Final Fantasy I Walkthrough and Information

Walkthrough, Magic info, Character info, and other stuff.

If you have any questions, concerns, comments, spelling errors, complaining, bitching; just e-mail me at bellerophon@whoever.com

First off we all know how old this game is. However I decided to put out this guide again due to the recent release of Final Fantasy Origins. (This guide has, of course, been severely updated and did not have a walkthrough before) I will not put up version number crap because I do not understand why anyone would want to actually read it. I am also not going to say anything about not copying my stuff. If you want to steel this and put your name on it and take all of the credit, fine. Actually, if someone did that, it would please me to see that you find my information useful and good enough to claim your own. Enough of that.

For those people who are familiar with final fantasy, but not this particular game, here is some information. Some of the traditional things in the final fantasy games are not in this one. Final fantasy 1 is the only final fantasy to not have chocobos or a character named cid. Those two things make their first appearance in final fantasy 2. Moogles are only in 3j, 5, 6, and 9 and sort of in 7, 8, and 10. There are also no summoned monsters in this game. They do not come along until final fantasy 3j. However, bahamut is in final fantasy 1, but only as a character, not a summoned monster. In the older final fantasy's, including this one, you obtain magic by buying it in magic shops. This has been done in 1, 2 and 3j. In 4 you obtain in by leveling up, in 5 you buy it again, in 6 you learn it from espers(summoned monsters), in 7 you use it from materia, in 8 you junction it (a totally different system), in 9 you learn it from weapons and armor, in 10 you gain it from the sphere grid, blah, blah, blah...

 

UPDATES!

This is close to the final version of this guide. I never got the monster names changed for final fantasy origins, but that is a big pain in the ass so I will probably never do it. I am currently working on adding help for people playing the game with a thief and red mage, but I have only made it to elfland with that information. Update will be in the near future.

Contents

I. Character descriptions
II. What party mix should I use?
III. Walkthrough
IV. Monster chart
V. Boss chart
VI. Chart of the magic spells
VII. Description of what each magic spell does.

 

 

PART I. Character Descriptions

Here is the list of characters and a little bit about them. After getting the airship, you can go to the pillar maze and get the rats tail, then go to Bahamut to get you character "upgrade". Then your characters will be a little stronger, be able to use more weapons, and more magic.

WARRIOR (FIGHER in old version)
Upgrades to KNIGHT
He is the strongest character. He can use almost any weapon or armor in the game. The most expensive weapons and armor can only be used by the warrior. When he is upgraded to a knight, he can use most of the white magic in levels 1-3(wouldn't this mean he is a paladin like cecil?). He will not get more than 3 spell levels and he can not use any harm or heal spells. Every party should have one of these guys.

MONK (BLACK BELT in old version)
Upgrades to MASTER
The monk is a very cheap character. He has a very powerful physical attack but he can not use any magic, EVER. The reason I said he is cheap is because around level 10 or so, he starts to fight better without a weapon at all. At level 20 or so, he will attack a lot better than a knight without a weapon which makes him a KICK ASS CHARACTER! Monks/masters can not use very much armor in this game. In general, the monk sucks for the first part of the game, but he ends up being one of the best characters if you give him time(even better than Yang or Sabin or Tifa or Zell or Amarant).

THIEF
Upgrades to NINJA
Thieves can’t actually steal but they are not bad fighters. The one thing that they are the best at is running from battles. When he becomes a ninja, he will be able to use all black magic in levels 1-4.

BLACK MAGE
Upgrades to BLACK WIZARD
This little guy can use ANY black magic in the game. However, he is the most crappy physical fighter. He must be upgraded to a wizard before he can learn some of the level 5 spells or and any level 7 and 8 spells.

WHITE MAGE
Upgrades to WHITE WIZARD
Ditto. Except the white mage/wizard can use ANY white magic, no black magic. The only other difference is that the white mage's attack power is somewhat higher than a black mage/wizard.

RED MAGE
Upgrades to RED WIZARD
This is a weird one. His physical attack is about as good as a thief. He can use both black and white magic but only so much. He can not use the most powerful spells. He also learns each level of magic slower than a black or white mage/wizard. This is actually not a very good character to use. If you have played final fantasy 5, then you know why the red mage kind of sucks. A red mage is really good to have in the beginning of the game, in this one and ff5. However in this final fantasy, you are stuck with the same characters while in final fantasy 5, you can change character jobs and such. In final fantasy 5 the red mage requires 999 AP to master. It is totally not worth it near the end of the game. Anyway, just do not use a red mage unless you played this game through before and you want to try something different.

 

 

PART II. What party mix should I use?

When you start a new game, you will need to select your four characters out of the six different classes. This may be a very hard choice considering that you will be using these characters for the whole game. Remember that there aren't’t really any wrong combinations, but some are a lot better than others. Every party should have a fighter. Having 4 white mage's would be impossible. If you can beat the game with that party, then you don’t need to be reading this or any other information on the game.
Here is what I recommend:

WARRIOR— MONK— BLACK MAGE — WHITE MAGE
This is a good party for the first time you play the game. You have a good balance of physical fighting and magic.

WARRIOR— THIEF — BLACK MAGE — WHITE MAGE
Another good one for the fist time playing the game. However, your physical force will not be quite as great.

WARRIOR— WARRIOR— BLACK MAGE — WHITE MAGE
This is another good combination but it would be very expensive. I would find this to be kind of a boring party myself. Some people, however, swear by this party.

WARRIOR— MONK— THIEF — RED MAGE
Try this if you want lots of physical fighting and little magic. Playing a game with this party may be a little tricky though.

WARRIOR— THIEF — RED MAGE — WHITE MAGE
This is an interesting mix if you already beat the game before with a Warrior, Monk, Black Mage, White Mage.

WARRIOR— BLACK MAGE - BLACK MAGE - BLACK MAGE
Uh… you may wish you had a white mage latter in the game.

MONK - MONK - MONK - MONK
Well… if you feel adventurous.

 

 

PART III. The Walkthrough

Well here it is. I have tried to make this walkthrough as logical as possible. Please keep in mind about the two versions. Fighters from the old version are now called warriors, the black belt is now called a monk(which it should be), and so on. I am more used to the names of the old version, but at the same time I am also playing the new version for the first time, so I may call things by different names every now and then. I will however try to use the new, more correct names. Also keep in mind that I will be writing this walkthrough assuming that you are playing the FF Origins version with a party of Warrior, Monk, Black Mage, White Mage. Each part of the walkthrough will be labeled with the place you will be at. Names in parentheses are names from the old NES version.

 

STARTING A NEW GAME

When you select a new game, you will select four characters to use through out the whole game. So be careful, and make sure you read about what party mix you should use from above. If this is your first time, I highly recommend the warrior, monk, black mage, white mage party. You will also need to name your characters. It does not matter at all what you name them. I find that I hardly ever pay attention to the names while playing the game. Just use something creative. If you use the party that I recommended for your first time, then try using names like cloud-sabin-vivi-rosa or luke-han-obiwan-leia or jerry-george-kramer-elaine or something.


CORNELIA (Corneria)

You will now start out in the middle of a field in front of a town along with a castle. The name of the town is Corneria and you will be stuck here for a little while. Go ahead and enter the town. Head to the weapon shop. Purchase a rapier for your warrior, thief, or red mage. Get a staff for your black mage, a hammer for your white mage and wooden nunchucks for your monk. Now lets head to the armor shop. Chain mail for any warrior or red mage. Wooden armor for your monk and thief, and cloth for the black mage and white mage. Now it is time for some magic. For now you really only need to get one spell for each mage, besides, you are probably low on dough by now anyway. I suggest FIRE and CURE. Now lets go outside and gain some experience. Almost all the enemies out here are Goblins (or Imps if you are playing the old version). Unfortunately they will not use "Goblin Punch" from the other games. Try to make your way to level 3, but level 2 will do if you do not want to spend all the time on Goblins. When you are ready, go back to town and head for the inn. The inns are the only places where you can save your game to memory card. If you are playing the old version, then you will not even get to even use the memo feature of the PSX version. After taking a rest and saving your game, head to the temple of fiends. It is north-west of Corneria. When you get there, do not bother to explore the rooms because they are locked for now. Instead, head forward towards the princess. You will now get in a fight with Garland.(remember him from Final Fantasy 9?) I wonder if he is related to the actress in the wizard of oz. Garland has about 100 HP and should not be too much of a problem. Just do not let any characters HP get too low. After the fight you will find yourself back in Corneria castle. The king is happy so he builds a bridge for you just north of the town. The princess will give you a flute or something. It is useless for now, but hang on to it because you will need it later in the game. I would think that the king would give me lots of free weapons and armor or something. That bastard. Rest up and start your trek north. Watch out for the new monsters. The ogre is probably quite hard for you right now, as they are about as strong as Garland, if not stronger. Also watch out for the snakes, as they can poison you. You do not want to ever be poisoned early in this game. Keep heading north and around some water until you hit Matoya's house. She bitches about her missing crystal eye, which she needs to see. Steal all of her treasure and leave. Before you leave, however, notice the dancing brooms say something weird. If you are playing the old version, they say: TCELES B HSUP. That is PUSH B SELECT backwards. Try this outside and you will get a world map. Yippee! For those of us playing Final Fantasy Origins, the brooms will say elcric d'na trats. That is start and circle backwards. Hold the circle button and press start to see the map. Now head down back to the bridge. When the bridge is in sight again, head east right under the mountains. Walk a long ways (and watch out for the tough monsters) and you will reach the next town: Provoka.


PRAVOCA (provoka)

When you enter town, there is one thing you must do first. Go to the upper left side of the town and you will find a big bad asshole with a patch over his eye. That guy is Bikke the pirate and he has been causing problems for people in the town (actually, I think the guy with the green mohawk is scarier). It is you job to kick his ass. When you talk to him, he will not actually fight you himself, but sick some of his pirates on you. You will get in a fight with 9 pirates, which may look hard but they are not. These guys are about as strong as Goblins. Wipe the floor with them and Bikke will give you his ship. You will be using this ship for quite a while. The ship is waiting outside the town for you, so don't worry about it right now. You need to visit some of the shops. I know you will not have enough money to buy everything that I am going to tell you to buy, so you are expected to go and fight for some money whenever needed. Anywho, lets go to the black magic shop first. Buy ice1. Nothing else here is good. Do not even bother to go to the white magic shop for now. It is all crap. Get those spells later in the game when you have money to spend. Now, lets go to the weapon shop. Get a broadsword for your Warrior and Red Mage. Get a Scimitar for your Theif. You do not need the Battle Axe. At the armor shop buy leather gloves for all of your characters. A leather shield would not hurt for your Warrior. See that steel plate armor? That is good armor, and you will need it but that price tag seems a little steep. Do not worry. You should have enough to buy it later when you will really need it. Now you need to spend some time gaining a few levels and gaining a lot of Gil. You can use your boat now to get around between three different towns now. If you want to spend as little money as possible at the inn, use the one at corneria. Head south from corneria and you will hit elf land. I will talk about elfland in the next section, but now I want to point out a great place to gain experience and gil. To reach this area, head east from Provoka. Walk north as soon as you are past the mountains. You should end up at the tip of a peninsula. Walk back and fourth across this tip of land and you will get in battles with some very tough monsters. You will probably need to level up some elsewhere before fighting these guys. However, if you can defeat them, you will get a lot of experience and gil. Before you are able to succeed there however, you should probably gain experience and gil near elf land.
 

ELFHEIM (Elfland)

Time to go to elf land. To get there from Provoka, go west and then south until you find a port to park your boat. To find this town from corneria, simply take your boat south and you will almost run right in to the port for elf land. (well not almost, but pretty close.) Walk south through the forest a little and you will find elf land along with a castle. Go to the actual town first. Lets take a look at the weapon shop first. Iron nunchucks are not really needed for your monk since he will eventually fight without a weapon, but if you have the money, go for it. A dagger would be good for your black mage. The crosier is crap. Get the Saber for your theif and Red Mage. You will definitely need that mythril sword for your Warrior. Ahhhhhhh!!! Look at that price tag!! 4000??? Yes that's right. You NEED this sword. Do not worry however. Keep fighting and gaining experience and you should have enough to buy that sword in the not too distant future. I should also note that this sword should be your highest priority. You will be using this sword for a very long time before you come across a newer, better one. Off to the armor shop! There is the steel plate again at the same price. The expensive copper armlet is good to have for your black mage and white mage, but you will not really need it for a while, and they are not as important as the mythril sword. Get the iron shield and a helmet for your warrior. Leather caps for everyone else. This town has four magic shops rather than the usual two. In the level 3 black magic shop you will want fire2 and bolt2 as soon as you can afford it. In the level 3 white magic shop, you will want cure2, dia2 (hurts the undead), and nulfire. Now lets look at the level 4 black magic. You will need Haste and ice2. In the level 4 white magic shop you will want Esuna and nulice. Remember that you do not need these spell right away. I am just telling you what I recommend you have before moving on in the game. If you care, go to the castle to find the sleeping elf. He needs a special herb to wake up. For now, there is much "leveling up" to do. I suggest leveling up quite a lot now. Ogres are all over the place, especially around elf land, and they offer good experience and lots of gil. Another good monster to get gil from are the privateers or whatever (Kyzoku in the old version). You fight them when you are on your boat, and they offer a butt load of Gil (but not much experience). When you reach level 6 or 7 or so and also have some decent spells like fire2 and bolt2, try the area I mentioned earlier with the really tough monsters on the tip of the peninsula. Once you reach level 10, or close to it, it is time to move on and go the the marsh cave.


MARSH CAVE

Before going to the marsh cave, I suggest loading up on antidotes because where you are going, you are going to be poisoned constantly. Head west from elfland. Go up, west a little, up a little more until you see some water, west under the water, go south along the ocean edge a ways until you see a hole in the ground. That is the marsh hole... I mean the marsh cave, excuse me. I hate this place. If you want to get this place over with fast, then run from the battles, that is what I always do here. However, this place really is not that hard except for all the poisoning. From the entrance, go up if you want to reach a dead end with a broadsword, a dagger, and 1300 gil. Go down to continue on with this place. When the path forks, go down. The other way is a dead end. When you reach the next floor, do not go left. It is a dead end with an empty treasure chest. Go right. There is nothing on this floor. Go to the bottom right of this floor to go to the next. On this floor, the first room you see has a steel plate in it. The next two rooms to the right have nothing but the third has 295 gil. The first two rooms from the left in the second row have a Copper Armlet and a cottage. The third and the fourth have nothing. As for the third row: the first room from the left is empty, the second room has what you have come to this hell hole for in the first place. When you approach the chest, you will fight four piscodemons (wizards in old version). They should not be to much of a problem, just blow bolt2 all over them. Now you have your crown. The third room has 385 gil. The fourth room has nothing. All the doors on the bottom row of rooms are locked by the mystic key, so forget them for now. Now it is time to get the hell out of here. Head for the surface. If you are in any bad shape at all, go back to elfland and rest up. Otherwise, head north all along the ocean from the marsh cave until you find a castle. When you find the king inside, he turns out to really be astos, the dark elf. Remember this guy from Final Fantasy 4 in the cave where you can not use heavy weapons? Anyway, kick his ass. This guy may be kind of hard. Hope he does not use reaper on you, or that it does not work, because it is an instant death attack. Cast haste on one or two of your characters. Then use ice and bolt attacks. Have the white mage cast invis on characters if he/she is not busy curing. When he dies, you get matoya's crystal eye. Other doors in this place are locked with the mystic key, so do not bother with them right now.
 

UNLOCKING SPREE

Go all the way back to matoya's. Give her eye back so she quit's bitching. She is so grateful that she gives you an herb to wake up the prince. Can you guess what to do next? When the elf prince wakes up, he gives the mystic key to you because he loves you so much. Time to unlock a lot of doors. Lets to corneria castle first. You will find a saber, mythril knife, a crosier, an iron shield, steel plate, and last but not least, some nitro powder. You need the nitro powder to move on in the game. But there are some more rooms to unlock first. Head to the temple of fiends. You will find a leather cap, a tent, a potion, werebane, a gold needle, and a rune blade. Now go to the elfland castle. When you get there, walk around the outside walls on the left until you reach a room. You will get a mythril hammer, bronze gloves, and 730 gil. Now go to astos castle. In the treasure room you will find a falchion, steel gloves, and a power staff. There in now one place with locked up treasure left. Marsh cave. If you want to go back there for treasure, here is what you will find: at the bottom floor of the cave, go to the far southern row of rooms that were locked before. In the first one form the left, you will fight another group of piscodemons for a silver armlet. In the second room, more piscodemons and a mythril knife. The third room has nothing. The fourth room has more piscodemons and 1020 gil. Now get out of that damn place!
 

DWARF CAVE

Now it is time to put that nitro powder to use. From corneria, head west until you hit land. Then travel up along the land till you find a port. Park at the port and walk south to the left of the port. You should find a cave. It is the dwarf cave. Rally-ho... Lali-ho... Tally-ho... whatever. Talk to the black smith and he says something about adamantine. Worry about that later in the game. Search around the place and loot any rooms with treasure. Pretty much all the weapons and armor you will find are crap, but it is worth good money if you sell it all. Talk to the dwarf who is looking for the nitro powder and he will blow away a canal for you so you can take your boat to the outside sea. Go ahead and take your boat through this new canal and keep going south just a bit to reach and new town: Melmond
 

MELMOND

This town is really beaten up. Lets go to the weapons shop first. This shop has nothing good, but you should sell all of that crap you picked up in the dwarf cave and anything else sitting around in your inventory. You may think some of these weapons are good because they are worth so much, but believe me, they are not... sell them. Go to the armor shop. See that knight's armor? Better start making 45000 gil right away. Also try to get silver armlets for your mage's. Lets look at the white magic shop. You must work on getting cure3, life1, and dia3. Now to the black magic shop. You will need Fire3 and warp1. Actually you will not be able to get warp until your characters are upgraded later in the game. Also get poison if you want. It does not actually poison monsters. It is actually an instant death spell. I think they should have kept the old name of the spell, bane. Poison is confusing. Now is a good time to do some more leveling up. For now, it would probably be best to go back to the peninsula tip near provoka. However, there is an area in the next section that I will explain where you fight giants with every step you take. Just level up until you have enough gil to buy the stuff in melmond, or more if you need to. If you get sick of the peninsula tip, try the area full of giants that I will explain in the next section.
 

TERRA CAVERN

Now it is time to see why the earth is rotting. Head for the terra cavern by heading west from melmond a little, then south a ways. Walk along the shore line, staying to the right when the path splits and you should find the cave, or cavern or whatever. Watch out for cockatrice in this place. They will petrify you just like other enemies poison you. You will find yourself in the middle of a bunch of paths, each leading to different stuff. To ignore all the stuff on this floor and continue on, take the east path. If you want to fight a lot of giants, take the path to the left that loops around. You will get in fights with giants every step you take over there. Go up for 1975 gil. Take the south-east path to find an antidote, a potion, and 1675 gil. Go south if you want to find a dead end. Take the east path to continue on. The north-east corner of the next floor has a coral sword (useless, sell it), a tent, and 330 gil. The southern part of the floor has 5575 gil and a wooden shield. The third floor has a series of rooms along the right wall. The bottom room has a sleeping bag. The middle room has a potion and the top room has nothing. The room in the northern part of this floor has 3400 gil. However, if you stand right in front of this treasure chest, you will fight Gnoma. To avoid this fight, just get the treasure from the side. (remember this tip for the rest of the game because many other treasure chests are guarded by somewhat hard enemies.) The north-west room has nothing. The western room has some gil. Eventually you will have to fight the vampire. This guy is stupid. Kick his ass and get your star ruby out of the treasure chest. Just beyond the vampires little room is a latter with a cover over it. You can not go down that yet. Leave the cavern. You may want to go back to Melmond to save and rest up. Go south again but this time go to the left when the land splits up. Go in this cave and meet titan. Give him the star ruby and he will let you pass. Before you leave the other side, go to the southern part of the cave and pick up the treasure: Mythril Helmet, Great Axe(crap), and 1070 gil. Continue out of the cave and over to meet the sage. He will give you the Earth Rod to pry that plate off the ground right behind the vampire's hang out spot. Go back to Melmond and save if you need the rest and then go back to terra cavern. Go back to the room where the vampire was and pry that plate off the ground(go to your key items in the menu and use the earth rod) and then enter the hole. This next floor has two rooms, one at the northern part and one on the bottom left. The northern room holds a staff and 11825 gil. The bottom left room has a cabin, a silver shield, and 1250 gil. The exit for this room is all the way over in the top left corner. The next floor has no treasure. Make your way to the left side of this room and prepare to fight lich. Pelt this guy with physical attacks from your fighter and monk(what else do they do?). Have your black mage cast fire spells since that is lich's weakness. If you use fire3, then he should not be to hard, but look out for his strong magic attacks. Congrats! You got your first crystal thing, or orb if you are playing the nes version. Only 3 more to go. If you go to the menu you can see that one of the crystals is glowing. Walk on that thing behind the crystal to be transported outside. Go back to melmond and rest up. It is now time to sail a very long ways. When you are ready, take your boat south of melmond until you pass the tip of land where the terra cavern was. Then go west for a long ways until you hit land. There should be a port for your boat somewhere near by. Walk south a little, and then to the left and you should see the next town, crescent lake.
 

CRESCENT LAKE

This place has some high prices. As for the armor shop: get a mythril shield and mythril gloves for your warrior. The weapon shop has nothing good so forget it. In the white magic shop, you will want stona as soon as you can buy it. Also make sure to leave a space for warp2 so you can get it later. Buy either shld2 later when you have the extra dough to spend. Now in the black magic shop, you definitely want bolt3. Quake is good too. Reaper is nice if you have the money. Do not bother with stun. Go to the east side of town to meet twelve sages. They will give you the latest scoop on what is going on as far as lighting the crystal orbs back up and what the four fiends are up to (you killed one of them already). One of the sages will give you a canoe. This means that you can travel on rivers from now on. You can also dock your boat at outlets to the ocean, places where rivers meet the ocean. The area outside of town is not bad for gaining levels so you might want to do so, if needed. When you are ready, you will need to go to guru volcano to fight the fire fiend. You may want to be around level 19 or so. Last time I did this I was at level 17 and I had a somewhat hard time fighting kary.
 

MT. GULG (Guru volcano)

Load up on potions and leave town and get on the river. You must ride the river to guru volcano. Each time the river splits go left, up, right, left, left. You should run right in to the volcano. Walk on it to enter. Every time you take a step on the red lava you will lose 1 hp. That may not sound bad, but it does add up. This is why I said to bring all of those potions. On the first floor, walk to the upper left corner of the room to move on to the next floor. On this floor is a lot of treasure. If you want to get it all you will find: mythril helm, claymore, silver helmet, silver gauntlet, silver shield, silver axe, cabin, antidote, 2 potions, and a total of 7275 gil. If you choose to ignore the treasure(you should, it is not worth it right now) just walk all the way left to move to the next floor. This next floor has nothing. Just go right. The next floor is covered in a lot of lava. You need to make it to the opposite corner of the room. Walk from dry spot to dry spot to walk on as little lava as possible. There is no treasure here either. The next floor is sort of a maze, and also has no treasure. Go down, left, down, and left a long ways. The next room has an immediate treasure room with a gold needle, and 2750 gil. Walk until the path splits and go left in to the room with a treasure chest. It has 1760 gil. Keep going on the left path until you find a treasure room. Hey! A dead end. The treasure will include: a Flame shield, an Ice Brand, and 8220 gil. Get that stuff on your warrior! Go back to where the path splits and go down this time. You will find another split in the path along with a room with treasure. Get you 165 gil and then take the lower path. You will find another room on your way with a staff and 1250 gil. The next floor splits eight different ways. Oh no! What the hell am I going to do?!? Don't cry. Six of the eight paths are dead ends with empty treasure chests or nothing at all. First take the west path. You will find a treasure chest guarded by a red dragon. Slaughter him and take your new flame mail. Equip it on your warrior right away. Now take the south-west path. Get ready to fight Kary by loading your characters up on potions. For some stupid ass reason, Kary is named Marilith in the Final Fantasy Origins version. Why the hell did they do that? Anyway attack, attack, attack. Have your black mage cast his strongest spells available even if it is bolt or even fire. Have your white mage cast nulfire, although you should worry about Kary's physical attacks the most. Casting invis2 could help you in this fight too. When Kary dies, light up that crystal and then walk on that spot behind where you fought Kary. You will be transported outside the volcano. Get back to crescent lake to rest and save. You now have a more challenging place to go to.
 

ICE CAVERN

Before you go, you might want to level up to around level 21, or at least 20. This next area has some really tough monsters, however there is no fiend to fight at the end. When you are ready, refill on potions until you have 99. Take your boat north a little and you should find a little bay. Park your boat at the river mouth and canoe up(or down?) the river. Every time the river splits go up, right, left, left. You may even want to use a tent or cabin to save right outside this cave before entering. FLOOR B1: Nothing here really. If you encounter some hard enemies, try fighting them rather than running because they will kill you if you give them time. Save to your memo file after every fight. Also, watch out for Dark Wizard. He tends to use you to wipe his ass. FLOOR B2: Go down or left. It does not matter because you will end up in the same place in about the same distance. FLOOR B3: I will let you figure this one out on your own. FLOOR B2: Walk around and enter the room. There will be two treasure chests and a stone (or just three treasure chests in the nes version). Avoid the holes in the ground while you get the two treasure chests. You will get a shirt and a flame sword. You will not be able to reach that stone quite yet. Get that sword on your warrior and then jump down one of the holes. FLOOR B3: You will get in an auto fight in your first step, but it is just some weak monsters. See that ice all over the floor? It is the same as the lava; one step is one hp off everyone. Go to the left to get ice armor for your warrior and mythril gloves. Go back out and take the bottom path. The right path is only a dead end. Now you find more multiple paths. Just take the lower one. The path will split again. Go left to find a whopping 40784 gil! Then take the right path. FLOOR B1: Get the treasure: a potion and 10000 gil. Go to the room on the left to find an ice shield, sleeping bag, and 9500 gil. Then jump down that hole that is right there. FLOOR B2: You will find yourself back in a familiar place, but this time you are in the center of those holes which means that you can now get that stone. But it is guarded by evil eye. He has some mid level magic and tends to use instant death spells, but he also has low hp so it should be easy to kill him. Do so, and then get that stone. Once you have it, jump down one of the holes again. Make your way all the way back to the treasure room with the single hole in it. However, do not enter the room. Instead, walk to the steps to the right side of the room. You are outside! Hurray!! Go back to crescent lake to save and rest up. You will now make use of that stone you got. Head south of crescent lake and walk in the river. Canoe south a little and then walk on that desert to the left. Go to your key items in the menu and use the stone. It's an airship!! FINALLY! Time to bust out the champagne. You will no longer need that worthless god damn slow piece of shit boat any longer. Your new airship is twice as fast as the boat, flies over anything, and best of all, does not get in random battles! I think they should have added an FMV to this part or the game showing the four light warriors setting the boat on fire and pushing out into the sea, and then having a party with the twelve sages where they are pouring champagne all over each other.


DRAGON CAVES

There is an area of small islands somewhere around the middle of the world map with holes on them. Take your new airship to this area and explore all of the holes. This is a friendly place so there are no battles or anything like that. Friendly dragons live in these caves and they will tell you some crap about courage. If you get all the treasure from these caves, then you should get: cottage, tent, gold needle, and 21220 gil. In one of the caves you will find bahamut He will also tell you to bring a token of courage, which is what we will do next.
 

CITADEL

You need to go to that castle just to the right of the dragon caves. However, there is no place to land your ship near it. The closest place to land would be next to the small desert that you will find if you fly east of the castle a ways. Get off the ship and walk all the way to the castle. When you finally get there you may want to use a tent or something before entering to save. FLOOR 1F: Talk to the guy and then enter the room in the top left corner. Sit in the chair and you will be sent to another floor. FLOOR 2F: Walk on the pillars. You will come to a room with two pillars. Use the bottom one. At the next set of two, take the top one. At the next split, take the right one. Walk all the way to the left to find gauntlets. Then go down and take the third pillar from the top. FLOOR 3F: Walk all the way up to the room. In the chest you will find a healing staff. This is not a good weapon to equip, however you should hang on to it because when you use it as in item in battle, it will cast heal2 on your part every time- for free! Now go left a ways and pick up the treasure: ruby armlet, ice brand, steel gloves. Walk down a ways. Get a cottage and 8795 gil. Walk to the right and pick up that rat's tail. Yes, this stupid rat's tail is your proof of courage. Walk up to the chair and you will fight two dragon zombies. Fire3 and Dia3 should knock them out. Walk on the chair and you will find yourself back on the chair from F1. Go outside, go to your airship, and fly back to bahamut's place. Talk to bahamut and he will upgrade your characters. Your warrior is now a knight, your monk is now a master, your thief is now a ninja, and your mage's are now wizards. You can now learn more spells and equip some of that crap from the citadel place. Also, your knight will eventually be able to learn the first three levels of white magic, and ninja's can learn the first four levels of black magic. Sorry, but you will not get to fight bahamut, or be able to summon him. Oh darn!
 

THINGS YOU SHOULD KNOW

There is a town called gaia on the north-eastern part of the world map, same name as the world gaia in final fantasy 9. This town has half of the level 7 magic and most of the level 8 magic. The weapon shop has the cat claw for your black wizard which is the best weapon for him in the whole game. Shouldn't a monk use a claw? Oh well. Want to know how to level up the best way possible in this game? Here is how: Go to the armor shop in gaia and buy a protect ring for all of your characters. This ring protects you from instant death attacks. When you have the money, also get ruby armlets for your wizards. Now go to the ice cavern. Make your way to the room where you found the stone that let you get the airship. Every time you walk on the spot in front of where the stone was, you will get in a fight with that evil eye. He has 806 exp for each character, 3225 gil, and only 162 hp. That is a good deal, especially since you can fight him over and over as many times as you want. And you do not have to worry about his instant death spells thanks to the protect rings. The only downside is that you may eventually die of boredom from fighting this guy millions of times. When you want to, next stop is oncrac.
 

ONLAK (Oncrac), GAIA, AND THE CARAVAN

Go to the town of oncrac which is just to the left of the dragon caves. You will not be able to park right next to is so you will have to walk a little every time you go there. This place has no weapons or armor. None of the black magic's are any good except maybe saber. As for the white magic, do not bother with nulmgc since all that does is protect you from instant death. You should have protect rings on everyone anyway. Notice the girl by the submarine says she always runs out of oxygen when using it. You need the oxyale to use that submarine. And guess what? Another fiend is down in that water. Go to gaia and talk to the pirate by the clinic. He will tell you that he sold the faerie (that draws the oxyale from a spring) to a caravan. Damn. While you are at gaia you may want to shop around. Get that catclaw at the weapon shop for your black wizard. Here you will also find the rest of the level 7 magic. You should get both cure4 and dia4 for your white wizard. Ice3 is obviously a must for your black wizard. Break is not bad to have either. This town also has level 8 magic shops. However they each only have 3 spells. None of the black magic here is a must, however they are all nice to have. At the white magic shop you will want holy. This is the only white magic offensive spell that hurts any monster in the game. When you cast it, it looks a lot like when yuna casts a summon in final fantasy 10. Make sure that you leave one spot open under level 8 magic on both of you wizards, because there is one more spell to get for each of them. These last two spells are in a town that you will go to later. When you are ready, leave town and go land your ship at the edge of the small desert in the top left corner of the world. There is only one little area to land the ship next to the desert. Walk to the opposite corner of the desert where there is a small patch of trees. Step on the little patch of desert next to the trees and you will find the caravan. Buy the bottled faerie and get out of there. Do not use that bottle yet or you will have to buy it again! Go to the spring back in gaia and then use the bottle. You will get your oxyale. Now back to oncrac!
 

SUNKEN SHRINE

Talk to that girl by the submarine and you can then use it to go to the sunken shrine. FLOOR 3F: The room on the top left has 9900 gil. A little room on the right has 2000 gil. Next, take the stairs going up to the right. FLOOR 4F: The room to the left has 20 gil. If you go all the way around to the top left corner of this room you will find diamond armor, good for your knight. The south-east room has a mage staff which casts fire2 if used in battle. The room just to the left of that has a light axe, which casts dia2 if used in battle. The room on the south-east corner has 12350 gil. Take the stairs right next to the room. FLOOR 5F: This place has no battles and a lot of mermaids that say stuff. Walk around a loot the place. You will find: diamond armlet, diamond gloves, diamond helm, rosetta stone, diamond shield, antidote, and 22660 gil. Equip most of this crap on your knight. You will find that some of it is no good at all. Since you need to go back to 3F anyway, you may want to just cast warp2 and sell the extra junk in oncrac. Hold on to that rosetta stone though. Then go back to 3F. Now you need to head down. Go left from the stairs that take you to 4F and then up a little and you should find stairs going down. FLOOR 2F: Nothin' here, head north to more stairs. FLOOR 3F: You can figure this one out on your own. FLOOR 4F: Go to the other stairs. FLOOR 3F: Here you will find 660 gil. Moving on... FLOOR 2F: The room right below the stairs has 15825 gil. Head west a ways to find another room with 5835, and giants gloves. Go up from there to find another light axe. A room in the middle of this floor has 19990 gil and a ribbon. Go to the north-west corner to continue. FLOOR F1: Go to the big room all the way to the left. Go up and exit the big room at the other door. Go up some more and you will find a small room with the third fiend in it. Do whatever you need to do to get ready and then give Kraken a good ass kicking. Bolt3 the sucker and cast sheild2 on your party. Invis1 on some characters would not hurt either. Good luck. Your next job is to put that rosetta stone to use. Rest and save, because next you have a long ass walk to do.

LUFENIA (Lefein)

Go to Melmond and talk to doctor Unne and show him that rosetta stone. Hey, I wish I could learn a new language that fast. Now you need to go to lefein. The town is not to far above the old peninsula tip where you leveled up a long time ago. However there is no place to land your ship nearby. Keep flying north along the land until you see a small lake. There is a little piece of land by the mountain to land your ship. Now you must walk ALL THE WAY to lefein. You may want to use your walk as a good experience gaining adventure. When you get there, talk to the people. You will find that they take all the credit for building your airship. One guy will give you a bell which is needed to get into the mirage tower, the place where you will find the last of the four fiends, tiamat. Before you leave, walk to the top right corner of the town. Keep walking to the right and you will find the secret magic shops. Each only has one spell. This is why I told you to leave an empty space under each wizards level 8 magic. Life2 will resurrect a character will full hp. Also, there is flare for your black mage. It is the best offensive spell. Now walk all the way back to your ship and prepare for the water fall place and the mirage tower.
 

WATERFALL CAVERN

Canoe up the river by oncrac. However, do not go to oncrac. Keep going up the river until you hit a cave. This is the waterfall cavern. This place is an annoying maze with plenty of dead ends. I will try to help guide through here to the best of my ability. At the first split, go left. Left again. Left. Now there are three paths. Take the left one. You should wind up at a room. Talk to the stupid robot and he will give you the warp cube which is needed in the mirage tower. Take all of the treasure here: spellbinder, ribbon, defender, and 134850 gil. Defender is ok for a knight and casts blink in battle. The spellbinder casts muddle in battle, sell that piece of crap. Then get out of here, warp2... engage!


MIRAGE TOWER

You know that huge desert under gaia? The mirage tower is in the middle of that desert. You have to walk all the way out to the middle of the desert to get to that damn place. You might want to use a tent or something so you can save to your memory card before entering the tower, but if you are bursting with confidence, then abbey you do not need to. FLOOR F1: Go up and get the treasure: tent, aegis shield, vorpal sword, healing helm, and 24960 gil. Go down and through the other door to go up a floor. FLOOR 2F: Walk all around until you can enter the center. When you get to the middle, get all of the treasure: dragon mail, sunblade, cottage, thor's hammer, and 58985 gil. Dragon mail is the same for your knight as diamond armor. Sunblade is good for ninja's, but if you do not have one, then sell it. Thor's hammer is the best hammer in the game, so get it on your white mage. Walk around right above the room with treasure to move on (you should have walk right by the stairs already). FLOOR 3F: Walk in to the room and you will get in an auto fight with a blue dragon. He should be easy. Step on that thing in the middle of the floor to go to the flying fortress. FLOOR F1: Head down for a venom blade (crappy). Go left for 21950 gil and a potion. Go right and get healing helm, protect ring, and 11900 gil. Then go up. FLOOR 2F: Go down and then you will be in the middle of eight paths just like back at the volcano. Go west for 13880 gil. Go north-west for a cottage and a mythril helm. You must take the south-west path to get the adamantite. Remember the dwarf place? Now you have two options. If you are in bad shape, and low on potions, then you may want to grab the rest of the treasure on this floor and warp2 out of here and rest. Then go to gimli the dwarf, uh, I mean smith the dwarf and he will make you the excalibur sword out of the adamantite. It is the best sword in the game and can only be used on a knight. If you are still bursting with the same amount of confidence as when you entered the mirage tower, then continue on. Go south-east for a white robe and a black robe. They are crap. Go north-east for diamond gloves. Go east for a diamond shield and another ribbon. Go south to move on. FLOOR F3: Look at the giant ball and you will find out that the temple of fiends (remember garland and the stupid princess?) is right in the middle of where the four fiend hang out. Head to the room on the right for: gold needle, shirt, protect cloak, and 24035 gil. Go up for a protect ring, potion, and 14450 gil. Go down to find a dead end. Go left and find a gold needle, sasuke and 7550 gil. You should also see a floor thingy near by. Walk on it. FLOOR 4F: Now there are four paths. Go in any direction and you will keep finding more four way intersections. Just walk to intersections horizontally, and then two more incarcerations vertically. For example, go right, right, up, up. You should find another floor thingy. FLOOR 5F: Here you might run into an enemy called warmech. He is extremely hard, but you will get 8000 exp per character, assuming everyone is still alive. Go up and prepare to fight tiamat. I hope you did not run too low on potions. I wish this game had the call shop ability from final fantasy 8. Shield2 your people and blast him with flare. Holy works well too. Keep your hp up and fight, fight, fight. I heard that using poison(bane) on him actually works, but it never worked for me. 1000 hp later, he will die. Exit behind the large crystal. If you have not done so already, get your excalibur at the dwarf cave. Also, sell all of the left over junk at any shop. Money should no longer be an issue for you. Rest and save.


PREPERATION

Now it is time to prepare for the final part of your journey. If you have not done so already, you may want to fly around and fill up empty spaces under your wizards magic. Your probably loaded up with gil so you might as well get all of the magic that your characters can hold. Do not forget that your knight can now use the first three levels of white magic. Now you need to level up. Here is what you should be at: If you made it this far and are still at low levels, like 24 or so, and you want to beat the game at the lowest level possible, then you may be ok with levels around 27 or so. That is the bare minimum though, which may be very tough. I recommend being at least level 30. That is if you want to be the game without too much trouble. If you want this part to be really easy for you, then get up to about level 35. At that level the game should be a piece of cake to finish. Just try to be at about level 30 and you should be ok. Also, before you go, load up on 99 potions, 99 antidotes, and 99 softs. This is just to be safe. Don't think I am saying this because there are a lot of monsters who will petrify you and stuff, you just want to make sure you have enough and 99 should be more than enough. You should have an ass load of money now anyway. I should also mention that you will come across the masamune. This is one of the most powerful swords in the game and it can be equipped on anyone. The most logical thing to do would probably be to put it on your white wizard. Your black wizard may need it more, but he is probably busy casting magic. When you are ready, go back to the temple of fiends where you fought garland.


TEMPLE OF CHAOS

Go to the temple of fiends and talk to the bats who are actually the sky warriors. Walk on the portal and you will be in the temple of chaos. This place is JUST LIKE final fantasy 9. You will see why later. FLOOR F1: This whole dungeon has very little treasure. Go to the bottom left corner of the floor. FLOOR F2: Just walk to the right. FLOOR 3F: Go down and then up to the center room. There are some tough monsters around here but they offer good experience. When you step in to the middle room you will fight death eye. Looks like evil eye but only offers 1 exp and 1 gil. The two treasure chests have 110000 gil! Oh look. Another stupid floor plate. Hey! Why wont the earth rod work? Do not worry. Remember the lute that princess gave you a long ass time ago? Try that. FLOOR 2F: Go to the upper left corner of the floor. FLOOR F1: Move to the upper left corner again. FLOOR B1: This is the earth floor. You will come across terra cavern monsters here. They should not be a problem anymore. Go up all the way and the right all the way. Now go down all the way. You should find stairs. However when you walk up to the you will fight a harder version on lich. Watch out because he can cast flare. Fill up on potions before fighting this bastard. Your attacks should be effective though. Try to save your higher level magic. FLOOR B2: Welcome to the fire floor. Go up and through the door. Head left and then go down. Go to the right and find the stairs. When you walk up to them, you will get in a fight with a mean ass kary/marilith. Do not bother with magic. Physical attack should work fine. FLOOR B3: Now you are in the water floor. Head generally left to a very large room. Then go down in the large room. Exit the room, go up a little, go back in a room, go left a little and then down again. Go left at the bottom of the floor and you will have to fight kraken. See what I meant when I said that this is like final fantasy 9? Anyway, just use physical attacks on kraken. FLOOR B4: Fortunately this floor is not a maze like B3. Go the the bottom right corner of the floor to find the mighty masamune. Make your way to the upper right corner. You will have to run in to tiamat on your way. Again, just use physical attacks on him. Have your black mage use an item that casts heal2 every turn. FLOOR B5: This is it. Just walk around to the bottom of the room right here and enter. I suggest that you do a memo save, cast warp2, go to a town and save to your memory card, and then reset and return with your memo save. That way you can keep the masamune and exp you gained without going through all of that crap again. When you are ready, talk to the man in the room. Hey! It's that asshole garland! He blabs some big talk and then turns into chaos. Fight, fight, flare, holy. Try to keep everones hp as high as possible since some of his attacks will do lots of damage to everyone. Hope he does not cast cure4 on himself, which restores all of his 2000 hp. When he dies... well someone might get pissed if I blurt out the ending. It is nothing spectacular though. Actually all final fantasies do not have endings that impress me that much. Anyway, try to enjoy it. Hope you enjoyed this game. I know I do. If you are already familiar with the other final fantasies, I hope you got some good background from this one. Please e-mail me about any problems with this guide, or just help with the game. You can even ask for help in any other final fantasy game, since I have beaten all of them except ff3j. I can especially offer help with final fantasy 6 and 8 since I have played those ones through many, many times.

END OF THE WALKTHROUGH

 

PART IV. Monster Chart

Here are all the monsters form the whole game. Sorry, but these are the names from the old version.

Monster

HP

Experience

Gil

Weakness

Agama

296

2472

1200

ICE

Air

358

1614

807

Ankylo

352

2610

1

Arachnid

64

141

50

Asp

56

123

50

Badman

260

1263

1800

Big Eye

304

3591

3591

LIT

Blue Dragon

454

3274

2000

FIRE

Bone

10

9

3

FIRE, HARM

Bull

164

489

489

Caribe

92

240

20

LIT

Catman

160

780

780

Cerebus

192

1182

600

ICE

Chimera

300

2064

780

ICE

Cobra

80

165

50

Coctrice

50

186

200

ICE

Crawl

84

186

200

Creep

56

63

15

FIRE

Earth

288

1536

768

FIRE

Evilman

190

2700

3000

Eye

162

3225

3225

Fighter

200

3420

3420

Fire

276

1620

800

ICE

Frost Dragon

200

1701

2000

FIRE, LIT

Frost Gator

142

1890

2000

LIT

Frost Giant

336

1752

1752

FIRE

Frost Wolf

92

402

200

FIRE

Gargoyle

80

132

80

Gas Dragon

352

4068

5000

ICE

Gator

184

816

900

LIT

Geist

56

117

117

FIRE, HARM

Ghost

180

990

990

FIRE, HARM

Ghoul

48

93

50

FIRE, HARM

Giant

240

879

879

Great Pede

320

2244

1000

ICE, FIRE

Green Medusa

96

1218

1218

FIRE

Green Ogre

132

282

300

Grey Imp

16

18

18

Grey Naga

420

3489

4000

Grey Shark

344

2361

600

LIT

Grey Wolf

72

93

22

Grey Worm

280

1671

400

ICE

Guard

200

1224

400

Hydra

212

915

150

Hyena

120

288

72

Iguana

92

153

50

Image

86

231

231

FIRE,HARM

Imp

8

6

6

Iron Gol

304

6717

3000

Jimera

350

4584

5000

ICE

Kyzoku

50

60

120

Lobster

148

639

300

LIT

Mad Pony

64

63

15

Mage

105

1095

1095

Mancat

110

603

800

Manticor

164

1317

650

Medusa

68

699

699

Muck

76

255

70

LIT

Mud Gol

176

1257

800

Mummy

80

300

300

FIRE, HARM

Naga

356

2355

2355

LIT

Naocho

344

3189

500

Nitemare

200

1272

700

ICE

Ocho

208

1224

102

LIT

Odd Eye

10

42

10

LIT

Ogre

100

195

195

Ooze

76

252

70

ICE, FIRE

Pede

222

1194

300

Perilisk

44

423

500

ICE

Phantom

360

1

1

FIRE, HARM

Pirate

6

40

40

Red Ankylo

256

1428

300

Red Bone

144

378

378

FIRE, HARM

Red Caribe

172

546

46

Red Dragon

248

2904

4000

ICE, BANE, BRAK

Red Gargoyle

94

387

387

Red Giant

300

1506

1506

ICE

Red Hydra

182

1215

400

ICE

Red Sahag

64

105

105

LIT

Rock Gol

200

2385

1000

SabT. Tiger

200

834

500

Sahag

28

30

30

LIT

Sand Worm

200

2683

900

Sauria

196

1977

658

Scorpion

84

225

70

Scum

24

84

20

ICE, FIRE

Sea Snake

224

957

600

LIT

Sea Troll

216

852

852

LIT

Sentry

400

4000

2000

LIT

Shadow

50

90

45

FIRE, HARM

Shark

120

267

66

Slime

156

1101

900

FIRE

Sorceror

112

822

999

Specter

52

150

150

FIRE, HARM

Sphinx

228

1160

1160

Spider

28

30

8

Tiger

132

438

108

T Rex

600

7200

600

Troll

184

621

621

FIRE

Tyro

480

3387

502

WarMech

1000

32000

32000

Water

300

1962

800

ICE

Werewolf

68

135

67

Wizard

84

276

300

LIT

Wizard Mummy

188

984

1000

FIRE, HARM

Wizard Ogre

144

723

723

Wizard Sahag

204

882

882

LIT

Wizard Vampire

300

2385

3000

FIRE, HARM

Wolf

20

24

6

Worm

448

4344

1000

Wraith

114

432

432

FIRE, HARM

Wyrm

260

1218

502

Wyvern

212

1173

50

Zombie

20

24

12

FIRE, HARM

Zombie Dragon

268

2331

999

FIRE, HARM

Zombull

224

1050

1050

FIRE, HARM

 

 

PART V. Boss Chart

And now the big bad guys.

Boss Name

HP

Experience

Gil

Weakness

Astos

168

2250

2000

Chaos

2000

0

0

Garland

106

130

250

Kary - Marilith

600

2475

3000

STUN, SLEP

Kraken

800

4245

5000

LIT

Lich

400

2200

3000

FIRE, HARM

Tiamat

1000

5496

6000

BANE, BRAK

Vampire

156

1200

2000

FIRE, HARM

 

 

PART VI. Magic Spells Chart

Magic spells, what they cost, and who can use them. (parentheses are old version names):

Level 1 (100Gil) Level 2 (400Gil) Level 3 (1500Gil) Level 4 (4000Gil) Level 5 (8000Gil) Level 6 (20000Gil) Level 7 (45000Gil) Level 8 (60000Gil)

FIRE1

ICE1

FIRE2

SLP2

FIRE3*

BOLT3**

SABR***

STOP***

SLEEP

FOG (DARK)

BIND (HOLD)

FAST

POISON (BANE)**

REAPER (RUB)**

BLND**

BANISH (ZAP!)***

FOCUS1 (LOCK)

STEEL (TMPR)

BOLT2

CONF

WARP1***

QUAKE**

ICE3**

DOOM (XXXX)***

BOLT1

SLOW1

FOCUS2 (LOK2)

ICE2

SLOW2*

STUN**

BREAK***

FLARE (NUKE)***

CURE1

LAMP

CURE2

ESUNA (PURE)*

CURE3*

STONA (SOFT)**

NULMGC (ARUB)**

HOLY (FADE)***

DIA (HARM)**

SILENCE (MUTE)

DIA2 (HRM2)**

FEAR**

LIFE1**

WARP2 (EXIT)***

HEAL3**

NULALL (WALL)***

SHLD1 (FOG)

NULBOLT (ALIT)

NULFIRE (AFIR)

NULICE (AICE)*

DIA3 (HRM3)**

SHLD2 (FOG2)**

CURE4***

DISPEL (XFER)***

BLINK (RUSE)*

INVS1

HEAL1**

VOX (AMUT)**

HEAL3**

INVIS2**

DIA4 (HRM4)***

LIFE2***

* Can not be learned by a Ninja (Ninja's can not learn anything past level 4)
* Can not be learned by a Knight (Knights can not learn anything past level 3)
* Can not be learned by a Red Mage but can be learned by a Red Wizard
* Can not be learned by a Red Mage or Red Wizard
* Can not be learned by a Black Mage but can be learned by a Black Wizard
*(white) Can not be learned by a White Mage but can be learned by a White Wizard


PART VII. Magic Spell Descriptions

 

Here is every spell and a description of what it does:

 

FIRE/ICE/BOLT

This will cast that element. You can use these spells more effectively if you know how. Just use fire on ice monsters and undead monsters. Use ice on fire monsters. Use lit on water monsters. I think you can get it.

SLEEP

The enemy falls asleep and is unable to defend himself.

 

FOCUS1 (LOCK)

Cast this on an enemy and the success rate of inflicting damage is raised by 10%.

FOG (DARK)

Causes dark status on enemy.

BIND (HOLD)

The enemy becomes comatose.

STEEL (TMPR)

Cast on ally to increase his strength by 14 points.

SLOW

The enemy loses its intelligence.

FAST

Ally doubles in power.

CONF

The enemy gets confused and attacks itself and other enemies.

POISON (BANE)

Poison smoke will terminate enemies.

WARP1

Transport back a level in cave or other similar area.

REAPER (RUB)

Instant death on one enemy. It will not work on the undead.

QUAKE

An earthquake causes instant death on some enemies.

STUN

Paralyzes an enemy.

BREAK

Enemy breaks up into little pieces.

SABR

Make your weapons sharper magically. Success rate increases 40% and

damage increases by 15%.

BLND

The enemy is blinded and cannot see well enough to attack effectively.

FLARE (NUKE)

Ultimate black magic attack on all enemies.

STOP

Works like petrify on an enemy.

BANISH (ZAP!)

The enemy is forced in to the 4th dimension.

DOOM (XXXX)

Instant death spell like RUB but more effective.

WHITE MAGIC

CURE

Ally recovers HP.

DIA (HARM)

A holy elemental attack that only hurts the undead.

SHLD1 (FOG)

Raises allies armor 8 points.

BLINK (RUSE)

Allies Evade is increased by 40%.

LAMP

Removes dark on an ally.

SILENCE (MUTE)

Enemy is unable to use magic.

NULBOLT (ALIT)

Damage from lighting attack is reduced.

INVS

20% increase in ability to avoid attacks.

NULFIRE (AFIR)

Damage from fire attacks is reduced.

HEAL

Restores a little HP to every ally.

ESUNA (PURE)

Removes poison.

FEAR

Causes some enemies to try to run away.

NULICE (AICE)

Damage from ice attacks is reduced.

VOX (AMUT)

Removes mute from ally.

LIFE

Brings back dead ally with only 1 HP.

STONA (SOFT)

Removes stone from ally.

WARP2 (EXIT)

Will let you warp outside a cave or other such area back to the main map.

NULMGC (ARUB)

Protects allies from RUB spell.

HOLY (FADE)

Ultimate white magic attack. The only white magic spell that hurts any enemy. It is, of course, holy based so it effects the undead more.

NULALL (WALL)

Protects ally from magic attacks.

DISPEL (XFER)

Strong enemies lose their special defense.

 

 

Created by CB. 0