------------------------------------------- Field You'll get this automatically Yellow can dig on land Reef Locate the "Healing Shores" Blue can cross shallow waters Chocograph /rivers ----------------------------------------------------------------------------- C. CHOCOBO TRESURE HUNTING ========================== 1. Chocobo Hot & Cold Mini Game ------------------------------- First things first. There's a minigame in the Chocobo Forest wherein you use your Chocobo to dig for various items. First, you have to talk to the moogle and ask him to allow you to play. The moogle will charge you 60 gil per game. Now, as the game starts, you'll be riding your Chocobo and you'll be given a time frame of only 1-minute to dig. Here are the mechanics of the game. Mechanics: ---------- To dig, just press the Square button. Once you press the Square button, the Chocobo will say something. If the Chocobo says.... - "Kweh", it means that there's no treasure in your position nor anywhere near you. - "Kweh!?", it means that there's a treasure but it is quite far from your position. - "Kwehhh!?", it means that a treasure is very near your position so keep on pressing the Square button and search for the treasure. - "K-Kwehhh!!!", You found the treasure! Once you find a treasure, you'll see the depth level meter. Just keep on pressing the Square button until it reaches 0. When it reaches 0, you'll now get the item/treasure. Here is the list of the items you can dig here and their equivalent points. Item Points Item Points ----------------------------------------------------------------------------- Gysahl Green 10 Stone with Patterns 25 Chocograph 15 50 Gil 1 Antidote 1 Anoyntment 1 Potion 1 Soft 1 Ore 2 Phoenix Pinion 2 Echo Screen 1 ----------------------------------------------------------------------------- Now, the points are used for 2 reasons. First, every 10-15 Points or so, your Chocobo's beak level will increase, thus enabling you to find rare items. Second, you can exchange your points with different items. Just go to the Moogle and ask him if you can exchange your points for items/equipments. Here's the list of items/equipments the moogle is offering for your Chocobo Hot & Cold Points. Item Points Item Points ----------------------------------------------------------------------------- Robe of Lords 10,000 Ether 450 Protect Ring 8,500 Ore 250 Wing Edge 3,500 Phoenix Down 150 Viltgance Card 1,800 Gysahl Green 10 ----------------------------------------------------------------------------- Bonus Points: ------------- There are also instances wherein you will receive extra bonus points. a. When you successfully dug 4 items within the 1-minute time frame, you will be given an additional 10 seconds to play. Plus, all the items you'll get will now be doubled in points. b. You'll receive extra +5 points for an item if you managed to dig another item within 5 seconds from the previous one. Example, you got a potion first. Then, within 5 seconds, you should get another item. BTW, I was able to dig a max of 7 items. 2. Treasure Hunting ------------------- You thought the Chocobo Hot & Cold is the treasure hunting eh? Now, remember that you'll get the Stone with Patterns item in the Chocobo hot & Cold. It is the Chocograph. It contains info on various treasure locations ALL OVER THE WORLD. Yes, it covers the entire world map. So you really have to HUNT. Once you get the Chocograph, examine the Chocobo and you'll see the details of chocographs that you've discovered in the Chocobo hot & cold minigame. Remember that you have to play the Chocobo Hot & Cold to get Chocographs. Each Chocograph has its own treasure location. Here's the info on Chocograph. When you look at the Chocograph menu, you'll see all the treasure locations where you can hunt treasure. You'll also see the Abilities of your Chocobo that is required by that location. Each location has a picture of it. You just have to find it in the world map. Once you see it in the world map, you can then press the square button while you're on a Chocobo to search for the treasure. I haven't tried hunting yet as I'm still locating them in the map. Meanwhile, here's the list of the Chocographs that I've found so far. Sample: ----------------------------------------------------------------------------- Chocograph Name Required Abilities: - Description: The in-game description of the location Actual location on the World Map: This will tell you where to find the actual place in the world map of the picture of this particular Chocograph is. Treasures Found: All treasures in this location ----------------------------------------------------------------------------- They're listed according to their arrangement in the actual Chocograph: ----------------------------------------------------------------------------- STREAMSIDE Required Ability/ies: Field Description: "Go check where the river meets the ocean. Kupo!" Actual Location: Not yet discovered Treasures Found: N/A ----------------------------------------------------------------------------- UNCULTIVATED LAND Required Ability/ies: Field Description: "The treasure is buried near a river, kupo!" Actual Location: Not yet discovered Treasures Found: N/A ----------------------------------------------------------------------------- HEALING SHORE Required Ability/ies: Field Description: "I've seen a beach that looks like this near a city with high winds, kupo." Actual Location: The beach is located just north of Cleyra in the Mist Continent. The Chocobo tracks are near the beach so don't worry about getting Choco. Treasures Found: When you get the chest, it will release sleeping gas and your Chocobo will enter the Chocobo Dreamworld. There, you'll see the Chubby Chocobo and chocobos that are different in color. Here, Choco will be given the ability to cross rivers and shallow waters, the Reef ability. Choco will turn into a Blue Chocobo. Then, you'll be brought back to the world map. ----------------------------------------------------------------------------- ABANDONED BEACH Required Ability/ies: Field Description: "There's a beach near a huge dying forest. That might be it. Kupo!" Actual Location: Not yet discovered Treasures Found: N/A ----------------------------------------------------------------------------- There are also Chocograph pieces which when collected, you'll be able to make a complete Chocograph. that's all for the Chocobo Hunting guide. I hope you understood how it is done. Just tell me if you don't understand and I'll try my best to explain it to you. Happy Hunting! =-=-=-=-=-=-=-=-=-=-=- STELLAZZIO -=-=-=-=-=-=-=-=-=-=-= In Treno, Queen Stella collects these small but precious stones called Stellazzio. She'll tell you that if you find real Stellazzio's, bring it to her and she'll give you rewards for your troubles. There are 12 of them scattered around the world. They compose of the Zodiac Signs. Here's the list of the Stellazzios I found and their respective locations. ----------------------------------------------------------------------------- Name Location ----------------------------------------------------------------------------- Aquarius You can see it in the first room of Ipsen's Castle Aries You can find it inside the house to the left of the item shop. Virgo You can find it in the Black Mage Village Inn Libra You can it behind the fountain in Madain Sari Sagittarius From the world map, enter Lindblum. Keep moving north. On the third screen (you'll see the house of Card Freak Gon), search the left portion in this area and you'll get it. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-= ACTIVE TIME EVENTS (ATE) =-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's just a list of the ATEs in the game. They're quite many but they'll help and inform you about different events in the game. ATEs are explained in the ATE Section of this guide. A.T.E. Location/Description ----------------------------------------------------------------------------- The Forest Keeper Prima Vista/Crash Site: You'll see Garnet and Vivi In another part of the forest and they are in danger. Time to Escape Inside Prima Vista: You'll see Steiner trying to Escape. He's still weak and he can't do so. Girl who was left Inside Prima Vista: You'll see ruby at the bat in behind Alexandria. My Little Baby Inside Prima Vista: You'll see Cinna looking for the Garnet doll. Gosh! He can't sleep without it. Poor baby. :) Orchestra in the Forest Evil Forest: You'll see the musicians of Tantalus Singing Rufus' Welcoming Parade song. Do as I say, not as Evil Forest: You'll see Baku and Blank planning on I do moving to Lindblum Teach me, Mogster! Evil Forest: You'll see Mogster teach a moogle about Lesson 1 the basics of the game. Teach me, Mogster! Ice Cavern: You'll learn about Status Effects, Lesson 2 Elemental properties and Card Games from Mogster. Vivi, confused Dali: The village children will stay away from Vivi. Dagger Tries Dali: Dagger will worry about Brahne and what happened in Alexandria. See an old lady and oglop too Dagger Tries Harder Dali: Dagger tries to involve herself in conversations to familiarize herself in casual talking. Cat's Eye Dali: You'll see the Innkeeper mumbling about your Group. Cat's Eye 2 Dali: You'll see the Innkeeper once again. He may may have an idea as to the whereabouts of Vivi Queen Brahne's Steiner Dali: You'll see Steiner help at the item shop. He wants to talk to adults but they are working. So, the girl will tell Steiner everything. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=- MOOGLE LOCATIONS -=-=-=-=-=-=-=-=-=-=-- Here's the list of the moogles in the game. This contains their name and their location. This is mainly concerned about the Mognet. This will list will help you find a specific moogle. But, there are instances wherein you cannot reach one moogle because it is included in the story. Anyway, here's the list. Legend: Services (S=Save, T=Tent, M=Mognet, Sh=Mogshop, P=Change Party members) * Alphabetical Order ----------------------------------------------------------------------------- Name Location Letters Services ----------------------------------------------------------------------------- Kupo Alexandria Castle To Monty S,T,M Mosco Prima Vista/Crash Site none S,T,M Monty Evil Forest From Kupo, from Stiltzkin S,T,M Moguo World Map none S,T Mois Ice Cavern To Gumo S,T,M Gumo Village of Dali from Mois S,T,M Kumop Dali Underground To Mogki S,T,M ----------------------------------------------------------------------------- Important Letters: ------------------ None as of now. =-=-=-=-=-=-=-=-=-=-= POP QUIZ -=-=-=-=-=-=-=-=-=-=- In your journey, you'll encounter a Quiz Game in one of your Random Battles. You'll have to answer the questions correctly by attack the corresponding symbols. If you believe that the argument is true, attack the Circle. If not, attack the X. Prizes will be given to you if you answer to questions, correctly and after a certain number of Pop Quizzes (I answered 3 quizzes) the percentage of correct answers will determine your prize. Example, I answered 1 questions correctly from 3 questions. That's 33%. I received 1000 Gil. I don't know if there's only 3 sets of questions later in the game though. But remember that one random battle with a Pop Quiz has only one question. It's not like the Criosphynx in Chrono Cross wherein you have to answer consecutive questions. You can encounter the Pop Quizzes at the Donna Plain near the Black Mages Village in the other continent. Here are the questions and their respective correct answers that I've discovered so far. The style of all questions is True or False ----------------------------------------------------------------------------- 1. The War in Lindblum started in the year 600? Answer: False 2. "I want to be your Canary" was written by Lord Affon. Answer: False 3. Chocobo forest is located between Lindblum and South Game. Answer: True 4. The theater ship Prima Vista was built in Artania Shipyards. Answer: False ----------------------------------------------------------------------------- I think that there are mistakes so please feel free to correct me. =-=-=-=-=-=-=-=-=-=-=-=-= SPECIAL BATTLES -=-=-=-=-=-=-=-=-=-=-=-=- There are certain battles that you'll encounter wherein you'll see a weird enemy asking for items, especially gems. I've listed those that I've discovered so far. Monster Name Location Demands: Rewards: ----------------------------------------------------------------------------- Nymph Eesistern Coast Ore 30 AP, 2 Emerald Stones (North of Cleyra) ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=- EQUIPMENTS -=-=-=-=-=-=-=-=-=-=-=-= Equipments play an important part in the game. With out these you can't fight and you can't defend. So, whenever you arrive at a new town, try to new equipments. These equipments also contains abilities in which your character can learn and can contribute to your character's fighting ability. ----------- Weapons ----------- * arranged alphabetically and by its type Daggers: ============================================================================= DAGGER Character/s: Zidane Ability/ies learned: Flee (Action) Attack: 12 Where to get/buy: With Zidane in the beginning of the game Buy at weapon shop in Dali Price (Buy/Sell): 320/160 ============================================================================= MAGE MASHER Character/s: Zidane Ability/ies learned: Detect (Action) Attack: 14 Where to get/buy: Found in the Ice Cavern, Buy at weapon shop in Dali Price (Buy/Sell): 500/250 ============================================================================= Rods: ============================================================================= ROD Character/s: Dagger Ability/ies learned: Cure (Action), Panacea (Action), Protect (Action) Attack: 11 Where to get/buy: With Garnet in the beginning of the game Buy at weapon shop in Dali Price (Buy/Sell): 260/130 ============================================================================= Swords: ============================================================================= BRONZE SWORD Character/s: Steiner Ability/ies learned: Beast Killer (Support) Attack: 12 Where to get/buy: With Steiner in the beginning of the game Price (Buy/Sell): -/- ============================================================================= IRON SWORD Character/s: Steiner Ability/ies learned: Minus Strike (Skill) Attack: 16 Where to get/buy: Steal from Baku at Prima Vista Crash Site Buy at Weapon shop in Dali Price (Buy/Sell): 660/330 ============================================================================= Staves: ============================================================================= MAGE STAFF Character/s: Vivi Ability/ies learned: Fire (Action) Attack: 12 Where to get/buy: With Vivi in the beginning of the game Buy at weapon shop in Dali Price (Buy/Sell): 320/160 ============================================================================= ----------- Helmets ----------- * - Arranged according to Magic Defense ============================================================================= RUBBER HELM Character/s: Steiner Ability/ies learned: Minus Strike (Action) Magic Defense: 5 Where to get/buy: Found inside the Prima Vista at Crash Site Buy at Weapon shop in Dali Price (Buy/Sell): 250/75 ============================================================================= LEATHER HAT Character/s: Vivi, Zidane Ability/ies learned: Fire (Action) Magic Defense: 6 Where to get/buy: With Vivi and Zidane in the beginning of the game Buy at Weapon shop in Dali Price (Buy/Sell): 150/75 ============================================================================= IRON HELM Character/s: Steiner Ability/ies learned: Bright Eyes (Support), Level Up (Support) Magic Defense: 6 (+1 Spirit) Where to get/buy: Steal from big Plant at Evil Forest Price (Buy/Sell): -/- ============================================================================= FEATHER HAT Character/s: Vivi, Dagger, Zidane Ability/ies learned: Bright Eyes (Support), Add Status (Support) Magic Defense: 7 (+1 Spirit) Where to get/buy: Buy from Weapon shop at Dali Price (Buy/Sell): 200/100 ============================================================================= STEEPLED HAT Character/s: Vivi, Dagger Ability/ies learned: Protect (Action) Magic Defense: 9 (+1 Spirit) Where to get/buy: Steal from Black Waltz #2 Price (Buy/Sell): -/- ============================================================================= ---------- Armors ---------- * - Arranged According to Defense ============================================================================= LEATHER SHIRT Character/s: Vivi, Zidane Ability/ies learned: Protect Girls (Support) Defense: 6 Where to get/buy: With Vivi and Zidane in the beginning of the game Buy at weapon shop in Dali Price (Buy/Sell): 270/135 ============================================================================= SILK SHIRT Character/s: Vivi, Garnet Ability/ies learned: Thunder (Action) Defense: 7 Where to get/buy: With Garnet in the beginning of the game Buy at weapon shop in Dali Price (Buy/Sell): 400/200 ============================================================================= ----------------------- Wrist Band / Gloves ----------------------- * - Alphabetically Arranged ============================================================================= BRONZE GLOVES Character/s: Steiner Ability/ies learned: Flee-Gil (Support) Evade, Mag Evade: 8,2 respectively (+1 Spirit) Where to get/buy: Found at Prima Vista in Crash Site Buy at Weapon Shop in Dali Price (Buy/Sell): 480/240 ============================================================================= LEATHER WRIST Character/s: Vivi, Zidane, Garnet Ability/ies learned: Beast Killer (Support), Blizzard (Action) Evade, Mag Evade: 7,5 respectively (+1 Spirit) Where to get/buy: Found in the Ice Cavern, Buy at Weapon Shop in Dali Price (Buy/Sell): 200/100 ============================================================================= WRIST Character/s: Vivi, Zidane, Garnet Ability/ies learned: Flee-Gil (Support) Evade, Mag Evade: 5,3 respectively Where to get/buy: Steal from Baku in the very beginning, With Zidane in The beginning of the game, Buy at Weapon Shop in Dali Price (Buy/Sell): 130/65 ============================================================================= --------------- Accessories --------------- =-=-=-=-=-=-=-=-=-=-=-= SHOPS -=-=-=-=-=-=-=-=-=-=-=- Here's are the list of shops that found throughout the game and all their goodies. This will include Item, Equipment, and Synthesis Shops. ALEXANDRIA ========== Item Shop: ---------- Potion 50 Gil Phoenix Down 150 Gil Antidote 50 Gil Eye Drop 50 Gil Tent 800 Gil PRIMA VISTA CRASH SITE ====================== Cinna (before rescuing Garnet w/ Steiner and Vivi): --------------------------------------------------- Potion 50 Gil Phoenix Down 150 Gil Antidote 50 Gil Eye Drop 50 Gil Tent 800 Gil NORTH GATE (Melda Arch) ======================= Girl behind the Gate: --------------------- Potion 50 Gil SOUTH GATE ========== Part-Time worker Mary: ---------------------- Potion 50 Gil Phoenix Down 150 Gil Antidote 50 Gil Eye Drop 50 Gil Tent 800 Gil VILLAGE OF DALI =============== Item Shop: ---------- Potion 50 Gil Phoenix Down 150 Gil Antidote 50 Gil Eye Drop 50 Gil Tent 800 Gil Equipment Shop: --------------- Dagger 320 Bronze Gloves 480 Mage Masher 500 Leather Hat 150 Broad Sword 330 Feather Hat 200 Iron Sword 660 Rubber Helm 250 Rod 260 Bronze Helm 330 Mage Staff 320 Leather Shirt 270 Wrist 130 Silk Shirt 400 Leather Wrist 200 Bronze Armor 650 =-=-=-=-=-=-=-=-=-=-=-= FAQs -=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- 1. Where can I find this Walkthrough/FAQ? This walkthrough/FAQ will be updated and posted mainly at http://WWW.GAMEFAQS.COM. You can also find an unaltered and updated version of this guide at the following sites: http://www.gamewinners.com or - http://vgstrategies.about.com http://nextff.8m.com http://www.cheatplanet.com http://www.RPGamer.com http://www.gamespot.com http://www.rpgclassics.com ----------------------------------------------------------------------------- 2. How often do you update? As long as there is a need to update and as long as I have the time to do it I always do it right away. I make sure all are up to date. ----------------------------------------------------------------------------- 3. Where is the best place to level up my characters? In my experience, I got a lot of EXPs before fighting Garland at Pandemonium. You'll get more than 7000+ EXPs here. ----------------------------------------------------------------------------- 4. Can Chocobo cross the ocean or rivers just like in FF7? Yep. Choco (your only Chocobo in the game) will change in color to depending on its abilities. Check the Chocobo's section for more information. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-= ENEMY LIST -=-=-=-=-=-=-=-=-=-=-=- This will be started once the major sections of this guide have been completed. =-=-=-=-=-=-=-=-=-=-=-= GAMEPLAY TIPS -=-=-=-=-=-=-=-=-=-=-=- These are just simple strategies that will help you in the game. You can add in your own strategy just e-mail it to me and I'll credit it to you. :) 1. When you see an item shop and you if you have money, don't hesitate to buy Healing Items such as Potions, Phoenix Downs and Ethers. You'll need them especially during the early parts of the game. 2. Equip only the abilities that you need. You don't have to equip all of your Abilities as your Magic Stones are limited. Choose only the abilities that will make you stronger and those that will protect you from certain attacks. 3. Know your enemy. Try to know what element your enemy is affiliated with and attack him/her/it with the opposite element type. This will damage him/her/it more and will save you time and resources. 4. Take advantage of your enemies. If you can access the menu, try to use the Ability specially designed for that type of enemy. I.e. Use Bug Killer Ability when you're fighting bugs. This will increase the damage that you inflict on the enemy. 5. Whenever there's a Moogle, always save your game. You'll never know if a very strong enemy lurks ahead. =-=-=-=-=-=-=-=-=-=-=-=- FANTASY TRIVIA -=-=-=-=-=-=-=-=-=-=-=-= Seeing that this will be the last for the Playstation, I think square intentionally put a lot of things similar to previous square games (not only the Final Fantasy series). Here are those similarities. They need not be exact events/persons but just a resemblance of some sort. 1. The idea of combining equipments, creating a more powerful one, is similar to the idea of Assembling weapons in Vagrant Story. 2. I remember the name Mogri, one of the Moogles, is also the name of the Summon in Final Fantasy Tactics. 3. Tetra Master or the idea of Card Gaming using monster and character cards is similar to the Triple Triad in Final Fantasy 8. 4. The song played by Baku and his band in the Theater Ship is the same as the song during Rufus' Welcoming Parade in Final Fantasy 7. 5. The Elemental Magic in Final Fantasy IX uses the same pattern as Final Fantasy 8. Fire, Fira, Firaga. Blizzard, Blizzara, Blizzaga. Etc... 6. Don't you think that Zidane is a cross between Cloud and Squall? Cloud's height and hair color with Squall's face. Except the seriousness? Zidane is the exact opposite of the two in terms of attitude. And Garnet is ALSO a cross between Tifa and Rinoa in the same respect? 7. The battle music is very similar to the battle music in Final Fantasy 6 and the Battle Music against Ultimecia's final form in Final Fantasy 8. 8. Enemy Type Specific Abilities such as Bug Killer, Man Eater, etc. has the same idea as the type of character in Vagrant Story. 9. A LOT of Abilities from Final Fantasy Tactics have been brought back such as Auto-Potion, Chakra, etc. Also included is Freya's skill, Jump. 10. The feeling of having Beatrix in your party is just as exciting as having Orlandu in Final Fantasy Tactics. They're so damn strong! 11. Beatrix uses ClimHazard just as Cloud did in FF7. 12. Chocobo footprints in the world map are also included in Final Fantasy 7. You can get Chocobos in this area on FF7 and this one, the difference is the way to catch one. 13. Some Eidolons use their abilities in previous games. Shiva: Diamond Dust (since FF7), Ramuh: Judgement Bolt (FF7). 14. The melody of the song while riding the Chocobo is the same as the earliest Final Fantasies (Final Fantasy Adventure, FF6, etc.) 15. You'll see an old man named 'Cloud' in the Business District at Lindblum 16. Cid appeared again! This time, he's back in the Airship business. Remember that Cid built the Airship in FF7. But in FF8 Cid is just the Headmaster of Balamb. More to come... :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CREDITS/ACKNOWLEDGEMENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Thanks to Square for creating the best Final Fantasy game ever. In behalf of the Playstation gamers, thanks for bringing Final Fantasy to us it sure was a blast! (well, that's it for Final Fantasy for PS) - Thanks to my Mom and Sis for waiting patiently for me to finish my session of gaming. (They're waiting for me so that they can watch TV) - Major thanks to Elranzer (elranzer@hotmail.com) for giving me permission to refer to his Quick Walkthrough. Thanks my friend. - Special thanks to Martin (sunrider61@hotmail.com) his info/views about the card game rules. - Special thanks goes to Hikaru (hyuga9@pacific.net.sg) for his info about the prizes from the Jump rope mini-game at Alexandria. - Special thanks to Tuxedo Alex (tuxedoalex@home.com) for his contributions for the Fantasy Trivia. - And last but absolutely not the least, thanks to GameFAQs where you can view and download this walkthrough/FAQ. CjayC deserves all the credits given to him. Congratulations! These are all that I would like to thank as of now. If I happen to forget anyone, please inform me. I'll check it out on my inbox if you really have something to be credited (I never delete important ones). Note, that if there are same info sent to me, it is on a first come first serve basis. Any suggestions, comments, additions, etc. will be duly credited to you once you've submitted one to me through my e-mail address written at the very top of this Walkthrough/FAQ. Thank you very much! Final Fantasy IX(tm) is a registered trade mark of SquareSoft, co. Ltd. Playstation(tm) and its accessories are registered trade marks of Sony Computer Entertainment America The Final Fantasy IX Walkthrough/FAQ Copyright November 2000 "A" Tadeo