Catalog information: Date: Dec. 2, 1998 Vers: v 1.0 Name: Wyrenth Mail: wyrenth@iname.com ------------------------------------------------------------------------- Infinite Items/Gil--FF5j (Tested on FF5e v1.10) ------------------------------------------------------------------------- This is a clearer (I hope!) version of the Infinite Item code I saw at http://www.gamefaqs.com. I'm not sure if the author is tomo1657@aol.com or not, as I think he got it from various newgroup posts, and there was no author tag given for this particular hint. Using this, you can recieve an infinite amount of any item or weapon that you can steal! Note, this only works on USEABLE items and throwable weapons. You can steal 99 of ANYTHING ELSE, but it is not infinite. Still, with 99 Genji equipment, I'm not complaining. What you will need: * The abilities "Steal" and "Throw". If any of your members counter- attack, you may wish to use a Thief and a Ninja instead of the Normal classes, as skills like "Counter" and "Evade" won't be used if you aren't Normal. It gets to be a pain if "Steal" doesn't work, and your allies beat up your intended foe before you can finish the code. * To aid the "Steal" skill, equip the "Thief Glove". * Two weapons that the ally with "Throw" (or just use a Ninja) can use. Note that there must be exactly two between the ally's hands and the item pack. If you have spares in the item screen, then this won't work. The weapons used here do not matter. Preparation: * Equip your Ninja (whoever has "Throw") with one weapon, leaving the second weapon in the item screen. If, for example, your Ninja has two Guardian Knives, then the item screen should say, "Guardian: 1" * It is HIGHLY reccomended you use "Sort", then have the item you will be equipping your Ninja with in the FIRST item slot. See below for an explaination. But as a quick explaination, you want your stolen item (the one to be duplicated) to go in the slot where this weapon is. * Make sure that you do not have ANY of the item you wish to steal, or this will not work. * Go to whatever area has the monster you will be stealing from. If you are using an emulator, save a separate state now. (Separate so that you can retry if you make a mistake) Initiate Battle: * In the fight, have everyone defend until you have control of your Ninja (or whoever has the "Throw" command). * NINJA: Have your Ninja use the ITEM command. Select the weapon in the list and place it in the free hand. (You can do this by selecting the weapon, and pressing UP until you see the left and right hands and their contents). * NINJA: Cancel out, and use the THROW command. Select the BLANK SPOT that was created when you equipped the weapon. Toss it at an enemy (it doesn't matter who--it does 0 damage, and doesn't effect the next step) **If your target is a Shield, Armor, etc, then there is an extra step here. Make everyone defend again until your Ninja can go again, and have them use the THROW command on that blank item again (doing another null-damage). Then continue. * THIEF: Select the STEAL command ("Capture" can be used, I wager, but you risk killing the monster if you fail too many times) and steal from the monster that has the item you wish to duplicate. If you fail, keep trying until you succeed. * If you are stealing an item you can use (such as Potion), then USE one immediately! If you are stealing a weapon, have your Ninja THROW one right away! There's no rush, but you might be getting beat up while you fiddle-fart around. If it is anything else, and you see that there are 99 of the item in stock, then you need not do anything else to it. (i.e. shields, which you can't throw or expend) * You're done, so you can finish the battle by winning or running. What's going on: * You don't really have to read this unless you want some idea on what you just did and the mechanics behind it. I might be wrong in some respects, so please let me know if you have some input on this. * Well, here we go... When you equipped the weapon, the Quantity value of that item slot became zero. When you tossed it, it became one less than zero--which is 255 (or, in the battle menu, M5, and in Hexadecimal, FF)--see below for how a computer adds. * However, while a QUANTITY exists, an ITEM TYPE does not. Thus you have 255 of a non-existant item (and if you were to end battle, you'd find the slot completely blank again) * When you stole an item, it took the first empty "Item Type" slot available, which already had a quantity. Because it had a quantity, it added this Stolen item to it, thus making it zero again. Why? There is one value for item quantity, and in Hexadecimal, the maximum is 255. or "FF". When it goes beyond that, and there's no extra values set aside for it, it loops around. 255 + 1 = 0. That's a computer for you. * So with 0 of the item you stole, you're still stuck. If you leave the battle, you'll find the game got rid of the item (deletes all items that have a quantity of zero). So you need to use one of the items up to make it 255 again. If it's something like a Potion, you can just use it without a problem. Weapons aren't a problem either, and can be Thrown. 0 - 1 = 255. Go figure. * Shields, etc. are a little stranger. You can't throw them, so you need to make room for it by throwing two of the Blank Slot away. The refresh works here, and you get 99 of it (which you can see in the battle screen) Don't ask me why it refreshes properly here (at 254) where it fails for weapons and items (at 255). It just does. * If any of that seems like nonsense, it probably is. It's 3:30 am while I write this. :P Infinite Uses? * Here's where all of the above gets tossed a little outta whack. If the game is supposed to say you have 255 of the item, then why do you have an infinite amount? * I'm not sure. That's a part of the bug I don't understand. You'll find that if you try to sell more than one, it'll want to sell all 255. But if you sell or use individually, you'll have an infinite amount. * My questions aren't really important though. If you see "55" in the item screen after battle, it's infinite. If you see 99, there's 99. * A note to keep in mind that if you use the SORT command in the Item screen, you will have 99 of the item instead of infinite. This is because SORT refreshes everything (and forces the bit "If XX is more than 99, make XX equal to 99). Finishing Notes: * Well, I guess that's it. Thanks goes out to whoever made the original bug note (I still don't know who). Thanks to RPGe for translating this great game. And to Square of Japan for making it in the first place. * Raspberries to Square USA, just cause they never bothered to start on a translation till after the fact. (Okay, perhaps it's Square Japan's fault. I dunno. Raspberries to whoever. :) * Greetings to Eileen, Chameleon-hair. But I won't go so far as to call you Rainbow Brite. ;) * If you have any comments on this file, please let me know. * Oh yeah. Visit my web site! It gets lonely. :) And Final Fantasy Fans might enjoy the icons I made from FF6. ------------------------------------------------------------------------- I don't care how you use this, as long as proper credit is given (also including, if suitable, my web page's address below). Done up in the wee hours December 2, 1998. Lah tee dah. Wyrenth wyrenth@iname.com http://welcome.to/wyrenth/ -------------------------------------------------------------------------