Final Fantasy WonderSwan Color Guide ***************************************************************************** By Joseph Witham ***************************************************************************** Email: josephcwitham@hotmail.com ***************************************************************************** Web Site: http://www.geocities.com/jwfaqs ***************************************************************************** Version 2.5 - 10/5/2001 Contents ~~~~~~~~~ I. Opening Copyright Notice II. Introduction III. Version History IV. WonderSwan Color Changes V. Walkthrough VI. Menu Translations VII. Classes VIII. Items 1. Support Items 2. Key Items IX. Magic 1. White Magic 2. Black Magic X. Weapons 1. Swords 2. Axes 3. Staves 4. Hammers 5. Nunchucks 6. Knives XI. Armor 1. Body 2. Head 3. Arm 4. Shields XII. Monsters XIII. Bosses XIV. Shops XV. Status Ailments XVI. Closing Copyright Notice ============================================================================= I. OPENING COPYRIGHT NOTICE ============================================================================= This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com). Anyone who desires to reproduce, distribute, or use this guide on their web site has the author's permission under the following conditions: 1. It must not be altered in any way. 2. It must not be used for profit, it must be distributed freely. 3. Any and all credit must be given to the author, Joseph Witham. 4. It must remain in its entirety, with every part intact. All information in this guide, unless otherwise noted, was compiled and written by the author. You may not reproduce any information from this guide and use it in any other publication without written consent of the author. ============================================================================= II. INTRODUCTION ============================================================================= JAPANESE TEXT: A EUC-JIS shift program is required to view the Japanese text in this guide. You can download one directly from NJSTAR's web site here: http://www.njstar.com/njstar/japanese/download.htm Save this document to your hard drive and then open it through NJStar Japanese WP. The document is best viewed and printed in Courier New point 10 font. TRANSLATION: Most of the Katakana in this guide was translated phonetically. The only exceptions were words that wouldn't have made sense had they been translated phonetically. All of the Hiragana in this guide was translated as directly as possible from their original Japanese names. Some of the translations are based on the official NES US translation of Final Fantasy. ============================================================================= III. VERSION HISTORY ============================================================================= 2.5 - 10/5/2001 -Format changes. 2.0 - 5/23/2001 -Format Changes Made. -Minor errors corrected. 1.5 - 4/5/2001 -Spelling errors corrected. -Other general mistakes fixed. 1.0 - 3/8/2001 -Initial Release. ============================================================================= IV. WONDERSWAN COLOR CHANGES ============================================================================= -Graphics and sound have been upgraded to 16 bit quality. -New music for boss battles and churches have been added. -The menu system is easier to navigate. -A field save feature has been added that allows you to save anywhere, but the save will be deleted when it is loaded again. -You can choose either original mode or extra mode, extra mode is default. -The auto target feature prevents characters from attacking dead monsters. -The B Button Dash feature increases walking speed in towns and dungeons. ============================================================================= V. WALKTHROUGH ============================================================================= ----------------------------------------------------------------------------- 1. ¥³¡¼¥Í¥ê¥¢ - Coneria ----------------------------------------------------------------------------- Press B and START together to view the overworld map. If you are on extra mode, press the B button to dash. Enter the town and go shopping for goods. Try to balance out your purchases, don't spend all your money on equipment and none on magic. You should buy at least buy one Cure spell and one attack spell for your mages. Enter the castle and speak to the king on the top floor. When your characters are equipped and ready to fight, you should leave town and level up to at least level 3. Once you feel confident, head north to the ruined temple. Be wary on the way there, there are many strong monsters. ----------------------------------------------------------------------------- 2. ¥«¥ª¥¹¤·¤ó¤Ç¤ó - Temple of Fiends ----------------------------------------------------------------------------- TREASURE: ¤«¤ï¤Î¤Ü¤¦¤·(Leather Hat), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥Æ¥ó¥È(Tent), ¥ê¥å¡¼¥È(Lute). Walk clockwise around the perimeter of the temple and collect treasure. There are two locked doors, ignore them for now. When you enter the inner sanctum, heal your characters and prepare to fight Garland. ¥¬¡¼¥é¥ó¥É - Garland EXPERIENCE: 128 GIL: 250 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use Fire or Thunder. After you defeat Garland you will briefly speak to Princess Sara and then be automatically transported back to Coneria Castle. Talk to Princess Sara to receive the ¥ê¥å¡¼¥È(Lute). Cross the newly built bridge north of Coneria. ----------------------------------------------------------------------------- 3. ¥Þ¥È¡¼¥ä¤Î¤É¤¦¤¯¤Ä - Matoya's Cave ----------------------------------------------------------------------------- TREASURE: ¥Ý¡¼¥·¥ç¥ó(Potion), ¤É¤¯¤±¤·(Antidote), ¥Ý¡¼¥·¥ç¥ó(Potion). Travel north west from the bridge and enter the cave. Speak to Matoya and collect treasures found within her cave. Return to the bridge and travel east to the port town. ----------------------------------------------------------------------------- 4. ¤ß¤Ê¤È¤Þ¤Á¥×¥é¥Ü¥« - Pravoka ----------------------------------------------------------------------------- Defeat Bikki the pirate's men to earn a ship. Buy new equipment and spells as desired. North east of Pravoka is a peninsula where extremely powerful enemies abide. Travel to this peninsula in order to rack up huge amounts of experience early in the game. You should be on at least level 5 and have Harm and Fire spells for your mages. Now that you have your ship you can access a hidden puzzle game. To get it, get on your ship and press A and B together 55 times simultaneously to play. If you complete the game in under two minutes you'll win 10000 Gil, four minutes for 5000 Gil, and six minutes for 2000 Gil. When you're ready, sail south and land on the port and travel south to the town. ----------------------------------------------------------------------------- 5. ¥¨¥ë¥Õ¤Î¤Þ¤Á - Elfland ----------------------------------------------------------------------------- There are several new upper level spells and weapons available here. Talk to the Prince's steward in the Elf Castle. I recommend that you are at least level 8 before venturing into the Marsh Cave. Travel south west to the large hole when you are ready. ----------------------------------------------------------------------------- 6. ¤á¤Þ¤Î¤É¤¦¤¯¤Ä - Marsh Cave ----------------------------------------------------------------------------- TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, ¥À¥¬¡¼(Dagger), ¥Ö¥í¡¼¥É¥½¡¼¥É (Broad Sword), ¥³¥Æ¡¼¥¸(Cottage), ¤Æ¤Ä¤è¤í¤¤(Iron Armor), ¤É¤¦¤Î¤¦¤Ç¤ï (Copper Ring), ¥¯¥é¥¦¥ó(Crown). Travel north to the stairs and collect treasure. Go back to the entrance and exit and heal if necessary. Travel south from the entrance, collect treasure on the way. You will eventually reach an area with several rooms. Enter the south west room with a treasure chest surrounded by statues. Fight the Pisco Demons to get the ¥¯¥é¥¦¥ó(Crown). There is locked door south of this room, ignore it for now. Exit the Marsh Cave and travel north to the Ruined Castle. ----------------------------------------------------------------------------- 7. ¤Ë¤·¤Î¤Ë¤í - Ruined Castle ----------------------------------------------------------------------------- TREASURE: ¤¹¤¤¤·¤ç¤¦¤Î¤á(Crystal Ball), ¤á¤¶¤á¤Î¤¯¤¹¤ê(Awakening Medicine), ¤·¤ó¤Ô¤Î¤«¤®(Magic Key). There is one locked door in this castle, ignore it for now. If you have the ¥¯¥é¥¦¥ó(Crown), fight Astos for the ¤¹¤¤¤·¤ç¤¦¤Î¤á(Crystal Ball). ¥¢¥¹¥È¥¹ - Astos EXPERIENCE: 2248 GIL: 2000 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use high level Black Magic spells. Return to Matoya's Cave and return the Crystal Ball to her for the ¤á¤¶¤á¤Î¤¯¤¹¤ê(Awakening Medicine). With the Awakening Medicine, return to the Elf Castle and talk to the Prince's steward to wake him up. He'll give you the ¤·¤ó¤Ô¤Î¤«¤®(Magic Key). ----------------------------------------------------------------------------- 8. ¤·¤ó¤Ô¤Î¤«¤® - Key Quest ----------------------------------------------------------------------------- TREASURE: [Elf Castle]: ¤»¤¤¤É¤¦¤Î¤³¤Æ(Copper Glove), ¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ (Mythril Hammer), 400 Gil, 330 Gil. [Coneria Castle]: ¤·¤ã¤¯¤¸¤ç¤¦(Copper Staff), ¥Ë¥È¥í¤Î¤«¤ä¤¯(TNT), ¥»¡¼¥Ù¥ë (Saber), ¥ß¥¹¥ê¥ë¥Ê¥£¥Õ(Mythril Knife), ¤Æ¤Ä¤Î¤¿¤Æ(Iron Shield). [Temple of Fiends]: ¥ë¡¼¥ó¥Ö¥ì¡¼¥É(Rune Blade), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¥¦¥§¥¢¥Ð¥¹¥¿(Were Buster). [Ruined Castle]: ¥Õ¥©¡¼¥ë¥Á¥ç¥ó(Falcon), ¤Á¤«¤é¤Î¤Ä¤¨(Power Staff), ¤Ï¤¬¤ï¤Î¤³¤Æ(Iron Glove). [Marsh Cave]: ¤­¤ó¤Î¤¦¤Ç¤ï(Gold Ring). Open the locked door in the Elf Castle for treasure. Return to Coneria Castle and open the locked doors for treasure. There is one very important item in the castle called ¥Ë¥È¥í¤Î¤«¤ä¤¯(TNT). Go to the Temple of Fiends and open the two locked doors for treasure. Travel to the Ruined Castle and open the locked door for treasure. Finally, go back to the Marsh Cave and travel as far south as possible to the locked door for treasure. ----------------------------------------------------------------------------- 9. ¥É¥ï¡¼¥Õ¤Î¤É¤¦¤¯¤Ä - Dwarf Cave ----------------------------------------------------------------------------- TREASURE: 575 Gil(2), 450 Gil, ¥Æ¥ó¥È(Tent), ¤ª¤ª¤«¤Ö¤È(Great Helmet), ¥¦¥¤¥ë¥à¥­¥é¡¼(Wyrm Killer), ¥ß¥¹¥ê¥ë¥Ê¥¤¥Õ(Mythril Knife), ¥ß¥¹¥ê¥ë¥á¥¤¥ë (Mythril Mail), ¥³¥Æ¡¼¥¸(Cottage), ¤«¤Ö¤È(Helmet). Sail your ship west to reach the Dwarf Cave. Explore the cave for its treasure. Give the dwarf in the southern area the TNT you got in Coneria. The explosion will cause a new canal to form, you are now free to sail out of the Conerian Bay. ----------------------------------------------------------------------------- 10. ¥á¥ë¥â¥ó¥É¤Î¤Þ¤Á - Melmond ----------------------------------------------------------------------------- Land on the port west of the Dwarf Cave to reach Melmond. You will notice that there are no item shops or churches. There are some great, yet very expensive, spells and armor. When you're ready, travel south to the Earth Cave. ----------------------------------------------------------------------------- 11. ¥¢¡¼¥¹¤Î¤É¤¦¤¯¤Ä - Earth Cave ----------------------------------------------------------------------------- TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil, 3400 Gil, 1020 Gil, ¤É¤¯¤±¤·(Antidote), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥Æ¥ó¥È(Tent), ¤µ¤ó¤´¤Î¤Ä¤ë¤®(Coral Sword), ¤«¤ï¤Î¤¿¤Æ(Leather Shield), ¤Í¤Ö¤¯¤í (Sleeping Bag), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby). Be wary of strong monsters as you collect treasure in the cave. When you reach B3F you will have to fight a Vampire. ¥Ð¥ó¥Ñ¥¤¥¢ - Vampire EXPERIENCE: 1200 GIL: 2000 WEAKNESS: Fire, Harm STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should use Harm and heal when needed, Black and Red Mages should Fire magic. After defeating the Vampire you will receive a ¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby). If you try to travel any farther, your path will be blocked, so exit for now. ----------------------------------------------------------------------------- 12. ¤­¤ç¤¸¤ó¤Î¤É¤¦¤¯¤Ä - Titan's Cave ----------------------------------------------------------------------------- TREASURE: [Titan's Cave]: 620 Gil, 420 Gil, ¥°¥ì¥È¥¢¥¯¥¹(Great Axe), ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet). [Wise Man's Cave]: ¤·¤Á¤Î¤Ä¤¨(Earth Staff). Enter the cave north of the Earth Cave. Speak to the Titan and give him the ¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby) to move him out of your way. Exit the cave and enter ¤±¤ó¤¸¤ã¤Î¤É¤¦¤¯¤Ä(Wise Man's Cave). Speak to the old man to receive the ¤·¤Á¤Î¤Ä¤¨(Earth Staff). Return to the Earth Cave. ----------------------------------------------------------------------------- 13. ¥¢¡¼¥¹¤Î¤É¤¦¤¯¤Ä - Earth Cave ----------------------------------------------------------------------------- TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, ¤Ä¤¨(Staff), ¥Æ¥ó¥È(Tent), ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ(Mythril Shield). Return to the room where you fought the Vampire and continue to the stone that was blocking your path. To move the stone, open the menu and access the ¤·¤Á¤Î¤Ä¤¨(Earth Staff). Collect treasure as you descend to B5F, where Lich awaits. ¥ê¥Ã¥Á - Lich EXPERIENCE: 2200 GIL: 3000 WEAKNESS: Fire, Harm STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should use Harm and heal when needed, Black and Red Mages should Fire magic. Relight the crystal and use the warp to exit the cave. ----------------------------------------------------------------------------- 14. ¥¯¥ì¥»¥ó¥È¥ì¥¤¥¯¤Î¤Þ¤Á - Crescent Lake ----------------------------------------------------------------------------- TREASURE: ¥«¥Ì¡¼(Canoe). Sail your ship to the south east most port and walk to Crescent Lake. Buy new equipment as needed. Follow the hidden path to the Circle of Sages. Talk to the Sages and you'll get a ¥«¥Ì¡¼(Canoe). You should be at least level 18 before moving on. Enter the lake to use the Canoe and row north to the volcano. ----------------------------------------------------------------------------- 15. ¥°¥ë¥°¤«¤¶¤ó - Gurgu Volcano ----------------------------------------------------------------------------- TREASURE: 1520 Gil, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1520 Gil, 1975 Gil, 1760 Gil, 2750 Gil, 1760 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil, 1250 Gil, ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet), ¥°¥ì¡¼¥È¥¢¥¯¥¹(Great Axe), ¥ß¥¹¥ê¥ë¤Î¤³¤Æ(Mythril Glove), ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet), ¥Ý¡¼¥·¥ç¥ó (Potion), ¥Æ¥ó¥È(Tent), ¤É¤¯¤±¤·(Antidote), ¥ß¥¹¥ê¥ë¥¢¥¯¥¹(Mythril Axe), ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ(Mythril Shield), ¥Ý¡¼¥·¥ç¥ó(Potion), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¤É¤¯¤±¤·(Antidote), ¥³¡¼¥Æ¥¸(Cottage), ¤Ä¤¨(Staff), ¥¢¥¤¥¹¥Ö¥é¥ó¥É (Ice Brand), ¤Û¤Î¤ª¤Î¤¿¤Æ(Flame Shield), ¥Õ¥ì¥¤¥à¥á¥¤¥ë(Flame Mail). Walking on the lava reduces each character's HP. This dungeon is full to the brim with treasure. Just head generally south and be sure to check each room on your way down. You will eventually meet up with Malice, the fiend of fire. ¥Þ¥ê¥ê¥¹ - Malice EXPERIENCE: 2712 GIL: 3000 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use high level magic. Watch out for Malice's high level fire spells. Use the warp to exit the Volcano. Return to your ship and sail to the bay just north of Crescent Lake. Navigate your canoe to the eastern cave. ----------------------------------------------------------------------------- 16. ¤³¤ª¤ê¤Î¤É¤¦¤¯¤Ä - Ice Cave ----------------------------------------------------------------------------- TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil, 10000 Gil, ¥Õ¥ì¡¼¥à¥½¡¼¥É(Flame Sword), ¥¢¥¤¥¹¥¢¡¼¥Þ¡¼(Ice Armor), ¤Õ¤¯ (Clothes), ¥ß¥¹¥ê¥ë¤Î¤³¤Æ(Mythril Glove), ¥Ý¡¼¥·¥ç¥ó(Potion), ¤Í¤Ö¤¯¤í (Sleeping Bag), ¥¢¥¤¥¹¥·¡¼¥ë¥É(Ice Shield), ¤Õ¤æ¤¦¤»¤­(Floater). Follow the general path and you'll eventually find your way to a chest containing the ¤Õ¤æ¤¦¤»¤-(Floater). You'll have to fight a Evil Eye before you can get it. Once you have the ¤Õ¤æ¤¦¤»¤­(Floater) exit the cave and sail back to Crescent Lake. From there, navigate the southern river into the desert area. Use the ¤Õ¤æ¤¦¤»¤­(Floater) to get an airship! ----------------------------------------------------------------------------- 17. ¤·¤ì¤ó¤Î¤·¤í - Castle of Ordeals ----------------------------------------------------------------------------- TREASURE: 1455 Gil, 7340 Gil, ¥¬¥ó¥È¥ì¥Ã¥È(Gauntlet), ¤¤¤ä¤·¤Î¤Ä¤¨ (Heal Staff), ¤Ï¤¬¤Í¤Î¤³¤Æ(Iron Glove), ¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï(Ruby Ring), ¥¢¥¤¥¹¥Ö¥é¥ó¥É(Ice Brand), ¥³¥Æ¡¼¥¸(Cottage), ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail). Fly your airship north to the continent with the huge desert and land on the west peninsula. Try to find a close parking space anywhere on a grassy area. Enter the castle and talk to the old man. Enter the north west room and walk on the throne to warp into the castle. Use your intuition to find your way through the warp maze. You'll eventually reach another throne room with a chest containing a ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail). Step onto the throne to warp back to the entrance. ----------------------------------------------------------------------------- 18. ¥É¥é¥´¥ó¤Î¤É¤¦¤¯¤Ä - Dragon Caves ----------------------------------------------------------------------------- TREASURE: 1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil, 160 Gil, 500 Gil, 10 Gil, 575 Gil, ¥³¥Æ¡¼¥¸(Cottage), ¥Æ¥ó¥È(Tent), ¤­¤ó¤Î¤Ï¤ê(Gold Needle). Head to the long strip of islands off the coast of Castle of Ordeals. In each of the islands are treasures and friendly dragons. There are no enemies in the caves. Be sure to explore each cave for treasure. You'll eventually reach the mighty dragon king, Bahamut. Give him the ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail) and he'll upgrade your classes. Now that your characters have been upgraded a whole slew of new spells and equipment will be available to them, so revisit each town to see what you've been missing. ----------------------------------------------------------------------------- 19. ¥-¥ã¥é¥Ð¥ó - Caravan ----------------------------------------------------------------------------- TREASURE: ¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle). On the north west continent you'll see a desert. In this desert is a small patch of desert surrounded by grass. Enter this patch and buy the ¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle) for 50000 Gil. Once you buy the ¤è¤¦¤»¤¤¤Î¥Ó¥ó (Fairy Bottle) a new set of items will become available for you to buy. ----------------------------------------------------------------------------- 20. ¥¬¥¤¥¢¤Î¤Þ¤Á - Gaia ----------------------------------------------------------------------------- TREASURE: ¤¯¤¦¤­¤Î¤ß¤º(Air Water). Fly your airship into the mountain range above the huge desert and enter the town. Buy whatever supplies you need. Travel up the northern path to a spring. Open the menu and access the ¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle) to release a fairy. She will give you ¤¯¤¦¤­¤Î¤ß¤º(Air Water) for freeing her. ----------------------------------------------------------------------------- 21. ¥ª¥ó¥é¥¯¤Î¤Þ¤Á - Onrack ----------------------------------------------------------------------------- Travel to the continent west of Gaia and enter the town located there. There are a few new spells, but the town's overall inventory is lacking. Walk to the east most area of the town and talk to the girl next to the submarine to enter the next dungeon. ----------------------------------------------------------------------------- 22. ¤«¤¤¤Æ¤¤¤·¤ó¤Ç¤ó - Undersea Shrine ----------------------------------------------------------------------------- TREASURE: 2000 Gil, 9900 Gil, 110 Gil, 450 Gil, 8135 Gil, 7690 Gil, 385 Gil, 5450 Gil, 2250 Gil, 9900 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil, 9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, ¤­¤ç¤¸¤ó¤Î¤³¤Æ (Strength Glove), ¥é¥¤¥È¥¢¥¯¥¹(Light Axe), ¥ê¥Ü¥ó(Ribbon), ¥é¥¤¥È¥¢¥¯¥¹ (Light Axe), ¥À¥¤¥ä¥¢¡¼¥Þ¡¼(Diamond Armor), ¤Þ¤¸¤å¤¦¤Ä¤Î¤Ä¤¨(Mage Staff), ¥À¥¤¥ä¤Î¤¦¤Ç¤ï(Diamond Ring), ¤É¤¯¤±¤·(Antidote), ¥À¥¤¥ä¥·¡¼¥ë¥É (Diamond Shield), ¥À¥¤¥ä¤Î¤³¤Æ(Diamond Glove), ¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone), ¥À¥¤¥ä¤Î¤«¤Ö¤È(Diamond Helmet). There are two paths in the first room, one to the left and one to the right. The left paths leads to the boss and the right leads to a huge amount of treasure and one very important plot item. You will end up having to take both paths. Save time by taking the right path first, be sure to pick up the ¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone) on the way. Head back to the entrance and take the left path and make your way to the boss. ¥¯¥é¡¼¥±¥ó - Kraken EXPERIENCE: 4245 GIL: 5000 WEAKNESS: Thunder STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards should attack physically and heal when needed, Black and Red Wizards should use high level Thunder spells. Restore the crystal and use the warp to exit the dungeon. ----------------------------------------------------------------------------- 23. ¤¿¤-¤Î¤¦¤é¤Î¤É¤¦¤¯¤Ä - Waterfall ----------------------------------------------------------------------------- TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, ¤Þ¤É¤¦¤·¤Î¤Ä¤¨(Wizard Staff), ¥ê¥Ü¥ó (Ribbon), ¥Ç¥£¥Õ¥§¥ó¥À¡¼(Defender), ¥ï¡¼¥×¥­¥å¡¼¥Ö(Warp Cube). To the north of Onrack is a waterfall. Canoe up to the waterfall and enter it. In the southern area of the waterfall is a room full of treasure. There is one friendly robot also inside. One of the chests contains the ¥ï¡¼¥×¥-¥å¡¼¥Ö(Warp Cube). This item is ofspecial importance. Exit the cave and return to your airship. ----------------------------------------------------------------------------- 24. ¥ë¥Õ¥§¥¤¥ó¤¸¤ó¤Î¤Þ¤Á - Lufein ----------------------------------------------------------------------------- TREASURE: ¥Á¥ã¥¤¥à(Chime). Return to Melmond with the ¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone). Talk to the scholar in the north east corner of town and he will teach your party the Lufeinish language. Travel to the town on the south peninsula of the continent with the huge desert. You'll have to park your airship next to the northern lake to get there. When you enter the town be sure to check out the hidden path in the north east corner of the town to reach a hidden magic shop which has the two best spells in the game. Talk to all of the Lufeinish people and you'll eventually run into someone who gives you a ¥Á¥ã¥¤¥à(Chime). Return to your airship and fly over the huge desert. Find a parking place somewhere near the desert. ----------------------------------------------------------------------------- 25. ¥ß¥é¡¼¥¸¥å¤Î¤É¤¦ - Mirage Tower ----------------------------------------------------------------------------- TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil, 12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, ¥Æ¥ó¥È(Tent), ¤¤¤ä¤·¤Î¤«¤Ö¤È (Cure Helmet), ¥·¥ã¡¼¥×¥½¡¼¥É(Sharp Sword), ¥¤¡¼¥¸¥¹¤Î¤¿¤Æ(Aegis Shield), ¥³¥Æ¡¼¥®(Cottage), ¥È¡¼¥ë¥Ï¥ó¥Þ(Thor Hammer), ¥µ¥ó¥Ö¥ì¡¼¥É(Sun Blade), ¥É¥é¥´¥ó¥á¥¤¥ë(Dragon Mail). Walk to the center of the huge desert and enter the tower. Once you have reached the third floor you'll be warped to the Floating Castle. ----------------------------------------------------------------------------- 26. ¤Õ¤æ¤¦¤¸¤ç¤¦ - Floating Castle ----------------------------------------------------------------------------- TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil, 13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil, 4150 Gil, 3400 Gil, ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï(Protection Bracelet), ¤¤¤ä¤·¤Î¤«¤Ö¤È (Cure Helmet), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥À¥¤¥ä¤Î¤³¤Æ(Diamond Glove),¥À¥¤¥ä¤Î¤¿¤Æ (Diamond Shield), ¥ê¥Ü¥ó(Ribbon), ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite), ¥³¥Æ¡¼¥¸ (Cottage), ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet),¤Þ¤â¤ê¤Î¤æ¤Ó¤ï (Protection Bracelet), ¤Õ¤¯(Clothes), ¤Þ¤â¤ê¤Î¥Þ¥ó¥È(Protection Mantle), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥ì¥¤¥º¥µ¡¼¥Ù¥ë(Razor Saber), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¤¯¤í¤Î¥í¡¼¥Ö(Black Robe), ¤·¤í¤Î¥í¡¼¥Ö(White Robe), ¥µ¥¹¥±¤Î¤«¤¿¤Ê(Sasuke Katana). There's a treasure chest on floor 2 that contains ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite). Be sure to get this item if you want the Excalibur. Look into the glowing ball on the third floor to see the world being invaded by the four fiends. At the end of the long hall on the top floor is the boss. ¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat EXPERIENCE: 5496 GIL: 6000 WEAKNESS: Flare STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards should attack physically and heal when needed, Black Wizards should use Flare and Red Wizards should attack physically. Restore the crystal and use the warp to return to the outside of Mirage Tower. ----------------------------------------------------------------------------- 27. ¥«¥ª¥¹¤·¤ó¤Ç¤ó - Temple of Fiends ----------------------------------------------------------------------------- TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, ¤Þ¤â¤ê¤Î¥Þ¥ó¥È(Protection Mantle), ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï(Protection Bracelet), ¥µ¥¹¥±¤Î¤«¤¿¤Ê(Sasuke Katana), ¥Þ¥µ¥à¥Í (Masamune), ¥¨¥¯¥¹¥«¥ê¥Ð¡¼(Excalibur). Go to the Dwarf Cave and give the ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite) to the blacksmith. He will weld it into the ¥¨¥¯¥¹¥«¥ê¥Ð¡¼(Excalibur), one of the best weapons in the game. You should be on at least level 30 for a safe trip through the temple. Buy any items and equipment needed before entering the temple. With all four crystals lit, return to the Temple of Fiends and touch the orb to be warped back in time 2000 years. The only way out of the temple is to cast the white magic spell Exit. There is a stone blocking your way on 3F. To remove it, access the menu and use the ¥ê¥å¡¼¥È(Lute). Along the way you will have to fight all four fiends over again at different set locations throughout the temple. Always keep you HP up and be prepared for anything. After a very long walk you will reach a triangular room. Inside this room is the final boss, Chaos. ¥«¥ª¥¹ - Chaos EXPERIENCE: -- GIL: -- WEAKNESS: Flare, Holy STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use Sasuke Katanas or the Masamune. Super Monks should attack physically. White Wizards should use Holy and should use Cure 4, Heal 3, and Arise when needed. Red Wizards should attack physically. Black Wizards should use Flare. ============================================================================= VI. MENU TRANSLATIONS ============================================================================= ¥á¥Ë¥å¡¼ - MENU ~~~~~~~~~~~~~~~~~ ¥¢¥¤¥Æ¥à - Item ¤Ä¤«¤¦ - Use ¤»¤¤¤È¤ó - Arrange ¤¿¤¤¤¸¤Ê¤â¤Î - Key Items ¤Þ¤Û¤¦ - Magic ¤½¤¦¤Ó - Equip ¤Ö¤­ - Weapon ¤¿¤Æ - Shield ¤¢¤¿¤Þ - Head ¤«¤é¤À - Body ¤¦¤Ç - Arm ¥¹¥Æ¡¼¥¿¥¹ - Status ¤¿¤¤¤ì¤Ä - Row ¤Á¤å¤¦¤À¤ó - Quick Save ¤Ï¤¤ - Yes ¤¤¤¤¤¨ - No ¥³¥ó¥Õ¥£¥° - Configure ¥â¡¼¥É¤­¤ê¤«¤¨ - Mode Select ¥ª¥ê¥¸¥Ê¥ë¥â¡¼¥É - Original Mode ¥¨¥¯¥¹¥È¥é¥â¡¼¥É - Extra Mode ¥«¡¼¥½¥ë¤¤¤Á¤­¤ª¤¯ - Cursor Memory ¤·¤ç¤­ - Initial ¤­¤ª¤¯ - Memory ¥á¥Ã¥»¡¼¥¸¤½¤¯¤É - Message Speed ¥¦¥¤¥ó¥É¥¦¥«¥é¡¼ - Window Color Y¥Ü¥¿¥ó¤»¤Ã¤Æ¤¤ - Y Button Setting BATTLE MENU ~~~~~~~~~~~~~~~~~ ¤¿¤¿¤«¤¦ - Attack ¤Þ¤Û¤¦ - Magic ¥¢¥¤¥Æ¥à - Item ¤½¤¦¤Ó - Equip ¤Ë¤±¤ë - Run ============================================================================= VII. CLASSES ============================================================================= BASIC CLASSES ~~~~~~~~~~~~~~~~~ ¤»¤ó¤· - Fighter UPGRADE: Knight ABILITIES: Fighters can equip high level weapons and armor. They have very high HP and attack power. ¥·¡¼¥Õ - Thief UPGRADE: Ninja ABILITIES: Thieves can equip low level weapons and armor. They can run from battle easier than any other class. They have very low HP and attack power. ¤·¤í¤Þ¤¸¤å¤Ä¤· - White Mage UPGRADE: White Wizard ABILITIES: White Mages can equip low very low level armor and weapons. They can use most white magic spells. They have medium HP and very low attack power. ¤¯¤í¤Þ¤¸¤å¤Ä¤· - Black Mage UPGRADE: Black Wizard ABILITIES: Black Mages can equip very low level weapons and armor. They can use most black magic spells. They have very low HP and attack power. ¤¢¤«¤Þ¤¸¤å¤Ä¤· - Red Mage UPGRADE: Red Wizard ABILITIES: Red Mages can equip medium level weapons and armor. They can use several, but not many, black and white magic spells. They have medium HP and attack power. ¥â¥ó¥¯ - Monk UPGRADE: Super Monk ABILITIES: Monks can equip medium level armor and very few weapons. They are best without weapons equipped. They have very high HP and attack power. CLASS UPGRADES ~~~~~~~~~~~~~~~~~ ¥Ê¥¤¥È - Knight ORIGINAL CLASS: Fighter ABILITIES: Knights can equip very high level weapons and armor. They can use a few level 1-3 white magic spells. They have very high HP and attack power. ¤Ë¤ó¤¸¤ã - Ninja ORIGINAL CLASS: Thief ABILITIES: Ninjas can equip almost any weapon or armor. They can use several level 1-4 black magic spells. They have very high HP and attack power. ¤·¤í¤Þ¤É¤¦¤· - White Wizard ORIGINAL CLASS: White Mage ABILITIES: White Wizards can equip low level weapons and armor. They can use any white magic spells. They have medium HP and low attack power. ¤¯¤í¤Þ¤É¤¦¤· - Black Wizard ORIGINAL CLASS: Black Mage ABILITIES: Black Wizards can equip low level weapons and armor. They can use any black magic spells. They have very low HP and attack power. ¤¢¤«¤Þ¤É¤¦¤· - Red Wizard ORIGINAL CLASS: Red Mage ABILITIES: Red Wizards can equip medium level weapons and armor. They can use most black and white magic spells. They have medium HP and attack power. ¥¹¡¼¥Ñ¡¼¥â¥ó¥¯ - Super Monk ORIGINAL CLASS: Monk ABILITIES: Super Monks can equip low level armor and very few weapons. They have very high HP and attack power. ============================================================================= VIII. ITEMS ============================================================================= 1. SUPPORT ITEMS ~~~~~~~~~~~~~~~~~ ¤É¤¯¤±¤· - Antidote DESCRIPTION: Recovers poison status. COST: 75 ¥³¥Æ¡¼¥¸ - Cottage DESCRIPTION: Restores all HP/MP to party on world map. COST: 3000 ¤­¤ó¤Î¤Ï¤ê - Gold Needle DESCRIPTION: Recovers stone status. COST: 800 ¥Ý¡¼¥·¥ç¥ó - Potion DESCRIPTION: Restores small portion of HP. COST: 60 ¤Í¤Ö¤¯¤í - Sleeping Bag DESCRIPTION: Restores small amount of HP to party on world map. COST: 75 ¥Æ¥ó¥È - Tent DESCRIPTION: Restores large amount of HP to party on world map. COST: 250 2. KEY ITEMS ~~~~~~~~~~~~~~~~~ ¥¢¥À¥Þ¥ó¥¿¥¤¥È - Adamantite DESCRIPTION: Given to the blacksmith in Dwarf Cave for the Excalibur. LOCATION: Floating Castle ¤¯¤¦¤­¤Î¤ß¤º - Air Water DESCRIPTION: Allows you to use the submarine in Onrack. LOCATION: Gaia ¤á¤¶¤á¤Î¤¯¤¹¤ê - Awakening Medicine DESCRIPTION: Awakens the Elf Prince. LOCATION: Matoya's Cave ¥«¥Ì¡¼ - Canoe DESCRIPTION: Allows you to travel in rivers. LOCATION: Crescent Lake ¥Á¥ã¥¤¥à - Chime DESCRIPTION: Used to make Mirage Tower appear. LOCATION: Lufein ¥¯¥é¥¦¥ó - Crown DESCRIPTION: Used to fight Astos. LOCATION: Marsh Cave ¤¹¤¤¤·¤ç¤¦¤Î¤á - Crystal Ball DESCRIPTION: Given to Matoya for the Awakening Medicine. LOCATION: Ruined Castle ¤·¤Á¤Î¤Ä¤¨ - Earth Staff DESCRIPTION: Destroys the stone blocking the path in the Earth Cave. LOCATION: Wise Man's Cave ¤è¤¦¤»¤¤¤Î¥Ó¥ó - Fairy Bottle DESCRIPTION: Frees the fairy in the spring in Gaia. LOCATION: Caravan ¤Õ¤æ¤¦¤»¤­ - Floater DESCRIPTION: Used in the desert south of Crescent Lake for an airship. LOCATION: Ice Cave ¥ê¥å¡¼¥È - Lute DESCRIPTION: Removes the stone blocking the path in Temple of Fiends. LOCATION: Coneria Castle ¤·¤ó¤Ô¤Î¤«¤® - Magic Key DESCRIPTION: Used to open various locked doors. LOCATION: Elf Castle ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ - Rat Tail DESCRIPTION: Given to Bahamut for a class upgrade. LOCATION: Castle of Ordeals ¥í¥¼¥Ã¥¿¤¤¤· - Rosetta Stone DESCRIPTION: Given to the scholar in Melmond to learn Lefeinish. LOCATION: Undersea Shrine ¥¹¥¿¡¼¥ë¥Ó¡¼ - Star Ruby DESCRIPTION: Feed to the Titan in Titan's Cave to move on. LOCATION: Earth Cave ¥Ë¥È¥í¤Î¤«¤ä¤¯ - TNT DESCRIPTION: Used to blow up a canal. LOCATION: Coneria Castle ¥ï¡¼¥×¥­¥å¡¼¥Ö - Warp Cube DESCRIPTION: Used to warp to the Floating Castle from Mirage Tower. LOCATION: Waterfall ============================================================================= IX. MAGIC ============================================================================= 1. WHITE MAGIC ~~~~~~~~~~~~~~~~~ Level 1: ¥±¥¢¥ë - Cure DESCRIPTION: Restores a small amount of HP to one character. COST: 100 LOCATION: Coneria ¥Ç¥£¥¢ - Harm DESCRIPTION: Causes a small amount of damage to undead creatures. COST: 100 LOCATION: Coneria ¥Ö¥ê¥ó¥¯ - Blink DESCRIPTION: Increases one character's evade. COST: 100 LOCATION: Coneria ¥×¥í¥Æ¥¹ - Protect DESCRIPTION: Increases one character's defense power. COST: 100 LOCATION: Coneria Level 2: ¥µ¥¤¥ì¥¹ - Silence DESCRIPTION: Prevents enemies from using magic. COST: 400 LOCATION: Pravoka ¥Ð¥µ¥ó¥À - Athunder DESCRIPTION: Thunder damage caused to party is decreased. COST: 400 LOCATION: Pravoka ¥¤¥ó¥Ó¥¸ - Invisible DESCRIPTION: Increases one character's evade. COST: 400 LOCATION: Pravoka ¥Ö¥é¥ó - Lamp DESCRIPTION: Cures one character of blind status. COST: 400 LOCATION: Pravoka Level 3: ¥±¥¢¥ë¥¢ - Cure 2 DESCRIPTION: Restores a medium amount of HP to one character. COST: 1500 LOCATION: Elfland ¥Ð¥Õ¥¡¥¤ - Afire DESCRIPTION: Fire damage caused to party is decreased. COST: 1500 LOCATION: Elfland ¥¢¥Ç¥£¥¢ - Harm 2 DESCRIPTION: Causes a medium amount of damage to undead creatures. COST: 1500 LOCATION: Elfland ¥Ò¡¼¥ë - Heal DESCRIPTION: Restores a small amount of HP to entire party. COST: 1500 LOCATION: Elfland Level 4: ¥Ý¥¤¥¾¥Ê - Pure DESCRIPTION: Cures one character of poison status. COST: 4000 LOCATION: Elfland ¥Ð¥³¥ë¥É - Ablizzard DESCRIPTION: Blizzard damage caused to party is decreased. COST: 4000 LOCATION: Elfland ¥Õ¥£¥¢¡¼ - Fear DESCRIPTION: Causes enemies to run from battle. COST: 4000 LOCATION: Elfland ¥Ü¥­¥ã¥ë - Amute DESCRIPTION: Cures one character of silence status. COST: 4000 LOCATION: Elfland Level 5: ¥±¥¢¥ë¥À - Cure 3 DESCRIPTION: Restores a large amount of HP to one character. COST: 8000 LOCATION: Melmond ¥ì¥¤¥º - Raise DESCRIPTION: Restores life to one fallen character. COST: 8000 LOCATION: Melmond ¥À¥Ç¥£¥¢ - Harm 3 DESCRIPTION: Causes a large amount of damage to undead creatures. COST: 8000 LOCATION: Melmond ¥Ò¡¼¥é - Heal 2 DESCRIPTION: Restores a medium amount of HP to entire party. COST: 8000 LOCATION: Melmond Level 6: ¥¹¥È¥Ê - Soft DESCRIPTION: Cures one character of stone status. COST: 20000 LOCATION: Crescent Lake ¥À¥Æ¥ì¥Ý - Exit DESCRIPTION: Teleports party out of dungeons. COST: 20000 LOCATION: Crescent Lake ¥¤¥ó¥Ó¥¢ - Invisible 2 DESCRIPTION: Increases party's evade. COST: 20000 LOCATION: Crescent Lake ¥×¥í¥Æ¥¢ - Protect 2 DESCRIPTION: Increases party's defense power. COST: 20000 LOCATION: Crescent Lake Level 7: ¥±¥¢¥ë¥¬ - Cure 4 DESCRIPTION: Restores a very large amount of HP to one character. COST: 45000 LOCATION: Gaia ¥¬¥Ç¥£¥¢ - Harm 4 DESCRIPTION: Causes a very large amount of damage to undead creatures. COST: 45000 LOCATION: Gaia ¥Ð¥Þ¥¸¥¯ - Akill DESCRIPTION: Prevents party from death spells. COST: 45000 LOCATION: Onrack ¥é¥Ò¡¼¥é - Heal 3 DESCRIPTION: Restores a large amount of HP to entire party. COST: 45000 LOCATION: Onrack Level 8: ¥¢¥ì¥¤¥º - Arise DESCRIPTION: Restores life and full HP to one character. COST: 60000 LOCATION: Lufein ¥Ð¥ª¥ë - Wall DESCRIPTION: Protects one character from all spells and status effects. COST: 60000 LOCATION: Gaia ¥Û¡¼¥ê¡¼ - Holy DESCRIPTION: Causes a large amount of damage to all enemies. COST: 60000 LOCATION: Gaia ¥Ç¥¹¥Ú¥ë - Despell DESCRIPTION: Removes status increasing spells from one enemy. COST: 60000 LOCATION: Gaia 2. BLACK MAGIC ~~~~~~~~~~~~~~~~~ Level 1: ¥Õ¥¡¥¤¥¢ - Fire DESCRIPTION: Causes a small amount of fire elemental damage to one enemy. COST: 100 LOCATION: Coneria ¥µ¥ó¥À¡¼ - Thunder DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy. COST: 100 LOCATION: Coneria ¥·¥¨¥¤¥× - Seal DESCRIPTION: Increases one character's hit rate. COST: 100 LOCATION: Coneria ¥¹¥ê¥×¥ë - Sleep DESCRIPTION: Puts one enemy to sleep, disabling their commands. COST: 100 LOCATION: Coneria Level 2: ¥Ö¥ê¥¶¥É - Blizzard DESCRIPTION: Causes ice elemental damage to one enemy. COST: 400 LOCATION: Pravoka ¥¹¥í¥¦ - Slow DESCRIPTION: Decreases one enemy's hit rate. COST: 400 LOCATION: Pravoka ¥À¥¯¥Í¥¹ - Darkness DESCRIPTION: Causes blind status to enemies. COST: 400 LOCATION: Pravoka ¥¹¥È¥é¥¤ - Temper DESCRIPTION: Increases one character's attack power. COST: 400 LOCATION: Pravoka Level 3: ¥Õ¥¡¥¤¥é - Fire 2 DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies. COST: 1500 LOCATION: Elfland ¥µ¥ó¥À¥é - Thunder 2 DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies. COST: 1500 LOCATION: Elfland ¥Û¡¼¥ë¥É - Hold DESCRIPTION: Stuns one enemy, disabling all commands. COST: 1500 LOCATION: Elfland ¥·¥¨¥¤¥é - Seal 2 DESCRIPTION: Decreases all enemies' evade. COST: 1500 LOCATION: Elfland Level 4: ¥Ø¥¤¥¹¥È - Haste DESCRIPTION: Increases one character's hits. COST: 4000 LOCATION: Elfland ¥Ö¥ê¥¶¥é - Blizzard 2 DESCRIPTION: Causes a medium amount of ice elemental damage. COST: 4000 LOCATION: Elfland ¥¹¥ê¥×¥é - Sleep 2 DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands. COST: 4000 LOCATION: Elfland ¥³¥ó¥Õ¥å - Confuse DESCRIPTION: Causes enemies to attack other enemies. COST: 4000 LOCATION: Elfland Level 5: ¥Õ¥¡¥¤¥¬ - Fire 3 DESCRIPTION: Causes a large amount of fire elemental damage to all enemies. COST: 8000 LOCATION: Melmond ¥Æ¥ì¥Ý - Warp DESCRIPTION: Teleports party back one floor in dungeons. COST: 8000 LOCATION: Melmond ¥¯¥é¥¦¥À - Bane DESCRIPTION: Kills all enemies. COST: 8000 LOCATION: Melmond ¥é¥¹¥í¥¦ - Slow 2 DESCRIPTION: Decreases one enemies' hit rate COST: 8000 LOCATION: Melmond Level 6: ¥µ¥ó¥¬¡¼ - Thunder 3 DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies. COST: 20000 LOCATION: Crescent Lake ¥Ç¥¹ - Death DESCRIPTION: Kills one enemy. COST: 20000 LOCATION: Crescent Lake ¥¯¥¨¥¤¥¯ - Quake DESCRIPTION: Kills all enemies. COST: 20000 LOCATION: Crescent Lake ¥¹¥¿¥ó - Stun DESCRIPTION: Stuns one enemy, disabling all commands. COST: 20000 LOCATION: Crescent Lake Level 7: ¥Ö¥ê¥¶¥¬ - Blizzard 3 DESCRIPTION: Causes a large amount of ice elemental damage to all enemies. COST: 45000 LOCATION: Gaia ¥Ö¥ì¥¤¥¯ - Break DESCRIPTION: Turns one enemy into stone. COST: 45000 LOCATION: Gaia ¥»¡¼¥Ð¡¼ - Saber DESCRIPTION: Increases one character's attack power. COST: 45000 LOCATION: Onrack ¥Ö¥é¥¤¥ó - Blind DESCRIPTION: Causes blind status to one enemy. COST: 45000 LOCATION: Onrack Level 8: ¥Õ¥ì¥¢¡¼ - Flare DESCRIPTION: Causes a very large amount of damage to all enemies. COST: 60000 LOCATION: Lufein ¥­¥ë - Kill DESCRIPTION: Kills one enemy. COST: 60000 LOCATION: Gaia ¥¹¥È¥Ã¥× - Stop DESCRIPTION: Stuns all enemies, disabling their commands. COST: 60000 LOCATION: Gaia ¥Ç¥¸¥ç¥ó - Eliminate DESCRIPTION: Kills all enemies. COST: 60000 LOCATION: Gaia ============================================================================= X. WEAPONS ============================================================================= 1. SWORDS ~~~~~~~~~~~~~~~~~ ¥Ö¥í¡¼¥É¥½¡¼¥É - Broad Sword COST: 550 LOCATION: Pravoka ATTACK POWER: 15 HIT RATE: 10 ¤µ¤ó¤´¤Î¤Ä¤ë¤® - Coral Sword COST: -- LOCATION: Earth Cave ATTACK POWER: 19 HIT RATE: 15 ¥Ç¥£¥Õ¥§¥ó¥À¡¼ - Defender COST: -- LOCATION: Waterfall ATTACK POWER: 30 HIT RATE: 35 ¥¨¥¯¥¹¥«¥ê¥Ð¡¼ - Excalibur COST: -- LOCATION: Dwarf Cave ATTACK POWER: 45 HIT RATE: 35 ¥Õ¥©¡¼¥ë¥Á¥ç¥ó - Falcon COST: -- LOCATION: Ruined Castle ATTACK POWER: 15 HIT RATE: 10 ¥Õ¥ì¡¼¥à¥½¡¼¥É - Flame Sword COST: -- LOCATION: Ice Cave ATTACK POWER: 26 HIT RATE: 20 ¥¢¥¤¥¹¥Ö¥é¥ó¥É - Ice Brand COST: -- LOCATION: Gurgu Volcano, Castle of Ordeals ATTACK POWER: 29 HIT RATE: 25 ¥í¥ó¥°¥½¡¼¥É - Long Sword COST: 1500 LOCATION: Melmond ATTACK POWER: 20 HIT RATE: 20 ¥Þ¥µ¥à¥Í - Masamune COST: -- LOCATION: Temple of Fiends ATTACK POWER: 56 HIT RATE: 50 ¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword COST: 4000 LOCATION: Elfland, Crescent Lake ATTACK POWER: 23 HIT RATE: 15 ¥ì¥¤¥Ô¥¢ - Rapier COST: 10 LOCATION: Coneria ATTACK POWER: 9 HIT RATE: 5 ¥ì¥¤¥º¥µ¡¼¥Ù¥ë - Razor Saber COST: -- LOCATION: Floating Castle ATTACK POWER: 22 HIT RATE: 30 ¥ë¡¼¥ó¥Ö¥ì¡¼¥É - Rune Blade COST: -- LOCATION: Temple of Fiends ATTACK POWER: 18 HIT RATE: 15 ¥»¡¼¥Ù¥ë - Saber COST: 450 LOCATION: Elfland ATTACK POWER: 13 HIT RATE: 5 ¥µ¥¹¥±¤Î¤«¤¿¤Ê - Sasuke Katana COST: -- LOCATION: Floating Castle, Temple of Fiends ATTACK POWER: 33 HIT RATE: 35 ¥·¥ß¥¿¡¼ - Scimitar COST: 200 LOCATION: Pravoka ATTACK POWER: 10 HIT RATE: 10 ¥·¥ã¡¼¥×¥½¡¼¥É - Sharp Sword COST: -- LOCATION: Mirage Tower ATTACK POWER: 24 HIT RATE: 25 ¥µ¥ó¥Ö¥ì¡¼¥É - Sun Blade COST: -- LOCATION: Mirage Tower ATTACK POWER: 32 HIT RATE: 25 ¥¦¥§¥¢¥Ð¥¹¥¿ - Were Buster COST: -- LOCATION: Temple of Fiends ATTACK POWER: 18 HIT RATE: 15 ¥¦¥¤¥ë¥à¥­¥é¡¼ - Wyrm Killer COST: -- LOCATION: Dwarf Cave ATTACK POWER: 19 HIT RATE: 15 2. AXES ~~~~~~~~~~~~~~~~~ ¥Ð¥È¥ë¥¢¥¯¥¹ - Battle Axe COST: 550 LOCATION: Pravoka ATTACK POWER: 17 HIT RATE: 5 ¥°¥ì¡¼¥È¥¢¥¯¥¹ - Great Axe COST: -- LOCATION: Titan's Cave ATTACK POWER: 22 HIT RATE: 5 ¥é¥¤¥È¥¢¥¯¥¹ - Light Axe COST: -- LOCATION: Undersea Shrine ATTACK POWER: 28 HIT RATE: 15 ¥ß¥¹¥ê¥ë¥¢¥¯¥¹ - Mythril Axe COST: 4500 LOCATION: Crescent Lake, Gurgu Volcano ATTACK POWER: 25 HIT RATE: 10 3. STAVES ~~~~~~~~~~~~~~~~~ ¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff COST: 200 LOCATION: Elfland ATTACK POWER: 14 HIT RATE: -- ¤¤¤ä¤·¤Î¤Ä¤¨ - Heal Staff COST: -- LOCATION: Castle of Ordeals ATTACK POWER: 6 HIT RATE: -- ¤Þ¤¸¤å¤¦¤Ä¤Î¤Ä¤¨ - Mage Staff COST: -- LOCATION: Undersea Shrine ATTACK POWER: 12 HIT RATE: 10 ¤Á¤«¤é¤Î¤Ä¤¨ - Power Staff COST: -- LOCATION: Ruined Castle ATTACK POWER: 12 HIT RATE: -- ¤Ä¤¨ - Staff COST: 5 LOCATION: Coneria, Earth Cave, Gurgu Volcano ATTACK POWER: 7 HIT RATE: -- ¤Þ¤É¤¦¤·¤Î¤Ä¤¨ - Wizard Staff COST: -- LOCATION: Waterfall ATTACK POWER: 15 HIT RATE: 15 4. HAMMERS ~~~~~~~~~~~~~~~~~ ¥Ï¥ó¥à - Hammer COST: 10 LOCATION: Coneria, Pravoka ATTACK POWER: 9 HIT RATE: -- ¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ - Mythril Hammer COST: 2500 LOCATION: Crescent Lake ATTACK POWER: 12 HIT RATE: 5 ¥È¡¼¥ë¥Ï¥ó¥Þ - Thor Hammer COST: -- LOCATION: Mirage Tower ATTACK POWER: 18 HIT RATE: 15 5. NUNCHUCKS ~~~~~~~~~~~~~~~~~ ¥Æ¥Ä¥Ì¥ó¥Á¥ã¥¯ - Iron Nunchucks COST: 200 LOCATION: Elfland ATTACK POWER: 16 HIT RATE: -- ¥Ì¥ó¥Á¥ã¥¯ - Nunchucks COST: 10 LOCATION: Coneria ATTACK POWER: 12 HIT RATE: -- 6. KNIVES ~~~~~~~~~~~~~~~~~ ¥Í¥³¤Î¥Ä¥á - Cat Claw COST: 65000 LOCATION: Gaia ATTACK POWER: 22 HIT RATE: 35 ¥À¥¬¡¼ - Dagger COST: 175 LOCATION: Elfland ATTACK POWER: 7 HIT RATE: 10 ¥Ê¥¤¥Õ - Knife COST: 5 LOCATION: Coneria ATTACK POWER: 5 HIT RATE: 10 ¥ß¥¹¥ê¥ë¥Ê¥£¥Õ - Mythril Knife COST: 800 LOCATION: Dwarf Cave, Crescent Lake ATTACK POWER: 10 HIT RATE: 15 ============================================================================= XI. ARMOR ============================================================================= 1. BODY ~~~~~~~~~~~~~~~~~ ¤¯¤í¤Î¥í¡¼¥Ö - Black Robe COST: -- LOCATION: Floating Castle DEFENSE POWER: 24 EVADE: 2 ¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor COST: 80 LOCATION: Coneria DEFENSE POWER: 15 EVADE: 15 ¤Õ¤¯ - Clothes COST: 10 LOCATION: Coneria, Ice Cave, Floating Castle DEFENSE POWER: 1 EVADE: 2 ¤É¤¦¤Î¤¦¤Ç¤ï - Copper Ring COST: 1000 LOCATION: Elfland, Marsh Cave DEFENSE POWER: 4 EVADE: 1 ¥À¥¤¥ä¥¢¡¼¥Þ¡¼ - Diamond Armor COST: -- LOCATION: Undersea Shrine DEFENSE POWER: 42 EVADE: 10 ¥À¥¤¥ä¤Î¤¦¤Ç¤ï - Diamond Ring COST: -- LOCATION: Undersea Shrine DEFENSE POWER: 34 EVADE: 1 ¥É¥é¥´¥ó¥á¥¤¥ë - Dragon Mail COST: -- LOCATION: Mirage Tower DEFENSE POWER: 42 EVADE: 10 ¥Õ¥ì¥¤¥à¥á¥¤¥ë - Flame Mail COST: -- LOCATION: Gurgu Volcano DEFENSE POWER: 34 EVADE: 10 ¤­¤ó¤Î¤¦¤Ç¤ï - Gold Ring COST: 5000 LOCATION: Marsh Cave, Melmond DEFENSE POWER: 15 EVADE: 1 ¥¢¥¤¥¹¥¢¡¼¥Þ¡¼ - Ice Armor COST: -- LOCATION: Ice Cave DEFENSE POWER: 34 EVADE: 10 ¤Æ¤Ä¤è¤í¤¤ - Iron Armor COST: 800 LOCATION: Pravoka, Elfland DEFENSE POWER: 24 EVADE: 23 ¥Ê¥¤¥È¤Î¤è¤í¤¤ - Knight Armor COST: 45000 LOCATION: Melmond DEFENSE POWER: 34 EVADE: 33 ¤«¤ï¤è¤í¤¤ - Leather Armor COST: 50 LOCATION: Coneria DEFENSE POWER: 4 EVADE: 8 ¥ß¥¹¥ê¥ë¥á¥¤¥ë - Mythril Mail COST: 7500 LOCATION: Crescent Lake, Gurgu Volcano DEFENSE POWER: 18 EVADE: 8 ¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï - Ruby Ring COST: 50000 LOCATION: Castle of Ordeals, Gaia DEFENSE POWER: 24 EVADE: 1 ¤·¤í¤Î¥í¡¼¥Ö - White Robe COST: -- LOCATION: Floating Castle DEFENSE POWER: 24 EVADE: 2 2. HEAD ~~~~~~~~~~~~~~~~~ ¤¤¤ä¤·¤Î¤«¤Ö¤È - Cure Helmet COST: -- LOCATION: Mirage Tower, Floating Castle DEFENSE POWER: 6 EVADE: 3 ¥À¥¤¥ä¤Î¤«¤Ö¤È - Diamond Helmet COST: -- LOCATION: Undersea Shrine DEFENSE POWER: 8 EVADE: 3 ¤ª¤ª¤«¤Ö¤È - Great Helmet COST: 450 LOCATION: Dwarf Cave, Melmond DEFENSE POWER: 5 EVADE: 5 ¤«¤Ö¤È - Helmet COST: 100 LOCATION: Dwarf Cave, Elfland DEFENSE POWER: 3 EVADE: 3 ¤«¤ï¤Î¤Ü¤¦¤· - Leather Hat COST: 80 LOCATION: Temple of Fiends, Provaka, Elfland DEFENSE POWER: 1 EVADE: 1 ¥ß¥¹¥ê¥ë¤«¤Ö¤È - Mythril Helmet COST: 2500 LOCATION: Titan's Cave, Crescent Lake, Floating Castle DEFENSE POWER: 6 EVADE: 3 ¥ê¥Ü¥ó - Ribbon COST: -- LOCATION: Undersea Shrine, Waterfall, Floating Castle DEFENSE POWER: 1 EVADE: 1 3. ARM ~~~~~~~~~~~~~~~~~ ¤»¤¤¤É¤¦¤Î¤³¤Æ - Copper Glove COST: 200 LOCATION: Elf Castle, Melmond DEFENSE POWER: 2 EVADE: 3 ¥À¥¤¥ä¤Î¤³¤Æ - Diamond Glove COST: -- LOCATION: Undersea Shrine, Floating Castle DEFENSE POWER: 8 EVADE: 3 ¥¬¥ó¥È¥ì¥Ã¥È - Gauntlet COST: -- LOCATION: Castle of Ordeals DEFENSE POWER: 6 EVADE: 3 ¤Ï¤¬¤Í¤Î¤³¤Æ - Iron Glove COST: 750 LOCATION: Ruined Castle, Melmond, Castle of Ordeals DEFENSE POWER: 4 EVADE: 5 ¤«¤ï¤Æ¤Ö¤¯¤í - Leather Glove COST: 60 LOCATION: Pravoka DEFENSE POWER: 1 EVADE: 1 ¥ß¥¹¥ê¥ë¤Î¤³¤Æ - Mythril Glove COST: 2500 LOCATION: Crescent Lake, Gurgu Volcano, Ice Cave DEFENSE POWER: 6 EVADE: 3 ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï - Protection Bracelet COST: 20000 LOCATION: Gaia, Floating Castle, Temple of Fiends DEFENSE POWER: 8 EVADE: 1 ¤­¤ç¤¸¤ó¤Î¤³¤Æ - Strength Glove COST: -- LOCATION: Undersea Shrine DEFENSE POWER: 6 EVADE: 3 4. SHIELDS ~~~~~~~~~~~~~~~~~ ¥¤¡¼¥¸¥¹¤Î¤¿¤Æ - Aegis Shield COST: -- LOCATION: Mirage Tower DEFENSE POWER: 16 EVADE: -- ¥Ð¥Ã¥¯¥é¡¼ - Buckler COST: 2500 LOCATION: Crescent Lake DEFENSE POWER: 2 EVADE: -- ¥À¥¤¥ä¥·¡¼¥ë¥É - Diamond Shield COST: -- LOCATION: Undersea Shrine, Floating Castle DEFENSE POWER: 16 EVADE: -- ¤Û¤Î¤ª¤Î¤¿¤Æ - Flame Shield COST: -- LOCATION: Gurgu Volcano DEFENSE POWER: 12 EVADE: -- ¥¢¥¤¥¹¥·¡¼¥ë¥É - Ice Shield COST: -- LOCATION: Ice Cave DEFENSE POWER: 12 EVADE: -- ¤Æ¤Ä¤Î¤¿¤Æ - Iron Shield COST: 100 LOCATION: Elfland DEFENSE POWER: 4 EVADE: -- ¤«¤ï¤Î¤¿¤Æ - Leather Shield COST: 15 LOCATION: Pravoka DEFENSE POWER: 2 EVADE: -- ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ - Mythril Shield COST: 2500 LOCATION: Earth Cave, Crescent Lake, Gurgu Volcano DEFENSE POWER: 8 EVADE: -- ¤Þ¤â¤ê¤Î¥Þ¥ó¥È - Protection Mantle COST: -- LOCATION: Floating Castle, Temple of Fiends DEFENSE POWER: 8 EVADE: 2 ============================================================================= XII. MONSTERS ============================================================================= ¥¨¥¢¥¨¥ì¥á¥ó¥¿¥ë - Air Element LOCATION: Floating Castle EXPERIENCE: 1613 GIL: 809 WEAKNESS: -- ¥¢¥í¥¶¥¦¥ë¥¹ - Allosaurus LOCATION: Pravoka(North Peninsula), Northeast Continent EXPERIENCE: 3384 GIL: 502 WEAKNESS: -- ¥¢¥Ê¥³¥ó¥À - Anaconda LOCATION: Earth Cave, Crescent Lake EXPERIENCE: 164 GIL: 50 WEAKNESS: -- ¥Ð¥·¥ê¥¹¥¯ - Basilisk LOCATION: Northeast Continent, Temple of Fiends EXPERIENCE: 1976 GIL: 658 WEAKNESS: -- ¥Ó¥Ã¥°¥¢¥¤ - Big Eye LOCATION: Ocean EXPERIENCE: 40 GIL: 40 WEAKNESS: Thunder ¥Ö¥é¥Ã¥¯¥Ê¥¤¥È - Black Knight LOCATION: Mirage Tower, Floating Castle, Temple of Fiends EXPERIENCE: 1260 GIL: 1600 WEAKNESS: -- ¥Ö¥é¥Ã¥¯¥¦¥£¥É¥¦ - Black Widow LOCATION: Coneria, Temple of Fiends, Marsh Cave EXPERIENCE: 28 GIL: 8 WEAKNESS: -- ¥Ö¥é¥Ã¥Ç¥£¥Ü¡¼¥ó - Blood Bone LOCATION: Marsh Cave, Ice Cave EXPERIENCE: 378 GIL: 378 WEAKNESS: Fire, Harm ¥Ö¥ë¡¼¥É¥é¥´¥ó - Blue Dragon LOCATION: Mirage Tower EXPERIENCE: 3240 GIL: 2000 WEAKNESS: -- ¤«¤¤¤¾¤¯ - Buccaneer LOCATION: Pravoka EXPERIENCE: 40 GIL: 40 WEAKNESS: -- ¥é¥¯¥·¥ã¡¼¥µ - Cat Mage LOCATION: Castle of Ordeals, Floating Castle EXPERIENCE: 602 GIL: 800 WEAKNESS: -- ¥ì¥â¥é¡¼¥º - Centipede LOCATION: Ice Cave EXPERIENCE: 2244 GIL: 1000 WEAKNESS: -- ¥­¥á¥é - Chimera LOCATION: Mirage Tower, Floating Castle, Temple of Fiends EXPERIENCE: 2064 GIL: 2500 WEAKNESS: -- ¥¯¥ì¥¤¥´¥ì¡¼¥à - Clay Golem LOCATION: Castle of Ordeals, Waterfall, Floating Castle, Temple of Fiends EXPERIENCE: 1256 GIL: 800 WEAKNESS: -- ¥³¥Ö¥é - Cobra LOCATION: Elfland, Melmond EXPERIENCE: 120 GIL: 50 WEAKNESS: -- ¥³¥«¥È¥ê¥¹ - Cocktrice LOCATION: Earth Cave, Ice Cave, Waterfall EXPERIENCE: 186 GIL: 200 WEAKNESS: Thunder ¥¯¥í¥¦¥é¡¼ - Crawler LOCATION: Marsh Cave EXPERIENCE: 186 GIL: 200 WEAKNESS: -- ¥¯¥ì¥¸¡¼¥Û¡¼¥¹ - Crazy Horse LOCATION: Coneria, Matoya's Cave, Pravoka EXPERIENCE: 63 GIL: 15 WEAKNESS: -- ¥¯¥í¥³¥À¥¤¥ë - Crocodile LOCATION: River EXPERIENCE: 816 GIL: 900 WEAKNESS: Thunder ¥À¡¼¥¯¥Õ¥¡¥¤¥¿¡¼ - Dark Fighter LOCATION: Temple of Fiends EXPERIENCE: 3419 GIL: 3420 WEAKNESS: -- ¥À¡¼¥¯¥¦¥¤¥¶¡¼¥É - Dark Wizard LOCATION: Ice Cave, Temple of Fiends EXPERIENCE: 1095 GIL: 1095 WEAKNESS: -- ¥Ç¥¹¥¢¥¤ - Death Eye LOCATION: Temple of Fiends EXPERIENCE: 1 GIL: 1 WEAKNESS: -- ¥Ç¥¹¥Ê¥¤¥È - Death Knight LOCATION: Floating Castle EXPERIENCE: 2700 GIL: 3000 WEAKNESS: -- ¥Ç¥£¡¼¥×¥¢¥¤ - Deep Eye LOCATION: Undersea Shrine EXPERIENCE: 3591 GIL: 3591 WEAKNESS: -- ¥Ç¥¶¡¼¥È¥Ð¥ì¥Ã¥Æ - Desert Berett LOCATION: Northeast Continent EXPERIENCE: 2608 GIL: 1 WEAKNESS: -- ¥É¥é¥´¥ó¥¾¥ó¥Ó - Dragon Zombie LOCATION: Castle of Ordeals, Temple of Fiends EXPERIENCE: 2328 GIL: 999 WEAKNESS: Fire, Harm ¥¢¡¼¥¹¥¨¥ì¥á¥ó¥È - Earth Element LOCATION: Earth Cave, Temple of Fiends EXPERIENCE: 1536 GIL: 768 WEAKNESS: -- ¥¢¡¼¥¹¥á¥Ç¥å¡¼¥µ - Earth Medusa LOCATION: Floating Castle, Temple of Fiends EXPERIENCE: 1218 GIL: 1218 WEAKNESS: -- ¥¤¥Ó¥ë¥¢¥¤ - Evil Eye LOCATION: Ice Cave, Floating Castle EXPERIENCE: 3224 GIL: 3225 WEAKNESS: -- ¥Õ¥¡¥¤¥¢¡¼ - Fire LOCATION: Gurgu Volcano, Temple of Fiends EXPERIENCE: 1620 GIL: 800 WEAKNESS: -- ¥Õ¥¡¥¤¥¢¥®¥¬¡¼¥¹ - Fire Gigas LOCATION: Temple of Fiends EXPERIENCE: 1504 GIL: 1506 WEAKNESS: Blizzard ¥Õ¥¡¥¤¥¢¥Ò¥É¥ê - Fire Hydra LOCATION: Gurgu Volcano, Floating Castle EXPERIENCE: 1212 GIL: 400 WEAKNESS: -- ¥Õ¥¡¥¤¥¢¥ê¥¶¡¼¥É - Fire Lizard LOCATION: Gurgu Volcano, Temple of Fiends EXPERIENCE: 2472 GIL: 1200 WEAKNESS: Blizzard ¥¬¡¼¥´¥¤¥ë - Gargoyle LOCATION: Marsh Cave EXPERIENCE: 132 GIL: 80 WEAKNESS: -- ¥¬¥¹¥È - Ghast LOCATION: Pravoka EXPERIENCE: 116 GIL: 117 WEAKNESS: Fire, Harm ¥´¡¼¥¹¥È - Ghost LOCATION: Undersea Shrine EXPERIENCE: 989 GIL: 990 WEAKNESS: Fire, Harm ¥°¡¼¥ë - Ghoul LOCATION: Temple of Fiends, Marsh Cave EXPERIENCE: 92 GIL: 50 WEAKNESS: Fire, Harm ¥®¥¬¡¼¥¹¥¦¥ª¡¼¥à - Gigas Worm LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka EXPERIENCE: 63 GIL: 15 WEAKNESS: -- ¥´¡¼¥­¥á¥é - Gochimera LOCATION: Temple of Fiends EXPERIENCE: 4585 GIL: 5000 WEAKNESS: -- ¥´¥Ö¥ê¥ó - Goblin LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka EXPERIENCE: 6 GIL: 6 WEAKNESS: Fire ¥´¥Ö¥ê¥ó¥¬¡¼¥É - Goblin Guard LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka EXPERIENCE: 18 GIL: 18 WEAKNESS: -- ¥°¥ê¡¼¥ó¥É¥é¥´¥ó - Green Dragon LOCATION: Temple of Fiends EXPERIENCE: 4068 GIL: 5000 WEAKNESS: -- ¥°¥ê¡¼¥ó¥¹¥é¥¤¥à - Green Slime LOCATION: Marsh Cave EXPERIENCE: 84 GIL: 20 WEAKNESS: Fire, Blizzard, Thunder ¥°¥ì¥¤¥¦¡¼¥º - Gray Ooze LOCATION: Marsh Cave, Gurgu Volcano EXPERIENCE: 254 GIL: 70 WEAKNESS: -- ¥¬¡¼¥Á¥¢¥ó - Guardian LOCATION: Mirage Tower EXPERIENCE: 1224 GIL: 400 WEAKNESS: Thunder ¥Ò¥ë¥®¥¬¡¼¥¹ - Hell Gigas LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake EXPERIENCE: 879 GIL: 879 WEAKNESS: -- ¥Ø¥ë¥Ï¥¦¥ó¥É - Hell Hound LOCATION: Mirage Tower EXPERIENCE: 1181 GIL: 600 WEAKNESS: Blizzard ¥Û¡¼¥ó¥É¥Ç¥Ó¥ë - Horned Devil LOCATION: Gurgu Volcano, Castle of Ordeals EXPERIENCE: 387 GIL: 387 WEAKNESS: -- ¥Ò¥É¥é - Hydra LOCATION: River EXPERIENCE: 912 GIL: 150 WEAKNESS: Thunder ¥Ï¥¤¥¨¥Ê¥É¥ó - Hyena LOCATION: Melmond, Titan's Cave, Gurgu Volcano EXPERIENCE: 288 GIL: 72 WEAKNESS: -- ¥¢¥¤¥¹¥®¥¬¡¼¥¹ - Ice Gigas LOCATION: Onrack, Temple of Fiends EXPERIENCE: 1750 GIL: 1752 WEAKNESS: Fire ¥­¥ó¥°¥Þ¥ß¡¼ - King Mummy LOCATION: Castle of Ordeals, Waterfall EXPERIENCE: 984 GIL: 1000 WEAKNESS: Fire, Harm ¥­¥Æ¥£¥¿¥¤¥¬¡¼ - Kitty Tiger LOCATION: Titan's Cave EXPERIENCE: 436 GIL: 108 WEAKNESS: -- ¥¯¥é¡¼¥±¥ó - Kraken LOCATION: Temple of Fiends EXPERIENCE: 2000 GIL: 1 WEAKNESS: Thunder ¥é¡¼¥ô¥¡¥¦¥©¡¼¥à - Lava Worm LOCATION: Gurgu Volcano, Temple of Fiends EXPERIENCE: 1668 GIL: 400 WEAKNESS: -- ¥ê¥Ã¥Á - Lich LOCATION: Temple of Fiends EXPERIENCE: 2000 GIL: 1 WEAKNESS: Fire, Harm ¥ê¥¶¡¼¥É - Lizard LOCATION: Matoya's Cave, Pravoka, Gurgu Volcano EXPERIENCE: 152 GIL: 50 WEAKNESS: -- ¥Þ¥ê¥ê¥¹ - Malice LOCATION: Temple of Fiends EXPERIENCE: 2000 GIL: 1 WEAKNESS: -- ¥Þ¥ó¥Æ¥£¥³¥¢ - Manticore LOCATION: Floating Castle EXPERIENCE: 1317 GIL: 650 WEAKNESS: -- ¥á¥Ç¥å¡¼¥µ - Medusa LOCATION: Castle of Ordeals, Mirage Tower, Floating Castle EXPERIENCE: 698 GIL: 781 WEAKNESS: -- ¥Þ¥¤¥ó¥É¥Õ¥ì¥¤¥¢ - Mind Flayer LOCATION: Ice Cave, Castle of Ordeals, Floating Castle EXPERIENCE: 821 GIL: 999 WEAKNESS: -- ¥ß¥Î¥¿¥¦¥í¥¹ - Minotaur LOCATION: Earth Cave, Gurgu Volcano EXPERIENCE: 489 GIL: 489 WEAKNESS: -- ¥ß¥Î¥¿¥¦¥í¥¾¥ó¥Ó - Minotaur Zombie LOCATION: Pravoka(North Peninsula), Castle of Ordeals EXPERIENCE: 1050 GIL: 1050 WEAKNESS: Fire, Harm ¥Þ¥ß¡¼ - Mummy LOCATION: Ice Cave, Waterfall EXPERIENCE: 300 GIL: 300 WEAKNESS: Fire, Harm ¥Í¥ª¥Á¥å¡¼ - Neochu LOCATION: River, Floating Castle EXPERIENCE: 3188 GIL: 500 WEAKNESS: Thunder ¥Ê¥¤¥È¥á¥¢ - Night Mare LOCATION: Castle of Ordeals, Waterfall, Mirage Tower, Floating Castle EXPERIENCE: 1272 GIL: 700 WEAKNESS: -- ¥ª¥Á¥ç¡¼ - Ocho LOCATION: River EXPERIENCE: 1224 GIL: 102 WEAKNESS: Thunder ¥ª¡¼¥¬ - Ogre LOCATION: Matoya's Cave, Pravoka, Elfland, Melmond EXPERIENCE: 192 GIL: 195 WEAKNESS: -- ¥ª¡¼¥¬¥Á¡¼¥Õ - Ogre Chief LOCATION: Pravoka, Elfland, Melmond, Gurgu Volcano EXPERIENCE: 288 GIL: 300 WEAKNESS: -- ¥ª¡¼¥¬¥á¥¤¥¸ - Ogre Mage LOCATION: Earth Cave, Gurgu Volcano EXPERIENCE: 723 GIL: 723 WEAKNESS: -- ¥¢¥ó¥¯¥Ø¥Ã¥° - Pede LOCATION: Crescent Lake EXPERIENCE: 1194 GIL: 300 WEAKNESS: -- ¥Ô¥í¥ê¥¹¥¯ - Perilisk LOCATION: Gurgu Volcano, Waterfall EXPERIENCE: 423 GIL: 500 WEAKNESS: Blizzard ¥Ô¥é¥Ë¥¢ - Piranha LOCATION: River EXPERIENCE: 240 GIL: 20 WEAKNESS: Thunder ¥Ô¥¹¥³¥Ç¥£¡¼¥â¥ó - Pisco Demon LOCATION: Marsh Cave, Earth Cave, Ice Cave EXPERIENCE: 276 GIL: 300 WEAKNESS: -- ¥Ñ¡¼¥×¥ë¥¦¥©¡¼¥à - Purple Worm LOCATION: Temple of Fiends EXPERIENCE: 4344 GIL: 1000 WEAKNESS: -- ¥ì¥Ã¥É¥É¥é¥´¥ó - Red Dragon LOCATION: Gurgu Volcano EXPERIENCE: 2904 GIL: 4000 WEAKNESS: Blizzard ¥ì¥É¥Ô¥é¥Ë¥¢ - Red Piranha LOCATION: River EXPERIENCE: 546 GIL: 46 WEAKNESS: Thunder ¥¦¥©¡¼¥°¥¦¥ë¥Õ - Rogue Wolf LOCATION: Temple of Fiends, Matoya's Cave, Provaka EXPERIENCE: 88 GIL: 22 WEAKNESS: -- ¥»¡¼¥Ù¥ë¥¿¥¤¥¬¡¼ - Saber Tiger LOCATION: Northeast Continent, Mirage Tower EXPERIENCE: 840 GIL: 500 WEAKNESS: -- ¥µ¥Ï¥®¥ó - Sahaugin LOCATION: Ocean EXPERIENCE: 30 GIL: 30 WEAKNESS: Thunder ¥µ¥Ï¥®¥ó¥Á¡¼¥Õ - Sahaugin Chief LOCATION: Ocean, Undersea Shrine EXPERIENCE: 108 GIL: 105 WEAKNESS: Thunder ¥µ¥Ï¥®¥ó¥×¥ê¥ó¥¹ - Sahaugin Prince LOCATION: Undersea Shrine EXPERIENCE: 882 GIL: 882 WEAKNESS: Thunder ¥µ¥ó¥É¥¦¥©¡¼¥à - Sand Worm LOCATION: Northeast Continent EXPERIENCE: 2680 GIL: 900 WEAKNESS: -- ¥µ¥½¥ê - Scorpion LOCATION: Pravoka, Marsh Cave, Crescent Lake EXPERIENCE: 224 GIL: 70 WEAKNESS: -- ¤¦¤ß¥µ¥½¥ê - Sea Scorpion LOCATION: Undersea Shrine, Temple of Fiends EXPERIENCE:640 GIL: 300 WEAKNESS: -- ¥·¡¼¥¹¥Í¥¯ - Sea Snake LOCATION: Undersea Shrine, Temple of Fiends EXPERIENCE: 956 GIL: 600 WEAKNESS: Thunder ¥·¡¼¥È¥í¥ë - Sea Troll LOCATION: Undersea Shrine, Temple of Fiends EXPERIENCE: 852 GIL: 852 WEAKNESS: Thunder ¥·¥ã¥É¥¦ - Shadow LOCATION: Marsh Cave, Melmond EXPERIENCE: 89 GIL: 45 WEAKNESS: Fire, Harm ¥·¥ã¡¼¥¯ - Shark LOCATION: Ocean EXPERIENCE: 264 GIL: 66 WEAKNESS: Thunder ¥¹¥±¥ë¥È¥ó - Skeleton LOCATION: Coneria, Temple of Fiends, Marsh Cave EXPERIENCE: 9 GIL: 3 WEAKNESS: Fire, Harm ¥½¥ë¥¸¥ã¡¼ - Soldier LOCATION: Floating Castle EXPERIENCE: 4000 GIL: 2000 WEAKNESS: -- ¥¹¥Ú¥¯¥¿¡¼ - Specter LOCATION: Ice Cave EXPERIENCE: 150 GIL: 150 WEAKNESS: Fire, Harm ¥¹¥Õ¥£¥ó¥¯¥¹ - Sphinx LOCATION: Earth Cave EXPERIENCE: 1160 GIL: 1160 WEAKNESS: -- ¥¹¥Ô¥ê¥Ã¥È¥Ê¡¼¥¬ - Spirit Naga LOCATION: Floating Castle EXPERIENCE: 3488 GIL: 4000 WEAKNESS: -- ¥¹¥È¡¼¥ó¥´¡¼¥ì¥à - Stone Golem LOCATION: Floating Castle, Temple of Fiends EXPERIENCE: 2384 GIL: 1000 WEAKNESS: -- ¥¿¥é¥ó¥·¥å¥é - Tarantula LOCATION: Pravoka, Elfland, Marsh Cave EXPERIENCE: 140 GIL: 50 WEAKNESS: -- ¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat LOCATION: Temple of Fiends EXPERIENCE: 2000 GIL: 1 WEAKNESS: Flare ¥È¥í¥ë - Troll LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake EXPERIENCE: 1240 GIL: 621 WEAKNESS: Fire ¥Ð¥ó¥Ñ¥¤¥¢ - Vampire LOCATION: Earth Cave, Mirage Tower EXPERIENCE: 1200 GIL: 2000 WEAKNESS: Fire, Harm ¥Ð¥ó¥Ñ¥¤¥¢¥í¡¼¥É - Vampire Lord LOCATION: Floating Castle, Temple of Fiends EXPERIENCE: 2384 GIL: 3000 WEAKNESS: Fire, Harm ¥¦¥©¡¼¥À¡¼ - Water LOCATION: Undersea Shrine, Temple of Fiends EXPERIENCE: 1961 GIL: 800 WEAKNESS: -- ¥¦¥©¡¼¥À¡¼¥Ê¡¼¥¬ - Water Naga LOCATION: Undersea Shrine EXPERIENCE: 2352 GIL: 2355 WEAKNESS: -- ¥¦¥¨¥¿¥¤¥¬¡¼ - Were Tiger LOCATION: Northeast Continent, Mirage Tower EXPERIENCE: 780 GIL: 780 WEAKNESS: -- ¥¦¥¨¥¢¥¦¥ë¥Õ - Were Wolf LOCATION: Pravoka, Earth Cave EXPERIENCE: 132 GIL: 67 WEAKNESS: -- ¥Û¥ï¥¤¥È¥À¥¤¥ë - White Crocodile LOCATION: River EXPERIENCE: 1890 GIL: 2000 WEAKNESS: Thunder ¥Û¥ï¥¤¥È¥É¥é¥´¥ó - White Dragon LOCATION: Ice Cave, Temple of Fiends EXPERIENCE: 1700 GIL: 2000 WEAKNESS: Fire ¥Û¥ï¥¤¥È¥·¥ã¡¼¥¯ - White Shark LOCATION: Undersea Shrine, Temple of Fiends EXPERIENCE: 2360 GIL: 600 WEAKNESS: -- ¥ï¥¤¥È - Wight LOCATION: Earth Cave, Ice Cave EXPERIENCE: 117 GIL: 117 WEAKNESS: Fire, Harm ¥¦¥¤¥ó¥¿¡¼¥¦¥ë¥Õ - Winter Wolf LOCATION: Pravoka(North Peninsula), Ice Cave, Onrack, Temple of Fiends EXPERIENCE: 402 GIL: 200 WEAKNESS: Fire ¥¦¥ë¥Õ - Wolf LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka EXPERIENCE: 24 GIL: 6 WEAKNESS: -- ¥ì¥¤¥¹ - Wraith LOCATION: Ruined Castle, Ice Cave EXPERIENCE: 231 GIL: 231 WEAKNESS: Fire, Harm ¥¦¥¤¥Ð¡¼¥ó - Wyvern LOCATION: Northeast Continent EXPERIENCE: 1173 GIL: 50 WEAKNESS: -- ¥¾¥ó¥Ó - Zombie LOCATION: Temple of Fiends, Marsh Cave EXPERIENCE: 24 GIL: 12 WEAKNESS: Fire, Harm ============================================================================= XIII. BOSSES ============================================================================= ¥¢¥¹¥È¥¹ - Astos LOCATION: Ruined Castle EXPERIENCE: 2248 GIL: 2000 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use high level Black Magic spells. ¥«¥ª¥¹ - Chaos LOCATION: Temple of Fiends EXPERIENCE: -- GIL: -- WEAKNESS: Flare, Holy STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use Sasuke Katanas or the Masamune. Super Monks should attack physically. White Wizards should use Holy and should use Cure 4, Heal 3, and Raise 2 when needed. Red Wizards should attack physically. Black Wizards should use Flare. ¥¬¡¼¥é¥ó¥É - Garland LOCATION: Temple of Fiends EXPERIENCE: 128 GIL: 250 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use Fire or Thunder. ¥¯¥é¡¼¥±¥ó - Kraken LOCATION: Undersea Shrine EXPERIENCE: 4245 GIL: 5000 WEAKNESS: Thunder STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards should attack physically and heal when needed, Black and Red Wizards should use high level Thunder spells. ¥ê¥Ã¥Á - Lich LOCATION: Earth Cave EXPERIENCE: 2200 GIL: 3000 WEAKNESS: Fire, Harm STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should use Harm and heal when needed, Black and Red Mages should Fire magic. ¥Þ¥ê¥ê¥¹ - Malice LOCATION: Gurgu Volcano EXPERIENCE: 2712 GIL: 3000 WEAKNESS: -- STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should attack physically and heal when needed, Black and Red Mages should use high level magic. Watch out for Malice's high level fire spells. ¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat LOCATION: Floating Castle EXPERIENCE: 5496 GIL: 6000 WEAKNESS: Flare STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards should attack physically and heal when needed, Black Wizards should use Flare and Red Wizards should attack physically. ¥Ð¥ó¥Ñ¥¤¥¢ - Vampire LOCATION: Earth Cave EXPERIENCE: 1200 GIL: 2000 WEAKNESS: Fire, Harm STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages should use Harm and heal when needed, Black and Red Mages should Fire magic. ============================================================================= XIV. SHOPS ============================================================================= ----------------------------------------------------------------------------- ¥³¡¼¥Í¥ê¥¢ - Coneria ----------------------------------------------------------------------------- INN COST - 30 REVIVE COST - 40 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¤Í¤Ö¤¯¤í - Sleeping Bag - 75 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Õ¥¡¥¤¥¢ - Fire - 100 ¥µ¥ó¥À¡¼ - Thunder - 100 ¥·¥¨¥¤¥× - Seal - 100 ¥¹¥ê¥×¥ë - Sleep - 100 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥±¥¢¥ë - Cure - 100 ¥Ç¥£¥¢ - Harm - 100 ¥Ö¥ê¥ó¥¯ - Blink - 100 ¥×¥í¥Æ¥¹ - Protect - 100 WEAPON ~~~~~~~~~~~~~~~~~ ¥Ì¥ó¥Á¥ã¥¯ - Nunchunks - 10 ¥Ê¥¤¥Õ - Knife - 5 ¤Ä¤¨ - Staff - 5 ¥ì¥¤¥Ô¥¢ - Rapier - 10 ¥Ï¥ó¥à - Hammer - 10 ARMOR ~~~~~~~~~~~~~~~~~ ¤Õ¤¯ - Clothes - 10 ¤«¤ï¤è¤í¤¤ - Leather Armor - 50 ¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor - 80 ----------------------------------------------------------------------------- ¤ß¤Ê¤È¤Þ¤Á¥×¥é¥Ü¥« - Pravoka ----------------------------------------------------------------------------- INN COST - 50 REVIVE COST - 80 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¤Í¤Ö¤¯¤í - Sleeping Bag - 75 ¥Æ¥ó¥È - Tent - 250 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Ö¥ê¥¶¥É - Blizzard - 400 ¥¹¥í¥¦ - Slow - 400 ¥À¥¯¥Í¥¹ - Darkness - 400 ¥¹¥È¥é¥¤ - Temper - 400 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥µ¥¤¥ì¥¹ - Silence - 400 ¥Ð¥µ¥ó¥À - Athunder - 400 ¥¤¥ó¥Ó¥¸ - Invisible - 400 ¥Ö¥é¥ó - Lamp - 400 WEAPON ~~~~~~~~~~~~~~~~~ ¥Ï¥ó¥à - Hammer - 10 ¥Ö¥í¡¼¥É¥½¡¼¥É - Broad Sword - 550 ¥Ð¥È¥ë¥¢¥¯¥¹ - Battle Axe - 550 ¥·¥ß¥¿¡¼ - Scimitar - 200 ARMOR ~~~~~~~~~~~~~~~~~ ¤«¤ï¤è¤í¤¤ - Leather Armor - 50 ¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor - 80 ¤Æ¤Ä¤è¤í¤¤ - Iron Armor - 800 ¤«¤ï¤Î¤¿¤Æ - Leather Shield - 15 ¤«¤ï¤Æ¤Ö¤¯¤í - Leather Glove - 60 ----------------------------------------------------------------------------- ¥¨¥ë¥Õ¤Î¤Þ¤Á - Elfland ----------------------------------------------------------------------------- INN COST - 100 REVIVE COST - 200 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¥Æ¥ó¥È - Tent - 250 ¥³¥Æ¡¼¥¸ - Cottage - 3000 ¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Õ¥¡¥¤¥é - Fire 2 - 1500 ¥µ¥ó¥À¥é - Thunder 2 -1500 ¥Û¡¼¥ë¥É -Hold - 1500 ¥·¥¨¥¤¥é - Seal 2 - 1500 ¥Ø¥¤¥¹¥È - Haste - 4000 ¥Ö¥ê¥¶¥é - Blizzard 2 - 4000 ¥¹¥ê¥×¥é - Sleep 2 - 4000 ¥³¥ó¥Õ¥å - Confuse - 4000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥±¥¢¥ë¥¢ - Cure 2 -1500 ¥Ð¥Õ¥¡¥¤ - Afire - 1500 ¥¢¥Ç¥£¥¢ - Harm 2 - 1500 ¥Ò¡¼¥ë - Heal - 1500 ¥Ý¥¤¥¾¥Ê - Pure - 4000 ¥Ð¥³¥ë¥É - Ablizzard - 4000 ¥Õ¥£¥¢¡¼ - Fear - 4000 ¥Ü¥­¥ã¥ë - Amute - 4000 WEAPON ~~~~~~~~~~~~~~~~~ ¥Æ¥Ä¥Ì¥ó¥Á¥ã¥¯ - Iron Nunchucks - 200 ¥À¥¬¡¼ - Dagger - 175 ¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff - 200 ¥»¡¼¥Ù¥ë - Saber - 450 ¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword - 4000 ARMOR ~~~~~~~~~~~~~~~~~ ¤Æ¤Ä¤è¤í¤¤ - Iron Armor - 800 ¤É¤¦¤Î¤¦¤Ç¤ï - Copper Ring - 1000 ¤Æ¤Ä¤Î¤¿¤Æ - Iron Shield - 100 ¤«¤ï¤Î¤Ü¤¦¤· - Leather Hat - 80 ¤«¤Ö¤È - Helmet - 100 ----------------------------------------------------------------------------- ¥á¥ë¥â¥ó¥É¤Î¤Þ¤Á - Melmond ----------------------------------------------------------------------------- INN COST - 100 REVIVE COST - No church BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Õ¥¡¥¤¥¬ - Fire 3 - 8000 ¥Æ¥ì¥Ý - Warp - 8000 ¥¯¥é¥¦¥À - Bane - 8000 ¥é¥¹¥í¥¦ - Slow 2 - 8000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥±¥¢¥ë¥À - Cure 3 - 8000 ¥ì¥¤¥º - Raise - 8000 ¥À¥Ç¥£¥¢ - Harm 3 - 8000 ¥Ò¡¼¥é - Heal 2 - 8000 WEAPON ~~~~~~~~~~~~~~~~~ ¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff - 200 ¥»¡¼¥Ù¥ë - Saber - 450 ¥Õ¥©¡¼¥ë¥Á¥ç¥ó - Falcon - 450 ¥í¥ó¥°¥½¡¼¥É - Long Sword - 1500 ARMOR ~~~~~~~~~~~~~~~~~ ¥Ê¥¤¥È¤Î¤è¤í¤¤ - Knight Armor - 45000 ¤­¤ó¤Î¤¦¤Ç¤ï - Gold Ring - 5000 ¤ª¤ª¤«¤Ö¤È - Great Helmet - 450 ¤»¤¤¤É¤¦¤Î¤³¤Æ - Copper Glove - 200 ¤Ï¤¬¤Í¤Î¤³¤Æ - Iron Glove - 750 ----------------------------------------------------------------------------- ¥¯¥ì¥»¥ó¥È¥ì¥¤¥¯¤Î¤Þ¤Á - Crescent Lake ----------------------------------------------------------------------------- INN COST - 200 REVIVE COST - 400 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¥Æ¥ó¥È - Tent - 250 ¥³¥Æ¡¼¥¸ - Cottage - 3000 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥µ¥ó¥¬¡¼ - Thunder 3 - 20000 ¥Ç¥¹ - Death - 20000 ¥¯¥¨¥¤¥¯ - Quake - 20000 ¥¹¥¿¥ó - Stun - 20000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥¹¥È¥Ê - Soft - 20000 ¥À¥Æ¥ì¥Ý - Exit - 20000 ¥¤¥ó¥Ó¥¢ - Invisible 2 - 20000 ¥×¥í¥Æ¥¢ - Protect 2 - 20000 WEAPON ~~~~~~~~~~~~~~~~~ ¥ß¥¹¥ê¥ë¥Ê¥¤¥Õ - Mythril Knife - 800 ¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword - 4000 ¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ - Mythril Hammer - 2500 ¥ß¥¹¥ê¥ë¥¢¥¯¥¹ - Mythril Axe - 4500 ARMOR ~~~~~~~~~~~~~~~~~ ¥ß¥¹¥ê¥ë¥á¥¤¥ë - Mythril Mail - 7500 ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ - Mythril Shield - 2500 ¥Ð¥Ã¥¯¥é¡¼ - Buckler - 2500 ¥ß¥¹¥ê¥ë¤«¤Ö¤È - Mythril Helmet - 2500 ¥ß¥¹¥ê¥ë¤Î¤³¤Æ - Mythril Glove - 2500 ----------------------------------------------------------------------------- ¥­¥ã¥é¥Ð¥ó - Caravan ----------------------------------------------------------------------------- ITEM ~~~~~~~~~~~~~~~~~ ¤è¤¦¤»¤¤¤Î¥Ó¥ó - Fairy Bottle - 50000 ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800 ----------------------------------------------------------------------------- ¥¬¥¤¥¢¤Î¤Þ¤Á - Gaia ----------------------------------------------------------------------------- INN COST - 500 REVIVE COST - 750 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¥Æ¥ó¥È - Tent - 250 ¥³¥Æ¡¼¥¸ - Cottage - 3000 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Ö¥ê¥¶¥¬ - Blizzard 3 - 45000 ¥Ö¥ì¥¤¥¯ - Break - 45000 ¥­¥ë - Kill - 60000 ¥¹¥È¥Ã¥× - Stop - 60000 ¥Ç¥¸¥ç¥ó - Eliminate - 60000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥±¥¢¥ë¥¬ - Cure 4 - 45000 ¥¬¥Ç¥£¥¢ - Harm 4 - 45000 ¥Ð¥ª¥ë - Wall - 60000 ¥Û¡¼¥ê¡¼ - Holy - 60000 ¥Ç¥¹¥Ú¥ë - Despell - 60000 WEAPON ~~~~~~~~~~~~~~~~~ ¥Í¥³¤Î¥Ä¥á - Cat Claw - 65000 ARMOR ~~~~~~~~~~~~~~~~~ ¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï - Ruby Ring - 50000 ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï - Protection Bracelet - 20000 ----------------------------------------------------------------------------- ¥ª¥ó¥é¥¯¤Î¤Þ¤Á - Onrack ----------------------------------------------------------------------------- INN COST - 300 REVIVE COST - 750 ITEM ~~~~~~~~~~~~~~~~~ ¥Ý¡¼¥·¥ç¥ó - Potion - 60 ¤É¤¯¤±¤· - Antidote - 75 ¥Æ¥ó¥È - Tent - 250 ¥³¥Æ¡¼¥¸ - Cottage - 3000 ¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800 BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥»¡¼¥Ð¡¼ - Saber - 45000 ¥Ö¥é¥¤¥ó - Blind - 45000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥Ð¥Þ¥¸¥¯ - Akill - 45000 ¥é¥Ò¡¼¥é - Heal 3 - 45000 ----------------------------------------------------------------------------- ¥ë¥Õ¥§¥¤¥ó¤¸¤ó¤Î¤Þ¤Á - Lufein ----------------------------------------------------------------------------- BLACK MAGIC ~~~~~~~~~~~~~~~~~ ¥Õ¥ì¥¢¡¼ - Flare - 60000 WHITE MAGIC ~~~~~~~~~~~~~~~~~ ¥¢¥ì¥¤¥º - Arise - 60000 ============================================================================= XV. STATUS AILMENTS ============================================================================= ¤¯¤é¤ä¤ß - Blind: Lowers character's hit rate. CURE: Healed automatically after the duration of battle. ¤Á¤ó¤â¤¯ - Mute: Prevents characters from using spells. CURE: Healed automatically after the duration of battle. ¤É¤¯ - Poison: Degenerates character's HP during each battle round. CURE: Antidote ¤»¤­¤« - Stone: Turns character to stone, disabling all commands. CURE: Gold Needle ¤Þ¤Ò - Stun: Disables character's commands. CURE: Healed randomly during battle or after duration of battle. ============================================================================= XVI. CLOSING COPYRIGHT NOTICE ============================================================================= This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com). Anyone who desires to reproduce, distribute, or use this guide on their web site has the author's permission under the following conditions: 1. It must not be altered in any way. 2. It must not be used for profit, it must be distributed freely. 3. Any and all credit must be given to the author, Joseph Witham. 4. It must remain in its entirety, with every part intact. All information in this guide, unless otherwise noted, was compiled and written by the author. You may not reproduce any information from this guide and use it in any other publication without written consent of the author.