Date: Mon Jul 3 02:45:47 1995 From: D@cc.usu.edu Subject: THE FF3 MAGIC: THE GATHERING CARD SET (v 0.10) To: EBLANA-L@netcom.com Any creature which says "Summon Esper" does not go to the graveyard normally; instead, change it into an artifact. This artifact can be sent to the graveyard normally. Any special ability of the Esper which requires tapping as part of the activation cost can still be used in artifact form. Air Anchor Artifact - Air Force Artifact Creature - Aqua Rake Sorcery Blue Berserk Enchant Creature Red Bismark Summon Esper Blue Black Belt Artifact - Brachosaur Summon Dinosaur Green Cactrot Summon Cactrot Green Condemned Enchant Creature Black Crusader Summon Esper Red/White Crystal Orb Artifact - Dispel Instant White Doom Dragon Summon Dragon Black Doom Gaze Summon Legend Black Dragoon Boots Artifact - Earthguard Summon Earthguard Green Exploder Instant Red Flare Instant Red Gem Box Artifact - Glass Tube Artifact - Guardian Artifact Creature - Haste Enchant Creature Red Illumina Artifact - Imp Enchant Creature Green Imperial City Land - Imperial Ninja Summon Ninja Black Infernal Retainer Insecare Summon Insect Green Life 1 Sorcery White Life 2 Life 3 Light of Judgement Magicite Magitek Research Facility Mandrake Marshal Master Pug Merton Moogle Narshe Guard Offering Over Grunk Pearl Pep Up Phoenix Pod Bracelet Poison Pug Quake Quick Ragnarok Rasp Reflect Rippler Red Dragon Sasquatch Sneeze Sky Armor Tritoch Ultros Vectaur Whelk White Dragon AIR ANCHOR Artifact: 8 T: Place an Air Anchor counter on target creature. Cannot target creatures with toughness greater than 4. If a creature with an Air Anchor counter taps to attack, it is buried at the end of the attack phase. If a creature with an Air Anchor counter taps to create a fast effect, it is buried immediately after the resolution of the fast effect. AIR FORCE Artifact Creature (4/4) Artifact-Creature: 4 Flying Air Force takes double damage from all blue sorceries and fast effects. On your upkeep, place a counter on Air Force. 2, T: Remove five counters from Air Force to do 2 damage to all opponent's creatures. AQUA RAKE Blue Sorcery: U U Do 2 points of damage to all your opponent's creatures. BERSERK Red Enchant Creature: R All creatures with Berserk attack automatically at the beginning of controller's turn. BISMARK Blue Creature (5/5) Summon Esper: U U U U U 3 Islandwalk 5, T: Do 5 points of damage divided evenly among all your opponent's creatures, rounded down but cannot do less than one point of damage per creature. BLACK BELT Artifact: 2 T: Target defending creature that you control gets a +2/+0 bonus. If the creature leaves play this turn, Black Belt is buried. BRACHOSAUR Green Creature (8/8) Summon Dinosaur: G G G G 6 Trample Brachosaur does not untap as normal during the untap phase. You may spend G G G G at any other time to untap it. This ability may only be used once per turn. CACTROT Green Creature (0/1) Summon Cactrot: G 1 T: Force target creature to attack immediately. If creature cannot attack, this has no effect. T: Place a needle counter on Cactrot. T: Remove needle counter from cactrot to do 2 points of damage to target creature. CONDEMNED Black Enchant Creature: B When Condemned is first placed upon target creature, place three counters on Condemned. During each of controller's upkeeps, remove one counter. When all counters are gone, the creature is killed. CRUSADER Red/White Creature (6/6) Summon Esper: R R R W W W 10, T: Do 6 points of damage to all creatures and players, except Crusader. Such damage is considered to be from a colorless source. CRYSTAL ORB Artifact: 6 All sources of mana provide 1 colorless mana in addition to their normal mana. DISPEL White Instant: W Remove all enchantments upon target creature. DOOM DRAGON Black Creature (4/6) Summon Dragon: B B B 5 All creatures blocking or blocked by Doom Dragon have their toughness reduced to 1 until end of turn. DOOM GAZE Black Creature (4/10) Summon Legend: B B 5 Flying Doom Gaze is not healed of any damage as normal during your heal creatures phase. 0: Kill target creature. Target creature must be blocked by or blocking Doom Gaze. This ability may only be used once per turn. DRAGOON BOOTS Artifact: 4 T: Give one of your creatures flying and first strike until end of turn. If target creature leaves play this turn, Dragoon Boots are buried. EARTHGUARD Green Creature (1/1) Summon Earthguard: G Discard Earthguard if you tap it. G 1, T: You and all creatures you own that are in play at the time this effect is used take half damage from any source until end of turn. EXPLODER Red Instant: R Sacrifice target creature to do damage to any other target equal to the original target's toughness minus the damage it has received. FLARE Red Instant: R Do 3 points of damage to target creature. GEM BOX Artifact: 10 You may cast any two sorceries, instants, or interrupt cards at once. Opponent may only respond to one of the spells with fast effects. GLASS TUBE Artifact: 0 Comes into play tapped. T: Sacrifice an Esper you control to gain mana of the amount and color needed to summon that Esper. GUARDIAN Artifact Creature (6/8) Artifact-Creature: 6 Treat Guardian as a wall in all respects. Guardian takes double damage from all blue sorceries and fast effects. HASTE Red Enchant Creature: R Give target creature first strike. ILLUMINA Artifact: 7 T: Give target creature you control a +4/+1 bonus until end of turn. If the creature with the bonus leaves play, bury Illumina. W W, T: Do 3 points of damage to target creature. Treat this damage as if it came from a white source. IMP Green Enchant Creature: G Target creature is considered to be green in color as long as this enchantment remains upon it. Target creature's power is reduced to half (rounded down). IMPERIAL CITY Land T: Put a Imperial Soldier tolken into play. Treat this token as a 1/1 red creature. IMPERIAL NINJA Black Creature (2/2) Summon Ninja: B 1 First Strike INFERNAL RETAINER Black Creature (4/4) Summon Samurai: B 5 If Infernal Retainer is placed in the graveyard from play, bury the card that caused the removal if that card is a creature. Treat this ability as a fast effect. INSECARE Green Creature (1/1) Summon Insect: G 1 Flying T: Force a creature to attack immediately. If creature cannot attack, this has no effect. This ability may only be used during target creature's controller's main phase before he has declared an attack. LIFE 1 White Sorcery: W Bring a creature from your graveyard to your hand. LIFE 2 White Sorcery: W W 1 Bring a creature from your graveyard into play. Treat creature as though it had just been summoned. LIFE 3 White Enchant Creature: W 1 If creature Life 3 enchants is sent to the graveyard, bring creature back to owner's hand and discard all enchantments upon it, including Life 3. LIGHT OF JUDGEMENT Black Sorcery: B B 1 Destroy target land. MAGICITE Artifact: 0 0: Sacrifice Magicite to draw a card. If the card is a sorcery, fast effect, or Esper, it must be played immediately, otherwise, it is discarded. Such cards are cast without requiring mana. Any X costs in the card's casting cost are considered to be 2. MAGITEK RESEARCH FACILITY Land 2, T: Give target creature a permanent +2/+2 counter. Target creature now takes double damage from blue sorceries and fast effects. A creature may only have one such counter placed upon it. 2, T: Bring a Machine counter into play. Treat counter as a 1/1 artifact creature that takes double damage from blue sorceries and fast effects. This counter may not have a +2/+2 counter placed on it as described above. MANDRAKE Green Creature (3/3) Summon Vine: G G 3 Any creature blocked by or blocking Mandrake is killed at end of turn. MARSHAL White Creature (2/2) Summon Marshal: W 2 Gives all Guards in play a +1/+1 bonus. MASTER PUG Blue Creature (5/7) Summon Pug: U U U U 4 All Pugs in play get +1/+1. MERTON Red Sorcery: R R 2 Do 5 points of damage to all creatures and players. MOOGLE White Creature (1/1) Summon Moogle: W Bands NARSHE GUARD White Creature (1/1) Summon Guard: W W 2 Bands OFFERING Artifact: 10 You may declare an additional attack per turn. OVER GRUNK Green Creature (1/1) Summon Vine: G G Forestwalk If Over Grunk damages opponent, place a poison counter on opponent. If the number of poison counters on opponent ever reaches 10 or more, opponent loses. PEARL White Sorcery: W W Do 3 points of damage to target creature. PEP UP Green Interrupt: G Sacrifice a target creature to heal damage to any creature or gain life equal to target creature's toughness minus any damage it has recieved. PHOENIX Red/White Creature (3/3) Summon Esper: R R W W W Flying, Regenerates 10, T: Bring all dead creatures from your graveyard to your hand. You must bring back all creatures; you may not choose to leave some dead. POD BRACELET Artifact: 6 Take half damage, rounded up, from all sources except mana burn. POISON Green Enchant Creature: G Each turn, on target creature's controller's upkeep, place a poison counter on creature Poison enchants. Then target creature takes damage equal to the number of poison counters that have been placed upon it. If Poison is removed, remove all poison counters also. PUG Blue Creature (4/5) Summon Pug: U U U 3 QUAKE Red Sorcery: R R 1 Do 6 points of damage to all non-flying creatures. QUICK Red Enchant Creature: R R 2 Target creature can untap an additional time this turn and may attack on the turn it is summoned. RAGNAROK Artifact: 6 T: Give target creature you control a +3/+0 bonus until end of turn. If the creature with the bonus leaves play, bury Ragnarok. Treat this card as a Legend in all respects. R, T: Do 3 points of damage to target creature. Treat this damage as if it came from a red source. RASP Blue Interrupt: U 1 Remove up to five mana from target player's mana pool. Target player gets to choose which color of mana to remove. REFLECT Blue Enchant Creature: U U Target creature cannot be the target of any sorcery or fast effect. RIPPLER Blue Sorcery: U U Exchange all enchantments on two target creatures. If the exchange would cause an enchantment to have an invalid target, discard the enchantment. Enchantments that have an additional effect when first placed on a creature do not cause that effect when exchanged. RED DRAGON Red Creature (5/5) Summon Dragon: R R R R 5 Flying, Protection from Red R R R, T: Do 4 damage to all opponent's creatures. SASQUATCH Red Creature (5/5) Summon Sasquatch: R R 6 Mountainwalk SNEEZE Green Interrupt: G Return target creature to owner's hand. SKY ARMOR Artifact Creature (2/2) Artifact-Creature: 1 Flying Sky Armor takes double damage from all blue sorceries and fast effects. TRITOCH Blue/White/Red Creature (3/3) Summon Esper: R U W Flying 6, T: Do 3 points of damage to all opponent's creatures. ULTROS Blue Creature (2/3) Summon Legend: U U 4 Islandwalk, Regenerates VECTAUR Red Creature (2/2) Summon Lizard: R WHELK Red Creature (2/5) Summon Wall: R 2 Protection from Blue WHITE DRAGON White Creature (5/5) Summon Dragon: W W W 4 Protection from White W W, T: Do 3 points of damage to target creature.