FFFFFF FFFFFF 2222 +--------------------------------+ F F 2 2 | Unofficial Walkthrough | FFFF FFFF 2 ` | by Brian Pacula | F F 2 j | | F F 2 j | aka Murasame on DALnet | F F 222222 j +--------------------------------+ jjj =============================================================== == Version 1.1, November 18, 1997 =========================== =============================================================== Final Fantasy II is an obscure, often-maligned Famicom title that doesn't have much of a following in the USA compared to the other Japanese Final Fantasies. Currently the only document circulating on the internet that pertains to it is the story synopsis written by Zimeon Lundstrom, which does not contain much game play information. Although much of the game is similar to previous FF titles, there are some very important differences. A. Leveling up. There are no levels in FF2j! You build stats with a more balanced, customizable system. In a nutshell, you get what you use. Use magic to build magic power, use weapons to build physical strength. Win a battle after taking severe HP losses, and you'll gain more HP afterwards. Same goes for MP. Weapons and spells have a "counter" associated with them which you can view on the status and magic menu screens, respectively. Usage makes the counter increase, and when it rolls over at 100, you gain a new level of proficiency in that weapon/spell. Knowing how the system works makes it very easy to advance your party -- you can attack your own characters to easily gain HP bonuses near the start of the game. B. Show & tell. Whenever you talk to an important character (or even a few important inanimate objects) a Show/Learn/Item menu will appear. "Show" tells the person a password, "Learn" allows you to acquire any keywords that person might be teaching, and "Item" shows or gives one of your inventory items to the person. Use these commands often, when you can, to see what different characters might have to say. C. Your parties, yourselves. For most of the game, your party will consist of three static characters (whose names default to Lionel, Maria, and Guy) and one temporary character (who is often either much stronger or much weaker than the rest of your party). D. Item wrangling. You have a VERY small inventory space in this game. Keep a close eye on it, and make sure you have an empty space when you need to get a new key item. Also, the "Item" command in battle only lets you use items you've specifically equipped beforehand. Plan ahead. E. How to cheat. Now that you know how magic and weapon levels are gained, you may be thinking that it sounds pretty tedious. Well, there's a way to cheat if youre into that sort of thing. When youre in a battle, selecting an attack or spell, and a target, the cancelling, increments the appropriate skill counter EVEN if you don't use that weapon or spell at all during the actual battle. Unethical, yes, but who wouldn't want to toast Imps and Hornets with Fire 18 or 9th level axe blows only an hour or two into the game? F. Enter the Chocobo. It all started here. Chocobos don't figure as strongly into the game as they do in later Final Fantasy games, but they make their debut appearance here. If you head due south of Kashuon, you'll find the hidden Chocobo Forest. Talk to the erratically-moving bird and it will be waiting for you when you exit the clearing. You can ride around on it without fear of enemy attack, but if you dismount, the Chocobo flies back home. And with that, on with the walkthrough... --- 1. You'll begin the game in the midst of a battle with four horsemen, which you will lose. Badly. Three of your party members will awaken in the castle of Althea. Talk to the queen to get your first password. 2. Chop up the weak monsters outside of town to earn gil and build your stats. Weapon and magic strength is increased by repeated usage, HP and MP go up when you run low on them during battle. If you want to cheat a little and build HP fast, attack your own party members. 3. When you're ready, head northwest to the castle Phin. Do NOT talk to any of the knights in town, unless you want to be brutally slain. Head for the pub, give the password to the bartender, and talk to Scott, in the hidden room. He is dying, but gives you a ring before kicking off. 4. Traipse back to Althea. Show the ring to the queen, and learn a new password. Give it to Minh, the white mage in the throne room, and he'll join your party. 5. Along with Minh, you'll get a canoe. Now would be a good time to do some level-building. West of Phin you'll find Ogres and Ogre Mages who relinquish lots of gil, and knights and mages that drop spell books (Berserk has a GREAT resale value) and items. Take it slow until you're powerful enough to handle the larger enemy groups, then start raking in the cash and XP. 6. Take the canoe across the lake to the northeast of Althea to reach Palm. Talk to the pirate at the town entrance to arrange for a ferry to Poft. In the Poft Pub, you can find Cid and his assistant. Cid won't be helpful at the moment, but his assistant will give you airship rides to Salamand, Bafusk, the Semite Waterfall, or Kashuon for a fee. 7. From Poft, walk northwest to Salamand. All the men here have been taken to the Cave of Semite Waterfall to mine for Mithril. Buy new equipment and spells if you can, and head south (you'll need to go west first, and loop back) to the cave. 8. The cave is laid out fairly simply. At certain points you will have a choice of doors to go through; one will lead to the rest of the cave and one will lead to a dead-end with an enemy waiting. Halfway through you'll find the hapless miners, talk to Paul the ninja (who you may have met earlier, in Althea) to send them home. A little further in you'll find Mithril, which is guarded by a strong knight (use magic to penetrate his armor) and the Warp spell, guarded by a turtle creature (Ice spells to severe damage against this kind of enemy). Use the Warp spell to exit the cave, otherwise you'll have to backtrack all the way out. 9. With Salamand back to normal, return to Althea and give the Mithril to the blacksmith in the weapon shop. Stock up on Mithril weapons and armor, then go back to see the Queen again. 10. Return to Poft via the ferry. Head east to Bafusk and give the password to the knight in the southwest part of town. Enter the secret passage. 11. Once through the relatively simple cave, you'll see the Great Battleship take off and head west. Re-enter the cave and head east to warp out. 12. Talk to Cid, in the Poft Pub, the queen, the king, and Minh (who leaves your party when you return to Althea) to get two new keywords. 13. Return to Salamand and talk to Josef. He'll join your party (but unfortunately doesn't have any of Minh's cool spells). 14. Return to the Semite waterfall cave. Near the strange blue stone is a secret passage that leads to the Ice Sled. 15. With the Ice Sled, you can cross the snow field above Salamand and enter the Ice Cave. 16. Make your way through the cave until you come to a chamber full of brown moogle-like creatures. There's a secret passage on the right wall. Past it you'll find the Goddess Bell, the Adamanti turtle (which is easily defeated with Ice magic), and a door that loops back to the exit. When you try to leave the cave, however, one of the empire's more foppish lackeys will waylay you. Kill him, and leave the cave. Josef will die saving your party from a booby trap. 17. Walk or take the airship express to Kashuon, which is south of Bafusk. Use the Goddess Bell to open the door, and talk to Gordon. He'll join you. Ascend the castle to find the Eagle Torch, which is guarded by a fire demon. All magic heals the creature, so defeat it with your weapons. Return to the first floor and use the torch on the flame burning in the castle courtyard. 18. Return to Althea. You should see the Great Battleship fly overhead in pursuit of Cid. It seems the queen has been kidnapped and held in the Battleship, which is parked far, far north of Phin. 19. This would be a good time to level up some. Trek far north of Phin to find the Battleship, which is a large, sprawling complex full of nasty creatures. Having more than one character who can cast Heal will be useful. Give the knight who guards the entrance the Pass you got in Bafusk, but don't talk to any of the others. The staircase in the middle of the first floor leads to a powerful sword (Sleep Sword?) guarded by a blue knight. Walk through the wall to reach it. The north door leads to the cell Cid and the queen are in, go ahead and free them, then backtrack to the winding south path. There's four treasure chests on the third floor, the third one has a shield that's guarded by a VERY powerful giant (not worth the trouble to kill him, far as I'm concerned), the rest have good weapons. Head to the next floor and find a path around all the knights to get to the door. Walk north to the engine, and set the bomb (which you should have in your inventory). Bye bye, Battleship. 20. Head back to Althea and talk to Minh, the king, and Gordon to learn two new keywords. Go to Palm and talk to the female pirate, she'll join your party after you beat up her friends (an easy task). She has a ship you can use, sail it south to reach the city of Dist, east of Bafusk. 21. Talk to the two residents of Dist and their pet dragon, then loot the castle for all it's worth. 22. Head north of Dist to the cave. Take the stairs due east, then search the skeletal remains to get the Medallion. Leave the cave and return to Dist. You can get some powerful armor in the cave if you take time to search. 23. Back in Dist, show your prize to the dragon to get the Dragon Egg. 24. Go back to the cave, and take the southeast stairs to (eventually) reach the underground lake. Kill the Chimera that guards it and use the Dragon Egg in the water. 25. Return to Althea and visit the queen in the bedroom. Just when things start to get interesting, she turns into Medusa. Smack that bitch up and Gordon will rejoin your party. 26. South of Kashuon, past a treacherous desert, you'll find the battle arena where the real queen is held prisoner. Enter and approach the emperor to encounter the first actual boss in the game, Behemoth. He's not especially tough. After the battle, you'll be dropped through a trapdoor to the dungeons underneath. After Paul the ninja frees you, go up one floor via the northeast room (there's an elixir to be found in this area, don't miss it), then free the queen from her cell and Gordon will leave with her. Exit the arena. 27. Return to Althea for a quick pit stop. Hey, where'd everybody go? 28. They went to an encampment outside Phin, that's where. Go there and talk to Gordon and the queen. 29. Take a short hike to the castle of Phin. You'll bump into Layla, the pirate, pretty quickly, and she'll rejoin your party. Head up to the throne room. You can ignore all the treasure chests for now. Dethrone the King of Phin (he fights like Behemoth, and shouldn't be anything to worry about) and you'll have reclaimed Phin for the resistance! This means all the monsters are gone, so go back and get all the treasures in the castle after talking to Gordon and the queen. You should learn four new keywords. 30. More good news! The city of Phin is no longer guarded by those green knights. Check out the shops for some nice new equipment. You'll need it, because your next stop is the catacombs of Phin. Search the northeast corner of the Phin throne room and use the last keyword you got from talking to the queen. Walk through the wall and head down to the depths of Phin. This is a VERY long dungeon, but luckily the enemies aren't too bad. Some of them can sap your MP, though, so you might want to keep an Ether or two packed. There's a few valuable items to be found here, so keep an eye out for treasure chests. At the bottom you'll find the White Mask, yours for the taking. North of it is a warp that takes you outside the castle. 31. It stands to reason that if you have a White Mask, there must be a Black Mask somewhere, assuming you follow standard RPG logic. In the middle of the sea south of Althea you'll find a tiny island with a cave, your next destination. 32. The middle levels of the island cave are a bit mazelike, but the weak enemies won't get in the way of your exploring. If you find the hidden forest where the Shyguy-like denizens of the cave live, look for one who sells items. Elsewhere in the cave, be sure to pick up a copy or two of the Aero spell. The Black Mask is guarded by a Triceratops. Kill it, take the mask, the warp out as you did in Phin. 33. Now to Mysidia, which took me an embarrassingly long time to find. It's nestled in by a mountain ridge near a lake, all of which is southwest of Althea, or east of the battle arena, depending on how you look at it. Before you get down to business here, buy Holy and any other magics you need at the huge magic shop, and check out the weapon store. Once you've finished your shopping spree, go down the stairs in the south end of town and use the White Mask on the statue. 34. East of Mysidia, inside a circular formation of mountains, is the Cave of Mysidia. Use the Black Mask on the clone on the first floor and it will leave so you can enter the rest of the dungeon. It's laid out similarly to the catacombs of Phin, so proceed with caution. Some powerful magics are scattered through the dungeon, and you'll need to keep an eye out for secret passages. Behind a door at a dead-end, you'll find the Crystal Rod. 35. Now that you have the coveted rod, you can enter the Tower of Mysidia, right? Well, sail to the crescent bay where the Tower is located and your ship will capsize. 36. You'll wake up inside Leviathan, with Layla nowhere to be seen. Fortunately, this beast's digestive system makes for a shorter and more linear dungeon than what you've been trekking through recently, and there's lots of good treasure to get. Halfway through, you'll encounter a makeshift village made by previous victims of Leviathan. Show the Crystal Rod to the Dragoon blocking your passage, and he'll join you. After that it's a short walk to reclaim your ship, but you'll have to defeat the Green Worm to get it. This thing can hit for about 700 points of damage, but it's slow, and doesn't have much HP, so if you hit hard and cure when needed it shouldn't be much of a problem. 37. Now that you've escaped, you can sail through Leviathan's channel anytime you like, so go back to Mysidia to stock up on items or level up if you need to. When you're ready, enter the tower. The floors aren't big, but they're convoluted, and there's a lot of good weapons and armor to be found. On the third floor you'll face the Flame Giant, who of course is very weak against Ice magic and shouldn't pose much of a threat. Conversely, on the fifth floor, you have to fight the Frost Giant, and I'm sure you can figure out what his weakness is. On the seventh floor, the considerably nastier Storm Giant is your enemy. He hits a lot harder than his brothers, and his weakness is to Aero magic (you DID get a few Aero spell books in the Black Mask cave, didn't you?). Make sure you pick up Flare on the next floor. On floor nine you can get some good armor, but it's guarded by a VERY strong Frost Dragon. Pass on the armor if you aren't up for the fight. Minh and Ultima await you on the tenth floor. 38. After the Ultima orbs warp you out of the tower, you'll find that the world has changed. The overworld enemies are a lot stronger, and both Althea and Gate have been destroyed by a strange tornado hovering outside Phin. Trouble's abrewin'. 39. Head up to the enigmatic mirror in the castle of Phin and use the Medallion. Remember the dragon's egg? It hatches! 40. Walk up to the tornado outside Phin and the dragon will fly you inside. The twisting path of the tornado is short, but convuluted, and while there's lots of good weapons and armor to be found, there's also nasty enemies like medusae and cockatrices and even Juiblex. The Green Dragon near the top guards a useful attack item. When you finally face the (rather fey) Emperor of Baramekia, you'll have to hack through two phalanxes of horsemen before you can finally battle the Emperor and his guards (more horsemen and a Golem). It shouldn't be a difficult fight. 41. The Baramekia-is-dead celebration at Phin is broken up with the news that your long-lost friend Lionheart (remember the fourth character in the opening battle?) has claimed the throne of the Emperor. Your only recourse is to travel to his fortress and beat some sense into him, but how can you get there? Go to Paul's house in Phin (doesn't it suck that Paul never joins your party? I wanted a ninja, dangit) and you'll find Cid, who bequeaths his airship to you, then dies. Woohoo, problem solved! 42. Go back to Poft and take the airship. 43. You can explore the world to your heart's content now, but your destination is the Castle of Baramekia, which you've already seen: it's the citadel overlooking the battle arena. Position the shadow of your airship over the tower and land it to enter. This is another long, sprawling complex, with powerful equipment to reward your efforts, but the enemies are even more unforgiving here. Grab what you can, and head to the throne room where Lionheart is. He doesn't fight you, luckily, but the slain Emperor returns from beyond the pale to reclaim his throne. Richard sacrifices his life so you can escape, with Lionheart, from the Emperor. 44. Back in Phin (don't worry, your airship is parked right outside), a remorseful Lionheart joins your party. Finally, you have a permanent fourth ally. Gird his loins with magic and equipment, then head out of Phin. 45. Fly back to Dist and talk to Richard's widow. Give her the keyword "Dragoon" and you'll get the very powerful Excalibur sword. 46. There's only one thing left to do. Find the Emperor and lay waste to the sorry undead bastard. You can't enter Castle Baramekia via the airship anymore, but there's a back door. On the penninsula far east of Mysidia, a strange portal has opened up. Go inside to make your way to Baramekia. 47. The enemies inside the Jade Portal are bigger, tougher, and meaner than anything you've faced so far. Stock up on as many healing and recovery items as you can afford before you make your approach. Note that you can use Warp magic to exit the portal, so don't feel as though you need to tackle the entire realm in one journey. There's a fair amount of items to find, but there's lots of dead ends and traps as well, so be careful. On the second floor, the Storm Dragon guards an extremely powerful dagger. Use Aero magic against it. 48. Jade is divided into different zones. After you beat (or avoid) the Storm Dragon, the door to the northeast leads you to the Waterfall. Walk under the falls to get to the left side. The treasure chest in the cul-de-sac contains the Rune Axe, but it's guarded by Megabehemoth. Pound him with your best attacks and you'll walk away with a great weapon. 49. In the northeast corner of the next zone, the Red Dragon guards a powerful bow. Take him down with Ice magic if you want. There's also a powerful spear in a small chamber in the northwest corner of the room. The exit is to the southeast. 50. In the next zone, you'll find a small dead-end room that warps you to the castle Pandemonium. Make your way through the relatively brief expanse of castle til you reach a chamber lined with doors. 51. The rightmost door leads you to some good armor, which is guarded by Beelzebub. He's not terribly powerful, so if you're in reasonably good health you should be able to take him out. Keep an eye out for secret passages in this area. 52. The second door from the left leads to a helmet protected by Tiamat. If you've made it this far, you should be able to survive her mass elemental attacks and destroy her. 53. The leftmost door will take you to a gauntlet guarded by the exceedingly weak Blue Mage. Put a sword through his head and take the prize. Make your way to the upper-right corner of this area and walk through the wall to the right of the single pillar. In the unguarded chest is the ultimate weapon, the Masamune. Take it. 54. The third door from the left leads to another helmet. The Dark Angel that defends it is NOT going to die easy. Keep your health up, since it can hit for 2000+ damage, and pray it uses magic instead of physical attacks or death spells. Past the treasure is the warp to the next part of the castle. 55. The next part is easy, just walk clockwise to reach the warp. 56. This is another small area. Head northeast to the warp. 57. Getting close, now...walk past the statues and to the warp in the southwest corner. 58. This is it. Walk north a short way to meet with Emperor Baramekia for the last time. He can cast Meteo, hits for about 2500 damage, and has extremely strong defenses. Give everybody Elixirs for healing, arm yourself to the teeth with your best weapons and spells, and kill him. Good luck! --- Thus concludes the FF2j Unofficial Walkthrough. Please feel free to email me at bpacula@value.net with any questions or suggestions you have. Thanks to Lars Eighner, Michael Thibodeau, FAMICOM, Mike Yost, Tomo1657, C. L. Moon, SoM2Freak, and Luke Drelick for their assorted help and contributions. (c)1997 Brian Pacula